refactor pt 1; getting each thing right and then will push to main
This commit is contained in:
57
src/dialog.h
57
src/dialog.h
@@ -7,30 +7,17 @@
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#ifdef _WIN32
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#define DIALOG_FILE_EXPLORER_COMMAND "open"
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#else
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#else
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#define DIALOG_FILE_EXPLORER_COMMAND "xdg-open \"%s\" &"
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#endif
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const SDL_DialogFileFilter DIALOG_FILE_FILTER_ANM2[] =
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{
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{"Anm2 file", "anm2;xml"}
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};
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const SDL_DialogFileFilter DIALOG_FILE_FILTER_ANM2[] = {{"Anm2 file", "anm2;xml"}};
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const SDL_DialogFileFilter DIALOG_FILE_FILTER_PNG[] =
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{
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{"PNG image", "png"}
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};
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const SDL_DialogFileFilter DIALOG_FILE_FILTER_PNG[] = {{"PNG image", "png"}};
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const SDL_DialogFileFilter DIALOG_RENDER_FILE_FILTERS[] =
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{
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{"PNG image", "png"},
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{"GIF image", "gif"},
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{"WebM video", "webm"},
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{"MP4 video", "mp4"}
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};
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const SDL_DialogFileFilter DIALOG_RENDER_FILE_FILTERS[] = {{"PNG image", "png"}, {"GIF image", "gif"}, {"WebM video", "webm"}, {"MP4 video", "mp4"}};
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const SDL_DialogFileFilter DIALOG_FILE_FILTER_FFMPEG[] =
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{
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const SDL_DialogFileFilter DIALOG_FILE_FILTER_FFMPEG[] = {
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#ifdef _WIN32
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{"Executable", "exe"}
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#else
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@@ -38,31 +25,29 @@ const SDL_DialogFileFilter DIALOG_FILE_FILTER_FFMPEG[] =
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#endif
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};
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enum DialogType
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{
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DIALOG_NONE,
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DIALOG_ANM2_OPEN,
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DIALOG_ANM2_SAVE,
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DIALOG_SPRITESHEET_ADD,
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DIALOG_SPRITESHEET_REPLACE,
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DIALOG_RENDER_PATH_SET,
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DIALOG_FFMPEG_PATH_SET
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enum DialogType {
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DIALOG_NONE,
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DIALOG_ANM2_OPEN,
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DIALOG_ANM2_SAVE,
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DIALOG_SPRITESHEET_ADD,
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DIALOG_SPRITESHEET_REPLACE,
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DIALOG_RENDER_PATH_SET,
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DIALOG_FFMPEG_PATH_SET
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};
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struct Dialog
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{
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SDL_Window* window = nullptr;
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s32 selectedFilter = ID_NONE;
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std::string path{};
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s32 replaceID = ID_NONE;
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DialogType type = DIALOG_NONE;
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bool isSelected = false;
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struct Dialog {
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SDL_Window* window = nullptr;
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std::string path{};
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int selectedFilter = ID_NONE;
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int replaceID = ID_NONE;
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DialogType type = DIALOG_NONE;
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bool isSelected{};
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};
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void dialog_init(Dialog* self, SDL_Window* window);
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void dialog_anm2_open(Dialog* self);
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void dialog_spritesheet_add(Dialog* self);
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void dialog_spritesheet_replace(Dialog* self, s32 id);
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void dialog_spritesheet_replace(Dialog* self, int id);
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void dialog_anm2_save(Dialog* self);
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void dialog_render_path_set(Dialog* self, RenderType type);
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void dialog_render_directory_set(Dialog* self);
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