refactor pt 1; getting each thing right and then will push to main
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@@ -1,15 +1,14 @@
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#pragma once
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#include "PACKED.h"
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#include "texture.h"
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#include "RESOURCE.h"
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#include "shader.h"
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#include "texture.h"
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#define RESOURCES_TEXTURES_FREE_INFO "Freed texture resources"
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struct Resources
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{
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GLuint shaders[SHADER_COUNT];
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Texture atlas;
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struct Resources {
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GLuint shaders[SHADER_COUNT];
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Texture atlas;
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};
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void resources_init(Resources* self);
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