Files
shweets-sim/src/state/play/debug.cpp

74 lines
2.5 KiB
C++

#include "debug.hpp"
#include "../../util/imgui/widget.hpp"
#include <ranges>
using namespace game::util::imgui;
using namespace game::resource::xml;
namespace game::state::play
{
void Debug::update(entity::Character& character, entity::Cursor& cursor, ItemManager& itemManager, Canvas& canvas,
Text& text)
{
auto cursorPosition = canvas.screen_position_convert(cursor.position);
ImGui::Text("Cursor Pos (Screen): %0.0f, %0.0f", cursor.position.x, cursor.position.y);
ImGui::Text("Cursor Pos (World): %0.0f, %0.0f", cursorPosition.x, cursorPosition.y);
ImGui::SeparatorText("Animations");
ImGui::Text("Now Playing: %s", character.animationMapReverse.at(character.animationIndex).c_str());
auto childSize = ImVec2(0, ImGui::GetContentRegionAvail().y / 3);
if (ImGui::BeginChild("##Animations", childSize, ImGuiChildFlags_Borders))
{
for (int i = 0; i < (int)character.animations.size(); i++)
{
auto& animation = character.animations[i];
ImGui::PushID(i);
if (WIDGET_FX(ImGui::Selectable(animation.name.c_str())))
character.play(animation.name.c_str(), entity::Actor::PLAY_FORCE);
ImGui::SetItemTooltip("%s", animation.name.c_str());
ImGui::PopID();
}
}
ImGui::EndChild();
ImGui::SeparatorText("Dialogue");
if (ImGui::BeginChild("##Dialogue", childSize, ImGuiChildFlags_Borders))
{
for (int i = 0; i < (int)character.data.dialogue.entries.size(); i++)
{
auto& entry = character.data.dialogue.entries[i];
ImGui::PushID(i);
if (WIDGET_FX(ImGui::Selectable(entry.name.c_str()))) text.set(&entry, character);
ImGui::SetItemTooltip("%s", entry.name.c_str());
ImGui::PopID();
}
}
ImGui::EndChild();
WIDGET_FX(ImGui::Checkbox("Show Nulls (Hitboxes)", &character.isShowNulls));
WIDGET_FX(ImGui::Checkbox("Show World Bounds", &isBoundsDisplay));
if (!itemManager.items.empty())
{
ImGui::SeparatorText("Item");
for (int i = 0; i < (int)itemManager.items.size(); i++)
{
auto& item = itemManager.items[i];
if (itemManager.heldItemIndex == i) ImGui::TextUnformatted("Held");
ImGui::Text("Type: %i", item.schemaID);
ImGui::Text("Position: %0.0f, %0.0f", item.position.x, item.position.y);
ImGui::Text("Velocity: %0.0f, %0.0f", item.velocity.x, item.velocity.y);
ImGui::Text("Durability: %i", item.durability);
ImGui::Separator();
}
}
}
}