Commit Graph
5 Commits
Author SHA1 Message Date
shweet b96defa1e6 Profile stats, first-run hints, tiered balance, a wave-driven whip, and more options
- Profile Stats: damage dealt, kills and wins (single player and multiplayer) and the most and least played weapons
  and trinkets, counted from running totals in the simulation so online rewinds correct them. Protocol 6.
- First-run control hints in the sandbox (and Chat in lobbies), each gone for good once used.
- The ready countdown and a timed round's last five seconds beep (new countdown sound), and those seconds show big.
  When time runs out, everyone short of the most health dies.
- Weapon balance tuned into tiers: Whip and Grenade Launcher on top, then melee, ranged, and utility (Vacuum,
  Grapple, Uzi) at the bottom.
- The whip's lash is a chain of links a wave rolls down: windup, loop, crack, then a floppy recoil.
- Muzzles come from Muzzle nulls in weapons.anm2 (read in at build time), for shots and the flash, which now follows
  the weapon.
- Settings: Quit, Scale (1x-4x or Free), FPS meter and limit beside Vsync, Mute on Unfocus, Damage Numbers, Rumble,
  Stick Deadzone, and an Online section (Host, Chat, Ping) shared with the Multiplayer page.
- The menu header lays out tabs and buttons by their names. About is sandbox-only. The score no longer shifts with
  the menu's tab.
- Smaller meters, 90 tips (all ending in !), and a shorter lobby welcome.
2026-11-10 18:32:31 -05:00
shweet e9d8cac926 Weapons built from traits, fashion, Hourglass, About tab, and Ithaca
- Every attack is now assembled from traits on its definition instead
  of per-weapon code: an anchor and path (thrusts, out-and-back, arcs),
  shared flight physics (gravity, drag, acceleration, homing, and one
  wall response: end, burst, stick, crawl, bounce, stop, pass, return,
  latch), and flags like bouncy, drifting, tethered, orbiting, instant
  and arming. Melee are projectiles too.
- Shots have a lifetime and a fade (when damage bottoms out). Range is
  speed times lifetime. Ricochets and the Vacuum wind lifetime back.
- The Vacuum pulls anyone's shots, and its airblast flips them out
  along the aim, claiming enemies' (fading into your colour).
- New trinket: Hourglass, longer projectile lifetime and range. Ropes
  and chains lengthen with it and the Accelerator.
- Fashion: 23 items worn on the head, face or torso, chosen in Profile.
- Flamethrower flames hit continuously, the whip coils and sweeps,
  bouncing shots roll over ramps, and Ricochet relights grenade fuses.
- Profile tab, colour tooltips, option hints on every setting, an
  About tab with credits and links, and the Ithaca font.
- Loadouts lock once readied, tomatoes clear with the match, and the
  round-over pause is 4 seconds.
- CC0 license. Tools and CLAUDE.md are no longer tracked, and the web
  shell moves to web/.
2026-11-10 15:27:12 -05:00
shweetandClaude Opus 5.5 5d6ebf2bba Deal items on ready, /pvp, and calmer rival windows
- Readying in a countdown deals any empty slots at random right away,
  and the countdown reads "Starting..." once everyone is ready.
- /pvp toggles PvP in the sandbox, offline or in a lobby.
- Rival windows sit at half opacity (half again when knocked out, and
  when hovered), show no item tooltips, and drop to small icons past
  two full-size rows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 16:57:11 -05:00
shweetandClaude Opus 5.5 465f75f6d7 Split the simulation from presentation into an SDL-free library
Sim holds one whole game (tick, snapshots, checksum) and talks to the screen only
through Cues, which the client's Scene plays and the server ignores. All drawing
moved to scene.cpp. Match takes this screen's wishes as request flags instead of
reading the menu, input and settings. The sim library builds without SDL and the
server links it, ready to run games itself.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 01:46:07 -05:00
shweetandClaude Opus 5.5 2007fb7edc Initial commit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 01:30:33 -05:00