The Omega Refactor(TM) + Input Options

This commit is contained in:
2025-06-30 21:29:59 -04:00
parent 6b5437a2fd
commit 30880c003d
35 changed files with 1490 additions and 1421 deletions

3
.gitmodules vendored
View File

@@ -8,6 +8,3 @@
[submodule "include/tinyxml2"]
path = include/tinyxml2
url = https://github.com/leethomason/tinyxml2
[submodule "include/inih"]
path = include/inih
url = https://github.com/benhoyt/inih

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@@ -1,11 +1,10 @@
cmake_minimum_required(VERSION 3.15)
# at least some form of vcpkg detect...
if(WIN32 AND DEFINED ENV{VCPKG_ROOT} AND NOT DEFINED CMAKE_TOOLCHAIN_FILE)
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
CACHE STRING "Vcpkg toolchain file")
endif()
project(anm2ed C CXX)
project(anm2ed CXX)
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3-shared)
find_package(GLEW REQUIRED)
@@ -20,28 +19,23 @@ file(GLOB SOURCES
"include/imgui/backends/imgui_impl_sdl3.cpp"
"include/imgui/backends/imgui_impl_opengl3.cpp"
"include/tinyxml2/tinyxml2.cpp"
"include/inih/ini.c"
"${PROJECT_SOURCE_DIR}/src/*.cpp"
"${PROJECT_SOURCE_DIR}/src/*.h"
)
add_executable(${PROJECT_NAME} ${SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE include include/imgui include/tinyxml2 include/inih src)
target_include_directories(${PROJECT_NAME} PRIVATE include include/imgui include/tinyxml2 src)
if (NOT MSVC)
set(CMAKE_CXX_FLAGS "-g -O2 -std=c++23 -Wall -Wextra -pedantic -Wno-unused-variable -Wno-unused-parameter -Wno-ignored-qualifiers -Wno-parentheses -Wno-missing-field-initializers -Wno-unused-function -Wno-class-memaccess -Wno-delete-incomplete")
set(CMAKE_CXX_FLAGS "-g -O2 -std=c++23 -Wall -Wextra -pedantic -fmax-errors=1")
else()
# /std:c++latest is required to make MSVC grant access to all the latest C++ stuff (C++23 is listed as preview even on dev previews of MSVC....)
# /STACK allocation size change is a hack, a proper fix would be to remove all the instances of allocating gigantic objects on the stack :pleading_face:
# /EHsc is probably also a hack, makes compile warnings about std::chrono go away
set(CMAKE_CXX_FLAGS "/std:c++latest /EHsc")
target_link_options(${PROJECT_NAME} PRIVATE "/STACK:0xffffff")
set(CMAKE_CXX_FLAGS "/std:c++latest /EHsc") # /std:c++latest is required to make MSVC grant access to all the latest C++ stuff (C++23 is listed as preview even on dev previews of MSVC....)
endif()
if(NOT MSVC)
target_link_libraries(${PROJECT_NAME} PRIVATE m)
target_link_libraries(${PROJECT_NAME} PRIVATE m)
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL GLEW::GLEW SDL3::SDL3)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL GLEW::GLEW SDL3::SDL3)
message("System: ${CMAKE_SYSTEM_NAME}")
message("Project: ${PROJECT_NAME}")

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@@ -1,69 +0,0 @@
[Settings]
panX=-521.000000
panY=258.000000
# Dear ImGui
[Window][Window]
Pos=0,32
Size=1918,1030
Collapsed=0
[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Animations]
Pos=1197,40
Size=485,342
Collapsed=0
DockId=0x00000005,0
[Window][Events]
Pos=1197,384
Size=485,345
Collapsed=0
DockId=0x00000006,0
[Window][Spritesheets]
Pos=1684,40
Size=226,689
Collapsed=0
DockId=0x00000002,0
[Window][Spritesheet Editor]
Pos=60,60
Size=32,35
Collapsed=0
[Window][Timeline]
Pos=8,731
Size=1902,323
Collapsed=0
DockId=0x0000000A,0
[Window][Frame Properties]
Pos=890,40
Size=305,689
Collapsed=0
DockId=0x00000008,0
[Window][Animation Preview]
Pos=8,40
Size=880,689
Collapsed=0
DockId=0x00000007,0
[Docking][Data]
DockSpace ID=0xFB691B2E Window=0xFA2EAA04 Pos=8,40 Size=1902,1014 Split=Y Selected=0x024430EF
DockNode ID=0x00000009 Parent=0xFB691B2E SizeRef=1902,689 Split=X
DockNode ID=0x00000001 Parent=0x00000009 SizeRef=1674,1014 Split=X Selected=0x024430EF
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=1187,1014 Split=X Selected=0x024430EF
DockNode ID=0x00000007 Parent=0x00000003 SizeRef=880,1014 CentralNode=1 Selected=0x024430EF
DockNode ID=0x00000008 Parent=0x00000003 SizeRef=305,1014 Selected=0x754E368F
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=485,1014 Split=Y Selected=0x8A65D963
DockNode ID=0x00000005 Parent=0x00000004 SizeRef=485,504 Selected=0xC1986EE2
DockNode ID=0x00000006 Parent=0x00000004 SizeRef=485,508 Selected=0x8A65D963
DockNode ID=0x00000002 Parent=0x00000009 SizeRef=226,1014 Selected=0x4EFD0020
DockNode ID=0x0000000A Parent=0xFB691B2E SizeRef=1902,323 Selected=0x4F89F0DC

View File

@@ -2,34 +2,29 @@
#include <SDL3/SDL.h>
#include <SDL3/SDL.h>
#include <GL/glew.h>
#include <GL/gl.h>
#include <glm/glm/glm.hpp>
#include <glm/glm/gtc/type_ptr.hpp>
#include <glm/glm/gtc/matrix_transform.hpp>
#include <limits.h>
#include <math.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <tinyxml2.h>
#include <algorithm>
#include <filesystem>
#include <algorithm>
#include <chrono>
#include <cstring>
#include <filesystem>
#include <format>
#include <fstream>
#include <iostream>
#include <map>
#include <ranges>
#include <vector>
#include <iostream>
#include <map>
#include <ranges>
#include <string>
#include <vector>
#include "STRINGS.h"
#ifndef PATH_MAX
#define PATH_MAX 4096
#endif
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
@@ -46,14 +41,58 @@ typedef double f64;
#define PI (GLM_PI)
#define TAU (PI * 2)
using namespace glm; // fuck you
using namespace glm;
#define MIN(x, min) (x < min ? min : x)
#define MAX(x, max) (x > max ? max : x)
#define CLAMP(x, min, max) (MIN(MAX(x, max), min))
// Converts a string to a bool
static inline bool string_to_bool(const std::string& string)
{
return string == "true" || string == "1";
};
// Given a file path, sets the working directory to it
static inline void working_directory_from_file_set(const std::string& path)
{
std::filesystem::path filePath = path;
std::filesystem::path parentPath = filePath.parent_path();
std::filesystem::current_path(parentPath);
};
// Converts an enum to a string value
static inline const char* enum_to_string(const char* array[], s32 count, s32 index)
{
return (index >= 0 && index < count) ? array[index] : "";
};
// Converts a string to an enum value
static inline s32 string_to_enum(const std::string& string, const char* const* array, s32 n)
{
for (s32 i = 0; i < n; i++)
if (string == array[i])
return i;
return -1;
};
// Macro to define enum to string functions
#define DEFINE_ENUM_TO_STRING_FUNCTION(function, array, count) \
static inline std::string function(s32 index) \
{ \
return enum_to_string(array, count, index); \
};
// Macro to define string to enum functions
#define DEFINE_STRING_TO_ENUM_FUNCTION(function, enumType, stringArray, count) \
static inline enumType function(const std::string& string) \
{ \
return static_cast<enumType>(string_to_enum(string, stringArray, count)); \
};
#define COLOR_FLOAT_TO_INT(x) (static_cast<int>((x) * 255.0f))
#define COLOR_INT_TO_FLOAT(x) ((x) / 255.0f)
#define PERCENT_TO_UNIT(x) (x / 100.0f)
#define TICK_DELAY 33.3f
#define SECOND 1000.0f
@@ -82,8 +121,8 @@ static const f32 GL_UV_VERTICES[] =
1, 1, 1.0f, 1.0f,
0, 1, 0.0f, 1.0f
};
#define IMVEC2_VEC2(value) ImVec2(value.x, value.y)
#define VEC2_IMVEC2(value) glm::vec2(value.x, value.y)
#define IMVEC4_VEC4(value) ImVec4(value.r, value.g, value.b, value.a)
static const GLuint GL_TEXTURE_INDICES[] = {0, 1, 2, 2, 3, 0};
@@ -95,19 +134,15 @@ static const vec4 COLOR_OPAQUE = {1.0f, 1.0f, 1.0f, 1.0f};
static const vec4 COLOR_TRANSPARENT = {0.0f, 0.0f, 0.0f, 1.0f};
static const vec3 COLOR_OFFSET_NONE = {0.0f, 0.0f, 0.0f};
static inline const char* enum_to_string(const char* arr[], s32 count, s32 index) { return (index >= 0 && index < count) ? arr[index] : "undefined"; }
static inline s32 string_to_enum(const char* str, const char* const* arr, s32 n) { for (s32 i=0; i<n; ++i) if (!strcmp(str, arr[i])) return i; return -1; }
static inline bool string_to_bool(const char* str) { if (strcmp(str, "true") == 0) return true; return false; }
template<typename T>
static inline s32 map_next_id_get(const std::map<s32, T>& map) {
s32 id = 0; for (const auto& [key, _] : map) if (key != id) break; else ++id; return id;
}
/* Swaps elements in a map */
/* If neither key exists, do nothing */
/* If one key exists, change its ID */
/* If both keys exist, swap */
// Swaps elements in a map
// If neither key exists, do nothing
// If one key exists, change its ID
// If both keys exist, swap
template<typename Map, typename Key>
static inline void map_swap(Map& map, const Key& key1, const Key& key2)
{
@@ -132,14 +167,4 @@ static inline void map_swap(Map& map, const Key& key1, const Key& key2)
map[key1] = std::move(it2->second);
map.erase(it2);
}
};
#define DEFINE_ENUM_TO_STRING_FN(fn_name, arr, count) \
static inline const char* fn_name(s32 index) { \
return enum_to_string(arr, count, index); \
}
#define DEFINE_STRING_TO_ENUM_FN(fn_name, enum_type, str_array, count) \
static inline enum_type fn_name(const char* str) { \
return (enum_type)string_to_enum(str, str_array, count); \
}
};

View File

@@ -2,8 +2,8 @@
#include "COMMON.h"
static const unsigned int TEXTURE_ATLAS_LENGTH = 916;
static const unsigned char TEXTURE_ATLAS[] =
const u32 TEXTURE_ATLAS_LENGTH = 916;
const u8 TEXTURE_ATLAS[] =
{
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x68,
@@ -84,7 +84,6 @@ static const unsigned char TEXTURE_ATLAS[] =
0xae, 0x42, 0x60, 0x82
};
#define TEXTURE_COUNT (TEXTURE_TARGET + 1)
enum TextureType
{
TEXTURE_ROOT,
@@ -117,17 +116,18 @@ enum TextureType
TEXTURE_PICKER,
TEXTURE_FRAME,
TEXTURE_FRAME_ALT,
TEXTURE_TARGET
TEXTURE_TARGET,
TEXTURE_COUNT
};
static const vec2 ATLAS_SIZE = {96, 104};
static const vec2 TEXTURE_SIZE = {16, 16};
static const vec2 TEXTURE_SIZE_SMALL = {8, 8};
static const vec2 TEXTURE_SIZE_BIG = {32, 32};
static const vec2 TEXTURE_SIZE_OBLONG = {16, 40};
const vec2 ATLAS_SIZE = {96, 104};
const vec2 TEXTURE_SIZE = {16, 16};
const vec2 TEXTURE_SIZE_SMALL = {8, 8};
const vec2 TEXTURE_SIZE_BIG = {32, 32};
const vec2 TEXTURE_SIZE_OBLONG = {16, 40};
#define ATLAS_UV(x,y){(f32)x / ATLAS_SIZE[0], (f32) y / ATLAS_SIZE[1]}
static const vec2 ATLAS_UVS[TEXTURE_COUNT][2] =
const vec2 ATLAS_UVS[TEXTURE_COUNT][2] =
{
{ ATLAS_UV( 0, 0), ATLAS_UV( 16, 16) }, /* 16 x 16 v */
{ ATLAS_UV( 16, 0), ATLAS_UV( 32, 16) },
@@ -162,7 +162,7 @@ static const vec2 ATLAS_UVS[TEXTURE_COUNT][2] =
{ ATLAS_UV( 48, 64), ATLAS_UV( 80, 96) } /* 32 x 32 */
};
static const vec2 ATLAS_SIZES[TEXTURE_COUNT] =
const vec2 ATLAS_SIZES[TEXTURE_COUNT] =
{
TEXTURE_SIZE,
TEXTURE_SIZE,
@@ -197,89 +197,92 @@ static const vec2 ATLAS_SIZES[TEXTURE_COUNT] =
TEXTURE_SIZE_BIG
};
#define IMVEC2_ATLAS_UV_GET(type) IMVEC2_VEC2(ATLAS_UVS[type][0]), IMVEC2_VEC2(ATLAS_UVS[type][1])
#define ATLAS_UV_VERTICES(type) UV_VERTICES(ATLAS_UVS[type][0], ATLAS_UVS[type][1])
/* Shaders */
struct ShaderData
{
const char* vertex;
const char* fragment;
std::string vertex;
std::string fragment;
};
#define SHADER_COUNT (SHADER_LINE_DOTTED + 1)
enum ShaderType
{
SHADER_LINE,
SHADER_TEXTURE,
SHADER_LINE_DOTTED
SHADER_LINE_DOTTED,
SHADER_COUNT
};
static const char SHADER_VERTEX[] =
"#version 330 core\n" \
"layout (location = 0) in vec2 i_position;\n" \
"layout (location = 1) in vec2 i_uv;\n" \
"\n" \
"out vec2 i_uv_out;\n" \
"\n" \
"uniform mat4 u_transform;\n" \
"\n" \
"void main()\n" \
"{\n" \
" i_uv_out = i_uv;\n" \
" gl_Position = u_transform * vec4(i_position, 0.0, 1.0);\n" \
"}\n";
const std::string SHADER_VERTEX = R"(
#version 330 core
layout (location = 0) in vec2 i_position;
layout (location = 1) in vec2 i_uv;
static const char SHADER_TEXTURE_FRAGMENT[] =
"#version 330 core\n" \
"in vec2 i_uv_out;\n" \
"uniform sampler2D u_texture;\n" \
"uniform vec4 u_tint;\n" \
"uniform vec3 u_color_offset;\n" \
"out vec4 o_fragColor;\n" \
"void main()\n" \
"{\n" \
" vec4 texColor = texture(u_texture, i_uv_out);\n" \
" texColor *= u_tint;\n" \
" texColor.rgb += u_color_offset;\n" \
" o_fragColor = texColor;\n" \
"}\n";
out vec2 i_uv_out;
static const char SHADER_FRAGMENT[] =
"#version 330 core\n" \
"out vec4 o_fragColor;\n" \
"uniform vec4 u_color;\n" \
"\n" \
"void main()\n" \
"{\n" \
" o_fragColor = u_color;\n" \
"}\n";
uniform mat4 u_transform;
static const char SHADER_LINE_DOTTED_FRAGMENT[] =
"#version 330 core\n" \
"uniform vec4 u_color;\n" \
"out vec4 o_fragColor;\n" \
"void main()\n" \
"{\n" \
" float patternX = mod(gl_FragCoord.x, 10.0);\n" \
" float patternY = mod(gl_FragCoord.y, 10.0);\n" \
" if (patternX < 5.0 || patternY < 5.0)\n" \
" {\n" \
" o_fragColor = u_color;\n" \
" }\n" \
" else\n" \
" {\n" \
" discard;\n" \
" }\n" \
"}\n";
void main()
{
i_uv_out = i_uv;
gl_Position = u_transform * vec4(i_position, 0.0, 1.0);
}
)";
static const char SHADER_UNIFORM_COLOR[] = "u_color";
static const char SHADER_UNIFORM_TRANSFORM[] = "u_transform";
static const char SHADER_UNIFORM_TINT[] = "u_tint";
static const char SHADER_UNIFORM_COLOR_OFFSET[] = "u_color_offset";
static const char SHADER_UNIFORM_TEXTURE[] = "u_texture";
const std::string SHADER_FRAGMENT = R"(
#version 330 core
out vec4 o_fragColor;
uniform vec4 u_color;
static const ShaderData SHADER_DATA[SHADER_COUNT] =
void main()
{
o_fragColor = u_color;
}
)";
const std::string SHADER_TEXTURE_FRAGMENT = R"(
#version 330 core
in vec2 i_uv_out;
uniform sampler2D u_texture;
uniform vec4 u_tint;
uniform vec3 u_color_offset;
out vec4 o_fragColor;
void main()
{
vec4 texColor = texture(u_texture, i_uv_out);
texColor *= u_tint;
texColor.rgb += u_color_offset;
o_fragColor = texColor;
}
)";
const std::string SHADER_LINE_DOTTED_FRAGMENT = R"(
#version 330 core
uniform vec4 u_color;
out vec4 o_fragColor;
void main()
{
float patternX = mod(gl_FragCoord.x, 10.0);
float patternY = mod(gl_FragCoord.y, 10.0);
if (patternX < 5.0 || patternY < 5.0)
{
o_fragColor = u_color;
}
else
{
discard;
}
}
)";
#define SHADER_UNIFORM_COLOR "u_color"
#define SHADER_UNIFORM_TRANSFORM "u_transform"
#define SHADER_UNIFORM_TINT "u_tint"
#define SHADER_UNIFORM_COLOR_OFFSET "u_color_offset"
#define SHADER_UNIFORM_TEXTURE "u_texture"
const ShaderData SHADER_DATA[SHADER_COUNT] =
{
{SHADER_VERTEX, SHADER_FRAGMENT},
{SHADER_VERTEX, SHADER_TEXTURE_FRAGMENT},

