Files
smack-a-brother/resources/sfx/SOURCES.md
T
shweet b96defa1e6 Profile stats, first-run hints, tiered balance, a wave-driven whip, and more options
- Profile Stats: damage dealt, kills and wins (single player and multiplayer) and the most and least played weapons
  and trinkets, counted from running totals in the simulation so online rewinds correct them. Protocol 6.
- First-run control hints in the sandbox (and Chat in lobbies), each gone for good once used.
- The ready countdown and a timed round's last five seconds beep (new countdown sound), and those seconds show big.
  When time runs out, everyone short of the most health dies.
- Weapon balance tuned into tiers: Whip and Grenade Launcher on top, then melee, ranged, and utility (Vacuum,
  Grapple, Uzi) at the bottom.
- The whip's lash is a chain of links a wave rolls down: windup, loop, crack, then a floppy recoil.
- Muzzles come from Muzzle nulls in weapons.anm2 (read in at build time), for shots and the flash, which now follows
  the weapon.
- Settings: Quit, Scale (1x-4x or Free), FPS meter and limit beside Vsync, Mute on Unfocus, Damage Numbers, Rumble,
  Stick Deadzone, and an Online section (Host, Chat, Ping) shared with the Multiplayer page.
- The menu header lays out tabs and buttons by their names. About is sandbox-only. The score no longer shifts with
  the menu's tab.
- Smaller meters, 90 tips (all ending in !), and a shorter lobby welcome.
2026-11-10 18:32:31 -05:00

7.8 KiB

Sound sources

Cut from the Sound Ideas Series 4000 and Guns libraries and the Universal Studios one (or synthesized), resampled with no filtering to 11025 Hz unless noted, stored as SNES-style BRR (4-bit ADPCM, 16 samples in 9 bytes) and played back with no interpolation. Built by tools/sfx_build.py.

