refactor pt 1; getting each thing right and then will push to main
This commit is contained in:
@@ -41,7 +41,7 @@ add_executable(${PROJECT_NAME}
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if(WIN32)
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if(WIN32)
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enable_language(RC)
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enable_language(RC)
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target_sources(${PROJECT_NAME} PRIVATE assets/Icon.rc)
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target_sources(${PROJECT_NAME} PRIVATE Icon.rc)
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set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE TRUE)
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set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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endif()
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1
compile_commands.json
Symbolic link
1
compile_commands.json
Symbolic link
@@ -0,0 +1 @@
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build/compile_commands.json
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220
src/COMMON.h
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src/COMMON.h
@@ -1,11 +1,11 @@
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#pragma once
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#pragma once
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#define GLAD_GL_IMPLEMENTATION
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include <GL/gl.h>
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#include <glm/glm/glm.hpp>
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#include <glm/glm/glm.hpp>
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#include <glm/glm/gtc/type_ptr.hpp>
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#include <glm/glm/gtc/matrix_transform.hpp>
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#include <glm/glm/gtc/matrix_transform.hpp>
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#include <glm/glm/gtc/type_ptr.hpp>
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#include <tinyxml2.h>
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#include <tinyxml2.h>
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#include <algorithm>
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#include <algorithm>
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@@ -19,37 +19,21 @@
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#include <functional>
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#include <functional>
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#include <iostream>
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#include <iostream>
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#include <map>
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#include <map>
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#include <optional>
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#include <print>
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#include <print>
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#include <ranges>
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#include <ranges>
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#include <string>
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#include <string>
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#include <type_traits>
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#include <unordered_set>
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#include <unordered_set>
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#include <variant>
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#include <variant>
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#include <vector>
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#include <vector>
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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typedef uint64_t u64;
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typedef int8_t s8;
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typedef int16_t s16;
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typedef int32_t s32;
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typedef int64_t s64;
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typedef float f32;
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typedef double f64;
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#define PI (GLM_PI)
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#define TAU (PI * 2)
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using namespace glm;
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using namespace glm;
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#define PREFERENCES_DIRECTORY "anm2ed"
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#define PREFERENCES_DIRECTORY "anm2ed"
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#define ROUND_NEAREST_MULTIPLE(value, multiple) (roundf((value) / (multiple)) * (multiple))
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#define ROUND_NEAREST_MULTIPLE(value, multiple) (roundf((value) / (multiple)) * (multiple))
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#define FLOAT_TO_U8(x) (static_cast<u8>((x) * 255.0f))
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#define FLOAT_TO_UINT8(x) (static_cast<uint8_t>((x) * 255.0f))
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#define U8_TO_FLOAT(x) ((x) / 255.0f)
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#define UINT8_TO_FLOAT(x) ((x) / 255.0f)
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#define PERCENT_TO_UNIT(x) (x / 100.0f)
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#define PERCENT_TO_UNIT(x) (x / 100.0f)
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#define UNIT_TO_PERCENT(x) (x * 100.0f)
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#define UNIT_TO_PERCENT(x) (x * 100.0f)
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#define SECOND 1000.0f
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#define SECOND 1000.0f
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@@ -82,17 +66,16 @@ static const vec4 COLOR_OPAQUE = {1.0f, 1.0f, 1.0f, 1.0f};
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static const vec4 COLOR_TRANSPARENT = {0.0f, 0.0f, 0.0f, 0.0f};
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static const vec4 COLOR_TRANSPARENT = {0.0f, 0.0f, 0.0f, 0.0f};
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static const vec3 COLOR_OFFSET_NONE = {0.0f, 0.0f, 0.0f};
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static const vec3 COLOR_OFFSET_NONE = {0.0f, 0.0f, 0.0f};
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static inline std::string preferences_path_get(void)
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static inline std::string preferences_path_get(void) {
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{
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char* preferencesPath = SDL_GetPrefPath("", PREFERENCES_DIRECTORY);
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char* preferencesPath = SDL_GetPrefPath("", PREFERENCES_DIRECTORY);
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std::string preferencesPathString = preferencesPath;
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std::string preferencesPathString = preferencesPath;
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SDL_free(preferencesPath);
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SDL_free(preferencesPath);
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return preferencesPathString;
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return preferencesPathString;
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}
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}
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static inline bool string_to_bool(const std::string& string)
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static inline bool string_to_bool(const std::string& string) {
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{
