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#pragma once
#include "COMMON.h"
#define ANM2_SCALE_CONVERT(x) ((f32)x / 100.0f)
#define ANM2_TINT_CONVERT(x) ((f32)x / 255.0f)
#define ANM2_STRING_MAX 255
/* Elements */
#define STRING_ANM2_ELEMENT_ANIMATED_ACTOR "AnimatedActor"
#define STRING_ANM2_ELEMENT_INFO "Info"
#define STRING_ANM2_ELEMENT_CONTENT "Content"
#define STRING_ANM2_ELEMENT_SPRITESHEETS "Spritesheets"
#define STRING_ANM2_ELEMENT_SPRITESHEET "Spritesheet"
#define STRING_ANM2_ELEMENT_LAYERS "Layers"
#define STRING_ANM2_ELEMENT_LAYER "Layer"
#define STRING_ANM2_ELEMENT_NULLS "Nulls"
#define STRING_ANM2_ELEMENT_NULL "Null"
#define STRING_ANM2_ELEMENT_EVENTS "Events"
#define STRING_ANM2_ELEMENT_EVENT "Event"
#define STRING_ANM2_ELEMENT_ANIMATIONS "Animations"
#define STRING_ANM2_ELEMENT_ANIMATION "Animation"
#define STRING_ANM2_ELEMENT_ROOT_ANIMATION "RootAnimation"
#define STRING_ANM2_ELEMENT_FRAME "Frame"
#define STRING_ANM2_ELEMENT_LAYER_ANIMATIONS "LayerAnimations"
#define STRING_ANM2_ELEMENT_LAYER_ANIMATION "LayerAnimation"
#define STRING_ANM2_ELEMENT_NULL_ANIMATIONS "NullAnimations"
#define STRING_ANM2_ELEMENT_NULL_ANIMATION "NullAnimation"
#define STRING_ANM2_ELEMENT_TRIGGERS "Triggers"
#define STRING_ANM2_ELEMENT_TRIGGER "Trigger"
/* Attributes */
#define STRING_ANM2_ATTRIBUTE_CREATED_BY "CreatedBy"
#define STRING_ANM2_ATTRIBUTE_CREATED_ON "CreatedOn"
#define STRING_ANM2_ATTRIBUTE_FPS "Fps"
#define STRING_ANM2_ATTRIBUTE_VERSION "Version"
#define STRING_ANM2_ATTRIBUTE_ID "Id"
#define STRING_ANM2_ATTRIBUTE_PATH "Path"
#define STRING_ANM2_ATTRIBUTE_NAME "Name"
#define STRING_ANM2_ATTRIBUTE_SPRITESHEET_ID "SpritesheetId"
#define STRING_ANM2_ATTRIBUTE_SHOW_RECT "ShowRect"
#define STRING_ANM2_ATTRIBUTE_DEFAULT_ANIMATION "DefaultAnimation"
#define STRING_ANM2_ATTRIBUTE_FRAME_NUM "FrameNum"
#define STRING_ANM2_ATTRIBUTE_LOOP "Loop"
#define STRING_ANM2_ATTRIBUTE_X_POSITION "XPosition"
#define STRING_ANM2_ATTRIBUTE_Y_POSITION "YPosition"
#define STRING_ANM2_ATTRIBUTE_X_PIVOT "XPivot"
#define STRING_ANM2_ATTRIBUTE_Y_PIVOT "YPivot"
#define STRING_ANM2_ATTRIBUTE_X_CROP "XCrop"
#define STRING_ANM2_ATTRIBUTE_Y_CROP "YCrop"
#define STRING_ANM2_ATTRIBUTE_WIDTH "Width"
#define STRING_ANM2_ATTRIBUTE_HEIGHT "Height"
#define STRING_ANM2_ATTRIBUTE_X_SCALE "XScale"
#define STRING_ANM2_ATTRIBUTE_Y_SCALE "YScale"
#define STRING_ANM2_ATTRIBUTE_DELAY "Delay"
#define STRING_ANM2_ATTRIBUTE_VISIBLE "Visible"
#define STRING_ANM2_ATTRIBUTE_RED_TINT "RedTint"
#define STRING_ANM2_ATTRIBUTE_GREEN_TINT "GreenTint"
#define STRING_ANM2_ATTRIBUTE_BLUE_TINT "BlueTint"
#define STRING_ANM2_ATTRIBUTE_ALPHA_TINT "AlphaTint"