View File

@@ -1,37 +1,32 @@
#pragma once
#define STRING_UNDEFINED "undefined"
#define STRING_EMPTY ""
#define STRING_WINDOW_TITLE "Anm2Ed"
#define STRING_WINDOW_TITLE_EDITING "Anm2Ed (%s)"
#define STRING_ANM2_CREATED_ON_FORMAT "%d-%B-%Y %I:%M:%S %p"
#define STRING_ERROR_SDL_INIT "[ERROR] Could not initialize SDL (%s)\n"
#define STRING_ERROR_GL_CONTEXT_INIT "[ERROR] Could not initialize OpenGL context (%s)\n"
#define STRING_ERROR_FILE_READ "[ERROR] Could not read from file: %s\n"
#define STRING_ERROR_SHADER_INIT "[ERROR] Could not initialize shader: %i\n%s"
#define STRING_ERROR_TEXTURE_INIT "[ERROR] Could not initialize texture: %s\n"
#define STRING_ERROR_ANM2_READ "[ERROR] Could not read anm2 from file %s: %s\n"
#define STRING_ERROR_ANM2_WRITE "[ERROR] Could not write anm2 to file %s: %s\n"
#define STRING_ERROR_SETTINGS_INIT "[ERROR] Could not load settings file (%s). Should be created on program exit.\n"
#define STRING_ERROR_SDL_INIT "[ERROR] Could not initialize SDL: "
#define STRING_ERROR_GL_CONTEXT_INIT "[ERROR] Could not initialize OpenGL context: "
#define STRING_ERROR_FILE_READ "[ERROR] Could not read from file: "
#define STRING_ERROR_SHADER_INIT "[ERROR] Could not initialize shader: "
#define STRING_ERROR_TEXTURE_INIT "[ERROR] Could not initialize texture: "
#define STRING_ERROR_ANM2_READ "[ERROR] Could not read anm2 from file: "
#define STRING_ERROR_ANM2_WRITE "[ERROR] Could not write anm2 to file: "
#define STRING_ERROR_SETTINGS_INIT "[ERROR] Could not load settings file: "
#define STRING_INFO_INIT "[INFO] Initializing\n"
#define STRING_INFO_QUIT "[INFO] Exited\n"
#define STRING_INFO_SDL_INIT "[INFO] Initialized SDL\n"
#define STRING_INFO_SDL_QUIT "[INFO] Quit SDL\n"
#define STRING_INFO_GLEW_INIT "[INFO] Initialized GLEW\n"
#define STRING_INFO_GL_CONTEXT_INIT "[INFO] Initialized OpenGL context\n"
#define STRING_INFO_FILE_READ "[INFO] Read from file: %s\n"
#define STRING_INFO_SHADER_INIT "[INFO] Initialized shader: %i\n"
#define STRING_INFO_TEXTURE_INIT "[INFO] Initialized texture: %s\n"
#define STRING_INFO_ANM2_WRITE "[INFO] Wrote anm2 to file: %s\n"
#define STRING_INFO_ANM2_READ "[INFO] Read anm2 from file: %s\n"
#define STRING_INFO_OPENGL "[INFO] OpenGL %s\n"
#define STRING_INFO_INIT "[INFO] Initializing"
#define STRING_INFO_QUIT "[INFO] Exited"
#define STRING_INFO_SDL_INIT "[INFO] Initialized SDL"
#define STRING_INFO_SDL_QUIT "[INFO] Quit SDL"
#define STRING_INFO_GLEW_INIT "[INFO] Initialized GLEW"
#define STRING_INFO_GL_CONTEXT_INIT "[INFO] Initialized OpenGL context"
#define STRING_INFO_FILE_READ "[INFO] Read from file: "
#define STRING_INFO_TEXTURE_INIT "[INFO] Initialized texture: "
#define STRING_INFO_ANM2_WRITE "[INFO] Wrote anm2 to file: "
#define STRING_INFO_ANM2_READ "[INFO] Read anm2 from file: "
#define STRING_INFO_OPENGL "OpenGL"
#define STRING_INFO_IMGUI_INIT "[INFO] Initialized Dear Imgui\n"
#define STRING_INFO_IMGUI_FREE "[INFO] Freed Dear Imgui\n"
#define STRING_INFO_IMGUI_INIT "[INFO] Initialized Dear Imgui"
#define STRING_INFO_IMGUI_FREE "[INFO] Freed Dear Imgui"
#define STRING_DIALOG_ANM2_READ "Select .anm2 file to read..."
#define STRING_DIALOG_ANM2_WRITE "Select .anm2 file to write to..."
@@ -48,7 +43,7 @@
#define STRING_ANM2_ROOT "Root"
#define STRING_PREVIEW_FRAMES_DIRECTORY "frames/"
#define STRING_PREVIEW_FRAMES_FORMAT "%s/%03d.png"
#define STRING_PREVIEW_FRAMES_FORMAT "{}/{:03}.png"
#define STRING_IMGUI_WINDOW "Window"
#define STRING_IMGUI_DOCKSPACE "Dockspace"
@@ -78,14 +73,14 @@
#define STRING_IMGUI_ANIMATIONS_REMOVE "Remove"
#define STRING_IMGUI_ANIMATIONS_DUPLICATE "Duplicate"
#define STRING_IMGUI_ANIMATIONS_SET_AS_DEFAULT "Set as Default"
#define STRING_IMGUI_ANIMATIONS_DEFAULT_ANIMATION_FORMAT "(*) %s "
#define STRING_IMGUI_ANIMATIONS_DEFAULT_ANIMATION_FORMAT "(*) {}"
#define STRING_IMGUI_ANIMATIONS_DRAG_DROP "Animation Drag/Drop"
#define STRING_IMGUI_EVENTS "Events"
#define STRING_IMGUI_EVENTS_EVENT_LABEL "##Event"
#define STRING_IMGUI_EVENTS_ADD "Add"
#define STRING_IMGUI_EVENTS_REMOVE "Remove"
#define STRING_IMGUI_EVENT_FORMAT "#%i %s"
#define STRING_IMGUI_EVENT_FORMAT "#{} {}"
#define STRING_IMGUI_EVENTS_DRAG_DROP "Event Drag/Drop"
#define STRING_IMGUI_SPRITESHEETS "Spritesheets"
@@ -93,7 +88,7 @@
#define STRING_IMGUI_SPRITESHEETS_REMOVE "Remove"
#define STRING_IMGUI_SPRITESHEETS_RELOAD "Reload"
#define STRING_IMGUI_SPRITESHEETS_REPLACE "Replace"
#define STRING_IMGUI_SPRITESHEET_FORMAT "#%i %s"
#define STRING_IMGUI_SPRITESHEET_FORMAT "#{} {}"
#define STRING_IMGUI_SPRITESHEETS_DRAG_DROP "Spritesheet Drag/Drop"
#define STRING_IMGUI_FRAME_PROPERTIES "Frame Properties"
@@ -136,7 +131,7 @@
#define STRING_IMGUI_ANIMATION_PREVIEW_ROOT_TRANSFORM "Root Transform"
#define STRING_IMGUI_ANIMATION_PREVIEW_SHOW_PIVOT "Show Pivot"
#define STRING_IMGUI_ANIMATION_PREVIEW_POSITION "##Position"
#define STRING_IMGUI_ANIMATION_PREVIEW_POSITION_FORMAT "Position: {%5.0f, %5.0f}"
#define STRING_IMGUI_POSITION_FORMAT "Position: {{{:5}, {:5}}}"
#define STRING_IMGUI_SPRITESHEET_EDITOR "Spritesheet Editor"
#define STRING_IMGUI_SPRITESHEET_EDITOR_LABEL "##Animation Preview"
@@ -154,7 +149,6 @@
#define STRING_IMGUI_SPRITESHEET_EDITOR_CENTER_VIEW "Center View"
#define STRING_IMGUI_SPRITESHEET_EDITOR_BORDER "Border"
#define STRING_IMGUI_SPRITESHEET_EDITOR_POSITION "##Position"
#define STRING_IMGUI_SPRITESHEET_EDITOR_POSITION_FORMAT "Position: {%5.0f, %5.0f}"
#define STRING_IMGUI_TIMELINE "Timeline"
#define STRING_IMGUI_TIMELINE_HEADER "##Header"
@@ -162,9 +156,7 @@
#define STRING_IMGUI_TIMELINE_ELEMENT_DOWN "##Down"
#define STRING_IMGUI_TIMELINE_ELEMENT_FRAMES "Element Frames"
#define STRING_IMGUI_TIMELINE_ROOT "Root"
#define STRING_IMGUI_TIMELINE_ELEMENT_FORMAT "#%i %s"
#define STRING_IMGUI_TIMELINE_SPRITESHEET_FORMAT "#%i"
#define STRING_IMGUI_TIMELINE_SPRITESHEET_UNKNOWN "#?"
#define STRING_IMGUI_TIMELINE_ITEM_FORMAT "#{} {}"
#define STRING_IMGUI_TIMELINE_ELEMENT_SPRITESHEET_ID_LABEL "##Timeline Element Spritesheet ID"
#define STRING_IMGUI_TIMELINE_ELEMENT_NAME_LABEL "##Timeline Element Name"
#define STRING_IMGUI_TIMELINE_TRIGGERS "Triggers"
@@ -196,6 +188,7 @@
#define STRING_IMGUI_TIMELINE_ELEMENT_REMOVE "Remove Element"
#define STRING_IMGUI_TIMELINE_LOOP "Loop"
#define STRING_IMGUI_TIMELINE_FPS "FPS"
#define STRING_IMGUI_TIMELINE_SPRITESHEET_ID_FORMAT "#{}"
#define STRING_IMGUI_TIMELINE_CREATED_BY "Author"
#define STRING_IMGUI_TIMELINE_CREATED_ON "Created on: %s"
#define STRING_IMGUI_TIMELINE_VERSION "Version: %i"

