update frames again for realsies
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@@ -1104,8 +1104,6 @@ static void _imgui_timeline(Imgui* self)
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_imgui_spritesheet_editor_set(self, self->anm2->layers[self->reference->itemID].spritesheetID);
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}
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}
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else
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hoverReference.frameIndex = INDEX_NONE;
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s32 start = (s32)std::floor(scroll.x / frameSize.x) - 1;
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if (start < 0) start = 0;
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@@ -1190,7 +1188,8 @@ static void _imgui_timeline(Imgui* self)
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if (&trigger == referenceFrame) continue;
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if (trigger.atFrame == referenceFrame->atFrame)
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{
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referenceFrame->atFrame++; break;
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referenceFrame->atFrame++;
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break;
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}
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}
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break;
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@@ -1226,7 +1225,9 @@ static void _imgui_timeline(Imgui* self)
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if (Anm2Frame* referenceFrame = anm2_frame_from_reference(self->anm2, self->reference))
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{
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Anm2Reference addReference = hoverReference;
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addReference.frameIndex = std::min(0, addReference.frameIndex - 1);
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addReference.frameIndex = hoverReference.frameIndex < self->reference->frameIndex ?
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std::min(0, addReference.frameIndex - 2) :
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std::min(0, addReference.frameIndex - 1);
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Anm2Frame addFrame = *referenceFrame;
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anm2_frame_remove(self->anm2, self->reference);
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anm2_frame_add(self->anm2, &addFrame, &hoverReference);
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@@ -1238,6 +1239,7 @@ static void _imgui_timeline(Imgui* self)
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isDrag = false;
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}
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if (i < (s32)item->frames.size() - 1) ImGui::SameLine();
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ImGui::PopID();
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