45 lines
809 B
C++
45 lines
809 B
C++
#pragma once
|
|
|
|
#include <imgui.h>
|
|
|
|
#include "../settings_menu.hpp"
|
|
|
|
#include "menu/arcade.hpp"
|
|
#include "cheats.hpp"
|
|
#include "debug.hpp"
|
|
#include "menu/interact.hpp"
|
|
#include "menu/inventory.hpp"
|
|
#include "text.hpp"
|
|
#include "menu/toasts.hpp"
|
|
|
|
#include "../../util/imgui/window_slide.hpp"
|
|
|
|
namespace game::state::play
|
|
{
|
|
class Menu
|
|
{
|
|
public:
|
|
menu::Arcade arcade;
|
|
menu::Interact interact;
|
|
Cheats cheats;
|
|
Debug debug;
|
|
menu::Inventory inventory;
|
|
menu::Toasts toasts;
|
|
|
|
state::SettingsMenu settingsMenu;
|
|
|
|
#if DEBUG
|
|
bool isCheats{true};
|
|
#else
|
|
bool isCheats{};
|
|
#endif
|
|
|
|
bool isOpen{true};
|
|
bool isDebugOpen{};
|
|
util::imgui::WindowSlide slide{};
|
|
|
|
void tick();
|
|
void update(Resources&, ItemManager&, entity::Character&, entity::Cursor&, Text&, Canvas&);
|
|
};
|
|
}
|