new game bug fix
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41
.github/workflows/build.yml
vendored
41
.github/workflows/build.yml
vendored
@@ -1,41 +0,0 @@
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name: Build
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on:
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push:
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branches:
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- master
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pull_request:
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workflow_dispatch:
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jobs:
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build:
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name: Build Game
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runs-on: ubuntu-latest
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steps:
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- name: Checkout Project
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uses: actions/checkout@v6
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with:
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submodules: "recursive"
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- name: "Install dependencies"
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run: |
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sudo apt-get update -y
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sudo apt-get install -y \
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gnome-desktop-testing libasound2-dev libpulse-dev libaudio-dev libjack-dev libsndio-dev \
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libusb-1.0-0-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev \
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libxss-dev libxtst-dev libwayland-dev libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev \
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libgles2-mesa-dev libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
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- name: CMake Build
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run: |
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mkdir build
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cmake -S . -B ./build -DSDL_UNIX_CONSOLE_BUILD=ON
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make -C build
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- name: Upload Artifact
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uses: actions/upload-artifact@v6
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with:
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name: linux-build
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path: build/snivy
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@@ -110,6 +110,8 @@ namespace game::state
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character.queue_play({.animation = dialogue.start.animation, .isInterruptible = false});
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character.tick();
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isStart = true;
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isStartBegin = false;
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isStartEnd = false;
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}
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}
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@@ -177,7 +177,7 @@ namespace game::state::main
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// Food stolen
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if (auto animation = character.animation_get(character.animation_name_convert(eatArea.animation));
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character.is_playing(animation->name) && !isOverCapacity)
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character.is_playing(animation->name))
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{
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if (!math::is_point_in_rectf(rect, heldItem->position))
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text.set(dialogue.get(isOverCapacity ? dialogue.foodTakenFull : dialogue.foodTaken), character);
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