Lobbies hold 16 players and the sandbox 16 fighters, games up to 8. The arena
gets spawns 5-8 (outer ledges and middle platforms) and the race start eight
places. The sandbox adds eight more spawns, each the open spot farthest from
the rest. Rival cards wrap into rows of four, the lobby's player list goes to
two tiny columns when crowded, and the server keeps frame packets to one
datagram. Formatted with clang-format.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sim holds one whole game (tick, snapshots, checksum) and talks to the screen only
through Cues, which the client's Scene plays and the server ignores. All drawing
moved to scene.cpp. Match takes this screen's wishes as request flags instead of
reading the menu, input and settings. The sim library builds without SDL and the
server links it, ready to run games itself.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>