View File

@@ -2,25 +2,24 @@
using namespace tinyxml2;
/* Sets the anm2's date to the system's current date */
void
anm2_created_on_set(Anm2* self)
static void _anm2_created_on_set(Anm2* self);
// Sets the anm2's date to the system's current date
static void
_anm2_created_on_set(Anm2* self)
{
time_t currentTime;
struct tm* local;
char date[ANM2_STRING_MAX];
auto now = std::chrono::system_clock::now();
std::time_t time = std::chrono::system_clock::to_time_t(now);
std::tm localTime = *std::localtime(&time);
currentTime = time(NULL);
local = localtime(&currentTime);
strftime(date, ANM2_STRING_MAX, STRING_ANM2_CREATED_ON_FORMAT, local);
strncpy(self->createdOn, date, ANM2_STRING_MAX);
std::ostringstream timeString;
timeString << std::put_time(&localTime, STRING_ANM2_CREATED_ON_FORMAT);
self->createdOn = timeString.str();
}
/* Serializes the anm2 struct into XML and exports it to the given path */
// Serializes the anm2 struct into XML and exports it to the given path
bool
anm2_serialize(Anm2* self, const char* path)
anm2_serialize(Anm2* self, const std::string& path)
{
XMLDocument document;
XMLError error;
@@ -34,108 +33,111 @@ anm2_serialize(Anm2* self, const char* path)
XMLElement* eventsElement;
XMLElement* animationsElement;
if (!self || !path)
if (!self || path.empty())
return false;
/* Update creation date on first version */
// Update creation date on first version
if (self->version == 0)
anm2_created_on_set(self);
_anm2_created_on_set(self);
/* Increment anm2's version */
// Set anm2 path to argument
self->path = path;
// Update version
self->version++;
/* AnimatedActor */
// AnimatedActor
animatedActorElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATED_ACTOR]);
document.InsertFirstChild(animatedActorElement);
/* Info */
// Info
infoElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_INFO]);
infoElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_CREATED_BY], self->createdBy); /* CreatedBy */
infoElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_CREATED_ON], self->createdOn); /* CreatedOn */
infoElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VERSION], self->version); /* Version; note its incrementation */
infoElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_FPS], self->fps); /* FPS */
infoElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_CREATED_BY], self->createdBy.c_str()); // CreatedBy
infoElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_CREATED_ON], self->createdOn.c_str()); // CreatedOn
infoElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VERSION], self->version); // Version
infoElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_FPS], self->fps); // FPS
animatedActorElement->InsertEndChild(infoElement);
/* Content */
// Content
contentElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_CONTENT]);
/* Spritesheets */
// Spritesheets
spritesheetsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_SPRITESHEETS]);
for (auto & [id, spritesheet] : self->spritesheets)
{
XMLElement* spritesheetElement;
/* Spritesheet */
// Spritesheet
spritesheetElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_SPRITESHEET]);
spritesheetElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_PATH], spritesheet.path); /* Path */
spritesheetElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ID], id); /* ID */
spritesheetElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_PATH], spritesheet.path.c_str()); // Path
spritesheetElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ID], id); // ID
spritesheetsElement->InsertEndChild(spritesheetElement);
}
contentElement->InsertEndChild(spritesheetsElement);
/* Layers */
// Layers
layersElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYERS]);
for (auto & [id, layer] : self->layers)
{
XMLElement* layerElement;
/* Layer */
// Layer
layerElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER]);
layerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NAME], layer.name); /* Path */
layerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ID], id); /* ID */
layerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_SPRITESHEET_ID], layer.spritesheetID); /* SpritesheetId */
layerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NAME], layer.name.c_str()); // Path
layerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ID], id); // ID
layerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_SPRITESHEET_ID], layer.spritesheetID); // SpritesheetId
layersElement->InsertEndChild(layerElement);
}
contentElement->InsertEndChild(layersElement);
/* Nulls */
// Nulls
nullsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULLS]);
for (auto & [id, null] : self->nulls)
{
XMLElement* nullElement;
/* Null */
// Null
nullElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL]);
nullElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NAME], null.name); /* Name */
nullElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ID], id); /* ID */
nullElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NAME], null.name.c_str()); // Name
nullElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ID], id); // ID
/* special case; only serialize if this is true */
// special case; only serialize if this is true
if (null.isShowRect)
nullElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_SHOW_RECT], null.isShowRect); /* ShowRect */
nullElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_SHOW_RECT], null.isShowRect); // ShowRect
nullsElement->InsertEndChild(nullElement);
}
contentElement->InsertEndChild(nullsElement);
/* Events */
// Events
eventsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_EVENTS]);
for (auto & [id, event] : self->events)
{
XMLElement* eventElement;
/* Event */
// Event
eventElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_EVENT]);
eventElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NAME], event.name); /* Name */
eventElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ID], id); /* ID */
eventElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NAME], event.name.c_str()); // Name
eventElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ID], id); // ID
eventsElement->InsertEndChild(eventElement);
}
contentElement->InsertEndChild(eventsElement);
animatedActorElement->InsertEndChild(contentElement);
/* Animations */
// Animations
animationsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATIONS]);
animationsElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_DEFAULT_ANIMATION], self->defaultAnimation);
animationsElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_DEFAULT_ANIMATION], self->defaultAnimation.c_str()); // DefaultAnimation
for (auto & [id, animation] : self->animations)
for (const auto & [id, animation] : self->animations)
{
XMLElement* animationElement;
XMLElement* rootAnimationElement;
@@ -143,86 +145,86 @@ anm2_serialize(Anm2* self, const char* path)
XMLElement* nullAnimationsElement;
XMLElement* triggersElement;
/* Animation */
// Animation
animationElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATION]);
animationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NAME], animation.name); /* Name */
animationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_FRAME_NUM], animation.frameNum); /* FrameNum */
animationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_LOOP], animation.isLoop); /* Loop */
animationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NAME], animation.name.c_str()); // Name
animationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_FRAME_NUM], animation.frameNum); // FrameNum
animationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_LOOP], animation.isLoop); // Loop
/* RootAnimation */
// RootAnimation
rootAnimationElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ROOT_ANIMATION]);
for (auto & frame : animation.rootAnimation.frames)
for (const auto & frame : animation.rootAnimation.frames)
{
XMLElement* frameElement;
/* Frame */
// Frame
frameElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_FRAME]);
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_POSITION], frame.position.x); /* XPosition */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_POSITION], frame.position.y); /* YPosition */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_PIVOT], frame.pivot.x); /* XPivot */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_PIVOT], frame.pivot.y); /* YPivot */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_SCALE], frame.scale.x); /* XScale */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_SCALE], frame.scale.y); /* XScale */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_DELAY], frame.delay); /* Delay */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VISIBLE], frame.isVisible); /* Visible */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_RED_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.r)); /* RedTint */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_GREEN_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.g)); /* GreenTint */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_BLUE_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.b)); /* BlueTint */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ALPHA_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.a)); /* AlphaTint */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_RED_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.r)); /* RedOffset */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_GREEN_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.g)); /* GreenOffset */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_BLUE_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.b)); /* BlueOffset */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ROTATION], frame.rotation); /* Rotation */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_INTERPOLATED], frame.isInterpolated); /* Interpolated */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_POSITION], frame.position.x); // XPosition
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_POSITION], frame.position.y); // YPosition
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_PIVOT], frame.pivot.x); // XPivot
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_PIVOT], frame.pivot.y); // YPivot
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_SCALE], frame.scale.x); // XScale
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_SCALE], frame.scale.y); // YScale
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_DELAY], frame.delay); // Delay
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VISIBLE], frame.isVisible); // Visible
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_RED_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.r)); // RedTint
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_GREEN_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.g)); // GreenTint
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_BLUE_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.b)); // BlueTint
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ALPHA_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.a)); // AlphaTint
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_RED_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.r)); // RedOffset
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_GREEN_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.g)); // GreenOffset
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_BLUE_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.b)); // BlueOffset
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ROTATION], frame.rotation); // Rotation
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_INTERPOLATED], frame.isInterpolated); // Interpolated
rootAnimationElement->InsertEndChild(frameElement);
}
animationElement->InsertEndChild(rootAnimationElement);
/* LayerAnimations */
// LayerAnimations
layerAnimationsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER_ANIMATIONS]);
for (const auto & [layerID, layerAnimation] : animation.layerAnimations)
{
XMLElement* layerAnimationElement;
/* LayerAnimation */
// LayerAnimation
layerAnimationElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER_ANIMATION]);
layerAnimationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_LAYER_ID], layerID); /* LayerID */
layerAnimationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VISIBLE], layerAnimation.isVisible); /* Visible */
layerAnimationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_LAYER_ID], layerID); // LayerId
layerAnimationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VISIBLE], layerAnimation.isVisible); // Visible
for (auto & frame : layerAnimation.frames)
{
XMLElement* frameElement;
/* Frame */
// Frame
frameElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_FRAME]);
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_POSITION], frame.position.x); /* XPosition */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_POSITION], frame.position.y); /* YPosition */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_PIVOT], frame.pivot.x); /* XPivot */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_PIVOT], frame.pivot.y); /* YPivot */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_CROP], frame.crop.x); /* XCrop */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_CROP], frame.crop.y); /* YCrop */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_WIDTH], frame.size.x); /* Width */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_HEIGHT], frame.size.y); /* Height */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_SCALE], frame.scale.x); /* XScale */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_SCALE], frame.scale.y); /* XScale */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_POSITION], frame.position.x); // XPosition
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_POSITION], frame.position.y); // YPosition
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_PIVOT], frame.pivot.x); // XPivot
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_PIVOT], frame.pivot.y); // YPivot
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_CROP], frame.crop.x); // XCrop
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_CROP], frame.crop.y); // YCrop
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_WIDTH], frame.size.x); // Width
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_HEIGHT], frame.size.y); // Height
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_SCALE], frame.scale.x); // XScale
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_SCALE], frame.scale.y); // YScale
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_DELAY], frame.delay); /* Delay */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VISIBLE], frame.isVisible); /* Visible */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_RED_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.r)); /* RedTint */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_GREEN_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.g)); /* GreenTint */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_BLUE_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.b)); /* BlueTint */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ALPHA_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.a)); /* AlphaTint */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_RED_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.r)); /* RedOffset */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_GREEN_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.g)); /* GreenOffset */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_BLUE_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.b)); /* BlueOffset */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ROTATION], frame.rotation); /* Rotation */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_INTERPOLATED], frame.isInterpolated); /* Interpolated */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VISIBLE], frame.isVisible); // Visible
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_RED_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.r)); // RedTint
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_GREEN_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.g)); // GreenTint
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_BLUE_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.b)); // BlueTint
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ALPHA_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.a)); // AlphaTint
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_RED_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.r)); // RedOffset
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_GREEN_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.g)); // GreenOffset
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_BLUE_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.b)); // BlueOffset
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ROTATION], frame.rotation); // Rotation
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_INTERPOLATED], frame.isInterpolated); // Interpolated
layerAnimationElement->InsertEndChild(frameElement);
}
@@ -232,42 +234,42 @@ anm2_serialize(Anm2* self, const char* path)
animationElement->InsertEndChild(layerAnimationsElement);
/* NullAnimations */
// NullAnimations
nullAnimationsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL_ANIMATIONS]);
for (const auto & [nullID, nullAnimation] : animation.nullAnimations)
{
XMLElement* nullAnimationElement;
/* NullAnimation */
// NullAnimation
nullAnimationElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL_ANIMATION]);
nullAnimationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NULL_ID], nullID); /* NullID */
nullAnimationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VISIBLE], nullAnimation.isVisible); /* Visible */
nullAnimationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NULL_ID], nullID); // NullId
nullAnimationElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VISIBLE], nullAnimation.isVisible); // Visible
for (auto & frame : nullAnimation.frames)
for (const auto & frame : nullAnimation.frames)
{
XMLElement* frameElement;
/* Frame */
// Frame
frameElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_FRAME]);
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_POSITION], frame.position.x); /* XPosition */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_POSITION], frame.position.y); /* YPosition */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_PIVOT], frame.pivot.x); /* XPivot */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_PIVOT], frame.pivot.y); /* YPivot */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_SCALE], frame.scale.x); /* XScale */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_SCALE], frame.scale.y); /* XScale */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_DELAY], frame.delay); /* Delay */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VISIBLE], frame.isVisible); /* Visible */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_RED_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.r)); /* RedTint */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_GREEN_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.g)); /* GreenTint */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_BLUE_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.b)); /* BlueTint */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ALPHA_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.a)); /* AlphaTint */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_RED_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.r)); /* RedOffset */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_GREEN_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.g)); /* GreenOffset */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_BLUE_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.b)); /* BlueOffset */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ROTATION], frame.rotation); /* Rotation */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_INTERPOLATED], frame.isInterpolated); /* Interpolated */
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_POSITION], frame.position.x); // XPosition
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_POSITION], frame.position.y); // YPosition
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_PIVOT], frame.pivot.x); // XPivot
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_PIVOT], frame.pivot.y); // YPivot
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_X_SCALE], frame.scale.x); // XScale
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_Y_SCALE], frame.scale.y); // XScale
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_DELAY], frame.delay); // Delay
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VISIBLE], frame.isVisible); // Visible
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_RED_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.r)); // RedTint
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_GREEN_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.g)); // GreenTint
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_BLUE_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.b)); // BlueTint
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ALPHA_TINT], COLOR_FLOAT_TO_INT(frame.tintRGBA.a)); // AlphaTint
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_RED_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.r)); // RedOffset
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_GREEN_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.g)); // GreenOffset
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_BLUE_OFFSET], COLOR_FLOAT_TO_INT(frame.offsetRGB.b)); // BlueOffset
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ROTATION], frame.rotation); // Rotation
frameElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_INTERPOLATED], frame.isInterpolated); // Interpolated
nullAnimationElement->InsertEndChild(frameElement);
}
@@ -277,17 +279,17 @@ anm2_serialize(Anm2* self, const char* path)
animationElement->InsertEndChild(nullAnimationsElement);
/* Triggers */
// Triggers
triggersElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_TRIGGERS]);
for (auto & frame : animation.triggers.frames)
for (const auto & frame : animation.triggers.frames)
{
XMLElement* triggerElement;
/* Trigger */
// Trigger
triggerElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_TRIGGER]);
triggerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_EVENT_ID], frame.eventID); /* EventID */
triggerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_AT_FRAME], frame.atFrame); /* AtFrame */
triggerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_EVENT_ID], frame.eventID); // EventID
triggerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_AT_FRAME], frame.atFrame); // AtFrame
triggersElement->InsertEndChild(triggerElement);
}
@@ -298,23 +300,22 @@ anm2_serialize(Anm2* self, const char* path)
animatedActorElement->InsertEndChild(animationsElement);
error = document.SaveFile(path);
error = document.SaveFile(path.c_str());
if (error != XML_SUCCESS)
{
printf(STRING_ERROR_ANM2_WRITE, path, document.ErrorStr());
std::cout << STRING_ERROR_ANM2_WRITE << path << std::endl;
return false;
}
printf(STRING_INFO_ANM2_WRITE, path);
strncpy(self->path, path, PATH_MAX - 1);
std::cout << STRING_INFO_ANM2_WRITE << path << std::endl;
return true;
}
/* Loads the .anm2 file and deserializes it into the struct equivalent */
// Loads the .anm2 file and deserializes it into the struct equivalent
bool
anm2_deserialize(Anm2* self, Resources* resources, const char* path)
anm2_deserialize(Anm2* self, Resources* resources, const std::string& path)
{
XMLDocument xmlDocument;
XMLError xmlError;
@@ -335,69 +336,72 @@ anm2_deserialize(Anm2* self, Resources* resources, const char* path)
Anm2Event addEvent;
Anm2Spritesheet addSpritesheet;
if (!self || path.empty())
return false;
*self = Anm2{};
xmlError = xmlDocument.LoadFile(path);
xmlError = xmlDocument.LoadFile(path.c_str());
if (xmlError != XML_SUCCESS)
{
printf(STRING_ERROR_ANM2_READ, path, xmlDocument.ErrorStr());
std::cout << STRING_ERROR_ANM2_READ << path << xmlDocument.ErrorStr() << std::endl;
return false;
}
// Free the loaded textures used by resources so new ones for the anm2 can be loaded
resources_textures_free(resources);
/* Save old working directory and then use anm2's path as directory */
/* (useful for loading textures from anm2 correctly) */
// Save old working directory and then use anm2's path as directory
// (used for loading textures from anm2 correctly which are relative)
std::filesystem::path workingPath = std::filesystem::current_path();
std::filesystem::path filePath = path;
std::filesystem::path parentPath = filePath.parent_path();
std::filesystem::current_path(parentPath);
strncpy(self->path, path, PATH_MAX - 1);
working_directory_from_file_set(path);
xmlRoot = xmlDocument.FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATED_ACTOR]);
self->path = path;
xmlRoot = xmlDocument.FirstChildElement(ANM2_ELEMENT_ENUM_TO_STRING(ANM2_ELEMENT_ANIMATED_ACTOR).c_str());
xmlElement = xmlRoot;
// Iterate through elements
while (xmlElement)
{
const XMLAttribute* xmlAttribute = NULL;
const XMLElement* xmlChild = NULL;
s32 id = 0;
/* Elements */
anm2Element = anm2_element_from_string(xmlElement->Name());
anm2Element = ANM2_ELEMENT_STRING_TO_ENUM(xmlElement->Name());
switch (anm2Element)
{
case ANM2_ELEMENT_SPRITESHEET:
case ANM2_ELEMENT_SPRITESHEET: // Spritesheet
spritesheet = &addSpritesheet;
break;
case ANM2_ELEMENT_LAYER:
case ANM2_ELEMENT_LAYER: // Layer
layer = &addLayer;
break;
case ANM2_ELEMENT_NULL:
case ANM2_ELEMENT_NULL: // Null
null = &addNull;
break;
case ANM2_ELEMENT_EVENT:
case ANM2_ELEMENT_EVENT: // Event
event = &addEvent;
break;
case ANM2_ELEMENT_ANIMATION:
case ANM2_ELEMENT_ANIMATION: // Animation
id = map_next_id_get(self->animations);
self->animations[id] = Anm2Animation{};
animation = &self->animations[id];
break;
case ANM2_ELEMENT_ROOT_ANIMATION:
case ANM2_ELEMENT_ROOT_ANIMATION: // RootAnimation
item = &animation->rootAnimation;
break;
case ANM2_ELEMENT_LAYER_ANIMATION:
case ANM2_ELEMENT_NULL_ANIMATION:
case ANM2_ELEMENT_LAYER_ANIMATION: // LayerAnimation
case ANM2_ELEMENT_NULL_ANIMATION: // NullAnimation
item = &addItem;
break;
case ANM2_ELEMENT_TRIGGERS:
case ANM2_ELEMENT_TRIGGERS: // Triggers
item = &animation->triggers;
break;
case ANM2_ELEMENT_FRAME:
case ANM2_ELEMENT_TRIGGER:
case ANM2_ELEMENT_FRAME: // Frame
case ANM2_ELEMENT_TRIGGER: // Trigger
item->frames.push_back(Anm2Frame{});
frame = &item->frames.back();
default:
@@ -406,42 +410,42 @@ anm2_deserialize(Anm2* self, Resources* resources, const char* path)
/* Attributes */
xmlAttribute = xmlElement->FirstAttribute();
while (xmlAttribute)
{
anm2Attribute = anm2_attribute_from_string(xmlAttribute->Name());
anm2Attribute = ANM2_ATTRIBUTE_STRING_TO_ENUM(xmlAttribute->Name());
switch (anm2Attribute)
{
case ANM2_ATTRIBUTE_CREATED_BY:
strncpy(self->createdBy, xmlAttribute->Value(), ANM2_STRING_MAX - 1);
case ANM2_ATTRIBUTE_CREATED_BY: // CreatedBy
self->createdBy = xmlAttribute->Value();
break;
case ANM2_ATTRIBUTE_CREATED_ON:
strncpy(self->createdOn, xmlAttribute->Value(), ANM2_STRING_MAX - 1);
case ANM2_ATTRIBUTE_CREATED_ON: // CreatedOn
self->createdOn = xmlAttribute->Value();
break;
case ANM2_ATTRIBUTE_VERSION:
case ANM2_ATTRIBUTE_VERSION: // Version
self->version = atoi(xmlAttribute->Value());
break;
case ANM2_ATTRIBUTE_FPS:
case ANM2_ATTRIBUTE_FPS: // FPS
self->fps = atoi(xmlAttribute->Value());
break;
case ANM2_ATTRIBUTE_ID:
case ANM2_ATTRIBUTE_ID: // ID
id = atoi(xmlAttribute->Value());
switch (anm2Element)
{
case ANM2_ELEMENT_SPRITESHEET:
case ANM2_ELEMENT_SPRITESHEET: // Spritesheet
self->spritesheets[id] = addSpritesheet;
spritesheet = &self->spritesheets[id];
break;
case ANM2_ELEMENT_LAYER:
case ANM2_ELEMENT_LAYER: // Layer
self->layers[id] = addLayer;
layer = &self->layers[id];
break;
case ANM2_ELEMENT_NULL:
case ANM2_ELEMENT_NULL: // Null
self->nulls[id] = addNull;
null = &self->nulls[id];
break;
case ANM2_ELEMENT_EVENT:
case ANM2_ELEMENT_EVENT: // Event
self->events[id] = addEvent;
event = &self->events[id];
break;
@@ -449,33 +453,33 @@ anm2_deserialize(Anm2* self, Resources* resources, const char* path)
break;
}
break;
case ANM2_ATTRIBUTE_LAYER_ID:
case ANM2_ATTRIBUTE_LAYER_ID: // LayerId
id = atoi(xmlAttribute->Value());
animation->layerAnimations[id] = addItem;
item = &animation->layerAnimations[id];
break;
case ANM2_ATTRIBUTE_NULL_ID:
case ANM2_ATTRIBUTE_NULL_ID: // NullId
id = atoi(xmlAttribute->Value());
animation->nullAnimations[id] = addItem;
item = &animation->nullAnimations[id];
break;
case ANM2_ATTRIBUTE_PATH:
strncpy(spritesheet->path, xmlAttribute->Value(), PATH_MAX - 1);
case ANM2_ATTRIBUTE_PATH: // Path
spritesheet->path = xmlAttribute->Value();
break;
case ANM2_ATTRIBUTE_NAME:
case ANM2_ATTRIBUTE_NAME: // Name
switch (anm2Element)
{
case ANM2_ELEMENT_LAYER:
strncpy(layer->name, xmlAttribute->Value(), ANM2_STRING_MAX - 1);
layer->name = std::string(xmlAttribute->Value());
break;
case ANM2_ELEMENT_NULL:
strncpy(null->name, xmlAttribute->Value(), ANM2_STRING_MAX - 1);
null->name = std::string(xmlAttribute->Value());
break;
case ANM2_ELEMENT_ANIMATION:
strncpy(animation->name, xmlAttribute->Value(), ANM2_STRING_MAX - 1);
animation->name = std::string(xmlAttribute->Value());
break;
case ANM2_ELEMENT_EVENT:
strncpy(event->name, xmlAttribute->Value(), ANM2_STRING_MAX - 1);
event->name = std::string(xmlAttribute->Value());
break;
default:
break;
@@ -488,7 +492,7 @@ anm2_deserialize(Anm2* self, Resources* resources, const char* path)
null->isShowRect = string_to_bool(xmlAttribute->Value());
break;
case ANM2_ATTRIBUTE_DEFAULT_ANIMATION:
strncpy(self->defaultAnimation, xmlAttribute->Value(), ANM2_STRING_MAX - 1);
self->defaultAnimation = xmlAttribute->Value();
break;
case ANM2_ATTRIBUTE_FRAME_NUM:
animation->frameNum = atoi(xmlAttribute->Value());
@@ -584,11 +588,10 @@ anm2_deserialize(Anm2* self, Resources* resources, const char* path)
xmlAttribute = xmlAttribute->Next();
}
/* Load spritesheet textures */
// Load this anm2's spritesheet textures
if (anm2Element == ANM2_ELEMENT_SPRITESHEET)
anm2_spritesheet_texture_load(self, resources, spritesheet->path , id);
resources_texture_init(resources, spritesheet->path , id);
/* Iterate through children */
xmlChild = xmlElement->FirstChildElement();
if (xmlChild)
@@ -597,7 +600,7 @@ anm2_deserialize(Anm2* self, Resources* resources, const char* path)
continue;
}
/* Iterate through siblings */
// Iterate through siblings
while (xmlElement)
{
const XMLElement* xmlNext;
@@ -610,20 +613,20 @@ anm2_deserialize(Anm2* self, Resources* resources, const char* path)
break;
}
/* If no siblings, return to parent. If no parent, end parsing */
// If no siblings, return to parent. If no parent, end parsing
xmlElement = xmlElement->Parent() ? xmlElement->Parent()->ToElement() : NULL;
}
}
printf(STRING_INFO_ANM2_READ, path);
/* Set working directory back to old */
std::cout << STRING_INFO_ANM2_READ << path << std::endl;
// Return to old working directory
std::filesystem::current_path(workingPath);
return true;
}
/* Adds a new layer to the anm2 */
// Adds a layer to the anm2
void
anm2_layer_add(Anm2* self)
{
@@ -635,17 +638,22 @@ anm2_layer_add(Anm2* self)
animation.layerAnimations[id] = Anm2Item{};
}
/* Removes a layer from the anm2 given the index/id */
// Removes a layer from the anm2
void
anm2_layer_remove(Anm2* self, s32 id)
{
// Make sure the layer exists
auto it = self->layers.find(id);
if (it == self->layers.end())
return;
self->layers.erase(id);
for (auto & [animationID, animation] : self->animations)
animation.layerAnimations.erase(id);
}
/* Adds a new null to the anm2 */
// Adds a null to the anm2
void
anm2_null_add(Anm2* self)
{
@@ -657,36 +665,41 @@ anm2_null_add(Anm2* self)
animation.nullAnimations[id] = Anm2Item{};
}
/* Removes a null from the anm2 given the index/id */
// Removes the specified null from the anm2
void
anm2_null_remove(Anm2* self, s32 id)
{
// Make sure the null exists
auto it = self->nulls.find(id);
if (it == self->nulls.end())
return;
self->nulls.erase(id);
for (auto & [animationID, animation] : self->animations)
animation.nullAnimations.erase(id);
}
/* Adds a new animation to the anm2, makes sure to keep the layeranimations/nullsanimation check */
// Adds an animation to the anm2
s32
anm2_animation_add(Anm2* self)
{
s32 id = map_next_id_get(self->animations);
Anm2Animation animation;
/* match layers */
// Match layers
for (auto & [layerID, layer] : self->layers)
{
animation.layerAnimations[layerID] = Anm2Item{};
}
/* match nulls */
// Match nulls
for (auto & [nullID, null] : self->nulls)
{
animation.nullAnimations[nullID] = Anm2Item{};
}
/* add a root frame */
// Add a root frame
animation.rootAnimation.frames.push_back(Anm2Frame{});
self->animations[id] = animation;
@@ -694,34 +707,19 @@ anm2_animation_add(Anm2* self)
return id;
}
// Removes an animation by id from the anm2
void
anm2_animation_remove(Anm2* self, s32 id)
{
self->animations.erase(id);
}
/* Makes an entirely new anm2 */
// Sets the anm2 to default
void
anm2_new(Anm2* self)
{
*self = Anm2{};
anm2_created_on_set(self);
}
void
anm2_spritesheet_texture_load(Anm2* self, Resources* resources, const char* path, s32 id)
{
Texture texture;
if (resources->textures.find(id) != resources->textures.end() && resources->textures[id].id != resources->textures[TEXTURE_ERROR].id)
texture_free(&resources->textures[id]);
if (texture_from_path_init(&texture, path))
resources->textures[id] = texture;
else
texture.isInvalid = true;
resources->textures[id] = texture;
_anm2_created_on_set(self);
}
Anm2Animation*
@@ -733,7 +731,7 @@ anm2_animation_from_reference(Anm2* self, Anm2Reference* reference)
return &it->second;
}
/* Returns the item from a anm2 reference. */
// Returns the item from a anm2 reference.
Anm2Item*
anm2_item_from_reference(Anm2* self, Anm2Reference* reference)
{
@@ -767,7 +765,7 @@ anm2_item_from_reference(Anm2* self, Anm2Reference* reference)
}
}
/* Gets the frame from the reference's properties */
// Gets the frame from the reference's properties
Anm2Frame*
anm2_frame_from_reference(Anm2* self, Anm2Reference* reference)
{
@@ -782,14 +780,15 @@ anm2_frame_from_reference(Anm2* self, Anm2Reference* reference)
return &item->frames[reference->frameIndex];
}
/* Creates/fetches a frame from a given time. */
/* Returns true/false if frame will be valid or not. */
// Creates or fetches a frame from a given time.
void
anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, f32 time)
{
Anm2Animation* animation = anm2_animation_from_reference(self, &reference);
/* Out of range */
if (!animation)
return;
if (time < 0 || time > animation->frameNum)
return;
@@ -807,8 +806,7 @@ anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, f32
*frame = item->frames[i];
delayNext += frame->delay;
/* If a frame is within the time constraints, it's a time matched frame, break */
/* Otherwise, the last found frame parsed will be used. */
// Use the last parsed frame as the given frame.
if (time >= delayCurrent && time < delayNext)
{
if (i + 1 < (s32)item->frames.size())
@@ -821,7 +819,7 @@ anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, f32
delayCurrent += frame->delay;
}
/* Interpolate only if there's a frame following */
// Interpolate, but only if there's a frame following.
if (frame->isInterpolated && nextFrame)
{
f32 interpolationTime = (time - delayCurrent) / (delayNext - delayCurrent);
@@ -834,11 +832,10 @@ anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, f32
}
}
/* Returns the current length of the animation, from the used frames. */
// Returns the animation's length, based on the present frames.
s32
anm2_animation_length_get(Anm2* self, s32 animationID)
{
/* Get valid animation */
auto it = self->animations.find(animationID);
if (it == self->animations.end())
return -1;
@@ -846,28 +843,29 @@ anm2_animation_length_get(Anm2* self, s32 animationID)
Anm2Animation* animation = &it->second;
s32 delayHighest = 0;
/* Root frames */
// Go through all items and see which one has the latest frame; that's the length
// Root
for (auto & frame : animation->rootAnimation.frames)
delayHighest = std::max(delayHighest, frame.delay);
/* Layer frames */
// Layer
for (auto & [id, item] : animation->layerAnimations)
for (auto & frame : item.frames)
delayHighest = std::max(delayHighest, frame.delay);
/* Null frames */
// Null
for (auto & [id, item] : animation->nullAnimations)
for (auto & frame : item.frames)
delayHighest = std::max(delayHighest, frame.delay);
/* Trigger frames (assuming this is from `animation->triggers.frames`) */
// Triggers
for (auto & trigger : animation->triggers.frames)
delayHighest = std::max(delayHighest, trigger.atFrame);
return delayHighest;
}
/* Will try adding a frame to the anm2 given the specified reference */
// Will try adding a frame to the anm2 given the specified reference
Anm2Frame*
anm2_frame_add(Anm2* self, Anm2Reference* reference, s32 time)
{
@@ -884,7 +882,7 @@ anm2_frame_add(Anm2* self, Anm2Reference* reference, s32 time)
if (reference->itemType == ANM2_TRIGGERS)
{
/* don't add redudant triggers (i.e. at same time) */
// Don't add redundant triggers
for (auto & frameCheck : item->frames)
{
if (frameCheck.atFrame == time)
@@ -898,20 +896,20 @@ anm2_frame_add(Anm2* self, Anm2Reference* reference, s32 time)
{
s32 frameDelayCount = 0;
/* Add up all delay to see where this new frame might lie */
// Get the latest frame delay, to see where this frame might lie
for (auto & frameCheck : item->frames)
frameDelayCount += frameCheck.delay;
/* If adding the smallest frame would be over the length, don't bother */
// If adding the smallest frame delay would be over the length, don't bother
if (frameDelayCount + ANM2_FRAME_DELAY_MIN > animation->frameNum)
return NULL;
/* Will insert next to frame if frame exists */
// Will insert next to frame if frame exists
Anm2Frame* checkFrame = anm2_frame_from_reference(self, reference);
if (checkFrame)
{
/* Will shrink frame delay to fit */
// Will shrink frame delay to fit
if (frameDelayCount + checkFrame->delay > animation->frameNum)
frame.delay = animation->frameNum - frameDelayCount;
@@ -929,14 +927,14 @@ anm2_frame_add(Anm2* self, Anm2Reference* reference, s32 time)
return NULL;
}
/* Clears anm2 reference */
// Clears the anm2 reference, totally
void
anm2_reference_clear(Anm2Reference* self)
{
*self = Anm2Reference{};
}
/* Clears anm2 item reference */
// Clears the anm2 reference's item
void
anm2_reference_item_clear(Anm2Reference* self)
{
@@ -944,7 +942,7 @@ anm2_reference_item_clear(Anm2Reference* self)
self->itemID = -1;
}
/* Clears anm2 reference */
// Clears the anm2 reference's frame
void
anm2_reference_frame_clear(Anm2Reference* self)
{

