Files
shweets-sprites/resources/extra/cutscenes/womb_ending/gaussian_blur.vs
T
2026-08-20 19:12:08 -04:00

15 lines
242 B
GLSL

#version 330 core
layout (location = 0) in vec2 i_position;
layout (location = 1) in vec2 i_uv;
out vec2 i_uv_out;
uniform mat4 u_transform;
void main()
{
i_uv_out = i_uv;
gl_Position = u_transform * vec4(i_position, 0.0, 1.0);
}