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if (string == "1")
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if (string == "1") return true;
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return true;
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std::string lower = string;
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std::string lower = string;
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std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
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std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
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@@ -100,22 +83,14 @@ static inline bool string_to_bool(const std::string& string)
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return lower == "true";
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return lower == "true";
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}
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}
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static inline std::string string_quote(const std::string& string)
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static inline std::string string_quote(const std::string& string) { return "\"" + string + "\""; }
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{
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return "\"" + string + "\"";
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}
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static inline std::string string_to_lowercase(std::string string) {
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static inline std::string string_to_lowercase(std::string string) {
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std::transform
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std::transform(string.begin(), string.end(), string.begin(), [](char character) { return std::tolower(character); });
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(
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string.begin(), string.end(), string.begin(),
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[](u8 character){ return std::tolower(character); }
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);
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return string;
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return string;
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}
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}
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static inline std::string string_backslash_replace(std::string string)
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static inline std::string string_backslash_replace(std::string string) {
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{
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for (char& character : string)
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for (char& character : string)
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if (character == '\\')
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if (character == '\\')
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character = '/';
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character = '/';
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@@ -124,86 +99,68 @@ static inline std::string string_backslash_replace(std::string string)
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#define FLOAT_FORMAT_MAX_DECIMALS 5
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#define FLOAT_FORMAT_MAX_DECIMALS 5
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#define FLOAT_FORMAT_EPSILON 1e-5f
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#define FLOAT_FORMAT_EPSILON 1e-5f
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static constexpr f32 FLOAT_FORMAT_POW10[] = {
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static constexpr float FLOAT_FORMAT_POW10[] = {1.f, 10.f, 100.f, 1000.f, 10000.f, 100000.f};
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1.f,
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10.f,
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100.f,
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1000.f,
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10000.f,
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100000.f
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};
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static inline s32 f32_decimals_needed(f32 value)
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static inline int float_decimals_needed(float value) {
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{
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for (int decimalCount = 0; decimalCount <= FLOAT_FORMAT_MAX_DECIMALS; ++decimalCount) {
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for (s32 decimalCount = 0; decimalCount <= FLOAT_FORMAT_MAX_DECIMALS; ++decimalCount)
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float scale = FLOAT_FORMAT_POW10[decimalCount];
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{
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float rounded = roundf(value * scale) / scale;
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f32 scale = FLOAT_FORMAT_POW10[decimalCount];
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f32 rounded = roundf(value * scale) / scale;
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if (fabsf(value - rounded) < FLOAT_FORMAT_EPSILON)
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if (fabsf(value - rounded) < FLOAT_FORMAT_EPSILON)
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return decimalCount;
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return decimalCount;
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}
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}
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return FLOAT_FORMAT_MAX_DECIMALS;
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return FLOAT_FORMAT_MAX_DECIMALS;
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}
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}
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static inline const char* f32_format_get(f32 value)
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static inline const char* float_format_get(float value) {
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{
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static std::string formatString;
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static std::string formatString;
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const s32 decimalCount = f32_decimals_needed(value);
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const int decimalCount = float_decimals_needed(value);
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formatString = (decimalCount == 0)
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formatString = (decimalCount == 0) ? "%.0f" : ("%." + std::to_string(decimalCount) + "f");
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? "%.0f"
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: ("%." + std::to_string(decimalCount) + "f");
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return formatString.c_str();
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return formatString.c_str();
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}
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}
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static inline const char* vec2_format_get(const vec2& value)
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static inline const char* vec2_format_get(const vec2& value) {
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{
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static std::string formatString;
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static std::string formatString;
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const s32 decimalCountX = f32_decimals_needed(value.x);
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const int decimalCountX = float_decimals_needed(value.x);