View File

@@ -6,15 +6,12 @@
#define ANM2_SCALE_CONVERT(x) ((f32)x / 100.0f)
#define ANM2_TINT_CONVERT(x) ((f32)x / 255.0f)
#define ANM2_STRING_MAX 0xFF
#define ANM2_STRING_FORMATTED_MAX 0xFFF
#define ANM2_PATH_FORMATTED_MAX PATH_MAX + 0xFF
#define ANM2_BUFFER_MAX 0xFFFFF
#define ANM2_FPS_MIN 0
#define ANM2_FPS_MAX 120
#define ANM2_FRAME_NUM_MIN 1
#define ANM2_FRAME_NUM_MAX 1000000
#define ANM2_FRAME_DELAY_MIN 1
#define ANM2_STRING_MAX 0xFF
/* Elements */
#define ANM2_ELEMENT_LIST \
@@ -53,7 +50,8 @@ static const char* ANM2_ELEMENT_STRINGS[] = {
#undef X
};
DEFINE_STRING_TO_ENUM_FN(anm2_element_from_string, Anm2Element, ANM2_ELEMENT_STRINGS, ANM2_ELEMENT_COUNT)
DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ELEMENT_STRING_TO_ENUM, Anm2Element, ANM2_ELEMENT_STRINGS, ANM2_ELEMENT_COUNT)
DEFINE_ENUM_TO_STRING_FUNCTION(ANM2_ELEMENT_ENUM_TO_STRING, ANM2_ELEMENT_STRINGS, ANM2_ELEMENT_COUNT)
#define ANM2_ATTRIBUTE_LIST \
X(CREATED_BY, "CreatedBy") \
@@ -107,38 +105,39 @@ static const char* ANM2_ATTRIBUTE_STRINGS[] = {
#undef X
};
DEFINE_STRING_TO_ENUM_FN(anm2_attribute_from_string, Anm2Attribute, ANM2_ATTRIBUTE_STRINGS, ANM2_ATTRIBUTE_COUNT)
DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ATTRIBUTE_STRING_TO_ENUM, Anm2Attribute, ANM2_ATTRIBUTE_STRINGS, ANM2_ATTRIBUTE_COUNT)
DEFINE_ENUM_TO_STRING_FUNCTION(ANM2_ATTRIBUTE_ENUM_TO_STRING, ANM2_ATTRIBUTE_STRINGS, ANM2_ATTRIBUTE_COUNT)
#define ANM2_COUNT (ANM2_TRIGGER + 1)
enum Anm2Type
{
ANM2_NONE,
ANM2_ROOT,
ANM2_LAYER,
ANM2_NULL,
ANM2_TRIGGERS
ANM2_TRIGGERS,
ANM2_COUNT
};
struct Anm2Spritesheet
{
char path[PATH_MAX] = STRING_EMPTY;
std::string path;
};
struct Anm2Layer
{
std::string name = STRING_ANM2_NEW_LAYER;
s32 spritesheetID = -1;
char name[ANM2_STRING_MAX] = STRING_ANM2_NEW_LAYER;
};
struct Anm2Null
{
char name[ANM2_STRING_MAX] = STRING_ANM2_NEW_NULL;
std::string name = STRING_ANM2_NEW_NULL;
bool isShowRect = false;
};
struct Anm2Event
{
char name[ANM2_STRING_MAX] = STRING_ANM2_NEW_EVENT;
std::string name = STRING_ANM2_NEW_EVENT;
};
struct Anm2Frame
@@ -167,7 +166,7 @@ struct Anm2Item
struct Anm2Animation
{
s32 frameNum = ANM2_FRAME_NUM_MIN;
char name[ANM2_STRING_MAX] = STRING_ANM2_NEW_ANIMATION;
std::string name = STRING_ANM2_NEW_ANIMATION;
bool isLoop = true;
Anm2Item rootAnimation;
std::map<s32, Anm2Item> layerAnimations;
@@ -177,23 +176,23 @@ struct Anm2Animation
struct Anm2
{
char path[PATH_MAX] = STRING_EMPTY;
s32 fps = 30;
s32 version = 0;
char createdBy[ANM2_STRING_MAX] = STRING_ANM2_CREATED_BY_DEFAULT;
char createdOn[ANM2_STRING_MAX] = STRING_EMPTY;
char defaultAnimation[ANM2_STRING_MAX] = STRING_EMPTY;
std::string path;
std::string defaultAnimation;
std::string createdBy = STRING_ANM2_CREATED_BY_DEFAULT;
std::string createdOn;
std::map<s32, Anm2Spritesheet> spritesheets;
std::map<s32, Anm2Layer> layers;
std::map<s32, Anm2Null> nulls;
std::map<s32, Anm2Event> events;
std::map<s32, Anm2Animation> animations;
s32 fps = 30;
s32 version = 0;
};
struct Anm2Reference
{
Anm2Type itemType = ANM2_NONE;
s32 animationID = -1;
Anm2Type itemType = ANM2_NONE;
s32 itemID = -1;
s32 frameIndex = -1;
@@ -204,13 +203,13 @@ void anm2_layer_add(Anm2* self);
void anm2_layer_remove(Anm2* self, s32 id);
void anm2_null_add(Anm2* self);
void anm2_null_remove(Anm2* self, s32 id);
bool anm2_serialize(Anm2* self, const char* path);
bool anm2_deserialize(Anm2* self, Resources* resources, const char* path);
bool anm2_serialize(Anm2* self, const std::string& path);
bool anm2_deserialize(Anm2* self, Resources* resources, const std::string& path);
void anm2_new(Anm2* self);
void anm2_created_on_set(Anm2* self);
s32 anm2_animation_add(Anm2* self);
void anm2_animation_remove(Anm2* self, s32 id);
void anm2_spritesheet_texture_load(Anm2* self, Resources* resources, const char* path, s32 id);
void anm2_spritesheet_texture_load(Anm2* self, Resources* resources, const std::string& path, s32 id);
Anm2Animation* anm2_animation_from_reference(Anm2* self, Anm2Reference* reference);
Anm2Item* anm2_item_from_reference(Anm2* self, Anm2Reference* reference);
Anm2Frame* anm2_frame_from_reference(Anm2* self, Anm2Reference* reference);

View File

@@ -2,6 +2,7 @@
static void _dialog_callback(void* userdata, const char* const* filelist, s32 filter);
// Callback that runs during the file dialog; will get the path and determine if one has been selected
static void
_dialog_callback(void* userdata, const char* const* filelist, s32 filter)
{
@@ -11,13 +12,14 @@ _dialog_callback(void* userdata, const char* const* filelist, s32 filter)
if (filelist && filelist[0] && strlen(filelist[0]) > 0)
{
strncpy(self->path, filelist[0], PATH_MAX - 1);
self->path = filelist[0];
self->isSelected = true;
}
else
self->isSelected = false;
}
// Initializes dialog
void
dialog_init(Dialog* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, SDL_Window* window)
{
@@ -27,7 +29,7 @@ dialog_init(Dialog* self, Anm2* anm2, Anm2Reference* reference, Resources* resou
self->window = window;
}
/* Opens file dialog for user to pick anm2 files */
// Opens file dialog to open a new anm2
void
dialog_anm2_open(Dialog* self)
{
@@ -35,7 +37,7 @@ dialog_anm2_open(Dialog* self)
self->type = DIALOG_ANM2_OPEN;
}
/* Opens file dialog for user to save new anm2 files */
// Opens file dialog to save anm2
void
dialog_anm2_save(Dialog* self)
{
@@ -43,7 +45,7 @@ dialog_anm2_save(Dialog* self)
self->type = DIALOG_ANM2_SAVE;
}
/* Opens file dialog for user to pick png files for spritesheets */
// Opens file dialog to open png
void
dialog_png_open(Dialog* self)
{
@@ -51,7 +53,7 @@ dialog_png_open(Dialog* self)
self->type = DIALOG_PNG_OPEN;
}
/* Opens file dialog for user to pick png file to replace selected one */
// Opens file dialog to replace a given png
void
dialog_png_replace(Dialog* self)
{
@@ -59,6 +61,7 @@ dialog_png_replace(Dialog* self)
self->type = DIALOG_PNG_REPLACE;
}
// Ticks dialog
void
dialog_tick(Dialog* self)
{
@@ -82,19 +85,19 @@ dialog_tick(Dialog* self)
case DIALOG_PNG_OPEN:
id = map_next_id_get(self->resources->textures);
self->anm2->spritesheets[id] = Anm2Spritesheet{};
strncpy(self->anm2->spritesheets[id].path, self->path, PATH_MAX);
anm2_spritesheet_texture_load(self->anm2, self->resources, self->path, id);
self->path = self->anm2->spritesheets[id].path;
resources_texture_init(self->resources, self->path, id);
break;
case DIALOG_PNG_REPLACE:
strncpy(self->anm2->spritesheets[self->replaceID].path, self->path, PATH_MAX);
anm2_spritesheet_texture_load(self->anm2, self->resources, self->path, self->replaceID);
self->anm2->spritesheets[self->replaceID].path = self->path;
resources_texture_init(self->resources, self->path, self->replaceID);
self->replaceID = -1;
break;
default:
break;
}
memset(self->path, '\0', PATH_MAX);
self->path.clear();
self->isSelected = false;
}
}

View File

@@ -4,12 +4,12 @@
#include "resources.h"
#include "window.h"
static const SDL_DialogFileFilter DIALOG_FILE_FILTER_ANM2[] =
const SDL_DialogFileFilter DIALOG_FILE_FILTER_ANM2[] =
{
{"Anm2", "anm2;xml"}
};
static const SDL_DialogFileFilter DIALOG_FILE_FILTER_PNG[] =
const SDL_DialogFileFilter DIALOG_FILE_FILTER_PNG[] =
{
{"png", "png"}
};
@@ -20,7 +20,8 @@ enum DialogType
DIALOG_ANM2_OPEN,
DIALOG_ANM2_SAVE,
DIALOG_PNG_OPEN,
DIALOG_PNG_REPLACE
DIALOG_PNG_REPLACE,
DIALOG_FRAME_DIRECTORY_OPEN,
};
struct Dialog
@@ -29,9 +30,9 @@ struct Dialog
Anm2Reference* reference = NULL;
Resources* resources = NULL;
SDL_Window* window = NULL;
std::string path;
s32 replaceID = -1;
enum DialogType type = DIALOG_NONE;
char path[PATH_MAX] = "";
DialogType type = DIALOG_NONE;
bool isSelected = false;
};
@@ -40,4 +41,5 @@ void dialog_anm2_open(Dialog* self);
void dialog_png_open(Dialog* self);
void dialog_png_replace(Dialog* self);
void dialog_anm2_save(Dialog* self);
void dialog_frame_directory_open(Dialog* self);
void dialog_tick(Dialog* self);

View File

@@ -2,6 +2,7 @@
static s32 _editor_grid_set(Editor* self);
// Sets the editor's grid
static s32
_editor_grid_set(Editor* self)
{
@@ -44,6 +45,7 @@ _editor_grid_set(Editor* self)
return (s32)vertices.size();
}
// Initializes editor
void
editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings)
{
@@ -52,7 +54,7 @@ editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resou
self->resources = resources;
self->settings = settings;
/* Framebuffer + texture */
// Framebuffer + texture
glGenFramebuffers(1, &self->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, self->fbo);
@@ -72,11 +74,11 @@ editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resou
glBindFramebuffer(GL_FRAMEBUFFER, 0);
/* Grid */
// Grid
glGenVertexArrays(1, &self->gridVAO);
glGenBuffers(1, &self->gridVBO);
/* Border */
// Border
glGenVertexArrays(1, &self->borderVAO);
glGenBuffers(1, &self->borderVBO);
@@ -88,7 +90,7 @@ editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resou
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(f32), (void*)0);
/* Viewing texture */
// Texture
glGenVertexArrays(1, &self->textureVAO);
glGenBuffers(1, &self->textureVBO);
glGenBuffers(1, &self->textureEBO);
@@ -101,11 +103,11 @@ editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resou
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self->textureEBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GL_TEXTURE_INDICES), GL_TEXTURE_INDICES, GL_STATIC_DRAW);
/* Position */
// Position attribute
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(f32), (void*)0);
/* UV */
// UV position attribute
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(f32), (void*)(2 * sizeof(f32)));
@@ -114,18 +116,18 @@ editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resou
_editor_grid_set(self);
}
// Draws the editor
void
editor_draw(Editor* self)
{
GLuint shaderLine = self->resources->shaders[SHADER_LINE];
GLuint shaderLineDotted = self->resources->shaders[SHADER_LINE_DOTTED];
GLuint shaderTexture = self->resources->shaders[SHADER_TEXTURE];
f32 zoomFactor = self->settings->editorZoom / 100.0f;
f32 zoomFactor = PERCENT_TO_UNIT(self->settings->editorZoom);
/* Convert pan to pixels */
// Get normalized panning
glm::vec2 ndcPan = glm::vec2(-self->settings->editorPanX / (EDITOR_SIZE.x / 2.0f), -self->settings->editorPanY / (EDITOR_SIZE.y / 2.0f));
/* Transformation matrix */
glm::mat4 editorTransform = glm::translate(glm::mat4(1.0f), glm::vec3(ndcPan, 0.0f));
editorTransform = glm::scale(editorTransform, glm::vec3(zoomFactor, zoomFactor, 1.0f));
@@ -142,12 +144,10 @@ editor_draw(Editor* self)
glClear(GL_COLOR_BUFFER_BIT);
s32 spritesheetID = self->reference->itemType == ANM2_LAYER ?
self->anm2->layers[self->reference->itemID].spritesheetID : -1;
if (spritesheetID > -1)
// Drawing the selected spritesheet
if (self->spritesheetID > -1)
{
Texture* texture = &self->resources->textures[spritesheetID];
Texture* texture = &self->resources->textures[self->spritesheetID];
glm::mat4 spritesheetTransform = editorTransform;
glm::vec2 ndcScale = glm::vec2(texture->size.x, texture->size.y) / (EDITOR_SIZE * 0.5f);
@@ -176,6 +176,7 @@ editor_draw(Editor* self)
glBindVertexArray(0);
glUseProgram(0);
// Border around the spritesheet
if (self->settings->editorIsBorder)
{
glUseProgram(shaderLineDotted);
@@ -193,10 +194,10 @@ editor_draw(Editor* self)
Anm2Frame* frame = (Anm2Frame*)anm2_frame_from_reference(self->anm2, self->reference);
/* Draw the layer frame's crop and pivot */
// Drawing the frame's crop and pivot
if (frame)
{
/* Rect */
// Crop
glm::mat4 rectTransform = editorTransform;
glm::vec2 rectNDCPos = frame->crop / (EDITOR_SIZE / 2.0f);
@@ -217,7 +218,7 @@ editor_draw(Editor* self)
glBindVertexArray(0);
glUseProgram(0);
/* Pivot */
// Pivot
glm::mat4 pivotTransform = editorTransform;
glm::vec2 pivotNDCPos = ((frame->crop + frame->pivot) - (EDITOR_PIVOT_SIZE / 2.0f)) / (EDITOR_SIZE / 2.0f);
glm::vec2 pivotNDCScale = EDITOR_PIVOT_SIZE / (EDITOR_SIZE / 2.0f);
@@ -252,6 +253,7 @@ editor_draw(Editor* self)
}
}
// Grid
if (self->settings->editorIsGrid)
{
static ivec2 previousGridSize = {-1, -1};
@@ -292,12 +294,14 @@ editor_draw(Editor* self)
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
// Ticks editor
void
editor_tick(Editor* self)
{
self->settings->editorZoom = CLAMP(self->settings->editorZoom, EDITOR_ZOOM_MIN, EDITOR_ZOOM_MAX);
}
// Frees editor
void
editor_free(Editor* self)
{

View File

@@ -12,11 +12,11 @@
#define EDITOR_GRID_OFFSET_MIN 0
#define EDITOR_GRID_OFFSET_MAX 100
static const vec2 EDITOR_SIZE = {5000, 5000};
static const vec2 EDITOR_PIVOT_SIZE = {4, 4};
static const vec4 EDITOR_TEXTURE_TINT = COLOR_OPAQUE;
static const vec4 EDITOR_BORDER_TINT = COLOR_OPAQUE;
static const vec4 EDITOR_FRAME_TINT = COLOR_RED;
const vec2 EDITOR_SIZE = {5000, 5000};
const vec2 EDITOR_PIVOT_SIZE = {4, 4};
const vec4 EDITOR_TEXTURE_TINT = COLOR_OPAQUE;
const vec4 EDITOR_BORDER_TINT = COLOR_OPAQUE;
const vec4 EDITOR_FRAME_TINT = COLOR_RED;
struct Editor
{
@@ -34,6 +34,7 @@ struct Editor
GLuint textureVBO;
GLuint borderVAO;
GLuint borderVBO;
s32 spritesheetID = -1;
};
void editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings);

