namespace fix

This commit is contained in:
2025-09-12 18:57:50 -04:00
parent 3da8928d13
commit c7dc0db9ce
4 changed files with 69 additions and 71 deletions

View File

@@ -44,7 +44,6 @@ typedef double f64;
#define TAU (PI * 2)
using namespace glm;
using namespace tinyxml2;
#define PREFERENCES_DIRECTORY "anm2ed"

View File

@@ -11,12 +11,12 @@ static void _anm2_created_on_set(Anm2* self)
self->createdOn = timeString.str();
}
void anm2_frame_serialize(Anm2Frame* frame, Anm2Type type, XMLDocument* document = nullptr, XMLElement* addElement = nullptr, std::string* string = nullptr)
void anm2_frame_serialize(Anm2Frame* frame, Anm2Type type, tinyxml2::XMLDocument* document = nullptr, tinyxml2::XMLElement* addElement = nullptr, std::string* string = nullptr)
{
XMLDocument localDocument;
XMLDocument* useDocument = document ? document : &localDocument;
tinyxml2::XMLDocument localDocument;
tinyxml2::XMLDocument* useDocument = document ? document : &localDocument;
XMLElement* element = type == ANM2_TRIGGERS ? useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_TRIGGERS]) :
tinyxml2::XMLElement* element = type == ANM2_TRIGGERS ? useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_TRIGGERS]) :
useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_FRAME]);
if (type == ANM2_TRIGGERS)
@@ -65,19 +65,19 @@ void anm2_frame_serialize(Anm2Frame* frame, Anm2Type type, XMLDocument* document
}
}
void anm2_animation_serialize(Anm2Animation* animation, XMLDocument* document = nullptr, XMLElement* addElement = nullptr, std::string* string = nullptr)
void anm2_animation_serialize(Anm2Animation* animation, tinyxml2::XMLDocument* document = nullptr, tinyxml2::XMLElement* addElement = nullptr, std::string* string = nullptr)
{
XMLDocument localDocument;
XMLDocument* useDocument = document ? document : &localDocument;
tinyxml2::XMLDocument localDocument;
tinyxml2::XMLDocument* useDocument = document ? document : &localDocument;
// Animation
XMLElement* element = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATION]);
tinyxml2::XMLElement* element = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATION]);
element->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NAME], animation->name.c_str()); // Name
element->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_FRAME_NUM], animation->frameNum); // FrameNum
element->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_LOOP], animation->isLoop); // Loop
// RootAnimation
XMLElement* rootElement = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ROOT_ANIMATION]);
tinyxml2::XMLElement* rootElement = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ROOT_ANIMATION]);
for (auto& frame : animation->rootAnimation.frames)
anm2_frame_serialize(&frame, ANM2_ROOT, useDocument, rootElement);
@@ -85,13 +85,13 @@ void anm2_animation_serialize(Anm2Animation* animation, XMLDocument* document =
element->InsertEndChild(rootElement);
// LayerAnimations
XMLElement* layersElement = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER_ANIMATIONS]);
tinyxml2::XMLElement* layersElement = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER_ANIMATIONS]);
for (auto& id : animation->layerOrder)
{
// LayerAnimation
Anm2Item& layerAnimation = animation->layerAnimations[id];
XMLElement* layerElement = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER_ANIMATION]);
tinyxml2::XMLElement* layerElement = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER_ANIMATION]);
layerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_LAYER_ID], id); // LayerId
layerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VISIBLE], layerAnimation.isVisible); // Visible
@@ -104,12 +104,12 @@ void anm2_animation_serialize(Anm2Animation* animation, XMLDocument* document =
element->InsertEndChild(layersElement);
// Nulls
XMLElement* nullsElement = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL_ANIMATIONS]);
tinyxml2::XMLElement* nullsElement = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL_ANIMATIONS]);
for (auto& [id, null] : animation->nullAnimations)
{
// NullAnimation
XMLElement* nullElement = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL_ANIMATION]);
tinyxml2::XMLElement* nullElement = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL_ANIMATION]);
nullElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NULL_ID], id); // NullId
nullElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VISIBLE], null.isVisible); // Visible
@@ -122,7 +122,7 @@ void anm2_animation_serialize(Anm2Animation* animation, XMLDocument* document =
element->InsertEndChild(nullsElement);
// Triggers
XMLElement* triggersElement = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_TRIGGERS]);
tinyxml2::XMLElement* triggersElement = useDocument->NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_TRIGGERS]);
for (auto& frame : animation->triggers.frames)
