Files
shweets-sim/src/resource/xml/save.cpp

188 lines
6.5 KiB
C++

#include "save.hpp"
#include "util.hpp"
#include <tinyxml2/tinyxml2.h>
#include "../../log.hpp"
#include <format>
#ifdef __EMSCRIPTEN__
#include "../../util/web_filesystem.hpp"
#endif
using namespace game::util;
using namespace tinyxml2;
namespace game::resource::xml
{
Save::Save(const std::filesystem::path& path)
{
XMLDocument document;
auto pathString = path.string();
// Fail silently if there's no save.
auto result = document.LoadFile(pathString.c_str());
if (result == XML_ERROR_FILE_NOT_FOUND || result == XML_ERROR_FILE_COULD_NOT_BE_OPENED) return;
if (result != XML_SUCCESS)
{
logger.error(
std::format("Could not initialize character save file: {} ({})", pathString, document.ErrorStr()));
return;
}
if (auto root = document.RootElement())
{
query_bool_attribute(root, "IsPostgame", &isPostgame);
query_bool_attribute(root, "IsAlternateSpritesheet", &isAlternateSpritesheet);
if (auto element = root->FirstChildElement("Character"))
{
element->QueryFloatAttribute("Weight", &weight);
element->QueryFloatAttribute("Calories", &calories);
element->QueryFloatAttribute("Capacity", &capacity);
element->QueryFloatAttribute("DigestionRate", &digestionRate);
element->QueryFloatAttribute("EatSpeed", &eatSpeed);
query_bool_attribute(element, "IsDigesting", &isDigesting);
element->QueryFloatAttribute("DigestionProgress", &digestionProgress);
element->QueryIntAttribute("DigestionTimer", &digestionTimer);
element->QueryFloatAttribute("TotalCaloriesConsumed", &totalCaloriesConsumed);
element->QueryIntAttribute("TotalFoodItemsEaten", &totalFoodItemsEaten);
}
if (auto element = root->FirstChildElement("Play"))
{
element->QueryIntAttribute("TotalPlays", &totalPlays);
element->QueryIntAttribute("HighScore", &highScore);
element->QueryIntAttribute("BestCombo", &bestCombo);
if (auto child = element->FirstChildElement("Grades"))
{
for (auto gradeChild = child->FirstChildElement("Grade"); gradeChild;
gradeChild = gradeChild->NextSiblingElement("Grade"))
{
int id{};
gradeChild->QueryIntAttribute("ID", &id);
gradeChild->QueryIntAttribute("Count", &gradeCounts[id]);
}
}
}
if (auto element = root->FirstChildElement("Inventory"))
{
for (auto child = element->FirstChildElement("Item"); child; child = child->NextSiblingElement("Item"))
{
int id{};
int quantity{};
child->QueryIntAttribute("ID", &id);
child->QueryIntAttribute("Quantity", &quantity);
inventory[id] = quantity;
}
}
if (auto element = root->FirstChildElement("Items"))
{
for (auto child = element->FirstChildElement("Item"); child; child = child->NextSiblingElement("Item"))
{
Item item{};
child->QueryIntAttribute("ID", &item.id);
child->QueryIntAttribute("ChewCount", &item.chewCount);
child->QueryFloatAttribute("PositionX", &item.position.x);
child->QueryFloatAttribute("PositionY", &item.position.y);
child->QueryFloatAttribute("VelocityX", &item.velocity.x);
child->QueryFloatAttribute("VelocityY", &item.velocity.y);
child->QueryFloatAttribute("Rotation", &item.rotation);
items.emplace_back(std::move(item));
}
}
}
logger.info(std::format("Initialized character save file: {}", pathString));
isValid = true;
}
bool Save::is_valid() const { return isValid; }
void Save::serialize(const std::filesystem::path& path)
{
XMLDocument document;
auto pathString = path.string();
auto element = document.NewElement("Save");
element->SetAttribute("IsPostgame", isPostgame ? "true" : "false");
element->SetAttribute("IsAlternateSpritesheet", isAlternateSpritesheet ? "true" : "false");
auto characterElement = element->InsertNewChildElement("Character");
characterElement->SetAttribute("Weight", weight);
characterElement->SetAttribute("Calories", calories);
characterElement->SetAttribute("Capacity", capacity);
characterElement->SetAttribute("DigestionRate", digestionRate);
characterElement->SetAttribute("EatSpeed", eatSpeed);
characterElement->SetAttribute("IsDigesting", isDigesting ? "true" : "false");
characterElement->SetAttribute("DigestionProgress", digestionProgress);
characterElement->SetAttribute("DigestionTimer", digestionTimer);
characterElement->SetAttribute("TotalCaloriesConsumed", totalCaloriesConsumed);
characterElement->SetAttribute("TotalFoodItemsEaten", totalFoodItemsEaten);
auto playElement = element->InsertNewChildElement("Play");
playElement->SetAttribute("TotalPlays", totalPlays);
playElement->SetAttribute("HighScore", highScore);
playElement->SetAttribute("BestCombo", bestCombo);
auto gradesElement = playElement->InsertNewChildElement("Grades");
for (auto& [i, count] : gradeCounts)
{
auto gradeElement = gradesElement->InsertNewChildElement("Grade");
gradeElement->SetAttribute("ID", i);
gradeElement->SetAttribute("Count", count);
}
auto inventoryElement = element->InsertNewChildElement("Inventory");
for (auto& [id, quantity] : inventory)
{
auto itemElement = inventoryElement->InsertNewChildElement("Item");
itemElement->SetAttribute("ID", id);
itemElement->SetAttribute("Quantity", quantity);
}
auto itemsElement = element->InsertNewChildElement("Items");
for (auto& item : items)
{
auto itemElement = itemsElement->InsertNewChildElement("Item");
itemElement->SetAttribute("ID", item.id);
itemElement->SetAttribute("ChewCount", item.chewCount);
itemElement->SetAttribute("PositionX", item.position.x);
itemElement->SetAttribute("PositionY", item.position.y);
itemElement->SetAttribute("VelocityX", item.velocity.x);
itemElement->SetAttribute("VelocityY", item.velocity.y);
itemElement->SetAttribute("Rotation", item.rotation);
}
document.InsertFirstChild(element);
if (document.SaveFile(pathString.c_str()) != XML_SUCCESS)
{
logger.error(std::format("Failed to save character save file: {} ({})", pathString, document.ErrorStr()));
return;
}
logger.info(std::format("Saved character save file: {}", pathString));
#ifdef __EMSCRIPTEN__
web_filesystem::flush_async();
#endif
}
}