File diff suppressed because it is too large Load Diff

View File

@@ -32,62 +32,63 @@
#define IMGUI_PICKER_LINE_COLOR IM_COL32(255, 255, 255, 255)
#define IMGUI_TOOLS_WIDTH_INCREMENT -2
#define IMGUI_POSITION_STRING_MAX 0xFF
#define VEC2_TO_IMVEC2(value) ImVec2(value.x, value.y)
#define IMVEC2_TO_VEC2(value) glm::vec2(value.x, value.y)
#define IMVEC2_ATLAS_UV_GET(type) VEC2_TO_IMVEC2(ATLAS_UVS[type][0]), VEC2_TO_IMVEC2(ATLAS_UVS[type][1])
static const vec2 IMGUI_TASKBAR_MARGINS = {8, 4};
static const vec2 IMGUI_SPRITESHEET_EDITOR_CROP_FORGIVENESS = {1, 1};
const vec2 IMGUI_TASKBAR_MARGINS = {8, 4};
const vec2 IMGUI_SPRITESHEET_EDITOR_CROP_FORGIVENESS = {1, 1};
static const ImVec2 IMGUI_RECORD_TOOLTIP_OFFSET = {16, 16};
static const ImVec2 IMGUI_ANIMATION_PREVIEW_SETTINGS_SIZE = {1280, 105};
static const ImVec2 IMGUI_ANIMATION_PREVIEW_SETTINGS_CHILD_SIZE = {200, 85};
static const ImVec2 IMGUI_ANIMATION_PREVIEW_POSITION = {8, 135};
const ImVec2 IMGUI_RECORD_TOOLTIP_OFFSET = {16, 16};
const ImVec2 IMGUI_ANIMATION_PREVIEW_SETTINGS_SIZE = {1280, 105};
const ImVec2 IMGUI_ANIMATION_PREVIEW_SETTINGS_CHILD_SIZE = {200, 85};
const ImVec2 IMGUI_ANIMATION_PREVIEW_POSITION = {8, 135};
static const ImVec2 IMGUI_SPRITESHEET_EDITOR_SETTINGS_CHILD_SIZE = {200, 85};
static const ImVec2 IMGUI_SPRITESHEET_EDITOR_SETTINGS_SIZE = {1280, 105};
const ImVec2 IMGUI_SPRITESHEET_EDITOR_SETTINGS_CHILD_SIZE = {200, 85};
const ImVec2 IMGUI_SPRITESHEET_EDITOR_SETTINGS_SIZE = {1280, 105};
static const ImVec2 IMGUI_TIMELINE_ELEMENT_LIST_SIZE = {300, 0};
static const ImVec2 IMGUI_TIMELINE_FRAMES_SIZE = {0, 0};
static const ImVec2 IMGUI_TIMELINE_ELEMENT_FRAMES_SIZE = {0, 0};
static const ImVec2 IMGUI_TIMELINE_FRAME_SIZE = {16, 40};
static const ImVec2 IMGUI_TIMELINE_VIEWER_SIZE = {0, 40};
static const ImVec2 IMGUI_TIMELINE_ELEMENTS_TIMELINE_SIZE = {0, 40};
static const ImVec2 IMGUI_TIMELINE_FRAME_INDICES_SIZE = {0, 40};
static const ImVec2 IMGUI_TIMELINE_ELEMENT_SIZE = {300, 40};
static const ImVec2 IMGUI_TIMELINE_ELEMENT_NAME_SIZE = {150, 20};
static const ImVec2 IMGUI_TIMELINE_ELEMENT_SPRITESHEET_ID_SIZE = {60, 20};
const ImVec2 IMGUI_TIMELINE_ELEMENT_LIST_SIZE = {300, 0};
const ImVec2 IMGUI_TIMELINE_FRAMES_SIZE = {0, 0};
const ImVec2 IMGUI_TIMELINE_ELEMENT_FRAMES_SIZE = {0, 0};
const ImVec2 IMGUI_TIMELINE_FRAME_SIZE = {16, 40};
const ImVec2 IMGUI_TIMELINE_VIEWER_SIZE = {0, 40};
const ImVec2 IMGUI_TIMELINE_ELEMENTS_TIMELINE_SIZE = {0, 40};
const ImVec2 IMGUI_TIMELINE_FRAME_INDICES_SIZE = {0, 40};
const ImVec2 IMGUI_TIMELINE_ELEMENT_SIZE = {300, 40};
const ImVec2 IMGUI_TIMELINE_ELEMENT_NAME_SIZE = {150, 20};
const ImVec2 IMGUI_TIMELINE_ELEMENT_SPRITESHEET_ID_SIZE = {60, 20};
static const ImVec2 IMGUI_SPRITESHEET_SIZE = {0, 150};
static const ImVec2 IMGUI_SPRITESHEET_PREVIEW_SIZE = {100, 100};
static const ImVec2 IMGUI_IMAGE_TARGET_SIZE = {125, 125};
static const ImVec2 IMGUI_ICON_BUTTON_SIZE = {24, 24};
static const ImVec2 IMGUI_DUMMY_SIZE = {1, 1};
const ImVec2 IMGUI_SPRITESHEET_SIZE = {0, 150};
const ImVec2 IMGUI_SPRITESHEET_PREVIEW_SIZE = {100, 100};
const ImVec2 IMGUI_IMAGE_TARGET_SIZE = {125, 125};
const ImVec2 IMGUI_ICON_BUTTON_SIZE = {24, 24};
const ImVec2 IMGUI_DUMMY_SIZE = {1, 1};
static const ImVec4 IMGUI_TIMELINE_HEADER_COLOR = {0.04, 0.04, 0.04, 1.0f};
static const ImVec4 IMGUI_FRAME_BORDER_COLOR = {1.0f, 1.0f, 1.0f, 0.5f};
static const ImVec4 IMGUI_FRAME_OVERLAY_COLOR = {0.0f, 0.0f, 0.0f, 0.25f};
static const ImVec4 IMGUI_FRAME_INDICES_OVERLAY_COLOR = {0.113, 0.184, 0.286, 1.0f};
static const ImVec4 IMGUI_FRAME_INDICES_COLOR = {0.113, 0.184, 0.286, 0.5f};
const ImVec4 IMGUI_TIMELINE_HEADER_COLOR = {0.04, 0.04, 0.04, 1.0f};
const ImVec4 IMGUI_FRAME_BORDER_COLOR = {1.0f, 1.0f, 1.0f, 0.5f};
const ImVec4 IMGUI_FRAME_OVERLAY_COLOR = {0.0f, 0.0f, 0.0f, 0.25f};
const ImVec4 IMGUI_FRAME_INDICES_OVERLAY_COLOR = {0.113, 0.184, 0.286, 1.0f};
const ImVec4 IMGUI_FRAME_INDICES_COLOR = {0.113, 0.184, 0.286, 0.5f};
static const ImVec4 IMGUI_TIMELINE_ROOT_COLOR = {0.010, 0.049, 0.078, 1.0f};
static const ImVec4 IMGUI_TIMELINE_LAYER_COLOR = {0.098, 0.039, 0.020, 1.0f};
static const ImVec4 IMGUI_TIMELINE_NULL_COLOR = {0.020, 0.049, 0.000, 1.0f};
static const ImVec4 IMGUI_TIMELINE_TRIGGERS_COLOR = {0.078, 0.020, 0.029, 1.0f};
const ImVec4 IMGUI_TIMELINE_ROOT_COLOR = {0.010, 0.049, 0.078, 1.0f};
const ImVec4 IMGUI_TIMELINE_LAYER_COLOR = {0.098, 0.039, 0.020, 1.0f};
const ImVec4 IMGUI_TIMELINE_NULL_COLOR = {0.020, 0.049, 0.000, 1.0f};
const ImVec4 IMGUI_TIMELINE_TRIGGERS_COLOR = {0.078, 0.020, 0.029, 1.0f};
static const ImVec4 IMGUI_TIMELINE_ROOT_FRAME_COLOR = {0.020, 0.294, 0.569, 0.5};
static const ImVec4 IMGUI_TIMELINE_LAYER_FRAME_COLOR = {0.529, 0.157, 0.000, 0.5};
static const ImVec4 IMGUI_TIMELINE_NULL_FRAME_COLOR = {0.137, 0.353, 0.000, 0.5};
static const ImVec4 IMGUI_TIMELINE_TRIGGERS_FRAME_COLOR = {0.529, 0.118, 0.196, 0.5};
const ImVec4 IMGUI_TIMELINE_ROOT_FRAME_COLOR = {0.020, 0.294, 0.569, 0.5};
const ImVec4 IMGUI_TIMELINE_LAYER_FRAME_COLOR = {0.529, 0.157, 0.000, 0.5};
const ImVec4 IMGUI_TIMELINE_NULL_FRAME_COLOR = {0.137, 0.353, 0.000, 0.5};
const ImVec4 IMGUI_TIMELINE_TRIGGERS_FRAME_COLOR = {0.529, 0.118, 0.196, 0.5};
static const ImVec4 IMGUI_TIMELINE_ROOT_HIGHLIGHT_COLOR = {0.314, 0.588, 0.843, 0.75};
static const ImVec4 IMGUI_TIMELINE_LAYER_HIGHLIGHT_COLOR = {0.882, 0.412, 0.216, 0.75};
static const ImVec4 IMGUI_TIMELINE_NULL_HIGHLIGHT_COLOR = {0.431, 0.647, 0.294, 0.75};
static const ImVec4 IMGUI_TIMELINE_TRIGGERS_HIGHLIGHT_COLOR = {0.804, 0.412, 0.490, 0.75};
static const ImVec4 IMGUI_TIMELINE_ROOT_ACTIVE_COLOR = {0.471, 0.882, 1.000, 0.75};
static const ImVec4 IMGUI_TIMELINE_LAYER_ACTIVE_COLOR = {1.000, 0.618, 0.324, 0.75};
static const ImVec4 IMGUI_TIMELINE_NULL_ACTIVE_COLOR = {0.646, 0.971, 0.441, 0.75};
static const ImVec4 IMGUI_TIMELINE_TRIGGERS_ACTIVE_COLOR = {1.000, 0.618, 0.735, 0.75};
const ImVec4 IMGUI_TIMELINE_ROOT_HIGHLIGHT_COLOR = {0.314, 0.588, 0.843, 0.75};
const ImVec4 IMGUI_TIMELINE_LAYER_HIGHLIGHT_COLOR = {0.882, 0.412, 0.216, 0.75};
const ImVec4 IMGUI_TIMELINE_NULL_HIGHLIGHT_COLOR = {0.431, 0.647, 0.294, 0.75};
const ImVec4 IMGUI_TIMELINE_TRIGGERS_HIGHLIGHT_COLOR = {0.804, 0.412, 0.490, 0.75};
const ImVec4 IMGUI_TIMELINE_ROOT_ACTIVE_COLOR = {0.471, 0.882, 1.000, 0.75};
const ImVec4 IMGUI_TIMELINE_LAYER_ACTIVE_COLOR = {1.000, 0.618, 0.324, 0.75};
const ImVec4 IMGUI_TIMELINE_NULL_ACTIVE_COLOR = {0.646, 0.971, 0.441, 0.75};
const ImVec4 IMGUI_TIMELINE_TRIGGERS_ACTIVE_COLOR = {1.000, 0.618, 0.735, 0.75};
struct Imgui
{
@@ -128,5 +129,5 @@ imgui_init
);
void imgui_tick(Imgui* self);
void imgui_draw(Imgui* self);
void imgui_free(Imgui* self);
void imgui_draw();
void imgui_free();

View File

@@ -2,81 +2,120 @@
static void _mouse_tick(Mouse* self);
// Ticks mouse
static void
_mouse_tick(Mouse* self)
{
s32 state;
memcpy(&self->previous, &self->current, sizeof(bool) * MOUSE_COUNT);
memset(&self->current, '\0', sizeof(bool) * MOUSE_COUNT);
std::memcpy(&self->previous, &self->current, sizeof(self->current));
std::memset(&self->current, '\0', sizeof(self->current));
state = SDL_GetMouseState(NULL, NULL);
if (state & SDL_BUTTON_LMASK != 0)
if ((state & SDL_BUTTON_LMASK) != 0)
{
self->current[MOUSE_LEFT] = true;
}
if (state & SDL_BUTTON_RMASK != 0)
if ((state & SDL_BUTTON_RMASK) != 0)
{
self->current[MOUSE_RIGHT] = true;
}
SDL_GetMouseState(&self->position.x, &self->position.y);
SDL_GetMouseState(&self->position.x, &self->position.y);
self->delta = self->position - self->oldPosition;
self->oldPosition = self->position;
}
// Ticks keyboard
static void
_keyboard_tick(Keyboard* self)
{
const bool* state;
memcpy(&self->previous, &self->current, sizeof(self->previous));
memset(&self->current, '\0', sizeof(self->current));
std::memcpy(&self->previous, &self->current, sizeof(self->previous));
std::memset(&self->current, '\0', sizeof(self->current));
state = SDL_GetKeyboardState(NULL);
memcpy(&self->current, state, KEY_COUNT);
std::memcpy(&self->current, state, KEY_COUNT);
}
// Checks to see if the given mouse button has been pressed
bool
mouse_press(Mouse* self, MouseType type)
{
return (self->current[type] && !self->previous[type]);
}
// Checks to see if the given mouse button is held
bool
mouse_held(Mouse* self, MouseType type)
{
return (self->current[type] && self->previous[type]);
}
// Checks to see if the given mouse button is released
bool
mouse_release(Mouse* self, MouseType type)
{
return (!self->current[type] && self->previous[type]);
}
// Checks to see if the given key is pressed
bool
key_press(Keyboard* self, KeyType type)
{
return (self->current[type] && !self->previous[type]);
}
// Checks to see if the given key is held
bool
key_held(Keyboard* self, KeyType type)
{
return (self->current[type] && self->previous[type]);
}
// Checks to see if the given key is released
bool
key_release(Keyboard* self, KeyType type)
{
return (!self->current[type] && self->previous[type]);
}
// Checks to see if the given input is pressed
bool
input_press(Input* self, InputType type)
{
for (KeyType key : INPUT_KEYS[type])
if (!key_press(&self->keyboard, (key)))
return false;
return true;
}
// Checks to see if the given input is held
bool
input_held(Input* self, InputType type)
{
for (KeyType key : INPUT_KEYS[type])
if (!key_held(&self->keyboard, (key)))
return false;
return true;
}
// Checks to see if the given input is held
bool
input_release(Input* self, InputType type)
{
for (KeyType key : INPUT_KEYS[type])
if (!key_release(&self->keyboard, (key)))
return false;
return true;
}
// Ticks input
void
input_tick(Input* self)
{