anm2_frame_serialize(&frame, ANM2_TRIGGERS, useDocument, triggersElement);
@@ -142,7 +142,7 @@ void anm2_animation_serialize(Anm2Animation* animation, XMLDocument* document =
bool anm2_serialize(Anm2* self, const std::string& path)
{
XMLDocument document;
tinyxml2::XMLDocument document;
if (!self || path.empty()) return false;
@@ -152,11 +152,11 @@ bool anm2_serialize(Anm2* self, const std::string& path)
self->version++;
// AnimatedActor
XMLElement* animatedActorElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATED_ACTOR]);
tinyxml2::XMLElement* animatedActorElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATED_ACTOR]);
document.InsertFirstChild(animatedActorElement);
// Info
XMLElement* infoElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_INFO]);
tinyxml2::XMLElement* infoElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_INFO]);
infoElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_CREATED_BY], self->createdBy.c_str()); // CreatedBy
infoElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_CREATED_ON], self->createdOn.c_str()); // CreatedOn
infoElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_VERSION], self->version); // Version
@@ -164,15 +164,15 @@ bool anm2_serialize(Anm2* self, const std::string& path)
animatedActorElement->InsertEndChild(infoElement);
// Content
XMLElement* contentElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_CONTENT]);
tinyxml2::XMLElement* contentElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_CONTENT]);
// Spritesheets
XMLElement* spritesheetsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_SPRITESHEETS]);
tinyxml2::XMLElement* spritesheetsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_SPRITESHEETS]);
for (auto& [id, spritesheet] : self->spritesheets)
{
// Spritesheet
XMLElement* spritesheetElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_SPRITESHEET]);
tinyxml2::XMLElement* spritesheetElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_SPRITESHEET]);
spritesheetElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_PATH], spritesheet.path.c_str()); // Path
spritesheetElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ID], id); // ID
spritesheetsElement->InsertEndChild(spritesheetElement);
@@ -181,12 +181,12 @@ bool anm2_serialize(Anm2* self, const std::string& path)
contentElement->InsertEndChild(spritesheetsElement);
// Layers
XMLElement* layersElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYERS]);
tinyxml2::XMLElement* layersElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYERS]);
for (auto& [id, layer] : self->layers)
{
// Layer
XMLElement* layerElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER]);
tinyxml2::XMLElement* layerElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER]);
layerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NAME], layer.name.c_str()); // Path
layerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ID], id); // ID
layerElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_SPRITESHEET_ID], layer.spritesheetID); // SpritesheetId
@@ -196,12 +196,12 @@ bool anm2_serialize(Anm2* self, const std::string& path)
contentElement->InsertEndChild(layersElement);
// Nulls
XMLElement* nullsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULLS]);
tinyxml2::XMLElement* nullsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULLS]);
for (auto& [id, null] : self->nulls)
{
// Null
XMLElement* nullElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL]);
tinyxml2::XMLElement* nullElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL]);
nullElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NAME], null.name.c_str()); // Name
nullElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ID], id); // ID
if (null.isShowRect) nullElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_SHOW_RECT], null.isShowRect); // ShowRect
@@ -211,12 +211,12 @@ bool anm2_serialize(Anm2* self, const std::string& path)
contentElement->InsertEndChild(nullsElement);
// Events
XMLElement* eventsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_EVENTS]);
tinyxml2::XMLElement* eventsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_EVENTS]);
for (auto& [id, event] : self->events)
{
// Event
XMLElement* eventElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_EVENT]);
tinyxml2::XMLElement* eventElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_EVENT]);
eventElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_NAME], event.name.c_str()); // Name
eventElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_ID], id); // ID
eventsElement->InsertEndChild(eventElement);
@@ -227,7 +227,7 @@ bool anm2_serialize(Anm2* self, const std::string& path)
animatedActorElement->InsertEndChild(contentElement);
// Animations
XMLElement* animationsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATIONS]);
