477 lines
9.6 KiB
JSON
477 lines
9.6 KiB
JSON
{
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"beam": {
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"verdict": "good",
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"note": "Game 1 good"
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},
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"blast": {
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"verdict": "replace",
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"note": "Needs sci-fi pewpew synths"
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},
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"boomerang": {
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"verdict": "good"
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},
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"boomerang_heavy": {
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"verdict": "good"
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},
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"bounce": {
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"note": "Find a duller sound",
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"verdict": "replace"
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},
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"bow": {
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"verdict": "replace",
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"note": "\"CartoonTwang\" doesn't mean bow pulling; needs to be like, a \"unleashed stretched string\" sound"
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},
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"bow_heavy": {
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"verdict": "replace",
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"note": "See previous, but a heavier version"
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},
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"break": {
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"verdict": "replace",
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"note": "Find a bette crumbling sound"
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},
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"cast": {
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"verdict": "replace",
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"note": "Needs another suite of examples; it should be like a fiery ember burn (they're wisps)"
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},
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"charge": {
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"verdict": "replace",
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"note": "Tinkering with this; just another round of examples"
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},
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"climb": {
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"verdict": "replace",
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"note": "I don't think this needs a bespoke sound effect; just reuse jump sound"
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},
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"crawl": {
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"verdict": "good",
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"note": "Synth version"
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},
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"dash": {
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"choice": {
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"f": "4003_47_4",
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"s": 0.17,
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"track": "Swish 4003_47_4"
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},
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"verdict": "replace"
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},
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"death": {
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"verdict": "replace",
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"note": "Another suite of examples to look at"
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},
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"detonate": {
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"verdict": "good",
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"note": "synth good"
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},
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"detonate_empty": {
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"choice": {
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"f": "GUNS03_24_3",
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"s": 0.092,
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"track": "HandGunFoley GUNS03_24_3"
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},
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"verdict": "replace"
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},
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"duck": {
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"verdict": "good",
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"note": "Synth version"
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},
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"echo": {
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"verdict": "replace",
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"note": "Another suite of synth examples"
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},
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"equip": {
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"choice": {
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"f": "GUNS03_39_1",
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"s": 0.032,
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"track": "MachineGunFoley GUNS03_39_1"
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},
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"verdict": "replace"
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},
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"explosion": {
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"verdict": "good",
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"note": "game is good"
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},
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"fall": {
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"verdict": "good",
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"note": "Game ver"
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},
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"finish": {
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"note": "Demo 1 ",
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"verdict": "good"
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},
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"fireball": {
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"verdict": "good",
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"note": "demo 1 good"
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},
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"flail": {
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"verdict": "replace",
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"note": "needs a whooshing sound, with metal/chain "
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},
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"flail_heavy": {
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"verdict": "replace",
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"note": "Like a metal chain rustling noise needed"
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},
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"flail_land": {
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"verdict": "replace",
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"note": "Metal chain + big thump"
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},
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"flame": {
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"verdict": "good",
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"note": "Game 1 good"
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},
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"grapple": {
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"verdict": "replace",
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"note": "A more metallic chain \"extending\" noise"
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},
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"grapple_heavy": {
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"verdict": "replace",
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"note": "See regular grapple"
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},
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"hit_blunt": {
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"choice": {
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"f": "4003_49_1",
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"s": 0.407,
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"track": "PunchBody 4003_49_1"
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},
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"verdict": "replace"
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},
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"hit_blunt_heavy": {
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"choice": {
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"f": "4003_48_6",
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"s": 0.836,
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"track": "PunchBody 4003_48_6"
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},
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"verdict": "replace"
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},
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"hit_bullet": {
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"verdict": "good",
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"note": "Game good"
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},
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"hit_bullet_heavy": {
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"choice": {
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"f": "GUNS03_65_12",
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"s": 0.054,
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"track": "BulletImpact GUNS03_65_12"
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},
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"verdict": "replace",
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"note": "Sliiiightly cut this sound so the initial whoosh is missing; only the impact"
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},
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"hit_energy": {
