The Omega Refactor(TM) + Input Options
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@@ -11,7 +11,7 @@ struct Texture
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};
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void texture_gl_set(Texture* self, void* data);
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bool texture_from_path_init(Texture* self, const char* path);
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bool texture_from_path_init(Texture* self, const std::string& path);
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bool texture_from_data_init(Texture* self, const u8* data, u32 length);
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void texture_free(Texture* self);
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bool texture_from_data_write(const char* path, const u8* data, s32 width, s32 height);
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bool texture_from_data_write(const std::string& path, const u8* data, s32 width, s32 height);
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