tinyxml2::XMLElement* animationsElement = document.NewElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATIONS]);
if (self->defaultAnimationID != ID_NONE)
animationsElement->SetAttribute(ANM2_ATTRIBUTE_STRINGS[ANM2_ATTRIBUTE_DEFAULT_ANIMATION], self->animations[self->defaultAnimationID].name.c_str()); // DefaultAnimation
@@ -249,9 +249,9 @@ bool anm2_serialize(Anm2* self, const std::string& path)
return true;
}
static void _anm2_frame_deserialize(Anm2Frame* frame, const XMLElement* element)
static void _anm2_frame_deserialize(Anm2Frame* frame, const tinyxml2::XMLElement* element)
{
for (const XMLAttribute* attribute = element->FirstAttribute(); attribute; attribute = attribute->Next())
for (const tinyxml2::XMLAttribute* attribute = element->FirstAttribute(); attribute; attribute = attribute->Next())
{
switch (ANM2_ATTRIBUTE_STRING_TO_ENUM(attribute->Name()))
{
@@ -283,14 +283,14 @@ static void _anm2_frame_deserialize(Anm2Frame* frame, const XMLElement* element)
}
}
static void _anm2_animation_deserialize(Anm2Animation* animation, const XMLElement* element)
static void _anm2_animation_deserialize(Anm2Animation* animation, const tinyxml2::XMLElement* element)
{
auto frames_deserialize = [&](const XMLElement* itemElement, Anm2Item* item)
auto frames_deserialize = [&](const tinyxml2::XMLElement* itemElement, Anm2Item* item)
{
// Frame
for
(
const XMLElement* frame = itemElement->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_FRAME]);
const tinyxml2::XMLElement* frame = itemElement->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_FRAME]);
frame; frame = frame->NextSiblingElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_FRAME])
)
_anm2_frame_deserialize(&item->frames.emplace_back(Anm2Frame()), frame);
@@ -298,7 +298,7 @@ static void _anm2_animation_deserialize(Anm2Animation* animation, const XMLEleme
s32 id{};
for (const XMLAttribute* attribute = element->FirstAttribute(); attribute; attribute = attribute->Next())
for (const tinyxml2::XMLAttribute* attribute = element->FirstAttribute(); attribute; attribute = attribute->Next())
{
switch (ANM2_ATTRIBUTE_STRING_TO_ENUM(attribute->Name()))
{
@@ -310,22 +310,22 @@ static void _anm2_animation_deserialize(Anm2Animation* animation, const XMLEleme
}
// RootAnimation
if (const XMLElement* rootAnimation = element->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ROOT_ANIMATION]))
if (const tinyxml2::XMLElement* rootAnimation = element->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ROOT_ANIMATION]))
frames_deserialize(rootAnimation, &animation->rootAnimation);
// LayerAnimations
if (const XMLElement* layerAnimations = element->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER_ANIMATIONS]))
if (const tinyxml2::XMLElement* layerAnimations = element->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER_ANIMATIONS]))
{
// LayerAnimation
for
(
const XMLElement* layerAnimation = layerAnimations->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER_ANIMATION]);
const tinyxml2::XMLElement* layerAnimation = layerAnimations->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER_ANIMATION]);
layerAnimation; layerAnimation = layerAnimation->NextSiblingElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER_ANIMATION])
)
{
Anm2Item layerAnimationItem;
for (const XMLAttribute* attribute = layerAnimation->FirstAttribute(); attribute; attribute = attribute->Next())
for (const tinyxml2::XMLAttribute* attribute = layerAnimation->FirstAttribute(); attribute; attribute = attribute->Next())
{
switch (ANM2_ATTRIBUTE_STRING_TO_ENUM(attribute->Name()))
{
@@ -342,18 +342,18 @@ static void _anm2_animation_deserialize(Anm2Animation* animation, const XMLEleme
}
// NullAnimations
if (const XMLElement* nullAnimations = element->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL_ANIMATIONS]))
if (const tinyxml2::XMLElement* nullAnimations = element->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL_ANIMATIONS]))
{
// NullAnimation
for
(
const XMLElement* nullAnimation = nullAnimations->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL_ANIMATION]);
const tinyxml2::XMLElement* nullAnimation = nullAnimations->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL_ANIMATION]);
nullAnimation; nullAnimation = nullAnimation->NextSiblingElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL_ANIMATION])
)
{
Anm2Item nullAnimationItem;
for (const XMLAttribute* attribute = nullAnimation->FirstAttribute(); attribute; attribute = attribute->Next())
for (const tinyxml2::XMLAttribute* attribute = nullAnimation->FirstAttribute(); attribute; attribute = attribute->Next())
{
switch (ANM2_ATTRIBUTE_STRING_TO_ENUM(attribute->Name()))
{
@@ -369,12 +369,12 @@ static void _anm2_animation_deserialize(Anm2Animation* animation, const XMLEleme
}
// Triggers
if (const XMLElement* triggers = element->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_TRIGGERS]))