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const s32 decimalCountY = f32_decimals_needed(value.y);
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const int decimalCountY = float_decimals_needed(value.y);
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const s32 decimalCount = (decimalCountX > decimalCountY) ? decimalCountX : decimalCountY;
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const int decimalCount = (decimalCountX > decimalCountY) ? decimalCountX : decimalCountY;
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formatString = (decimalCount == 0)
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formatString = (decimalCount == 0) ? "%.0f" : ("%." + std::to_string(decimalCount) + "f");
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? "%.0f"
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: ("%." + std::to_string(decimalCount) + "f");
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return formatString.c_str();
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return formatString.c_str();
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}
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}
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static inline std::string working_directory_from_file_set(const std::string& path)
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static inline std::string working_directory_from_file_set(const std::string& path) {
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{
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std::filesystem::path filePath = path;
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std::filesystem::path filePath = path;
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std::filesystem::path parentPath = filePath.parent_path();
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std::filesystem::path parentPath = filePath.parent_path();
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std::filesystem::current_path(parentPath);
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std::filesystem::current_path(parentPath);
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return parentPath.string();
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return parentPath.string();
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};
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};
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static inline std::string path_extension_change(const std::string& path, const std::string& extension)
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static inline std::string path_extension_change(const std::string& path, const std::string& extension) {
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{
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std::filesystem::path filePath(path);
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std::filesystem::path filePath(path);
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filePath.replace_extension(extension);
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filePath.replace_extension(extension);
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return filePath.string();
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return filePath.string();
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}
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}
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static inline bool path_is_extension(const std::string& path, const std::string& extension)
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static inline bool path_is_extension(const std::string& path, const std::string& extension) {
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{
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auto e = std::filesystem::path(path).extension().string();
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auto e = std::filesystem::path(path).extension().string();
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std::transform(e.begin(), e.end(), e.begin(), ::tolower);
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std::transform(e.begin(), e.end(), e.begin(), ::tolower);
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return e == ("." + extension);
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return e == ("." + extension);
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}
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}
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static inline bool path_exists(const std::filesystem::path& pathCheck)
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static inline bool path_exists(const std::filesystem::path& pathCheck) {
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{
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std::error_code errorCode;
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std::error_code errorCode;
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return std::filesystem::exists(pathCheck, errorCode) && ((void)std::filesystem::status(pathCheck, errorCode), !errorCode);
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return std::filesystem::exists(pathCheck, errorCode) && ((void)std::filesystem::status(pathCheck, errorCode), !errorCode);
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}
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}
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static inline bool path_is_valid(const std::filesystem::path& pathCheck)
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static inline bool path_is_valid(const std::filesystem::path& pathCheck) {
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{
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namespace fs = std::filesystem;
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namespace fs = std::filesystem;
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std::error_code ec;
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std::error_code ec;
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if (fs::is_directory(pathCheck, ec)) return false;
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if (fs::is_directory(pathCheck, ec))
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return false;
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fs::path parentDir = pathCheck.has_parent_path() ? pathCheck.parent_path() : fs::path(".");
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fs::path parentDir = pathCheck.has_parent_path() ? pathCheck.parent_path() : fs::path(".");
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if (!fs::is_directory(parentDir, ec)) return false;
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if (!fs::is_directory(parentDir, ec))
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return false;
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bool existedBefore = fs::exists(pathCheck, ec);
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bool existedBefore = fs::exists(pathCheck, ec);
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std::ofstream testStream(pathCheck, std::ios::app | std::ios::binary);
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std::ofstream testStream(pathCheck, std::ios::app | std::ios::binary);
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@@ -216,28 +173,22 @@ static inline bool path_is_valid(const std::filesystem::path& pathCheck)
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return isValid;
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return isValid;
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}
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}
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static inline s32 string_to_enum(const std::string& string, const char* const* array, s32 n)
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static inline int string_to_enum(const std::string& string, const char* const* array, int n) {
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{
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for (int i = 0; i < n; i++)
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for (s32 i = 0; i < n; i++)
|
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if (string == array[i])
