refactor pt 1; getting each thing right and then will push to main

This commit is contained in:
2025-09-19 17:57:48 -04:00
parent 9a6810d1bb
commit dbb6d13f34
37 changed files with 7313 additions and 8950 deletions

View File

@@ -1,15 +1,14 @@
#pragma once
#include "PACKED.h"
#include "texture.h"
#include "RESOURCE.h"
#include "shader.h"
#include "texture.h"
#define RESOURCES_TEXTURES_FREE_INFO "Freed texture resources"
struct Resources
{
GLuint shaders[SHADER_COUNT];
Texture atlas;
struct Resources {
GLuint shaders[SHADER_COUNT];
Texture atlas;
};
void resources_init(Resources* self);