View File

@@ -2,272 +2,278 @@
#include "COMMON.h"
#define MOUSE_COUNT (MOUSE_RIGHT + 1)
enum MouseType
{
MOUSE_LEFT,
MOUSE_RIGHT
MOUSE_RIGHT,
MOUSE_COUNT
};
#define KEY_COUNT (255)
enum KeyType
{
KEY_UNKNOWN = 0,
KEY_UNKNOWN_TWO = 1,
KEY_UNKNOWN_THREE = 2,
KEY_UNKNOWN_FOUR = 3,
KEY_A = 4,
KEY_B = 5,
KEY_C = 6,
KEY_D = 7,
KEY_E = 8,
KEY_F = 9,
KEY_G = 10,
KEY_H = 11,
KEY_I = 12,
KEY_J = 13,
KEY_K = 14,
KEY_L = 15,
KEY_M = 16,
KEY_N = 17,
KEY_O = 18,
KEY_P = 19,
KEY_Q = 20,
KEY_R = 21,
KEY_S = 22,
KEY_T = 23,
KEY_U = 24,
KEY_V = 25,
KEY_W = 26,
KEY_X = 27,
KEY_Y = 28,
KEY_Z = 29,
KEY_1 = 30,
KEY_2 = 31,
KEY_3 = 32,
KEY_4 = 33,
KEY_5 = 34,
KEY_6 = 35,
KEY_7 = 36,
KEY_8 = 37,
KEY_9 = 38,
KEY_0 = 39,
KEY_RETURN = 40,
KEY_ESCAPE = 41,
KEY_BACKSPACE = 42,
KEY_TAB = 43,
KEY_SPACE = 44,
KEY_MINUS = 45,
KEY_EQUALS = 46,
KEY_LEFTBRACKET = 47,
KEY_RIGHTBRACKET = 48,
KEY_BACKSLASH = 49,
KEY_NONUSHASH = 50,
KEY_SEMICOLON = 51,
KEY_APOSTROPHE = 52,
KEY_GRAVE = 53,
KEY_COMMA = 54,
KEY_PERIOD = 55,
KEY_SLASH = 56,
KEY_CAPSLOCK = 57,
KEY_F1 = 58,
KEY_F2 = 59,
KEY_F3 = 60,
KEY_F4 = 61,
KEY_F5 = 62,
KEY_F6 = 63,
KEY_F7 = 64,
KEY_F8 = 65,
KEY_F9 = 66,
KEY_F10 = 67,
KEY_F11 = 68,
KEY_F12 = 69,
KEY_PRINTSCREEN = 70,
KEY_SCROLLLOCK = 71,
KEY_PAUSE = 72,
KEY_INSERT = 73,
KEY_HOME = 74,
KEY_PAGEUP = 75,
KEY_DELETE = 76,
KEY_END = 77,
KEY_PAGEDOWN = 78,
KEY_RIGHT = 79,
KEY_LEFT = 80,
KEY_DOWN = 81,
KEY_UP = 82,
KEY_NUMLOCKCLEAR = 83,
KEY_KP_DIVIDE = 84,
KEY_KP_MULTIPLY = 85,
KEY_KP_MINUS = 86,
KEY_KP_PLUS = 87,
KEY_KP_ENTER = 88,
KEY_KP_1 = 89,
KEY_KP_2 = 90,
KEY_KP_3 = 91,
KEY_KP_4 = 92,
KEY_KP_5 = 93,
KEY_KP_6 = 94,
KEY_KP_7 = 95,
KEY_KP_8 = 96,
KEY_KP_9 = 97,
KEY_KP_0 = 98,
KEY_KP_PERIOD = 99,
KEY_NONUSBACKSLASH = 100,
KEY_APPLICATION = 101,
KEY_POWER = 102,
KEY_KP_EQUALS = 103,
KEY_F13 = 104,
KEY_F14 = 105,
KEY_F15 = 106,
KEY_F16 = 107,
KEY_F17 = 108,
KEY_F18 = 109,
KEY_F19 = 110,
KEY_F20 = 111,
KEY_F21 = 112,
KEY_F22 = 113,
KEY_F23 = 114,
KEY_F24 = 115,
KEY_EXECUTE = 116,
KEY_HELP = 117,
KEY_MENU = 118,
KEY_SELECT = 119,
KEY_STOP = 120,
KEY_AGAIN = 121,
KEY_UNDO = 122,
KEY_CUT = 123,
KEY_COPY = 124,
KEY_PASTE = 125,
KEY_FIND = 126,
KEY_MUTE = 127,
KEY_VOLUMEUP = 128,
KEY_VOLUMEDOWN = 129,
KEY_LOCKINGCAPSLOCK = 130,
KEY_LOCKINGNUMLOCK = 131,
KEY_LOCKINGSCROLLLOCK = 132,
KEY_KP_COMMA = 133,
KEY_KP_EQUALSAS400 = 134,
KEY_INTERNATIONAL1 = 135,
KEY_INTERNATIONAL2 = 136,
KEY_INTERNATIONAL3 = 137,
KEY_INTERNATIONAL4 = 138,
KEY_INTERNATIONAL5 = 139,
KEY_INTERNATIONAL6 = 140,
KEY_INTERNATIONAL7 = 141,
KEY_INTERNATIONAL8 = 142,
KEY_INTERNATIONAL9 = 143,
KEY_LANG1 = 144,
KEY_LANG2 = 145,
KEY_LANG3 = 146,
KEY_LANG4 = 147,
KEY_LANG5 = 148,
KEY_LANG6 = 149,
KEY_LANG7 = 150,
KEY_LANG8 = 151,
KEY_LANG9 = 152,
KEY_ALTERASE = 153,
KEY_SYSREQ = 154,
KEY_CANCEL = 155,
KEY_CLEAR = 156,
KEY_PRIOR = 157,
KEY_RETURN2 = 158,
KEY_SEPARATOR = 159,
KEY_OUT = 160,
KEY_OPER = 161,
KEY_CLEARAGAIN = 162,
KEY_CRSEL = 163,
KEY_EXSEL = 164,
KEY_KP_00 = 176,
KEY_KP_000 = 177,
KEY_THOUSANDSSEPARATOR = 178,
KEY_DECIMALSEPARATOR = 179,
KEY_CURRENCYUNIT = 180,
KEY_CURRENCYSUBUNIT = 181,
KEY_KP_LEFTPAREN = 182,
KEY_KP_RIGHTPAREN = 183,
KEY_KP_LEFTBRACE = 184,
KEY_KP_RIGHTBRACE = 185,
KEY_KP_TAB = 186,
KEY_KP_BACKSPACE = 187,
KEY_KP_A = 188,
KEY_KP_B = 189,
KEY_KP_C = 190,
KEY_KP_D = 191,
KEY_KP_E = 192,
KEY_KP_F = 193,
KEY_KP_XOR = 194,
KEY_KP_POWER = 195,
KEY_KP_PERCENT = 196,
KEY_KP_LESS = 197,
KEY_KP_GREATER = 198,
KEY_KP_AMPERSAND = 199,
KEY_KP_DBLAMPERSAND = 200,
KEY_KP_VERTICALBAR = 201,
KEY_KP_DBLVERTICALBAR = 202,
KEY_KP_COLON = 203,
KEY_KP_HASH = 204,
KEY_KP_SPACE = 205,
KEY_KP_AT = 206,
KEY_KP_EXCLAM = 207,
KEY_KP_MEMSTORE = 208,
KEY_KP_MEMRECALL = 209,
KEY_KP_MEMCLEAR = 210,
KEY_KP_MEMADD = 211,
KEY_KP_MEMSUBTRACT = 212,
KEY_KP_MEMMULTIPLY = 213,
KEY_KP_MEMDIVIDE = 214,
KEY_KP_PLUSMINUS = 215,
KEY_KP_CLEAR = 216,
KEY_KP_CLEARENTRY = 217,
KEY_KP_BINARY = 218,
KEY_KP_OCTAL = 219,
KEY_KP_DECIMAL = 220,
KEY_KP_HEXADECIMAL = 221,
KEY_LCTRL = 224,
KEY_LSHIFT = 225,
KEY_LALT = 226,
KEY_LGUI = 227,
KEY_RCTRL = 228,
KEY_RSHIFT = 229,
KEY_RALT = 230,
KEY_RGUI = 231
KEY_UNKNOWN = 0,
KEY_UNKNOWN_TWO = 1,
KEY_UNKNOWN_THREE = 2,
KEY_UNKNOWN_FOUR = 3,
KEY_A = 4,
KEY_B = 5,
KEY_C = 6,
KEY_D = 7,
KEY_E = 8,
KEY_F = 9,
KEY_G = 10,
KEY_H = 11,
KEY_I = 12,
KEY_J = 13,
KEY_K = 14,
KEY_L = 15,
KEY_M = 16,
KEY_N = 17,
KEY_O = 18,
KEY_P = 19,
KEY_Q = 20,
KEY_R = 21,
KEY_S = 22,
KEY_T = 23,
KEY_U = 24,
KEY_V = 25,
KEY_W = 26,
KEY_X = 27,
KEY_Y = 28,
KEY_Z = 29,
KEY_1 = 30,
KEY_2 = 31,
KEY_3 = 32,
KEY_4 = 33,
KEY_5 = 34,
KEY_6 = 35,
KEY_7 = 36,
KEY_8 = 37,
KEY_9 = 38,
KEY_0 = 39,
KEY_RETURN = 40,
KEY_ESCAPE = 41,
KEY_BACKSPACE = 42,
KEY_TAB = 43,
KEY_SPACE = 44,
KEY_MINUS = 45,
KEY_EQUALS = 46,
KEY_LEFTBRACKET = 47,
KEY_RIGHTBRACKET = 48,
KEY_BACKSLASH = 49,
KEY_NONUSHASH = 50,
KEY_SEMICOLON = 51,
KEY_APOSTROPHE = 52,
KEY_GRAVE = 53,
KEY_COMMA = 54,
KEY_PERIOD = 55,
KEY_SLASH = 56,
KEY_CAPSLOCK = 57,
KEY_F1 = 58,
KEY_F2 = 59,
KEY_F3 = 60,
KEY_F4 = 61,
KEY_F5 = 62,
KEY_F6 = 63,
KEY_F7 = 64,
KEY_F8 = 65,
KEY_F9 = 66,
KEY_F10 = 67,
KEY_F11 = 68,
KEY_F12 = 69,
KEY_PRINTSCREEN = 70,
KEY_SCROLLLOCK = 71,
KEY_PAUSE = 72,
KEY_INSERT = 73,
KEY_HOME = 74,
KEY_PAGEUP = 75,
KEY_DELETE = 76,
KEY_END = 77,
KEY_PAGEDOWN = 78,
KEY_RIGHT = 79,
KEY_LEFT = 80,
KEY_DOWN = 81,
KEY_UP = 82,
KEY_NUMLOCKCLEAR = 83,
KEY_KP_DIVIDE = 84,
KEY_KP_MULTIPLY = 85,
KEY_KP_MINUS = 86,
KEY_KP_PLUS = 87,
KEY_KP_ENTER = 88,
KEY_KP_1 = 89,
KEY_KP_2 = 90,
KEY_KP_3 = 91,
KEY_KP_4 = 92,
KEY_KP_5 = 93,
KEY_KP_6 = 94,
KEY_KP_7 = 95,
KEY_KP_8 = 96,
KEY_KP_9 = 97,
KEY_KP_0 = 98,
KEY_KP_PERIOD = 99,
KEY_NONUSBACKSLASH = 100,
KEY_APPLICATION = 101,
KEY_POWER = 102,
KEY_KP_EQUALS = 103,
KEY_F13 = 104,
KEY_F14 = 105,
KEY_F15 = 106,
KEY_F16 = 107,
KEY_F17 = 108,
KEY_F18 = 109,
KEY_F19 = 110,
KEY_F20 = 111,
KEY_F21 = 112,
KEY_F22 = 113,
KEY_F23 = 114,
KEY_F24 = 115,
KEY_EXECUTE = 116,
KEY_HELP = 117,
KEY_MENU = 118,
KEY_SELECT = 119,
KEY_STOP = 120,
KEY_AGAIN = 121,
KEY_UNDO = 122,
KEY_CUT = 123,
KEY_COPY = 124,
KEY_PASTE = 125,
KEY_FIND = 126,
KEY_MUTE = 127,
KEY_VOLUMEUP = 128,
KEY_VOLUMEDOWN = 129,
KEY_LOCKINGCAPSLOCK = 130,
KEY_LOCKINGNUMLOCK = 131,
KEY_LOCKINGSCROLLLOCK = 132,
KEY_KP_COMMA = 133,
KEY_KP_EQUALSAS400 = 134,
KEY_INTERNATIONAL1 = 135,
KEY_INTERNATIONAL2 = 136,
KEY_INTERNATIONAL3 = 137,
KEY_INTERNATIONAL4 = 138,
KEY_INTERNATIONAL5 = 139,
KEY_INTERNATIONAL6 = 140,
KEY_INTERNATIONAL7 = 141,
KEY_INTERNATIONAL8 = 142,
KEY_INTERNATIONAL9 = 143,
KEY_LANG1 = 144,
KEY_LANG2 = 145,
KEY_LANG3 = 146,
KEY_LANG4 = 147,
KEY_LANG5 = 148,
KEY_LANG6 = 149,
KEY_LANG7 = 150,
KEY_LANG8 = 151,
KEY_LANG9 = 152,
KEY_ALTERASE = 153,
KEY_SYSREQ = 154,
KEY_CANCEL = 155,
KEY_CLEAR = 156,
KEY_PRIOR = 157,
KEY_RETURN2 = 158,
KEY_SEPARATOR = 159,
KEY_OUT = 160,
KEY_OPER = 161,
KEY_CLEARAGAIN = 162,
KEY_CRSEL = 163,
KEY_EXSEL = 164,
KEY_KP_00 = 176,
KEY_KP_000 = 177,
KEY_THOUSANDSSEPARATOR = 178,
KEY_DECIMALSEPARATOR = 179,
KEY_CURRENCYUNIT = 180,
KEY_CURRENCYSUBUNIT = 181,
KEY_KP_LEFTPAREN = 182,
KEY_KP_RIGHTPAREN = 183,
KEY_KP_LEFTBRACE = 184,
KEY_KP_RIGHTBRACE = 185,
KEY_KP_TAB = 186,
KEY_KP_BACKSPACE = 187,
KEY_KP_A = 188,
KEY_KP_B = 189,
KEY_KP_C = 190,
KEY_KP_D = 191,
KEY_KP_E = 192,
KEY_KP_F = 193,
KEY_KP_XOR = 194,
KEY_KP_POWER = 195,
KEY_KP_PERCENT = 196,
KEY_KP_LESS = 197,
KEY_KP_GREATER = 198,
KEY_KP_AMPERSAND = 199,
KEY_KP_DBLAMPERSAND = 200,
KEY_KP_VERTICALBAR = 201,
KEY_KP_DBLVERTICALBAR = 202,
KEY_KP_COLON = 203,
KEY_KP_HASH = 204,
KEY_KP_SPACE = 205,
KEY_KP_AT = 206,
KEY_KP_EXCLAM = 207,
KEY_KP_MEMSTORE = 208,
KEY_KP_MEMRECALL = 209,
KEY_KP_MEMCLEAR = 210,
KEY_KP_MEMADD = 211,
KEY_KP_MEMSUBTRACT = 212,
KEY_KP_MEMMULTIPLY = 213,
KEY_KP_MEMDIVIDE = 214,
KEY_KP_PLUSMINUS = 215,
KEY_KP_CLEAR = 216,
KEY_KP_CLEARENTRY = 217,
KEY_KP_BINARY = 218,
KEY_KP_OCTAL = 219,
KEY_KP_DECIMAL = 220,
KEY_KP_HEXADECIMAL = 221,
KEY_LCTRL = 224,
KEY_LSHIFT = 225,
KEY_LALT = 226,
KEY_LGUI = 227,
KEY_RCTRL = 228,
KEY_RSHIFT = 229,
KEY_RALT = 230,
KEY_RGUI = 231,
KEY_COUNT = 255
};
#define INPUT_COUNT (INPUT_REDO + 1)
enum InputType
{
INPUT_MOD,
INPUT_DELETE,
INPUT_PLAY,
INPUT_PAN,
INPUT_MOVE,
INPUT_ROTATE,
INPUT_SCALE,
INPUT_CROP,
INPUT_LEFT,
INPUT_RIGHT,
INPUT_UP,
INPUT_DOWN,
INPUT_ROTATE_LEFT,
INPUT_ROTATE_RIGHT,
INPUT_ZOOM_IN,
INPUT_ZOOM_OUT,
INPUT_UNDO,
INPUT_REDO
INPUT_REDO,
INPUT_SAVE,
INPUT_COUNT
};
static const KeyType INPUT_KEYS[INPUT_COUNT]
const std::vector<KeyType> INPUT_KEYS[INPUT_COUNT] =
{
KEY_SPACE,
KEY_T,
KEY_S,
KEY_C,
KEY_LEFT,
KEY_RIGHT,
KEY_UP,
KEY_DOWN,
KEY_Q,
KEY_W,
KEY_1,
KEY_2,
KEY_Z,
KEY_Y
{ KEY_LSHIFT },
{ KEY_DELETE },
{ KEY_SPACE },
{ KEY_P },
{ KEY_M },
{ KEY_R },
{ KEY_S },
{ KEY_C },
{ KEY_LEFT },
{ KEY_RIGHT },
{ KEY_UP },
{ KEY_DOWN },
{ KEY_1 },
{ KEY_2 },
{ KEY_Z },
{ KEY_Y },
{ KEY_LCTRL }
};
struct Keyboard
@@ -298,4 +304,7 @@ bool mouse_release(Mouse* self, MouseType type);
bool key_press(Keyboard* self, KeyType type);
bool key_held(Keyboard* self, KeyType type);
bool key_release(Keyboard* self, KeyType type);
bool input_press(Input* self, InputType type);
bool input_held(Input* self, InputType type);
bool input_release(Input* self, InputType type);
void input_tick(Input* self);

View File

@@ -5,10 +5,10 @@ main(s32 argc, char* argv[])
{
State state;
/* If anm2 given on command line, set state argument to that (will be loaded) */
// If anm2 given on command line, set state argument to that (will be loaded)
if (argc > 0 && argv[1])
{
strncpy(state.argument, argv[1], PATH_MAX - 1);
state.argument = argv[1];
state.isArgument = true;
}

View File

@@ -3,6 +3,7 @@
static void _preview_axis_set(Preview* self);
static s32 _preview_grid_set(Preview* self);
// Sets the preview's axis (lines across x/y)
static void
_preview_axis_set(Preview* self)
{
@@ -16,7 +17,7 @@ _preview_axis_set(Preview* self)
glBindVertexArray(0);
}
/* Sets and returns the grid's vertices */
// Sets and returns the grid's vertices
static s32
_preview_grid_set(Preview* self)
{
@@ -59,6 +60,7 @@ _preview_grid_set(Preview* self)
return (s32)vertices.size();
}
// Initializes preview
void
preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, f32* time, Resources* resources, Settings* settings)
{
@@ -68,7 +70,7 @@ preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, f32* time, Res
self->resources = resources;
self->settings = settings;
/* Framebuffer + texture */
// Framebuffer + texture
glGenFramebuffers(1, &self->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, self->fbo);
@@ -88,15 +90,15 @@ preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, f32* time, Res
glBindFramebuffer(GL_FRAMEBUFFER, 0);
/* Axis */
// Axis
glGenVertexArrays(1, &self->axisVAO);
glGenBuffers(1, &self->axisVBO);
/* Grid */
// Grid
glGenVertexArrays(1, &self->gridVAO);
glGenBuffers(1, &self->gridVBO);
/* Rect */
// Rect
glGenVertexArrays(1, &self->rectVAO);
glGenBuffers(1, &self->rectVBO);
@@ -108,7 +110,7 @@ preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, f32* time, Res
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(f32), (void*)0);
/* Texture */
// Texture
glGenVertexArrays(1, &self->textureVAO);
glGenBuffers(1, &self->textureVBO);
glGenBuffers(1, &self->textureEBO);
@@ -121,11 +123,11 @@ preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, f32* time, Res
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self->textureEBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GL_TEXTURE_INDICES), GL_TEXTURE_INDICES, GL_STATIC_DRAW);
/* Position */
// Position attribute
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(f32), (void*)0);
/* UV */
// UV attribute
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(f32), (void*)(2 * sizeof(f32)));
@@ -135,6 +137,7 @@ preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, f32* time, Res
_preview_grid_set(self);
}
// Ticks preview
void
preview_tick(Preview* self)
{
@@ -142,12 +145,14 @@ preview_tick(Preview* self)
Anm2Animation* animation = anm2_animation_from_reference(self->anm2, self->reference);
// If animation is valid, manage playback
if (animation)
{
if (self->isPlaying)
{
*self->time += (f32)self->anm2->fps / TICK_RATE;
// If looping, return back to 0; if not, stop at length
if (*self->time >= (f32)animation->frameNum - 1)
{
if (self->settings->playbackIsLoop && !self->isRecording)
@@ -157,11 +162,13 @@ preview_tick(Preview* self)
}
}
// Make sure to clamp time within appropriate range
if (!self->isPlaying)
*self->time = CLAMP(*self->time, 0.0f, (f32)animation->frameNum - 1);
}
}
// Draws preview
void
preview_draw(Preview* self)
{
@@ -171,7 +178,7 @@ preview_draw(Preview* self)
static f32 recordFrameTimeNext = 0.0f;
static s32 recordFrameIndex = 0;
f32 zoomFactor = self->settings->previewZoom / 100.0f;
f32 zoomFactor = PERCENT_TO_UNIT(self->settings->previewZoom);
glm::vec2 ndcPan = glm::vec2(-self->settings->previewPanX / (PREVIEW_SIZE.x / 2.0f), -self->settings->previewPanY / (PREVIEW_SIZE.y / 2.0f));
glm::mat4 previewTransform = glm::translate(glm::mat4(1.0f), glm::vec3(ndcPan, 0.0f));
previewTransform = glm::scale(previewTransform, glm::vec3(zoomFactor, zoomFactor, 1.0f));
@@ -188,7 +195,7 @@ preview_draw(Preview* self)
);
glClear(GL_COLOR_BUFFER_BIT);
/* Grid */
// Grid
if (self->settings->previewIsGrid)
{
static ivec2 previousGridSize = {-1, -1};
@@ -220,7 +227,7 @@ preview_draw(Preview* self)
glUseProgram(0);
}
/* Axes */
// Axes
if (self->settings->previewIsAxis)
{
glUseProgram(shaderLine);
@@ -249,21 +256,22 @@ preview_draw(Preview* self)
}
Anm2Animation* animation = anm2_animation_from_reference(self->anm2, self->reference);
/* Animation */
s32& animationID = self->reference->animationID;
// Animation
if (animation)
{
Anm2Frame rootFrame;
Anm2Frame frame;
anm2_frame_from_time(self->anm2, &rootFrame, Anm2Reference{ANM2_ROOT, self->reference->animationID, 0, 0}, *self->time);
anm2_frame_from_time(self->anm2, &rootFrame, Anm2Reference{animationID, ANM2_ROOT, 0, 0}, *self->time);
/* Layers */
// Layers
for (auto & [id, layerAnimation] : animation->layerAnimations)
{
if (!layerAnimation.isVisible || layerAnimation.frames.size() <= 0)
continue;
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{ANM2_LAYER, self->reference->animationID, id, 0}, *self->time);
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_LAYER, id, 0}, *self->time);
if (!frame.isVisible)
continue;
@@ -275,8 +283,12 @@ preview_draw(Preview* self)
glm::mat4 layerTransform = previewTransform;
glm::vec2 position = self->settings->previewIsRootTransform ? (frame.position + rootFrame.position) : frame.position;
glm::vec2 scale = frame.scale / 100.0f;
glm::vec2 position = self->settings->previewIsRootTransform ?
(frame.position + rootFrame.position) : frame.position;
glm::vec2 scale = self->settings->previewIsRootTransform ?
PERCENT_TO_UNIT(frame.scale) * PERCENT_TO_UNIT(rootFrame.scale) : PERCENT_TO_UNIT(frame.scale);
glm::vec2 ndcPos = position / (PREVIEW_SIZE / 2.0f);
glm::vec2 ndcPivotOffset = (frame.pivot * scale) / (PREVIEW_SIZE / 2.0f);
glm::vec2 ndcScale = (frame.size * scale) / (PREVIEW_SIZE / 2.0f);
@@ -316,6 +328,7 @@ preview_draw(Preview* self)
glUseProgram(0);
}
// Root target
if (animation->rootAnimation.isVisible && rootFrame.isVisible)
{
glm::mat4 rootTransform = previewTransform;
@@ -350,25 +363,29 @@ preview_draw(Preview* self)
glUseProgram(0);
}
/* Pivots */
// Layer pivots
if (self->settings->previewIsShowPivot)
{
/* Layers (Reversed) */
// Layers (Reversed)
for (auto & [id, layerAnimation] : animation->layerAnimations)
{
if (!layerAnimation.isVisible || layerAnimation.frames.size() <= 0)
continue;
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{ANM2_LAYER, self->reference->animationID, id, 0}, *self->time);
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_LAYER, id, 0}, *self->time);
if (!frame.isVisible)
continue;
glm::mat4 pivotTransform = previewTransform;
glm::vec2 position = self->settings->previewIsRootTransform ? (frame.position + rootFrame.position) : frame.position;
glm::vec2 position = self->settings->previewIsRootTransform
? (frame.position + rootFrame.position) : frame.position;
glm::vec2 ndcPos = position /(PREVIEW_SIZE / 2.0f);
glm::vec2 scale = self->settings->previewIsRootTransform ?
PERCENT_TO_UNIT(frame.scale) * PERCENT_TO_UNIT(rootFrame.scale) : PERCENT_TO_UNIT(frame.scale);
glm::vec2 ndcPos = (position - (PREVIEW_PIVOT_SIZE / 2.0f)) / (PREVIEW_SIZE / 2.0f);
glm::vec2 ndcScale = PREVIEW_PIVOT_SIZE / (PREVIEW_SIZE / 2.0f);
pivotTransform = glm::translate(pivotTransform, glm::vec3(ndcPos, 0.0f));
@@ -400,13 +417,13 @@ preview_draw(Preview* self)
}
}
/* Nulls */
// Null target/rect
for (auto & [id, nullAnimation] : animation->nullAnimations)
{
if (!nullAnimation.isVisible || nullAnimation.frames.size() <= 0)
continue;
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{ANM2_NULL, id, 0}, *self->time);
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_NULL, id, 0}, *self->time);
if (!frame.isVisible)
continue;
@@ -449,6 +466,7 @@ preview_draw(Preview* self)
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram(0);
// Null rect
if (null->isShowRect)
{
glm::mat4 rectTransform = previewTransform;
@@ -476,10 +494,12 @@ preview_draw(Preview* self)
}
}
// Manage recording
if (self->isRecording && animation)
{
if (recordFrameIndex == 0)
{
// Create frames directory, if it exists
if
(
std::filesystem::exists(STRING_PREVIEW_FRAMES_DIRECTORY) &&
@@ -496,18 +516,16 @@ preview_draw(Preview* self)
if (isRecordThisFrame)
{
size_t frameSize = (self->recordSize.x * self->recordSize.y * 4);
u8* frame = (u8*)malloc(frameSize);
memset(frame, '\0',frameSize);
char path[PATH_MAX];
u8* frame = (u8*)calloc(frameSize, 1);
std:: string path;
vec2 position =
{
self->settings->previewPanX - (PREVIEW_SIZE.x / 2.0f) + (self->recordSize.x / 2.0f),
self->settings->previewPanY - (PREVIEW_SIZE.y / 2.0f) + (self->recordSize.y / 2.0f)
};
memset(path, '\0', PATH_MAX);
snprintf(path, PATH_MAX, STRING_PREVIEW_FRAMES_FORMAT, STRING_PREVIEW_FRAMES_DIRECTORY, recordFrameIndex);
path = std::format(STRING_PREVIEW_FRAMES_FORMAT, STRING_PREVIEW_FRAMES_DIRECTORY, recordFrameIndex);
glReadBuffer(GL_FRONT);
glReadPixels

