refactor pt 1; getting each thing right and then will push to main

This commit is contained in:
2025-09-19 17:57:48 -04:00
parent 9a6810d1bb
commit dbb6d13f34
37 changed files with 7313 additions and 8950 deletions
+27 -59
View File
@@ -13,64 +13,40 @@
const inline vec2 CANVAS_PIVOT_SIZE = {4, 4};
const inline vec2 CANVAS_SCALE_DEFAULT = {1.0f, 1.0f};
const inline f32 CANVAS_AXIS_VERTICES[] = {-1.0f, 1.0f};
const inline float CANVAS_AXIS_VERTICES[] = {-1.0f, 1.0f};
const inline f32 CANVAS_GRID_VERTICES[] =
{
-1.0f, -1.0f,
3.0f, -1.0f,
-1.0f, 3.0f
const inline float CANVAS_GRID_VERTICES[] = {-1.0f, -1.0f, 3.0f, -1.0f, -1.0f, 3.0f};
const inline float CANVAS_RECT_VERTICES[] = {0, 0, 1, 0, 1, 1, 0, 1};
const inline float CANVAS_TEXTURE_VERTICES[] = {0, 0, 0.0f, 0.0f, 1, 0, 1.0f, 0.0f, 1, 1, 1.0f, 1.0f, 0, 1, 0.0f, 1.0f};
struct Canvas {
GLuint fbo{};
GLuint rbo{};
GLuint axisVAO{};
GLuint axisVBO{};
GLuint rectVAO{};
GLuint rectVBO{};
GLuint gridVAO{};
GLuint gridVBO{};
GLuint framebuffer{};
GLuint textureVAO{};
GLuint textureVBO{};
GLuint textureEBO{};
ivec2 size{};
ivec2 previousSize{};
bool isInit = false;
};
const inline f32 CANVAS_RECT_VERTICES[] =
{
0, 0,
1, 0,
1, 1,
0, 1
};
const inline f32 CANVAS_TEXTURE_VERTICES[] =
{
0, 0, 0.0f, 0.0f,
1, 0, 1.0f, 0.0f,
1, 1, 1.0f, 1.0f,
0, 1, 0.0f, 1.0f
};
struct Canvas
{
GLuint fbo{};
GLuint rbo{};
GLuint axisVAO{};
GLuint axisVBO{};
GLuint rectVAO{};
GLuint rectVBO{};
GLuint gridVAO{};
GLuint gridVBO{};
GLuint framebuffer{};
GLuint textureVAO{};
GLuint textureVBO{};
GLuint textureEBO{};
ivec2 size{};
ivec2 previousSize{};
bool isInit = false;
};
#define UV_VERTICES(uvMin, uvMax) \
{ \
0, 0, uvMin.x, uvMin.y, \
1, 0, uvMax.x, uvMin.y, \
1, 1, uvMax.x, uvMax.y, \
0, 1, uvMin.x, uvMax.y \
}
#define UV_VERTICES(uvMin, uvMax) {0, 0, uvMin.x, uvMin.y, 1, 0, uvMax.x, uvMin.y, 1, 1, uvMax.x, uvMax.y, 0, 1, uvMin.x, uvMax.y}
#define ATLAS_UV_MIN(type) (ATLAS_POSITION(type) / TEXTURE_ATLAS_SIZE)
#define ATLAS_UV_MAX(type) ((ATLAS_POSITION(type) + ATLAS_SIZE(type)) / TEXTURE_ATLAS_SIZE)
#define ATLAS_UV_ARGS(type) ATLAS_UV_MIN(type), ATLAS_UV_MAX(type)
#define ATLAS_UV_VERTICES(type) UV_VERTICES(ATLAS_UV_MIN(type), ATLAS_UV_MAX(type))
mat4 canvas_transform_get(Canvas* self, vec2 pan, f32 zoom, OriginType origin);
mat4 canvas_transform_get(Canvas* self, vec2 pan, float zoom, OriginType origin);
void canvas_axes_draw(Canvas* self, GLuint& shader, mat4& transform, vec4& color);
void canvas_bind(Canvas* self);
void canvas_clear(vec4& color);
@@ -83,13 +59,5 @@ void canvas_framebuffer_resize_check(Canvas* self);
void canvas_unbind(void);
void canvas_viewport_set(Canvas* self);
void canvas_texture_draw
(
Canvas* self,
GLuint& shader,
GLuint& texture,
mat4& transform,
const f32* vertices = CANVAS_TEXTURE_VERTICES,
vec4 tint = COLOR_OPAQUE,
vec3 colorOffset = COLOR_OFFSET_NONE
);
void canvas_texture_draw(Canvas* self, GLuint& shader, GLuint& texture, mat4& transform, const float* vertices = CANVAS_TEXTURE_VERTICES,
vec4 tint = COLOR_OPAQUE, vec3 colorOffset = COLOR_OFFSET_NONE);