Sound Source From Speed Rate BRR bytes
beam SpaceZap 4001_88_7 1.09s 1x 11025 2727
beep synth beeps 1x 11025 360
blast synth pew 1x 11025 1053
bolter US03-11-1 ELECTRICITY - SPARK GAP CRACKLE AND HUM 7.90s 1x 11025 1791
bolter_heavy US03-11-1 ELECTRICITY - SPARK GAP CRACKLE AND HUM 7.90s 0.7x 11025 2556
boomerang CartoonWhizz 4001_75_4 1.00s 1x 11025 1791
boomerang_heavy CartoonWhizz 4001_75_8 1.33s 1x 11025 3204
bounce BodyfallHuman 4003_59_1 0.54s 1x 11025 963
bow US02-44-1 ARCHERY - SINGLE BOW TWANG 0.17s 1x 11025 972
bow_heavy US02-44-1 ARCHERY - SINGLE BOW TWANG 0.17s 0.8x 11025 1233
break US02-96-1 CRASH, MISCELLANEOUS - SMALL OBJECTS FALLING ON CEMENT 0.59s 1x 11025 2808
cast synth ember 1x 11025 2556
charge synth warp 1x 11025 5076
chat synth beeps 1x 11025 576
countdown US03-58-2 SPACE, DOOR - DOOR LOCK BEEP 0.16s 1x 11025 1557
crawl kept from the synth set
dash Swish 4003_47_4 0.17s 1x 11025 1143
death US03-34-1 KICK, HUMAN - SINGLE KICK INTO STOMACH 0.17s 1x 11025 2916
death CartoonSquish 4001_30_4 0.80s 1x 11025 2916
detonate kept from the synth set
detonate_empty HandGunFoley GUNS03_24_3 0.09s 1x 16000 891
donk US02-69-2 COMEDY - SINGLE HEAD BONK first 1x 11025 3852
donk CartoonBell 4001_52_1 first 1x 11025 3852
duck kept from the synth set
echo synth shimmer 1x 11025 1665
equip MachineGunFoley GUNS03_39_1 0.03s 1x 11025 1980
explosion Explosion 4003_97_2 2.21s 1x 8000 4158
fall CartoonWhistle 4001_78_3 1.43s 1x 11025 5076
finish kept from the demo1 set
fireball kept from the demo1 set
flail Swish 4003_47_4 0.17s 1x 11025 1980
flail ChainRattle 4003_84 15.46s 1x 11025 1980
flail_heavy Swish 4003_47_1 0.40s 0.7x 11025 2916
flail_heavy ChainRattle 4003_84 15.46s 1x 11025 2916
flail_land US03-37-2 METAL, BANG - LARGE METAL WRENCH BOUNCES OFF STEEL AND FALLS 0.78s 1x 11025 1872
flame US03-17-2 FIRE, FLASH - WIZARD FIRE PUFF, FLASH POT 0.68s 1.4x 11025 864
grapple US04-42-1 GUN, SILENCER - SUPPRESSED FIRING - SINGLE SHOT 0.16s 1x 11025 1665
grapple ChainRattle 4003_84 15.46s 1.3x 11025 1665
grapple_heavy Swish 4003_47_1 0.40s 0.8x 11025 2106
grapple_heavy ChainRattle 4003_84 11.94s 1x 11025 2106
grenade GrenadeLauncher GUNS02_48_1 first 1x 11025 2268
grenade_bounce DropCan 4003_62_2 first 1x 11025 1044
hit_air CartoonWhizz 4001_75_7 0.78s 1x 11025 864
hit_air_heavy CartoonWhizz 4001_75_7 0.78s 0.55x 11025 2268
hit_blunt PunchBody 4003_49_1 0.41s 1x 11025 1044
hit_blunt_heavy PunchBody 4003_48_6 0.84s 1x 11025 1476
hit_bullet BulletImpact GUNS03_67_7 0.33s 1x 16000 684
hit_bullet_heavy BulletImpact GUNS03_65_12 0.15s 1x 11025 1791
hit_electric US03-13-1 ELECTRICITY - LARGE TRANSFORMER ARCS first 1x 11025 2106
hit_electric_heavy US03-12-1 ELECTRICITY - SMALL TRANSFORMER ARCS 0.48s 1x 11025 1296
hit_energy CartoonGun 4002_27_5 0.81s 1x 11025 972
hit_energy_heavy SpaceZap 4001_88_8 0.83s 1x 11025 1872
hit_explosive Explosion 4003_92_4 2.44s 1x 11025 1791
hit_explosive_heavy Explosion 4003_97_5 1.21s 1x 8000 2331
hit_fire Explosion 4003_94_4 3.14s 1x 11025 1980
hit_fire_heavy GrenadeHand GUNS02_46_1 0.85s 1x 8000 2151
hit_lash SlapFace 4003_52_5 1.21s 1x 11025 648
hit_lash_heavy SlapFace 4003_52_6 1.16s 1x 11025 1332
hit_magic US03-17-1 FIRE, FLASH - WIZARD FIRE PUFF, FLASH POT 0.17s 1.3x 16000 1359
hit_magic synth sparkle 1x 16000 1359
hit_magic_heavy SpaceZap 4001_88_9 1.03s 1x 16000 2718
hit_pierce BulletImpact GUNS03_64_1 0.04s 1x 11025 828
hit_pierce_heavy Bayonnet GUNS02_24_3 0.12s 1x 11025 1692
hit_slash StabHuman 4003_56_4 0.87s 1x 11025 900
hit_slash_heavy Bayonnet GUNS02_23_8 0.14s 1x 11025 1791
impact_arrow DropWood 4003_63_3 1.53s 1x 11025 1332
impact_blaster BulletImpact GUNS03_65_8 0.02s 1x 11025 792
impact_boomerang CartoonBonk 4001_03_4 0.78s 1x 11025 1053
impact_bullet BulletImpact GUNS03_64_1 0.04s 1x 16000 738
impact_mine DropCan 4003_62_5 1.27s 1x 11025 864
jump kept from the synth set
land kept from the synth set
latch US02-21-3 AMUSEMENT PARK, GAME - BALL GAME - HIT METAL TARGET 0.16s 1x 11025 1584
level_down synth arp 1x 11025 2268
level_up synth arp 1x 11025 2268
mine Swish 4003_47_3 0.18s 1x 11025 1512
mine synth beeps 1x 11025 1512
poke Bayonnet GUNS02_23_6 0.10s 1x 11025 864
poke_heavy Bayonnet GUNS02_24_1 0.14s 1x 11025 2106
pound synth thud 1x 8000 2331
punch Swish 4003_47_1 0.40s 1x 11025 648
ready US03-02-1 DISHES, GLASS, TOAST - TWO GLASS BEER MUGS CLINK TOGETHER 0.16s 1x 11025 1080
ricochet BulletRicochet GUNS03_77_14 9.39s 1x 16000 2601
rocket RocketLauncher GUNS02_99_1 0.02s 1x 11025 2727
rocket_heavy GrenadeLauncher GUNS02_49_5 19.68s 1x 8000 3555
roll kept from the synth set
select DropCoin 4003_64_4 1.65s 1x 16000 621
shotgun Shotgun GUNS02_18_2 0.01s 1x 11025 4572
shotgun ShotgunFoley GUNS03_57_6 0.06s 1x 11025 4572
shotgun_heavy Shotgun GUNS02_19_2 0.01s 1x 11025 8190
shotgun_heavy ShotgunFoley GUNS03_57_2 0.06s 0.8x 11025 8190
slam US03-39-2 METAL, HIT - LOUD METAL CLUNK 0.16s 0.7x 11025 3852
slash Swish 4003_47_2 0.79s 1x 11025 1170
slash_heavy Swish 4003_47_2 0.79s 0.75x 11025 1908
splat CartoonSplat 4001_32_1 first 1x 11025 1044
step CartoonFootsteps 4003_46_2 0.80s 1x 16000 891
swap kept from the demo1 set
swing Swish 4003_47_1 0.40s 1x 11025 1098
swing_heavy Swish 4003_47_1 0.40s 0.7x 11025 1764
teleport US03-68-1 SPACE - DESCENDING SPACE WHINES 0.80s 1x 11025 1872
teleport_warp US03-68-3 SPACE - ASCENDING UNDULATING SPACE WHINE 0.32s 3x 11025 2376
unduck kept from the synth set
unequip RifleFoley GUNS03_55_1 0.49s 1x 11025 1548
uppercut synth whoosh 1x 11025 3168
uzi kept from the demo1 set
uzi_heavy GunMachineGun 4002_86_3 1.83s 1x 11025 1872
vacuum US04-22-2 SUBMARINE - INT - ELECTRIC SERVO MOTOR, SHORT 1.00s 1x 11025 936
vacuum_heavy CartoonWhizz 4001_75_9 1.44s 1.6x 11025 2520
vacuum_start US03-68-1 SPACE - DESCENDING SPACE WHINES 6.70s 1x 11025 2916
vacuum_stop US03-68-1 SPACE - DESCENDING SPACE WHINES 6.70s 1x 11025 2916
whip Whip 4003_57_4 2.04s 1x 11025 1692
whip_heavy kept from the demo1 (its whip) set
wisp US02-45-5 ARCHERY - SHOOT FLAMING ARROW 0.18s 1x 11025 1584

The built sounds come to 172 KB as BRR.