- Every attack is now assembled from traits on its definition instead of per-weapon code: an anchor and path (thrusts, out-and-back, arcs), shared flight physics (gravity, drag, acceleration, homing, and one wall response: end, burst, stick, crawl, bounce, stop, pass, return, latch), and flags like bouncy, drifting, tethered, orbiting, instant and arming. Melee are projectiles too. - Shots have a lifetime and a fade (when damage bottoms out). Range is speed times lifetime. Ricochets and the Vacuum wind lifetime back. - The Vacuum pulls anyone's shots, and its airblast flips them out along the aim, claiming enemies' (fading into your colour). - New trinket: Hourglass, longer projectile lifetime and range. Ropes and chains lengthen with it and the Accelerator. - Fashion: 23 items worn on the head, face or torso, chosen in Profile. - Flamethrower flames hit continuously, the whip coils and sweeps, bouncing shots roll over ramps, and Ricochet relights grenade fuses. - Profile tab, colour tooltips, option hints on every setting, an About tab with credits and links, and the Ithaca font. - Loadouts lock once readied, tomatoes clear with the match, and the round-over pause is 4 seconds. - CC0 license. Tools and CLAUDE.md are no longer tracked, and the web shell moves to web/.
121 lines
7.8 KiB
Markdown
121 lines
7.8 KiB
Markdown
# Sound sources
|
|
|
|
Cut from the Sound Ideas Series 4000 and Guns libraries and the Universal Studios one (or synthesized), resampled with no filtering to 11025 Hz unless noted, stored as SNES-style BRR (4-bit ADPCM, 16 samples in 9 bytes) and played back with no interpolation. Built by tools/sfx_build.py.
|
|
|
|
| Sound | Source | From | Speed | Rate | BRR bytes |
|
|
|---|---|---|---|---|---|
|
|
| beam | SpaceZap 4001_88_7 | 1.09s | 1x | 11025 | 2727 |
|
|
| beep | synth beeps | | 1x | 11025 | 315 |
|
|
| blast | synth pew | | 1x | 11025 | 1053 |
|
|
| bolter | US03-11-1 ELECTRICITY - SPARK GAP CRACKLE AND HUM | 7.90s | 1x | 11025 | 1791 |
|
|
| bolter_heavy | US03-11-1 ELECTRICITY - SPARK GAP CRACKLE AND HUM | 7.90s | 0.7x | 11025 | 2556 |
|
|
| boomerang | CartoonWhizz 4001_75_4 | 1.00s | 1x | 11025 | 1791 |
|
|
| boomerang_heavy | CartoonWhizz 4001_75_8 | 1.33s | 1x | 11025 | 3204 |
|
|
| bounce | BodyfallHuman 4003_59_1 | 0.54s | 1x | 11025 | 963 |
|
|
| bow | US02-44-1 ARCHERY - SINGLE BOW TWANG | 0.17s | 1x | 11025 | 972 |
|
|
| bow_heavy | US02-44-1 ARCHERY - SINGLE BOW TWANG | 0.17s | 0.8x | 11025 | 1233 |
|
|
| break | US02-96-1 CRASH, MISCELLANEOUS - SMALL OBJECTS FALLING ON CEMENT | 0.59s | 1x | 11025 | 2808 |
|
|
| cast | synth ember | | 1x | 11025 | 2556 |
|
|
| charge | synth warp | | 1x | 11025 | 5076 |
|
|
| chat | synth beeps | | 1x | 11025 | 576 |
|
|
| crawl | kept from the synth set | | | | |
|
|
| dash | Swish 4003_47_4 | 0.17s | 1x | 11025 | 1143 |
|
|
| death | US03-34-1 KICK, HUMAN - SINGLE KICK INTO STOMACH | 0.17s | 1x | 11025 | 2916 |
|
|
| death | CartoonSquish 4001_30_4 | 0.80s | 1x | 11025 | 2916 |
|
|
| detonate | kept from the synth set | | | | |
|
|
| detonate_empty | HandGunFoley GUNS03_24_3 | 0.09s | 1x | 16000 | 891 |
|
|
| donk | US02-69-2 COMEDY - SINGLE HEAD BONK | first | 1x | 11025 | 3852 |
|
|