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"choice": {
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"f": "4002_27_5",
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"s": 0.806,
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"track": "CartoonGun 4002_27_5"
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},
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"verdict": "replace"
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},
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"hit_energy_heavy": {
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"choice": {
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"f": "4001_88_8",
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"s": 0.832,
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"track": "SpaceZap 4001_88_8"
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},
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"verdict": "replace"
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},
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"hit_explosive": {
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"choice": {
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"f": "4003_92_4",
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"s": 2.438,
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"track": "Explosion 4003_92_4"
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},
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"verdict": "replace"
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},
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"hit_explosive_heavy": {
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"choice": {
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"f": "4003_97_5",
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"s": 1.209,
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"track": "Explosion 4003_97_5"
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},
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"verdict": "replace"
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},
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"hit_fire": {
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"note": "Use Explosion 4003_94_4 ",
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"verdict": "replace"
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},
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"hit_fire_heavy": {
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"choice": {
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"f": "GUNS02_46_1",
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"s": 0.85,
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"track": "GrenadeHand GUNS02_46_1"
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},
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"verdict": "replace"
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},
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"hit_lash": {
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"choice": {
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"f": "4003_52_5",
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"s": 1.213,
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"track": "SlapFace 4003_52_5"
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},
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"verdict": "replace"
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},
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"hit_lash_heavy": {
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"choice": {
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"f": "4003_52_6",
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"s": 1.161,
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"track": "SlapFace 4003_52_6"
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},
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"verdict": "replace"
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},
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"hit_magic": {
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"verdict": "replace",
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"note": "Something like a sparkling/crackling"
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},
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"hit_magic_heavy": {
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"verdict": "replace",
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"note": "Sparkling/crackling"
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},
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"hit_pierce": {
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"choice": {
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"f": "GUNS03_64_1",
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"s": 0.036,
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"track": "BulletImpact GUNS03_64_1"
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},
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"verdict": "replace"
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},
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"hit_pierce_heavy": {
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"choice": {
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"f": "GUNS02_24_3",
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"s": 0.122,
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"track": "Bayonnet GUNS02_24_3"
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},
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"verdict": "good"
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},
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"hit_slash": {
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"choice": {
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"f": "4003_56_4",
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"s": 0.868,
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"track": "StabHuman 4003_56_4"
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},
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"verdict": "replace"
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},
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"hit_slash_heavy": {
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"choice": {
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"f": "GUNS02_23_8",
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"s": 0.14,
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"track": "Bayonnet GUNS02_23_8"
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},
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"verdict": "good"
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},
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"impact_arrow": {
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"choice": {
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"f": "4003_63_3",
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"s": 1.527,
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"track": "DropWood 4003_63_3"
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},
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"verdict": "replace"
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},
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"impact_blaster": {
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"choice": {
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"f": "GUNS03_65_8",
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"s": 0.016,
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"track": "BulletImpact GUNS03_65_8"
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},
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"verdict": "replace"
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},
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"impact_boomerang": {
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"verdict": "good",
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"note": "game 1"
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},
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"impact_bullet": {
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"choice": {
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"f": "GUNS03_64_1",
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"s": 0.036,
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"track": "BulletImpact GUNS03_64_1"
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},
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"verdict": "replace"
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},
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"impact_mine": {
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"verdict": "good",
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"note": "game"
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},
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"jump": {
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"verdict": "good",
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"note": "Synth version"
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},
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"land": {
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"verdict": "good",
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"note": "Synth"
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},
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"latch": {
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"verdict": "replace",
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"note": "ChainRattle is almost it; more like a metallic thump"
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},
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"level_down": {
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"verdict": "replace",
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"note": "Another suite of examples; maybe more synth options"
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},
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"level_up": {
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"verdict": "replace",
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"note": "See level down"
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},
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"mine": {
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"verdict": "tweak",
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"note": "Synth is almost good; i'd want a beeping. like a whoosh + \"beep beep!\"; perhaps something hodgepodged from samples "
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},
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"orb": {
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"verdict": "replace",
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"note": "again, more fiery + whoosh"
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},
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"poke": {