#define STRING_ANM2_ATTRIBUTE_RED_OFFSET "RedOffset"
#define STRING_ANM2_ATTRIBUTE_GREEN_OFFSET "GreenOffset"
#define STRING_ANM2_ATTRIBUTE_BLUE_OFFSET "BlueOffset"
#define STRING_ANM2_ATTRIBUTE_ROTATION "Rotation"
#define STRING_ANM2_ATTRIBUTE_INTERPOLATED "Interpolated"
#define STRING_ANM2_ATTRIBUTE_LAYER_ID "LayerId"
#define STRING_ANM2_ATTRIBUTE_NULL_ID "NullId"
#define STRING_ANM2_ATTRIBUTE_EVENT_ID "EventId"
#define STRING_ANM2_ATTRIBUTE_AT_FRAME "AtFrame"
#define ANM2_ELEMENT_COUNT (ANM2_ELEMENT_TRIGGER + 1)
enum Anm2Element
{
ANM2_ELEMENT_ANIMATED_ACTOR,
ANM2_ELEMENT_INFO,
ANM2_ELEMENT_CONTENT,
ANM2_ELEMENT_SPRITESHEETS,
ANM2_ELEMENT_SPRITESHEET,
ANM2_ELEMENT_LAYERS,
ANM2_ELEMENT_LAYER,
ANM2_ELEMENT_NULLS,
ANM2_ELEMENT_NULL,
ANM2_ELEMENT_EVENTS,
ANM2_ELEMENT_EVENT,
ANM2_ELEMENT_ANIMATIONS,
ANM2_ELEMENT_ANIMATION,
ANM2_ELEMENT_ROOT_ANIMATION,
ANM2_ELEMENT_FRAME,
ANM2_ELEMENT_LAYER_ANIMATIONS,
ANM2_ELEMENT_LAYER_ANIMATION,
ANM2_ELEMENT_NULL_ANIMATIONS,
ANM2_ELEMENT_NULL_ANIMATION,
ANM2_ELEMENT_TRIGGERS,
ANM2_ELEMENT_TRIGGER
};
static const char* ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_COUNT] =
{
STRING_ANM2_ELEMENT_ANIMATED_ACTOR,
STRING_ANM2_ELEMENT_INFO,
STRING_ANM2_ELEMENT_CONTENT,
STRING_ANM2_ELEMENT_SPRITESHEETS,
STRING_ANM2_ELEMENT_SPRITESHEET,
STRING_ANM2_ELEMENT_LAYERS,
STRING_ANM2_ELEMENT_LAYER,
STRING_ANM2_ELEMENT_NULLS,
STRING_ANM2_ELEMENT_NULL,
STRING_ANM2_ELEMENT_EVENTS,
STRING_ANM2_ELEMENT_EVENT,
STRING_ANM2_ELEMENT_ANIMATIONS,
STRING_ANM2_ELEMENT_ANIMATION,
STRING_ANM2_ELEMENT_ROOT_ANIMATION,
STRING_ANM2_ELEMENT_FRAME,
STRING_ANM2_ELEMENT_LAYER_ANIMATIONS,
STRING_ANM2_ELEMENT_LAYER_ANIMATION,
STRING_ANM2_ELEMENT_NULL_ANIMATIONS,
STRING_ANM2_ELEMENT_NULL_ANIMATION,
STRING_ANM2_ELEMENT_TRIGGERS,
STRING_ANM2_ELEMENT_TRIGGER
};
#define ANM2_ATTRIBUTE_COUNT (ANM2_ATTRIBUTE_AT_FRAME + 1)
enum Anm2Attribute
{
ANM2_ATTRIBUTE_CREATED_BY,
ANM2_ATTRIBUTE_CREATED_ON,
ANM2_ATTRIBUTE_FPS,
ANM2_ATTRIBUTE_VERSION,
ANM2_ATTRIBUTE_ID,
ANM2_ATTRIBUTE_PATH,
ANM2_ATTRIBUTE_NAME,
ANM2_ATTRIBUTE_SPRITESHEET_ID,
ANM2_ATTRIBUTE_SHOW_RECT,
ANM2_ATTRIBUTE_DEFAULT_ANIMATION,
ANM2_ATTRIBUTE_FRAME_NUM,
ANM2_ATTRIBUTE_LOOP,
ANM2_ATTRIBUTE_X_POSITION,
ANM2_ATTRIBUTE_Y_POSITION,
ANM2_ATTRIBUTE_X_PIVOT,
ANM2_ATTRIBUTE_Y_PIVOT,
ANM2_ATTRIBUTE_X_CROP,
ANM2_ATTRIBUTE_Y_CROP,
ANM2_ATTRIBUTE_WIDTH,
ANM2_ATTRIBUTE_HEIGHT,
ANM2_ATTRIBUTE_X_SCALE,
ANM2_ATTRIBUTE_Y_SCALE,
ANM2_ATTRIBUTE_DELAY,
ANM2_ATTRIBUTE_VISIBLE,
ANM2_ATTRIBUTE_RED_TINT,
ANM2_ATTRIBUTE_GREEN_TINT,
ANM2_ATTRIBUTE_BLUE_TINT,
ANM2_ATTRIBUTE_ALPHA_TINT,
ANM2_ATTRIBUTE_RED_OFFSET,
ANM2_ATTRIBUTE_GREEN_OFFSET,
ANM2_ATTRIBUTE_BLUE_OFFSET,
