@@ -85,12 +85,12 @@ namespace game
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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static constexpr glm::vec2 SIZE = {1600, 900};
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static constexpr glm::vec2 SIZE = {1600, 900};
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window = SDL_CreateWindow("Snivy", SIZE.x, SIZE.y, SDL_WINDOW_OPENGL);
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window = SDL_CreateWindow("Feed Snivy", SIZE.x, SIZE.y, SDL_WINDOW_OPENGL);
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#else
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#else
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SDL_PropertiesID windowProperties = SDL_CreateProperties();
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SDL_PropertiesID windowProperties = SDL_CreateProperties();
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SDL_SetStringProperty(windowProperties, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Snivy");
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SDL_SetStringProperty(windowProperties, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Feed Snivy");
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SDL_SetNumberProperty(windowProperties, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, (long)settings.windowSize.x);
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SDL_SetNumberProperty(windowProperties, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, (long)settings.windowSize.x);
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SDL_SetNumberProperty(windowProperties, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, (long)settings.windowSize.y);
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SDL_SetNumberProperty(windowProperties, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, (long)settings.windowSize.y);
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