Ease the outline colour when clicked

This commit is contained in:
Mark Suckerberg
2025-12-30 18:15:00 -06:00
parent aa70543411
commit d028224fd0

View File

@@ -86,11 +86,15 @@ namespace game::window
auto barMax = ImVec2(barMin.x + (spacing * 2.0f), barMin.y + size.y - (spacing * 4.0f));
bool mouseHovering = ImGui::IsMouseHoveringRect(barMin, barMax);
auto endTimerProgress = (float)endTimer / endTimerMax;
if (mouseHovering)
{
auto color = RECT_COLOR;
//Ease out and back in again
color.w = isActive ? 1.0f : (4 * pow(endTimerProgress, 2) - 4 * endTimerProgress + 1);
drawList->AddRect(ImVec2(barMin.x - 1, barMin.y - 1), ImVec2(barMax.x + 1, barMax.y + 1),
ImGui::GetColorU32(RECT_COLOR));
ImGui::GetColorU32(color));
}
drawList->AddRectFilled(barMin, barMax, ImGui::GetColorU32(BG_COLOR));
@@ -140,8 +144,6 @@ namespace game::window
}
};
auto endTimerProgress = (float)endTimer / endTimerMax;
range_draw(challenge.range, isActive ? 1.0f : 0.0f);
auto lineMin = ImVec2(barMin.x - LINE_WIDTH_BONUS, barMin.y + (barHeight * tryValue));