| donk | CartoonBell 4001_52_1 | first | 1x | 11025 | 3852 |
|
|
| duck | kept from the synth set | | | | |
|
|
| echo | synth shimmer | | 1x | 11025 | 1665 |
|
|
| equip | MachineGunFoley GUNS03_39_1 | 0.03s | 1x | 11025 | 1980 |
|
|
| explosion | Explosion 4003_97_2 | 2.21s | 1x | 8000 | 4158 |
|
|
| fall | CartoonWhistle 4001_78_3 | 1.43s | 1x | 11025 | 5076 |
|
|
| finish | kept from the demo1 set | | | | |
|
|
| fireball | kept from the demo1 set | | | | |
|
|
| flail | Swish 4003_47_4 | 0.17s | 1x | 11025 | 1980 |
|
|
| flail | ChainRattle 4003_84 | 15.46s | 1x | 11025 | 1980 |
|
|
| flail_heavy | Swish 4003_47_1 | 0.40s | 0.7x | 11025 | 2916 |
|
|
| flail_heavy | ChainRattle 4003_84 | 15.46s | 1x | 11025 | 2916 |
|
|
| flail_land | US03-37-2 METAL, BANG - LARGE METAL WRENCH BOUNCES OFF STEEL AND FALLS | 0.78s | 1x | 11025 | 1872 |
|
|
| flame | US03-17-2 FIRE, FLASH - WIZARD FIRE PUFF, FLASH POT | 0.68s | 1.4x | 11025 | 864 |
|
|
| grapple | US04-42-1 GUN, SILENCER - SUPPRESSED FIRING - SINGLE SHOT | 0.16s | 1x | 11025 | 1665 |
|
|
| grapple | ChainRattle 4003_84 | 15.46s | 1.3x | 11025 | 1665 |
|
|
| grapple_heavy | Swish 4003_47_1 | 0.40s | 0.8x | 11025 | 2106 |
|
|
| grapple_heavy | ChainRattle 4003_84 | 11.94s | 1x | 11025 | 2106 |
|
|
| grenade | GrenadeLauncher GUNS02_48_1 | first | 1x | 11025 | 2268 |
|
|
| grenade_bounce | DropCan 4003_62_2 | first | 1x | 11025 | 1044 |
|
|
| hit_air | CartoonWhizz 4001_75_7 | 0.78s | 1x | 11025 | 864 |
|
|
| hit_air_heavy | CartoonWhizz 4001_75_7 | 0.78s | 0.55x | 11025 | 2268 |
|
|
| hit_blunt | PunchBody 4003_49_1 | 0.41s | 1x | 11025 | 1044 |
|
|
| hit_blunt_heavy | PunchBody 4003_48_6 | 0.84s | 1x | 11025 | 1476 |
|
|
| hit_bullet | BulletImpact GUNS03_67_7 | 0.33s | 1x | 16000 | 684 |
|
|
| hit_bullet_heavy | BulletImpact GUNS03_65_12 | 0.15s | 1x | 11025 | 1791 |
|
|
| hit_electric | US03-13-1 ELECTRICITY - LARGE TRANSFORMER ARCS | first | 1x | 11025 | 2106 |
|
|
| hit_electric_heavy | US03-12-1 ELECTRICITY - SMALL TRANSFORMER ARCS | 0.48s | 1x | 11025 | 1296 |
|
|
| hit_energy | CartoonGun 4002_27_5 | 0.81s | 1x | 11025 | 972 |
|
|
| hit_energy_heavy | SpaceZap 4001_88_8 | 0.83s | 1x | 11025 | 1872 |
|
|
| hit_explosive | Explosion 4003_92_4 | 2.44s | 1x | 11025 | 1791 |
|
|
| hit_explosive_heavy | Explosion 4003_97_5 | 1.21s | 1x | 8000 | 2331 |
|
|
| hit_fire | Explosion 4003_94_4 | 3.14s | 1x | 11025 | 1980 |
|
|
| hit_fire_heavy | GrenadeHand GUNS02_46_1 | 0.85s | 1x | 8000 | 2151 |
|
|
| hit_lash | SlapFace 4003_52_5 | 1.21s | 1x | 11025 | 648 |
|
|
| hit_lash_heavy | SlapFace 4003_52_6 | 1.16s | 1x | 11025 | 1332 |
|
|
| hit_magic | US03-17-1 FIRE, FLASH - WIZARD FIRE PUFF, FLASH POT | 0.17s | 1.3x | 16000 | 1359 |
|
|
| hit_magic | synth sparkle | | 1x | 16000 | 1359 |
|
|
| hit_magic_heavy | SpaceZap 4001_88_9 | 1.03s | 1x | 16000 | 2718 |
|
|
| hit_pierce | BulletImpact GUNS03_64_1 | 0.04s | 1x | 11025 | 828 |
|
|
| hit_pierce_heavy | Bayonnet GUNS02_24_3 | 0.12s | 1x | 11025 | 1692 |
|
|
| hit_slash | StabHuman 4003_56_4 | 0.87s | 1x | 11025 | 900 |
|
|
| hit_slash_heavy | Bayonnet GUNS02_23_8 | 0.14s | 1x | 11025 | 1791 |
|
|
| impact_arrow | DropWood 4003_63_3 | 1.53s | 1x | 11025 | 1332 |
|
|
| impact_blaster | BulletImpact GUNS03_65_8 | 0.02s | 1x | 11025 | 792 |
