15 lines
242 B
GLSL
15 lines
242 B
GLSL
#version 330 core
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layout (location = 0) in vec2 i_position;
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layout (location = 1) in vec2 i_uv;
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out vec2 i_uv_out;
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uniform mat4 u_transform;
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void main()
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{
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i_uv_out = i_uv;
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gl_Position = u_transform * vec4(i_position, 0.0, 1.0);
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}
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