View File

@@ -5,8 +5,9 @@
#include "input.h"
#include "settings.h"
static const vec2 PREVIEW_SIZE = {5000, 5000};
static const vec2 PREVIEW_CENTER = {0, 0};
const vec2 PREVIEW_SIZE = {5000, 5000};
const vec2 PREVIEW_CENTER = {0, 0};
#define PREVIEW_ZOOM_MIN 1
#define PREVIEW_ZOOM_MAX 1000
@@ -16,10 +17,13 @@ static const vec2 PREVIEW_CENTER = {0, 0};
#define PREVIEW_GRID_OFFSET_MIN 0
#define PREVIEW_GRID_OFFSET_MAX 100
#define PREVIEW_MOVE_STEP 1
#define PREVIEW_MOVE_STEP_MOD 10
#define PREVIEW_ROTATE_STEP 1
#define PREVIEW_ROTATE_STEP_MOD 10
#define PREVIEW_SCALE_STEP 1
#define PREVIEW_SCALE_STEP_MOD 10
static const f32 PREVIEW_AXIS_VERTICES[] =
const f32 PREVIEW_AXIS_VERTICES[] =
{
-1.0f, 0.0f,
1.0f, 0.0f,
@@ -27,13 +31,13 @@ static const f32 PREVIEW_AXIS_VERTICES[] =
0.0f, 1.0f
};
static const vec2 PREVIEW_NULL_RECT_SIZE = {100, 100};
static const vec2 PREVIEW_POINT_SIZE = {2, 2};
static const vec2 PREVIEW_PIVOT_SIZE = {4, 4};
static const vec4 PREVIEW_ROOT_TINT = COLOR_GREEN;
static const vec4 PREVIEW_NULL_TINT = COLOR_BLUE;
static const vec4 PREVIEW_PIVOT_TINT = COLOR_RED;
static const vec2 PREVIEW_TARGET_SIZE = {16, 16};
const vec2 PREVIEW_NULL_RECT_SIZE = {100, 100};
const vec2 PREVIEW_POINT_SIZE = {2, 2};
const vec2 PREVIEW_PIVOT_SIZE = {4, 4};
const vec4 PREVIEW_ROOT_TINT = COLOR_GREEN;
const vec4 PREVIEW_NULL_TINT = COLOR_BLUE;
const vec4 PREVIEW_PIVOT_TINT = COLOR_RED;
const vec2 PREVIEW_TARGET_SIZE = {16, 16};
struct Preview
{

View File

@@ -1,6 +1,23 @@
#include "resources.h"
/* Loads in resources */
// Loads a texture, given a path and an id for it to be assigned to
void
resources_texture_init(Resources* resources, const std::string& path, s32 id)
{
Texture texture;
if (resources->textures.find(id) != resources->textures.end() && resources->textures[id].id != resources->textures[TEXTURE_ERROR].id)
texture_free(&resources->textures[id]);
if (texture_from_path_init(&texture, path))
resources->textures[id] = texture;
else
texture.isInvalid = true;
resources->textures[id] = texture;
}
// Loads in resources
void
resources_init(Resources* self)
{
@@ -10,7 +27,7 @@ resources_init(Resources* self)
shader_init(&self->shaders[i], SHADER_DATA[i].vertex, SHADER_DATA[i].fragment);
}
/* Frees resources*/
// Frees resources
void
resources_free(Resources* self)
{
@@ -22,7 +39,7 @@ resources_free(Resources* self)
texture_free(&self->atlas);
}
/* Frees loaded textures */
// Frees loaded textures
void
resources_textures_free(Resources* self)
{

View File

@@ -12,5 +12,6 @@ struct Resources
};
void resources_init(Resources* self);
void resources_texture_init(Resources* resources, const std::string& path, s32 id);
void resources_free(Resources* self);
void resources_textures_free(Resources* self);

View File

@@ -1,31 +1,36 @@
#include "settings.h"
static void _settings_setting_load(Settings* self, char* line);
static void _settings_setting_write(Settings* self, SDL_IOStream* io, SettingsItem type);
static void _settings_setting_load(Settings* self, const std::string& line);
static void _settings_setting_write(Settings* self, std::ostream& out, SettingsEntry entry);
/* Load a particular settings from a line */
static void
_settings_setting_load(Settings* self, char* line)
static void
_settings_setting_load(Settings* self, const std::string& line)
{
for (int i = 0; i < SETTINGS_COUNT; i++)
for (s32 i = 0; i < SETTINGS_COUNT; i++)
{
if (strncmp(line, SETTINGS_ENTRIES[i].value, strlen(SETTINGS_ENTRIES[i].value)) == 0)
const std::string& key = SETTINGS_ENTRIES[i].key;
size_t keyLength = key.length();
// Compare keys
if (line.compare(0, keyLength, key) == 0)
{
char* value = line + strlen(SETTINGS_ENTRIES[i].value);
const char* value = line.c_str() + keyLength;
void* target = (u8*)self + SETTINGS_ENTRIES[i].offset;
// Based on type, assign value to offset of settings
switch (SETTINGS_ENTRIES[i].type)
{
case SETTINGS_TYPE_INT:
*(s32*)target = std::atoi(value);
break;
case SETTINGS_TYPE_BOOL:
*(s32*)target = atoi(value);
*(s32*)target = string_to_bool(std::string(value));
break;
case SETTINGS_TYPE_FLOAT:
*(f32*)target = atof(value);
*(f32*)target = std::atof(value);
break;
case SETTINGS_TYPE_STRING:
strncpy((char*)target, value, SETTINGS_BUFFER_ITEM - 1);
((char*)target)[SETTINGS_BUFFER_ITEM - 1] = '\0';
*(std::string*)target = std::string(value);
break;
default:
break;
@@ -35,126 +40,100 @@ _settings_setting_load(Settings* self, char* line)
}
}
/* Writes a particular setting to the current IO */
static void
_settings_setting_write(Settings* self, SDL_IOStream* io, SettingsItem type)
// Writes a given setting to the stream
static void
_settings_setting_write(Settings* self, std::ostream& out, SettingsEntry entry)
{
char valueBuffer[SETTINGS_BUFFER_ITEM];
SettingsEntry entry = SETTINGS_ENTRIES[type];
u8* selfPointer = (u8*)self;
memset(valueBuffer, '\0', sizeof(valueBuffer));
std::string value;
switch (entry.type)
{
case SETTINGS_TYPE_INT:
snprintf(valueBuffer, SETTINGS_BUFFER_ITEM, entry.format, *(s32*)(selfPointer + entry.offset));
value = std::format("{}", *(s32*)(selfPointer + entry.offset));
break;
case SETTINGS_TYPE_BOOL:
snprintf(valueBuffer, SETTINGS_BUFFER_ITEM, entry.format, *(bool*)(selfPointer + entry.offset));
value = std::format("{}", *(bool*)(selfPointer + entry.offset));
break;
case SETTINGS_TYPE_FLOAT:
snprintf(valueBuffer, SETTINGS_BUFFER_ITEM, entry.format, *(f32*)(selfPointer + entry.offset));
case SETTINGS_TYPE_FLOAT:
value = std::format("{:.3f}", *(f32*)(selfPointer + entry.offset));
break;
case SETTINGS_TYPE_STRING:
snprintf(valueBuffer, SETTINGS_BUFFER_ITEM, entry.value, entry.format, *(char*)(selfPointer + entry.offset));
value = *(std::string*)(selfPointer + entry.offset);
break;
default:
break;
}
SDL_WriteIO(io, valueBuffer, strlen(valueBuffer));
SDL_WriteIO(io, "\n", strlen("\n"));
out << entry.key << value << "\n";
}
/* Saves the program's settings to the PATH_SETTINGS file */
void
// Saves the current settings
// Note: this is just for this program's settings, additional imgui settings handled elsewhere
void
settings_save(Settings* self)
{
char buffer[SETTINGS_BUFFER];
std::ifstream input(PATH_SETTINGS);
std::string oldContents;
/* Get the original settings.ini buffer (as previously saved by imgui before this is called) */
memset(buffer, '\0', SETTINGS_BUFFER);
SDL_IOStream* io = SDL_IOFromFile(PATH_SETTINGS, "r");
if (!io)
{
printf(STRING_ERROR_SETTINGS_INIT, PATH_SETTINGS);
return;
}
SDL_ReadIO(io, buffer, SETTINGS_BUFFER);
SDL_CloseIO(io);
io = SDL_IOFromFile(PATH_SETTINGS, "w");
if (!io)
if (!input)
{
printf(STRING_ERROR_SETTINGS_INIT, PATH_SETTINGS);
std::cout << STRING_ERROR_SETTINGS_INIT << PATH_SETTINGS << std::endl;
return;
}
/* [Settings] */
SDL_WriteIO(io, SETTINGS_SECTION, strlen(SETTINGS_SECTION));
SDL_WriteIO(io, "\n", strlen("\n"));
// We're writing after the imgui stuff
oldContents.assign((std::istreambuf_iterator<char>(input)), std::istreambuf_iterator<char>());
input.close();
/* Write down all elements */
std::ofstream output(PATH_SETTINGS);
if (!output)
{
std::cout << STRING_ERROR_SETTINGS_INIT << PATH_SETTINGS << std::endl;
return;
}
// [Settings]
output << SETTINGS_SECTION << "\n";
// Write each setting
for (s32 i = 0; i < SETTINGS_COUNT; i++)
_settings_setting_write(self, io, (SettingsItem)i);
_settings_setting_write(self, output, SETTINGS_ENTRIES[i]);
SDL_WriteIO(io, "\n", strlen("\n"));
// Write the the imgui section
output << "\n" << SETTINGS_SECTION_IMGUI << "\n";
output << oldContents;
/* specify that the other settings are imgui */
SDL_WriteIO(io, SETTINGS_SECTION_IMGUI, strlen(SETTINGS_SECTION_IMGUI));
SDL_WriteIO(io, "\n", strlen("\n"));
/* Then write original contents */
SDL_WriteIO(io, buffer, strlen(buffer));
SDL_CloseIO(io);
output.close();
}
/* Loads the settings from the PATH_SETTINGS file */
void
// Load settings
void
settings_load(Settings* self)
{
char buffer[SETTINGS_BUFFER];
char* line = NULL;
memset(buffer, '\0', SETTINGS_BUFFER);
SDL_IOStream* io = SDL_IOFromFile(PATH_SETTINGS, "r");
if (!io)
{
printf(STRING_ERROR_SETTINGS_INIT, PATH_SETTINGS);
return;
}
size_t bytesRead = SDL_ReadIO(io, buffer, SETTINGS_BUFFER);
SDL_CloseIO(io);
buffer[bytesRead] = '\0';
line = strtok(buffer, "\n");
/* The settings will be the first section in the file */
/* Go through its elements, load them to settings, and go on with your day */
while (line != NULL)
std::ifstream file(PATH_SETTINGS);
if (!file)
{
if (strcmp(line, SETTINGS_SECTION) == 0)
std::cerr << STRING_ERROR_SETTINGS_INIT << PATH_SETTINGS << std::endl;
return;
}
std::string line;
bool inSettingsSection = false;
// Iterare through settings lines until the imgui section is reached, then end
while (std::getline(file, line))
{
if (line == SETTINGS_SECTION)
{
line = strtok(NULL, "\n");
inSettingsSection = true;
continue;
}
_settings_setting_load(self, line);
/* get out here */
if (strcmp(line, SETTINGS_SECTION_IMGUI) == 0)
break;
if (line == SETTINGS_SECTION_IMGUI)
break;
line = strtok(NULL, "\n");
if (inSettingsSection)
_settings_setting_load(self, line);
}
}

View File

@@ -17,61 +17,12 @@ enum SettingsValueType
struct SettingsEntry
{
const char* value;
const char* format;
std::string key;
SettingsValueType type;
s32 offset;
};
#define SETTINGS_COUNT (SETTINGS_EDITOR_BACKGROUND_COLOR_A + 1)
enum SettingsItem
{
SETTINGS_WINDOW_W,
SETTINGS_WINDOW_H,
SETTINGS_PLAYBACK_IS_LOOP,
SETTINGS_PREVIEW_IS_AXIS,
SETTINGS_PREVIEW_IS_GRID,
SETTINGS_PREVIEW_IS_ROOT_TRANSFORM,
SETTINGS_PREVIEW_IS_SHOW_PIVOT,
SETTINGS_PREVIEW_PAN_X,
SETTINGS_PREVIEW_PAN_Y,
SETTINGS_PREVIEW_ZOOM,
SETTINGS_PREVIEW_GRID_SIZE_X,
SETTINGS_PREVIEW_GRID_SIZE_Y,
SETTINGS_PREVIEW_GRID_OFFSET_X,
SETTINGS_PREVIEW_GRID_OFFSET_Y,
SETTINGS_PREVIEW_GRID_COLOR_R,
SETTINGS_PREVIEW_GRID_COLOR_G,
SETTINGS_PREVIEW_GRID_COLOR_B,
SETTINGS_PREVIEW_GRID_COLOR_A,
SETTINGS_PREVIEW_AXIS_COLOR_R,
SETTINGS_PREVIEW_AXIS_COLOR_G,
SETTINGS_PREVIEW_AXIS_COLOR_B,
SETTINGS_PREVIEW_AXIS_COLOR_A,
SETTINGS_PREVIEW_BACKGROUND_COLOR_R,
SETTINGS_PREVIEW_BACKGROUND_COLOR_G,
SETTINGS_PREVIEW_BACKGROUND_COLOR_B,
SETTINGS_PREVIEW_BACKGROUND_COLOR_A,
SETTINGS_EDITOR_IS_GRID,
SETTINGS_EDITOR_IS_GRID_SNAP,
SETTINGS_EDITOR_IS_BORDER,
SETTINGS_EDITOR_PAN_X,
SETTINGS_EDITOR_PAN_Y,
SETTINGS_EDITOR_ZOOM,
SETTINGS_EDITOR_GRID_SIZE_X,
SETTINGS_EDITOR_GRID_SIZE_Y,
SETTINGS_EDITOR_GRID_OFFSET_X,
SETTINGS_EDITOR_GRID_OFFSET_Y,
SETTINGS_EDITOR_GRID_COLOR_R,
SETTINGS_EDITOR_GRID_COLOR_G,
SETTINGS_EDITOR_GRID_COLOR_B,
SETTINGS_EDITOR_GRID_COLOR_A,
SETTINGS_EDITOR_BACKGROUND_COLOR_R,
SETTINGS_EDITOR_BACKGROUND_COLOR_G,
SETTINGS_EDITOR_BACKGROUND_COLOR_B,
SETTINGS_EDITOR_BACKGROUND_COLOR_A,
};
#define SETTINGS_COUNT 44
struct Settings
{
s32 windowW = 1920;
@@ -120,52 +71,52 @@ struct Settings
f32 editorBackgroundColorA = 1.0f;
};
static const SettingsEntry SETTINGS_ENTRIES[SETTINGS_COUNT] =
const SettingsEntry SETTINGS_ENTRIES[SETTINGS_COUNT] =
{
{"windowW=", "windowW=%i", SETTINGS_TYPE_INT, offsetof(Settings, windowW)},
{"windowH=", "windowH=%i", SETTINGS_TYPE_INT, offsetof(Settings, windowH)},
{"playbackIsLoop=", "playbackIsLoop=%i", SETTINGS_TYPE_BOOL, offsetof(Settings, playbackIsLoop)},
{"previewIsAxis=", "previewIsAxis=%i", SETTINGS_TYPE_BOOL, offsetof(Settings, previewIsAxis)},
{"previewIsGrid=", "previewIsGrid=%i", SETTINGS_TYPE_BOOL, offsetof(Settings, previewIsGrid)},
{"previewIsRootTransform=", "previewIsRootTransform=%i", SETTINGS_TYPE_BOOL, offsetof(Settings, previewIsRootTransform)},
{"previewIsShowPivot=", "previewIsShowPivot=%i", SETTINGS_TYPE_BOOL, offsetof(Settings, previewIsShowPivot)},
{"previewPanX=", "previewPanX=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewPanX)},
{"previewPanY=", "previewPanY=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewPanY)},
{"previewZoom=", "previewZoom=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewZoom)},
{"previewGridSizeX=", "previewGridSizeX=%i", SETTINGS_TYPE_INT, offsetof(Settings, previewGridSizeX)},
{"previewGridSizeY=", "previewGridSizeY=%i", SETTINGS_TYPE_INT, offsetof(Settings, previewGridSizeY)},
{"previewGridOffsetX=", "previewGridOffsetX=%i", SETTINGS_TYPE_INT, offsetof(Settings, previewGridOffsetX)},
{"previewGridOffsetY=", "previewGridOffsetY=%i", SETTINGS_TYPE_INT, offsetof(Settings, previewGridOffsetY)},
{"previewGridColorR=", "previewGridColorR=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewGridColorR)},
{"previewGridColorG=", "previewGridColorG=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewGridColorG)},
{"previewGridColorB=", "previewGridColorB=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewGridColorB)},
{"previewGridColorA=", "previewGridColorA=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewGridColorA)},
{"previewAxisColorR=", "previewAxisColorR=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewAxisColorR)},
{"previewAxisColorG=", "previewAxisColorG=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewAxisColorG)},
{"previewAxisColorB=", "previewAxisColorB=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewAxisColorB)},
{"previewAxisColorA=", "previewAxisColorA=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewAxisColorA)},
{"previewBackgroundColorR=", "previewBackgroundColorR=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewBackgroundColorR)},
{"previewBackgroundColorG=", "previewBackgroundColorG=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewBackgroundColorG)},
{"previewBackgroundColorB=", "previewBackgroundColorB=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewBackgroundColorB)},
{"previewBackgroundColorA=", "previewBackgroundColorA=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewBackgroundColorA)},
{"editorIsGrid=", "editorIsGrid=%i", SETTINGS_TYPE_BOOL, offsetof(Settings, editorIsGrid)},
{"editorIsGridSnap=", "editorIsGridSnap=%i", SETTINGS_TYPE_BOOL, offsetof(Settings, editorIsGridSnap)},
{"editorIsBorder=", "editorIsBorder=%i", SETTINGS_TYPE_BOOL, offsetof(Settings, editorIsBorder)},
{"editorPanX=", "editorPanX=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorPanX)},
{"editorPanY=", "editorPanY=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorPanY)},
{"editorZoom=", "editorZoom=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorZoom)},
{"editorGridSizeX=", "editorGridSizeX=%i", SETTINGS_TYPE_INT, offsetof(Settings, editorGridSizeX)},
{"editorGridSizeY=", "editorGridSizeY=%i", SETTINGS_TYPE_INT, offsetof(Settings, editorGridSizeY)},
{"editorGridOffsetX=", "editorGridOffsetX=%i", SETTINGS_TYPE_INT, offsetof(Settings, editorGridOffsetX)},
{"editorGridOffsetY=", "editorGridOffsetY=%i", SETTINGS_TYPE_INT, offsetof(Settings, editorGridOffsetY)},
{"editorGridColorR=", "editorGridColorR=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorGridColorR)},
{"editorGridColorG=", "editorGridColorG=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorGridColorG)},
{"editorGridColorB=", "editorGridColorB=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorGridColorB)},
{"editorGridColorA=", "editorGridColorA=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorGridColorA)},
{"editorBackgroundColorR=", "editorBackgroundColorR=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorBackgroundColorR)},
{"editorBackgroundColorG=", "editorBackgroundColorG=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorBackgroundColorG)},
{"editorBackgroundColorB=", "editorBackgroundColorB=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorBackgroundColorB)},
{"editorBackgroundColorA=", "editorBackgroundColorA=%f", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorBackgroundColorA)}
{"windowW=", SETTINGS_TYPE_INT, offsetof(Settings, windowW)},
{"windowH=", SETTINGS_TYPE_INT, offsetof(Settings, windowH)},
{"playbackIsLoop=", SETTINGS_TYPE_BOOL, offsetof(Settings, playbackIsLoop)},
{"previewIsAxis=", SETTINGS_TYPE_BOOL, offsetof(Settings, previewIsAxis)},
{"previewIsGrid=", SETTINGS_TYPE_BOOL, offsetof(Settings, previewIsGrid)},
{"previewIsRootTransform=", SETTINGS_TYPE_BOOL, offsetof(Settings, previewIsRootTransform)},
{"previewIsShowPivot=", SETTINGS_TYPE_BOOL, offsetof(Settings, previewIsShowPivot)},
{"previewPanX=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewPanX)},
{"previewPanY=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewPanY)},
{"previewZoom=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewZoom)},
{"previewGridSizeX=", SETTINGS_TYPE_INT, offsetof(Settings, previewGridSizeX)},
{"previewGridSizeY=", SETTINGS_TYPE_INT, offsetof(Settings, previewGridSizeY)},
{"previewGridOffsetX=", SETTINGS_TYPE_INT, offsetof(Settings, previewGridOffsetX)},
{"previewGridOffsetY=", SETTINGS_TYPE_INT, offsetof(Settings, previewGridOffsetY)},
{"previewGridColorR=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewGridColorR)},
{"previewGridColorG=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewGridColorG)},
{"previewGridColorB=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewGridColorB)},
{"previewGridColorA=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewGridColorA)},
{"previewAxisColorR=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewAxisColorR)},
{"previewAxisColorG=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewAxisColorG)},
{"previewAxisColorB=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewAxisColorB)},
{"previewAxisColorA=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewAxisColorA)},
{"previewBackgroundColorR=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewBackgroundColorR)},
{"previewBackgroundColorG=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewBackgroundColorG)},
{"previewBackgroundColorB=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewBackgroundColorB)},
{"previewBackgroundColorA=", SETTINGS_TYPE_FLOAT, offsetof(Settings, previewBackgroundColorA)},
{"editorIsGrid=", SETTINGS_TYPE_BOOL, offsetof(Settings, editorIsGrid)},
{"editorIsGridSnap=", SETTINGS_TYPE_BOOL, offsetof(Settings, editorIsGridSnap)},
{"editorIsBorder=", SETTINGS_TYPE_BOOL, offsetof(Settings, editorIsBorder)},
{"editorPanX=", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorPanX)},
{"editorPanY=", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorPanY)},
{"editorZoom=", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorZoom)},
{"editorGridSizeX=", SETTINGS_TYPE_INT, offsetof(Settings, editorGridSizeX)},
{"editorGridSizeY=", SETTINGS_TYPE_INT, offsetof(Settings, editorGridSizeY)},
{"editorGridOffsetX=", SETTINGS_TYPE_INT, offsetof(Settings, editorGridOffsetX)},
{"editorGridOffsetY=", SETTINGS_TYPE_INT, offsetof(Settings, editorGridOffsetY)},
{"editorGridColorR=", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorGridColorR)},
{"editorGridColorG=", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorGridColorG)},
{"editorGridColorB=", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorGridColorB)},
{"editorGridColorA=", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorGridColorA)},
{"editorBackgroundColorR=", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorBackgroundColorR)},
{"editorBackgroundColorG=", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorBackgroundColorG)},
{"editorBackgroundColorB=", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorBackgroundColorB)},
{"editorBackgroundColorA=", SETTINGS_TYPE_FLOAT, offsetof(Settings, editorBackgroundColorA)}
};
void settings_save(Settings* self);

