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shweets-sim/src/resource/xml/character_preview.hpp
2026-04-01 02:08:50 -04:00

45 lines
764 B
C++

#pragma once
#include <filesystem>
#include <glm/glm.hpp>
#include <string>
#include <vector>
#include "anm2.hpp"
#include "save.hpp"
namespace game::resource::xml
{
class CharacterPreview
{
public:
struct Stage
{
float threshold{};
int dialoguePoolID{-1};
};
Anm2 anm2{};
Texture portrait{};
Texture render{};
Save save{};
glm::vec3 color{0.120f, 0.515f, 0.115f};
int stages{1};
std::string name{};
std::string credits{};
std::string description{};
std::filesystem::path path{};
float weight{50};
bool isValid{};
CharacterPreview() = default;
CharacterPreview(const std::filesystem::path&);
std::filesystem::path save_path_get();
bool is_valid() const;
};
}