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"verdict": "good",
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"note": "game good"
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},
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"poke_heavy": {
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"verdict": "good",
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"note": "game good"
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},
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"pound": {
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"verdict": "replace",
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"note": "Find a big, dull, booming sound"
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},
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"punch": {
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"choice": {
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"f": "4003_47_1",
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"s": 0.395,
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"track": "Swish 4003_47_1"
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},
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"verdict": "replace"
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},
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"ready": {
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"verdict": "replace",
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"note": "Another suite of examples"
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},
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"ricochet": {
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"choice": {
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"f": "GUNS03_77_14",
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"s": 9.393,
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"track": "BulletRicochet GUNS03_77_14"
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},
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"verdict": "replace"
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},
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"rocket": {
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"verdict": "good",
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"note": "game good"
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},
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"rocket_heavy": {
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"choice": {
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"f": "GUNS02_49_5",
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"s": 19.681,
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"track": "GrenadeLauncher GUNS02_49_5"
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},
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"verdict": "replace"
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},
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"roll": {
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"verdict": "good",
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"note": "Synth"
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},
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"select": {
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"choice": {
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"f": "4003_64_4",
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"s": 1.648,
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"track": "DropCoin 4003_64_4"
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},
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"verdict": "replace"
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},
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"shotgun": {
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"start": {
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"1": 0.01
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},
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"verdict": "tweak",
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"note": "i need like a double \"chk chk\" sound; surely there's something in that. the main fire is good; more fade on firing tho"
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},
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"shotgun_heavy": {
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"verdict": "tweak",
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"note": "Needs a deep, double, slowed \"chk chk\""
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},
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"slam": {
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"verdict": "replace",
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"note": "Another suite to look at"
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},
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"slash": {
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"choice": {
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"f": "4003_47_2",
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"s": 0.792,
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"track": "Swish 4003_47_2"
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},
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"verdict": "replace"
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},
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"slash_heavy": {
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"verdict": "replace",
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"note": "See regular slash; deeper sound"
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},
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"step": {
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"choice": {
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"f": "4003_46_2",
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"s": 0.796,
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"track": "CartoonFootsteps 4003_46_2"
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},
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"verdict": "replace"
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},
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"swap": {
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"verdict": "good",
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"note": "Demo 1"
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},
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"swing": {
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"choice": {
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"f": "4003_47_1",
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"s": 0.395,
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"track": "Swish 4003_47_1"
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},
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"verdict": "replace"
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},
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"swing_heavy": {
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"verdict": "replace",
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"note": "regular swing but deeper/slower?"
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},
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"teleport": {
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"verdict": "replace",
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"note": "another suite to look at"
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},
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"teleport_warp": {
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"verdict": "replace",
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"note": "Another suite."
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},
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"unduck": {
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"note": "synth",
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"verdict": "good"
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},
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"unequip": {
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"choice": {
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"f": "GUNS03_55_1",
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"s": 0.489,
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"track": "RifleFoley GUNS03_55_1"
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},
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"verdict": "replace"
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},
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"uppercut": {
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"verdict": "replace",
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"note": "synth gets the closest vibe; should be an intense, cool, whoosh sound"
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},
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"uzi": {
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"verdict": "good",
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"note": "demo 1"
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},
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"uzi_heavy": {
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"choice": {
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"f": "4002_86_3",
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"s": 1.826,
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"track": "GunMachineGun 4002_86_3"
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},
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"verdict": "replace"
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},
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"whip": {
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"verdict": "good",
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"note": "Game"
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},
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"whip_blast": {
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"verdict": "replace",
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"note": "Remove this sound; redundant with whip heavy"
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},
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"whip_heavy": {
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"note": "Regular whip demo 1 should be this sound",
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"verdict": "replace"
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},
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"zap": {
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"verdict": "replace",
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"note": "Another suite of alternatives from libraries"
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}
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}
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