if (const tinyxml2::XMLElement* triggers = element->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_TRIGGERS]))
{
// Trigger
for
(
const XMLElement* trigger = triggers->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_TRIGGER]);
const tinyxml2::XMLElement* trigger = triggers->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_TRIGGER]);
trigger; trigger = trigger->NextSiblingElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_TRIGGER])
)
_anm2_frame_deserialize(&animation->triggers.frames.emplace_back(Anm2Frame()), trigger);
@@ -391,7 +391,7 @@ bool anm2_deserialize(Anm2* self, const std::string& path, bool isTextures)
return false;
}
XMLDocument document;
tinyxml2::XMLDocument document;
if (document.LoadFile(path.c_str()) != XML_SUCCESS)
{
log_error(std::format(ANM2_PARSE_ERROR, path, document.ErrorStr()));
@@ -408,12 +408,12 @@ bool anm2_deserialize(Anm2* self, const std::string& path, bool isTextures)
std::filesystem::path workingPath = std::filesystem::current_path();
working_directory_from_file_set(path);
const XMLElement* root = document.RootElement();
const tinyxml2::XMLElement* root = document.RootElement();
// Info
if (const XMLElement* info = root->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_INFO]))
if (const tinyxml2::XMLElement* info = root->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_INFO]))
{
for (const XMLAttribute* attribute = info->FirstAttribute(); attribute; attribute = attribute->Next())
for (const tinyxml2::XMLAttribute* attribute = info->FirstAttribute(); attribute; attribute = attribute->Next())
{
switch (ANM2_ATTRIBUTE_STRING_TO_ENUM(attribute->Name()))
{
@@ -427,20 +427,20 @@ bool anm2_deserialize(Anm2* self, const std::string& path, bool isTextures)
}
// Content
if (const XMLElement* content = root->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_CONTENT]))
if (const tinyxml2::XMLElement* content = root->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_CONTENT]))
{
// Spritesheets
if (const XMLElement* spritesheets = content->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_SPRITESHEETS]))
if (const tinyxml2::XMLElement* spritesheets = content->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_SPRITESHEETS]))
{
for
(
const XMLElement* spritesheet = spritesheets->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_SPRITESHEET]);
const tinyxml2::XMLElement* spritesheet = spritesheets->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_SPRITESHEET]);
spritesheet; spritesheet = spritesheet->NextSiblingElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_SPRITESHEET])
)
{
Anm2Spritesheet addSpritesheet;
for (const XMLAttribute* attribute = spritesheet->FirstAttribute(); attribute; attribute = attribute->Next())
for (const tinyxml2::XMLAttribute* attribute = spritesheet->FirstAttribute(); attribute; attribute = attribute->Next())
{
switch (ANM2_ATTRIBUTE_STRING_TO_ENUM(attribute->Name()))
{
@@ -464,17 +464,17 @@ bool anm2_deserialize(Anm2* self, const std::string& path, bool isTextures)
}
// Layers
if (const XMLElement* layers = content->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYERS]))
if (const tinyxml2::XMLElement* layers = content->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYERS]))
{
for
(
const XMLElement* layer = layers->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER]);
const tinyxml2::XMLElement* layer = layers->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER]);
layer; layer = layer->NextSiblingElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_LAYER])
)
{
Anm2Layer addLayer;
for (const XMLAttribute* attribute = layer->FirstAttribute(); attribute; attribute = attribute->Next())
for (const tinyxml2::XMLAttribute* attribute = layer->FirstAttribute(); attribute; attribute = attribute->Next())
{
switch (ANM2_ATTRIBUTE_STRING_TO_ENUM(attribute->Name()))
{
@@ -490,17 +490,17 @@ bool anm2_deserialize(Anm2* self, const std::string& path, bool isTextures)
}
// Nulls
if (const XMLElement* nulls = content->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULLS]))
if (const tinyxml2::XMLElement* nulls = content->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULLS]))
{
for
(
const XMLElement* null = nulls->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL]);
const tinyxml2::XMLElement* null = nulls->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL]);
null; null = null->NextSiblingElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_NULL])
)
{
Anm2Null addNull;
for (const XMLAttribute* attribute = null->FirstAttribute(); attribute; attribute = attribute->Next())
for (const tinyxml2::XMLAttribute* attribute = null->FirstAttribute(); attribute; attribute = attribute->Next())
{
switch (ANM2_ATTRIBUTE_STRING_TO_ENUM(attribute->Name()))
{
@@ -515,18 +515,18 @@ bool anm2_deserialize(Anm2* self, const std::string& path, bool isTextures)
}
// Events
