Q U I C K F I X
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@@ -54,6 +54,7 @@ namespace anm2ed::imgui
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if (ImGui::Begin("Spritesheet Editor", &settings.windowIsSpritesheetEditor))
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{
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auto childSize = ImVec2(imgui::row_widget_width_get(3),
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(ImGui::GetTextLineHeightWithSpacing() * 4) + (ImGui::GetStyle().WindowPadding.y * 2));
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@@ -385,6 +386,7 @@ namespace anm2ed::imgui
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{
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size = settings.editorSize;
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zoom = settings.editorStartZoom;
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set();
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center_view();
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document.isSpritesheetEditorSet = true;
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}
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@@ -8,9 +8,7 @@
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[h2]Anm2Ed[/h2]
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[img]https://shweetz.net/files/projects/anm2ed/preview2.png[/img]
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A reimplementation of [i]The Binding of Isaac: Rebirth[/i]'s proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.
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A reimplementation of [i]The Binding of Isaac: Rebirth[/i]'s proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.
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[h2]Features[/h2]
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[list]
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@@ -28,6 +26,8 @@ A reimplementation of [i]The Binding of Isaac: Rebirth[/i]'s proprietary animati
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[*] Robust snapshot (undo/redo) system
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[*] Selecting multiple frames at a time
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[*] Settings that will preserve on exit (stored in %APPDATA% on Windows or ~/.local/share on Linux)
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[/list]
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[/list]
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[h3]Note on Rendering Animations[/h3]
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You will need FFmpeg installed! Get it from [url=https://ffmpeg.org/download.html]here[/url] and point to the downloaded ffmpeg executable within the program!
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@@ -35,11 +35,11 @@ You will need FFmpeg installed! Get it from [url=https://ffmpeg.org/download.htm
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[h2]Download (Windows)[/h2]
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https://github.com/ShweetsStuff/anm2ed/releases
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Alternatively, if you have subscribed to the mod, you can find the latest release inside the "resources" folder. Once downloaded, you can put it wherever you want.
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Alternatively, if you have subscribed to the mod, you can find the latest release inside the "resources" folder. Once downloaded, you can put it wherever you want.
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[h3]Happy animating![/h3]
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[img]https://files.catbox.moe/4auc1c.gif[/img]
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</description>
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<version>2.0</version>
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<version>2.1</version>
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<visibility>Public</visibility>
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</metadata>
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