|
|
| impact_boomerang | CartoonBonk 4001_03_4 | 0.78s | 1x | 11025 | 1053 |
|
|
| impact_bullet | BulletImpact GUNS03_64_1 | 0.04s | 1x | 16000 | 738 |
|
|
| impact_mine | DropCan 4003_62_5 | 1.27s | 1x | 11025 | 864 |
|
|
| jump | kept from the synth set | | | | |
|
|
| land | kept from the synth set | | | | |
|
|
| latch | US02-21-3 AMUSEMENT PARK, GAME - BALL GAME - HIT METAL TARGET | 0.16s | 1x | 11025 | 1584 |
|
|
| level_down | synth arp | | 1x | 11025 | 2268 |
|
|
| level_up | synth arp | | 1x | 11025 | 2268 |
|
|
| mine | Swish 4003_47_3 | 0.18s | 1x | 11025 | 1512 |
|
|
| mine | synth beeps | | 1x | 11025 | 1512 |
|
|
| poke | Bayonnet GUNS02_23_6 | 0.10s | 1x | 11025 | 864 |
|
|
| poke_heavy | Bayonnet GUNS02_24_1 | 0.14s | 1x | 11025 | 2106 |
|
|
| pound | synth thud | | 1x | 8000 | 2331 |
|
|
| punch | Swish 4003_47_1 | 0.40s | 1x | 11025 | 648 |
|
|
| ready | US03-02-1 DISHES, GLASS, TOAST - TWO GLASS BEER MUGS CLINK TOGETHER | 0.16s | 1x | 11025 | 1080 |
|
|
| ricochet | BulletRicochet GUNS03_77_14 | 9.39s | 1x | 16000 | 2601 |
|
|
| rocket | RocketLauncher GUNS02_99_1 | 0.02s | 1x | 11025 | 2727 |
|
|
| rocket_heavy | GrenadeLauncher GUNS02_49_5 | 19.68s | 1x | 8000 | 3555 |
|
|
| roll | kept from the synth set | | | | |
|
|
| select | DropCoin 4003_64_4 | 1.65s | 1x | 16000 | 621 |
|
|
| shotgun | Shotgun GUNS02_18_2 | 0.01s | 1x | 11025 | 4572 |
|
|
| shotgun | ShotgunFoley GUNS03_57_6 | 0.06s | 1x | 11025 | 4572 |
|
|
| shotgun_heavy | Shotgun GUNS02_19_2 | 0.01s | 1x | 11025 | 8190 |
|
|
| shotgun_heavy | ShotgunFoley GUNS03_57_2 | 0.06s | 0.8x | 11025 | 8190 |
|
|
| slam | US03-39-2 METAL, HIT - LOUD METAL CLUNK | 0.16s | 0.7x | 11025 | 3852 |
|
|
| slash | Swish 4003_47_2 | 0.79s | 1x | 11025 | 1170 |
|
|
| slash_heavy | Swish 4003_47_2 | 0.79s | 0.75x | 11025 | 1908 |
|
|
| splat | CartoonSplat 4001_32_1 | first | 1x | 11025 | 1044 |
|
|
| step | CartoonFootsteps 4003_46_2 | 0.80s | 1x | 16000 | 891 |
|
|
| swap | kept from the demo1 set | | | | |
|
|
| swing | Swish 4003_47_1 | 0.40s | 1x | 11025 | 1098 |
|
|
| swing_heavy | Swish 4003_47_1 | 0.40s | 0.7x | 11025 | 1764 |
|
|
| teleport | US03-68-1 SPACE - DESCENDING SPACE WHINES | 0.80s | 1x | 11025 | 1872 |
|
|
| teleport_warp | US03-68-3 SPACE - ASCENDING UNDULATING SPACE WHINE | 0.32s | 3x | 11025 | 2376 |
|
|
| unduck | kept from the synth set | | | | |
|
|
| unequip | RifleFoley GUNS03_55_1 | 0.49s | 1x | 11025 | 1548 |
|
|
| uppercut | synth whoosh | | 1x | 11025 | 3168 |
|
|
| uzi | kept from the demo1 set | | | | |
|
|
| uzi_heavy | GunMachineGun 4002_86_3 | 1.83s | 1x | 11025 | 1872 |
|
|
| vacuum | US04-22-2 SUBMARINE - INT - ELECTRIC SERVO MOTOR, SHORT | 1.00s | 1x | 11025 | 936 |
|
|
| vacuum_heavy | CartoonWhizz 4001_75_9 | 1.44s | 1.6x | 11025 | 2520 |
|
|
| vacuum_start | US03-68-1 SPACE - DESCENDING SPACE WHINES | 6.70s | 1x | 11025 | 2916 |
|
|
| vacuum_stop | US03-68-1 SPACE - DESCENDING SPACE WHINES | 6.70s | 1x | 11025 | 2916 |
|
|
| whip | Whip 4003_57_4 | 2.04s | 1x | 11025 | 1692 |
|
|
| whip_heavy | kept from the demo1 (its whip) set | | | | |
|
|
| wisp | US02-45-5 ARCHERY - SHOOT FLAMING ARROW | 0.18s | 1x | 11025 | 1584 |
|
|
|
|
The built sounds come to 171 KB as BRR.
|