if (const XMLElement* events = content->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_EVENTS]))
if (const tinyxml2::XMLElement* events = content->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_EVENTS]))
{
// Event
for
(
const XMLElement* event = events->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_EVENT]);
const tinyxml2::XMLElement* event = events->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_EVENT]);
event; event = event->NextSiblingElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_EVENT])
)
{
Anm2Event addEvent;
for (const XMLAttribute* attribute = event->FirstAttribute(); attribute; attribute = attribute->Next())
for (const tinyxml2::XMLAttribute* attribute = event->FirstAttribute(); attribute; attribute = attribute->Next())
{
switch (ANM2_ATTRIBUTE_STRING_TO_ENUM(attribute->Name()))
{
@@ -542,9 +542,9 @@ bool anm2_deserialize(Anm2* self, const std::string& path, bool isTextures)
}
// Animations
if (const XMLElement* animations = root->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATIONS]))
if (const tinyxml2::XMLElement* animations = root->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATIONS]))
{
for (const XMLAttribute* attribute = animations->FirstAttribute(); attribute; attribute = attribute->Next())
for (const tinyxml2::XMLAttribute* attribute = animations->FirstAttribute(); attribute; attribute = attribute->Next())
{
switch (ANM2_ATTRIBUTE_STRING_TO_ENUM(attribute->Name()))
{
@@ -556,7 +556,7 @@ bool anm2_deserialize(Anm2* self, const std::string& path, bool isTextures)
// Animation
for
(
const XMLElement* animation = animations->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATION]);
const tinyxml2::XMLElement* animation = animations->FirstChildElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATION]);
animation; animation = animation->NextSiblingElement(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATION])
)
_anm2_animation_deserialize(&self->animations[map_next_id_get(self->animations)], animation);
@@ -1175,7 +1175,7 @@ vec4 anm2_animation_rect_get(Anm2* self, Anm2Reference* reference, bool isRootTr
bool anm2_animation_deserialize_from_xml(Anm2Animation* animation, const std::string& xml)
{
XMLDocument document;
tinyxml2::XMLDocument document;
auto animation_deserialize_error = [&]()
{
@@ -1185,7 +1185,7 @@ bool anm2_animation_deserialize_from_xml(Anm2Animation* animation, const std::st
if (document.Parse(xml.c_str()) != XML_SUCCESS) return animation_deserialize_error();
const XMLElement* element = document.RootElement();
const tinyxml2::XMLElement* element = document.RootElement();
if (!element) return animation_deserialize_error();
if (std::string(element->Name()) != std::string(ANM2_ELEMENT_STRINGS[ANM2_ELEMENT_ANIMATION]))
return animation_deserialize_error();
@@ -1196,7 +1196,7 @@ bool anm2_animation_deserialize_from_xml(Anm2Animation* animation, const std::st
bool anm2_frame_deserialize_from_xml(Anm2Frame* frame, const std::string& xml)
{
XMLDocument document;
tinyxml2::XMLDocument document;
auto frame_deserialize_error = [&]()
{
@@ -1206,7 +1206,7 @@ bool anm2_frame_deserialize_from_xml(Anm2Frame* frame, const std::string& xml)
if (document.Parse(xml.c_str()) != XML_SUCCESS) return frame_deserialize_error();
const XMLElement* element = document.RootElement();
const tinyxml2::XMLElement* element = document.RootElement();
if (!element) return frame_deserialize_error();
if

View File

@@ -273,12 +273,12 @@ void anm2_animation_merge(Anm2* self, s32 animationID, const std::vector<s32>& m
void anm2_animation_null_animation_add(Anm2Animation* animation, s32 id);
void anm2_animation_null_animation_remove(Anm2Animation* animation, s32 id);
void anm2_animation_remove(Anm2* self, s32 id);
void anm2_animation_serialize(Anm2Animation* animation, XMLDocument* document, XMLElement* addElement, std::string* string);
void anm2_animation_serialize(Anm2Animation* animation, tinyxml2::XMLDocument* document, tinyxml2::XMLElement* addElement, std::string* string);
void anm2_created_on_set(Anm2* self);
void anm2_frame_bake(Anm2* self, Anm2Reference* reference, s32 interval, bool isRoundScale, bool isRoundRotation);
void anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, f32 time);
void anm2_frame_remove(Anm2* self, Anm2Reference* reference);
void anm2_frame_serialize(Anm2Frame* frame, Anm2Type type, XMLDocument* document, XMLElement* addElement, std::string* string);
void anm2_frame_serialize(Anm2Frame* frame, Anm2Type type, tinyxml2::XMLDocument* document, tinyxml2::XMLElement* addElement, std::string* string);
void anm2_free(Anm2* self);
void anm2_generate_from_grid(Anm2* self, Anm2Reference* reference, vec2 startPosition, vec2 size, vec2 pivot, s32 columns, s32 count, s32 delay);
void anm2_item_frame_set(Anm2* self, Anm2Reference* reference, const Anm2FrameChange& change, Anm2ChangeType type, s32 start, s32 count);