Fixed issue with handedness and rotation and move tool
This commit is contained in:
@@ -18,6 +18,7 @@ namespace anm2ed
|
||||
LAYERS,
|
||||
NULLS,
|
||||
SPRITESHEETS,
|
||||
TEXTURES,
|
||||
EVENTS,
|
||||
ANIMATIONS,
|
||||
ITEMS,
|
||||
|
||||
@@ -648,20 +648,32 @@ namespace anm2ed::imgui
|
||||
: ImGuiMouseCursor_NotAllowed;
|
||||
ImGui::SetMouseCursor(cursor);
|
||||
ImGui::SetKeyboardFocusHere();
|
||||
|
||||
if (useTool != tool::MOVE) isMoveDragging = false;
|
||||
switch (useTool)
|
||||
{
|
||||
case tool::PAN:
|
||||
if (isMouseDown || isMouseMiddleDown) pan += mouseDelta;
|
||||
if (isMouseDown || isMouseMiddleDown) pan += vec2(mouseDelta.x, mouseDelta.y);
|
||||
break;
|
||||
case tool::MOVE:
|
||||
if (!frame) break;
|
||||
if (isBegin) document.snapshot("Frame Position");
|
||||
if (isMouseDown) frame->position = mousePos;
|
||||
if (isBegin)
|
||||
{
|
||||
document.snapshot("Frame Position");
|
||||
if (isMouseClicked)
|
||||
{
|
||||
moveOffset = mousePos - frame->position;
|
||||
isMoveDragging = true;
|
||||
}
|
||||
}
|
||||
if (isMouseDown && isMoveDragging)
|
||||
{
|
||||
frame->position = ivec2(mousePos - moveOffset);
|
||||
}
|
||||
if (isLeftPressed) frame->position.x -= step;
|
||||
if (isRightPressed) frame->position.x += step;
|
||||
if (isUpPressed) frame->position.y -= step;
|
||||
if (isDownPressed) frame->position.y += step;
|
||||
if (isMouseReleased) isMoveDragging = false;
|
||||
if (isEnd) document.change(Document::FRAMES);
|
||||
if (isDuring)
|
||||
{
|
||||
@@ -679,7 +691,7 @@ namespace anm2ed::imgui
|
||||
if (isBegin) document.snapshot("Frame Scale");
|
||||
if (isMouseDown)
|
||||
{
|
||||
frame->scale += mouseDelta;
|
||||
frame->scale += vec2(mouseDelta.x, mouseDelta.y);
|
||||
if (isMod) frame->scale = {frame->scale.x, frame->scale.x};
|
||||
}
|
||||
if (isLeftPressed) frame->scale.x -= step;
|
||||
|
||||
@@ -18,12 +18,14 @@ namespace anm2ed::imgui
|
||||
float savedZoom{};
|
||||
glm::vec2 savedPan{};
|
||||
int savedOverlayIndex{};
|
||||
glm::ivec2 mousePos{};
|
||||
glm::vec2 mousePos{};
|
||||
glm::vec2 checkerPan{};
|
||||
glm::vec2 checkerSyncPan{};
|
||||
float checkerSyncZoom{};
|
||||
bool isCheckerPanInitialized{};
|
||||
bool hasPendingZoomPanAdjust{};
|
||||
bool isMoveDragging{};
|
||||
glm::vec2 moveOffset{};
|
||||
std::vector<resource::Texture> renderFrames{};
|
||||
|
||||
public:
|
||||
|
||||
@@ -11,10 +11,7 @@ namespace anm2ed::util::math
|
||||
constexpr auto FLOAT_FORMAT_EPSILON = 1e-7f;
|
||||
constexpr float FLOAT_FORMAT_POW10[] = {1.f, 10.f, 100.f, 1000.f, 10000.f, 100000.f, 1000000.f, 10000000.f};
|
||||
|
||||
float round_nearest_multiple(float value, float multiple)
|
||||
{
|
||||
return (roundf((value) / (multiple)) * (multiple));
|
||||
}
|
||||
float round_nearest_multiple(float value, float multiple) { return (roundf((value) / (multiple)) * (multiple)); }
|
||||
|
||||
int float_decimals_needed(float value)
|
||||
{
|
||||
@@ -51,12 +48,13 @@ namespace anm2ed::util::math
|
||||
vec2 scaleSign = glm::sign(scale);
|
||||
vec2 pivotScaled = pivot * scaleAbsolute;
|
||||
vec2 sizeScaled = size * scaleAbsolute;
|
||||
float handedness = (scaleSign.x * scaleSign.y) < 0.0f ? -1.0f : 1.0f;
|
||||
|
||||
mat4 model(1.0f);
|
||||
model = glm::translate(model, vec3(position - pivotScaled, 0.0f));
|
||||
model = glm::translate(model, vec3(pivotScaled, 0.0f));
|
||||
model = glm::scale(model, vec3(scaleSign, 1.0f));
|
||||
model = glm::rotate(model, glm::radians(rotation), vec3(0, 0, 1));
|
||||
model = glm::rotate(model, glm::radians(rotation) * handedness, vec3(0, 0, 1));
|
||||
model = glm::translate(model, vec3(-pivotScaled, 0.0f));
|
||||
model = glm::scale(model, vec3(sizeScaled, 1.0f));
|
||||
return model;
|
||||
|
||||
Reference in New Issue
Block a user