View File

@@ -1,14 +1,15 @@
#include "shader.h"
static bool _shader_compile(GLuint* self, const char* text);
static bool _shader_compile(GLuint* self, const std::string& text);
// Compiles the shader; returns true/false based on success
static bool
_shader_compile(GLuint* self, const char* text)
_shader_compile(GLuint* self, const std::string& text)
{
char compileLog[SHADER_BUFFER_MAX];
std::string compileLog;
s32 isCompile;
const GLchar* source = text;
const GLchar* source = text.c_str();
glShaderSource(*self, 1, &source, NULL);
@@ -17,16 +18,17 @@ _shader_compile(GLuint* self, const char* text)
if (!isCompile)
{
glGetShaderInfoLog(*self, SHADER_BUFFER_MAX, NULL, compileLog);
printf(STRING_ERROR_SHADER_INIT, *self, compileLog);
glGetShaderInfoLog(*self, SHADER_INFO_LOG_MAX, NULL, &compileLog[0]);
std::cout << STRING_ERROR_SHADER_INIT << *self << std::endl << compileLog << std::endl;
return false;
}
return true;
}
// Initializes a given shader with vertex/fragment
bool
shader_init(GLuint* self, const char* vertex, const char* fragment)
shader_init(GLuint* self, const std::string& vertex, const std::string& fragment)
{
GLuint vertexHandle;
GLuint fragmentHandle;
@@ -51,11 +53,10 @@ shader_init(GLuint* self, const char* vertex, const char* fragment)
glDeleteShader(vertexHandle);
glDeleteShader(fragmentHandle);
printf(STRING_INFO_SHADER_INIT, *self);
return true;
}
// Frees a given shader
void
shader_free(GLuint* self)
{

View File

@@ -2,7 +2,7 @@
#include "COMMON.h"
#define SHADER_BUFFER_MAX 2048
#define SHADER_INFO_LOG_MAX 0xFF
bool shader_init(GLuint* self, const char* vertex, const char* fragment);
bool shader_init(GLuint* self, const std::string& vertex, const std::string& fragment);
void shader_free(GLuint* self);

View File

@@ -1,11 +1,15 @@
#include "snapshots.h"
// Pushes the undo stack
void
snapshots_undo_stack_push(Snapshots* self, Snapshot* snapshot)
{
// If stack over the limit, shift it
if (self->undoStack.top >= SNAPSHOT_STACK_MAX)
{
memmove(&self->undoStack.snapshots[0], &self->undoStack.snapshots[1], sizeof(Snapshot) * (SNAPSHOT_STACK_MAX - 1));
for (s32 i = 0; i < SNAPSHOT_STACK_MAX - 1; i++)
self->undoStack.snapshots[i] = self->undoStack.snapshots[i + 1];
self->undoStack.top = SNAPSHOT_STACK_MAX - 1;
}
@@ -13,6 +17,7 @@ snapshots_undo_stack_push(Snapshots* self, Snapshot* snapshot)
self->redoStack.top = 0;
}
// Pops the undo stack
bool
snapshots_undo_stack_pop(Snapshots* self, Snapshot* snapshot)
{
@@ -24,18 +29,21 @@ snapshots_undo_stack_pop(Snapshots* self, Snapshot* snapshot)
return true;
}
// Pushes the redo stack
void
snapshots_redo_stack_push(Snapshots* self, Snapshot* snapshot)
{
if (self->redoStack.top >= SNAPSHOT_STACK_MAX)
{
memmove(&self->redoStack.snapshots[0], &self->redoStack.snapshots[1], sizeof(Snapshot) * (SNAPSHOT_STACK_MAX - 1));
for (s32 i = 0; i < SNAPSHOT_STACK_MAX - 1; i++)
self->redoStack.snapshots[i] = self->redoStack.snapshots[i + 1];
self->redoStack.top = SNAPSHOT_STACK_MAX - 1;
}
self->redoStack.snapshots[self->redoStack.top++] = *snapshot;
}
// Pops the redo stack
bool
snapshots_redo_stack_pop(Snapshots* self, Snapshot* snapshot)
{
@@ -46,6 +54,7 @@ snapshots_redo_stack_pop(Snapshots* self, Snapshot* snapshot)
return true;
}
// Initializes snapshots
void
snapshots_init(Snapshots* self, Anm2* anm2, Anm2Reference* reference, f32* time, Input* input)
{
@@ -55,11 +64,16 @@ snapshots_init(Snapshots* self, Anm2* anm2, Anm2Reference* reference, f32* time,
self->input = input;
}
// Ticks snapshots
void
snapshots_tick(Snapshots* self)
{
/* Undo */
if (key_press(&self->input->keyboard, INPUT_KEYS[INPUT_UNDO]))
if (input_press(self->input, INPUT_UNDO))
self->isUndo = true;
// isUndo disconnected, if another part of the program wants to set it
if (self->isUndo)
{
Snapshot snapshot;
if (snapshots_undo_stack_pop(self, &snapshot))
@@ -71,10 +85,16 @@ snapshots_tick(Snapshots* self)
*self->reference = snapshot.reference;
*self->time = snapshot.time;
}
self->isUndo = false;
}
/* Redo */
if (key_press(&self->input->keyboard, INPUT_KEYS[INPUT_REDO]))
if (input_press(self->input, INPUT_REDO))
self->isRedo = true;
// isRedo disconnected, if another part of the program wants to set it
if (self->isRedo)
{
Snapshot snapshot;
if (snapshots_redo_stack_pop(self, &snapshot))
@@ -86,5 +106,7 @@ snapshots_tick(Snapshots* self)
*self->reference = snapshot.reference;
*self->time = snapshot.time;
}
self->isRedo = false;
}
}

View File

@@ -9,7 +9,7 @@ struct Snapshot
{
Anm2 anm2;
Anm2Reference reference;
f32 time;
f32 time = 0.0f;
};
struct SnapshotStack
@@ -26,6 +26,8 @@ struct Snapshots
Input* input = NULL;
SnapshotStack undoStack;
SnapshotStack redoStack;
bool isUndo = false;
bool isRedo = false;
};
void snapshots_undo_stack_push(Snapshots* self, Snapshot* snapshot);

View File

@@ -38,6 +38,21 @@ _tick(State* state)
snapshots_tick(&state->snapshots);
dialog_tick(&state->dialog);
imgui_tick(&state->imgui);
if (input_release(&state->input, INPUT_SAVE))
{
// Open dialog if path empty, otherwise save in-place
if (state->anm2.path.empty())
dialog_anm2_save(&state->dialog);
else
anm2_serialize(&state->anm2, state->anm2.path);
}
if (input_release(&state->input, INPUT_PLAY))
{
state->preview.isPlaying = !state->preview.isPlaying;
state->preview.isRecording = false;
}
}
static void
@@ -45,7 +60,7 @@ _draw(State* state)
{
editor_draw(&state->editor);
preview_draw(&state->preview);
imgui_draw(&state->imgui);
imgui_draw();
SDL_GL_SwapWindow(state->window);
}
@@ -55,16 +70,14 @@ init(State* state)
{
settings_load(&state->settings);
printf(STRING_INFO_INIT);
std::cout << STRING_INFO_INIT << std::endl;
if (!SDL_Init(SDL_INIT_VIDEO))
{
printf(STRING_ERROR_SDL_INIT, SDL_GetError());
std::cout << STRING_ERROR_SDL_INIT << SDL_GetError() << std::endl;
quit(state);
}
printf(STRING_INFO_SDL_INIT);
SDL_CreateWindowAndRenderer
(
STRING_WINDOW_TITLE,
@@ -81,14 +94,14 @@ init(State* state)
state->glContext = SDL_GL_CreateContext(state->window);
printf(STRING_INFO_OPENGL, glGetString(GL_VERSION));
if (!state->glContext)
{
printf(STRING_ERROR_GL_CONTEXT_INIT, SDL_GetError());
std::cout << STRING_ERROR_GL_CONTEXT_INIT << SDL_GetError() << std::endl;
quit(state);
}
std::cout << STRING_INFO_SDL_INIT << "(" << STRING_INFO_OPENGL << glGetString(GL_VERSION) << ")" << std::endl;
glewInit();
glEnable(GL_BLEND);
@@ -96,7 +109,7 @@ init(State* state)
glDisable(GL_DEPTH_TEST);
glLineWidth(LINE_WIDTH);
printf(STRING_INFO_GLEW_INIT);
std::cout << STRING_INFO_GLEW_INIT << std::endl;
resources_init(&state->resources);
dialog_init(&state->dialog, &state->anm2, &state->reference, &state->resources, state->window);
@@ -155,7 +168,7 @@ loop(State* state)
void
quit(State* state)
{
imgui_free(&state->imgui);
imgui_free();
settings_save(&state->settings);
preview_free(&state->preview);
editor_free(&state->editor);
@@ -164,6 +177,6 @@ quit(State* state)
SDL_GL_DestroyContext(state->glContext);
SDL_Quit();
printf(STRING_INFO_QUIT);
std::cout << STRING_INFO_QUIT << std::endl;
}

View File

@@ -26,7 +26,7 @@ struct State
Snapshots snapshots;
bool isArgument = false;
bool isRunning = true;
char argument[PATH_MAX] = STRING_EMPTY;
std::string argument;
u64 lastTick = 0;
u64 tick = 0;
};

View File

@@ -9,6 +9,7 @@
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <stb_image_write.h>
// Generates GL texture and sets parameters
void
texture_gl_set(Texture* self, void* data)
{
@@ -26,26 +27,28 @@ texture_gl_set(Texture* self, void* data)
glBindTexture(GL_TEXTURE_2D, 0);
}
// Initializes texture from path; returns true/false on success
bool
texture_from_path_init(Texture* self, const char* path)
texture_from_path_init(Texture* self, const std::string& path)
{
void* data;
data = stbi_load(path, &self->size.x, &self->size.y, &self->channels, 4);
data = stbi_load(path.c_str(), &self->size.x, &self->size.y, &self->channels, 4);
if (!data)
{
printf(STRING_ERROR_TEXTURE_INIT, path);
std::cout << STRING_ERROR_TEXTURE_INIT << path << std::endl;
return false;
}
printf(STRING_INFO_TEXTURE_INIT, path);
std::cout << STRING_INFO_TEXTURE_INIT << path << std::endl;
texture_gl_set(self, data);
return true;
}
// Initializes texture from data; returns true/false on success
bool
texture_from_data_init(Texture* self, const u8* data, u32 length)
{
@@ -61,17 +64,17 @@ texture_from_data_init(Texture* self, const u8* data, u32 length)
return true;
}
/* Writes a *.png to the path from the data/size */
/* Returns true on success */
// Writes an image to the path from the data/size
bool
texture_from_data_write(const char* path, const u8* data, s32 width, s32 height)
texture_from_data_write(const std::string& path, const u8* data, s32 width, s32 height)
{
return (bool)stbi_write_png(path, width, height, 4, data, width * 4);
return (bool)stbi_write_png(path.c_str(), width, height, 4, data, width * 4);
}
// Frees texture
void
texture_free(Texture* self)
{
glDeleteTextures(1, &self->id);
memset(self, '\0', sizeof(Texture));
*self = Texture{};
}

View File

@@ -11,7 +11,7 @@ struct Texture
};
void texture_gl_set(Texture* self, void* data);
bool texture_from_path_init(Texture* self, const char* path);
bool texture_from_path_init(Texture* self, const std::string& path);
bool texture_from_data_init(Texture* self, const u8* data, u32 length);
void texture_free(Texture* self);
bool texture_from_data_write(const char* path, const u8* data, s32 width, s32 height);
bool texture_from_data_write(const std::string& path, const u8* data, s32 width, s32 height);

View File

@@ -1,33 +1,31 @@
#include "tool.h"
// Initializes tools
void
tool_init(Tool* self, Input* input)
{
self->input = input;
}
// Ticks tools
void
tool_tick(Tool* self)
{
if (!self->isEnabled) return;
/* Input handling */
if (key_press(&self->input->keyboard, INPUT_KEYS[INPUT_PAN]))
// Input handling for tools
if (input_release(self->input, INPUT_PAN))
self->type = TOOL_PAN;
if (key_press(&self->input->keyboard, INPUT_KEYS[INPUT_MOVE]))
if (input_release(self->input, INPUT_MOVE))
self->type = TOOL_MOVE;
if (key_press(&self->input->keyboard, INPUT_KEYS[INPUT_SCALE]))
if (input_release(self->input, INPUT_SCALE))
self->type = TOOL_SCALE;
if (key_press(&self->input->keyboard, INPUT_KEYS[INPUT_CROP]))
self->type = TOOL_CROP;
if
(
key_press(&self->input->keyboard, INPUT_KEYS[INPUT_ROTATE_LEFT]) ||
key_press(&self->input->keyboard, INPUT_KEYS[INPUT_ROTATE_RIGHT])
)
if (input_release(self->input, INPUT_ROTATE))
self->type = TOOL_ROTATE;
if (input_release(self->input, INPUT_CROP))
self->type = TOOL_CROP;
}

View File

@@ -2,14 +2,14 @@
#include "input.h"
#define TOOL_COUNT (TOOL_CROP + 1)
enum ToolType
{
TOOL_PAN,
TOOL_MOVE,
TOOL_ROTATE,
TOOL_SCALE,
TOOL_CROP
TOOL_CROP,
TOOL_COUNT
};
struct Tool

View File

@@ -2,13 +2,13 @@
/* Sets the window title from the given anm2 */
void
window_title_from_path_set(SDL_Window* self, const char* path)
window_title_from_path_set(SDL_Window* self, const std::string& path)
{
if (!strcmp(path, STRING_EMPTY) == 0)
if (path.empty())
{
char windowTitle[WINDOW_TITLE_MAX];
snprintf(windowTitle, WINDOW_TITLE_MAX, STRING_WINDOW_TITLE_EDITING, path);
SDL_SetWindowTitle(self, windowTitle);
std::string windowTitle = path;
windowTitle = windowTitle + " (" + path + ")";
SDL_SetWindowTitle(self, windowTitle.c_str());
}
else
SDL_SetWindowTitle(self, STRING_WINDOW_TITLE);

View File

@@ -2,6 +2,4 @@
#include "COMMON.h"
#define WINDOW_TITLE_MAX 0xFF + PATH_MAX
void window_title_from_path_set(SDL_Window* self, const char* path);
void window_title_from_path_set(SDL_Window* self, const std::string& path);