ANM2_ATTRIBUTE_ROTATION,
ANM2_ATTRIBUTE_INTERPOLATED,
ANM2_ATTRIBUTE_LAYER_ID,
ANM2_ATTRIBUTE_NULL_ID,
ANM2_ATTRIBUTE_EVENT_ID,
ANM2_ATTRIBUTE_AT_FRAME
};
static const char* ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_COUNT] =
{
STRING_ANM2_ATTRIBUTE_CREATED_BY,
STRING_ANM2_ATTRIBUTE_CREATED_ON,
STRING_ANM2_ATTRIBUTE_FPS,
STRING_ANM2_ATTRIBUTE_VERSION,
STRING_ANM2_ATTRIBUTE_ID,
STRING_ANM2_ATTRIBUTE_PATH,
STRING_ANM2_ATTRIBUTE_NAME,
STRING_ANM2_ATTRIBUTE_SPRITESHEET_ID,
STRING_ANM2_ATTRIBUTE_SHOW_RECT,
STRING_ANM2_ATTRIBUTE_DEFAULT_ANIMATION,
STRING_ANM2_ATTRIBUTE_FRAME_NUM,
STRING_ANM2_ATTRIBUTE_LOOP,
STRING_ANM2_ATTRIBUTE_X_POSITION,
STRING_ANM2_ATTRIBUTE_Y_POSITION,
STRING_ANM2_ATTRIBUTE_X_PIVOT,
STRING_ANM2_ATTRIBUTE_Y_PIVOT,
STRING_ANM2_ATTRIBUTE_X_CROP,
STRING_ANM2_ATTRIBUTE_Y_CROP,
STRING_ANM2_ATTRIBUTE_WIDTH,
STRING_ANM2_ATTRIBUTE_HEIGHT,
STRING_ANM2_ATTRIBUTE_X_SCALE,
STRING_ANM2_ATTRIBUTE_Y_SCALE,
STRING_ANM2_ATTRIBUTE_DELAY,
STRING_ANM2_ATTRIBUTE_VISIBLE,
STRING_ANM2_ATTRIBUTE_RED_TINT,
STRING_ANM2_ATTRIBUTE_GREEN_TINT,
STRING_ANM2_ATTRIBUTE_BLUE_TINT,
STRING_ANM2_ATTRIBUTE_ALPHA_TINT,
STRING_ANM2_ATTRIBUTE_RED_OFFSET,
STRING_ANM2_ATTRIBUTE_GREEN_OFFSET,
STRING_ANM2_ATTRIBUTE_BLUE_OFFSET,
STRING_ANM2_ATTRIBUTE_ROTATION,
STRING_ANM2_ATTRIBUTE_INTERPOLATED,
STRING_ANM2_ATTRIBUTE_LAYER_ID,
STRING_ANM2_ATTRIBUTE_NULL_ID,
STRING_ANM2_ATTRIBUTE_EVENT_ID,
STRING_ANM2_ATTRIBUTE_AT_FRAME
};
#define ANM2_ANIMATION_TYPE_COUNT (ANM2_ANIMATION_NULL + 1)
enum Anm2AnimationType
{
ANM2_ANIMATION_ROOT,
ANM2_ANIMATION_LAYER,
ANM2_ANIMATION_NULL
};
struct Anm2Spritesheet
{
s32 id;
char path[ANM2_STRING_MAX];
};
struct Anm2Layer
{
s32 id;
char name[ANM2_STRING_MAX];
s32 spritesheetID;
};
struct Anm2Event
{
s32 id;
char name[ANM2_STRING_MAX];
};
struct Anm2Trigger
{
s32 eventID;
s32 frame;
};
struct Anm2Frame
{
bool isInterpolated;
bool isVisible;
f32 rotation;
s32 delay;
ivec2 crop;
ivec2 pivot;
ivec2 position;
ivec2 size;
ivec2 scale;
ivec3 colorOffset;
ivec4 tint;
s32 index;
};
struct Anm2LayerAnimation
{
s32 layerID;
bool isVisible;
vector<Anm2Frame> frames;
};
struct Anm2Animation
{
s32 id;
s32 length;
char name[ANM2_STRING_MAX];
bool isVisible;
bool isLoop;
Anm2Frame rootAnimationFrame;
vector<Anm2LayerAnimation> layerAnimations;
vector<Anm2Trigger> triggers;
};
struct Anm2
{
s32 fps;
s32 version;
char createdBy[ANM2_STRING_MAX];
char createdOn[ANM2_STRING_MAX];
char defaultAnimation[ANM2_STRING_MAX];
bool isInit;
vector<Anm2Spritesheet> spritesheets;
vector<Anm2Layer> layers;
vector<Anm2Event> events;
vector<Anm2Animation> animations;
};
bool anm2_init(Anm2* self, const char* path);
void anm2_free(Anm2* self);