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if (string == array[i])
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return i;
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return i;
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return -1;
|
return -1;
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};
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};
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template <typename T>
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template <typename T> T& dummy_value() {
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T& dummy_value()
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{
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|
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static T value{};
|
static T value{};
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return value;
|
return value;
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}
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}
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template<typename T>
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template <typename T> static inline int map_next_id_get(const std::map<int, T>& map) {
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static inline s32 map_next_id_get(const std::map<s32, T>& map)
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int id = 0;
|
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{
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s32 id = 0;
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for (const auto& [key, value] : map)
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for (const auto& [key, value] : map) {
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{
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if (key != id)
|
if (key != id)
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break;
|
break;
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++id;
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++id;
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@@ -246,49 +197,36 @@ static inline s32 map_next_id_get(const std::map<s32, T>& map)
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return id;
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return id;
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}
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}
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template <typename Map>
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template <typename Map> static inline auto map_find(Map& map, typename Map::key_type id) -> typename Map::mapped_type* {
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static inline auto map_find(Map& map, typename Map::key_type id)
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-> typename Map::mapped_type*
|
|
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{
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if (auto it = map.find(id); it != map.end())
|
if (auto it = map.find(id); it != map.end())
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return &it->second;
|
return &it->second;
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return nullptr;
|
return nullptr;
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}
|
}
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template<typename Map, typename Key>
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template <typename Map, typename Key> static inline void map_swap(Map& map, const Key& key1, const Key& key2) {
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static inline void map_swap(Map& map, const Key& key1, const Key& key2)
|
|
||||||
{
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|
||||||
if (key1 == key2)
|
if (key1 == key2)
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return;
|
return;
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|
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auto it1 = map.find(key1);
|
auto it1 = map.find(key1);
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auto it2 = map.find(key2);
|
auto it2 = map.find(key2);
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||||||
|
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||||||
if (it1 != map.end() && it2 != map.end())
|
if (it1 != map.end() && it2 != map.end()) {
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{
|
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using std::swap;
|
using std::swap;
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swap(it1->second, it2->second);
|
swap(it1->second, it2->second);
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}
|
} else if (it1 != map.end()) {
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else if (it1 != map.end())
|
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||||||
{
|
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||||||
map[key2] = std::move(it1->second);
|
map[key2] = std::move(it1->second);
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map.erase(it1);
|
map.erase(it1);
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}
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} else if (it2 != map.end()) {
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else if (it2 != map.end())
|
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||||||
{
|
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||||||
map[key1] = std::move(it2->second);
|
map[key1] = std::move(it2->second);
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map.erase(it2);
|
map.erase(it2);
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}
|
}
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||||||
};
|
};
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template <typename T>
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template <typename T> static inline void map_insert_shift(std::map<int, T>& map, int index, const T& value) {
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||||||
static inline void map_insert_shift(std::map<int, T>& map, s32 index, const T& value)
|
const int insertIndex = index + 1;
|
||||||
{
|
|
||||||
const s32 insertIndex = index + 1;
|
|
||||||
|
|
||||||
std::vector<std::pair<int, T>> toShift;
|
std::vector<std::pair<int, T>> toShift;
|
||||||
for (auto it = map.rbegin(); it != map.rend(); ++it)
|
for (auto it = map.rbegin(); it != map.rend(); ++it) {
|
||||||
{
|
|
||||||
if (it->first < insertIndex)
|
if (it->first < insertIndex)
|
||||||
break;
|
break;
|
||||||
toShift.emplace_back(it->first + 1, std::move(it->second));
|
toShift.emplace_back(it->first + 1, std::move(it->second));
|
||||||
@@ -303,24 +241,30 @@ static inline void map_insert_shift(std::map<int, T>& map, s32 index, const T& v
|
|||||||
map[insertIndex] = value;
|
map[insertIndex] = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T> static inline T* vector_find(std::vector<T>& v, const T& value) {
|
||||||
void vector_value_erase(std::vector<T>& v, const T& value)
|
auto it = std::find(v.begin(), v.end(), value);
|
||||||
{
|
return (it != v.end()) ? &(*it) : nullptr;
|
||||||
v.erase(std::remove(v.begin(), v.end(), value), v.end());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T> static inline void vector_value_erase(std::vector<T>& v, const T& value) { v.erase(std::remove(v.begin(), v.end(), value), v.end()); }
|
||||||
void vector_value_swap(std::vector<T>& v, const T& a, const T& b)
|
|
||||||
{
|
template <typename T> static inline void vector_value_swap(std::vector<T>& v, const T& a, const T& b) {
|
||||||
for (auto& element : v)
|
for (auto& element : v) {
|
||||||
{
|
if (element == a)
|
||||||
if (element == a) element = b;
|
element = b;
|
||||||
else if (element == b) element = a;
|
else if (element == b)
|
||||||
|
element = a;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline mat4 quad_model_get(vec2 size = {}, vec2 position = {}, vec2 pivot = {}, vec2 scale = vec2(1.0f), f32 rotation = {})
|
static inline void unordered_set_id_toggle(std::unordered_set<int>& set, int id) {
|
||||||
{
|
if (auto it = set.find(id); it != set.end())
|
||||||
|
set.erase(it);
|
||||||
|
else
|
||||||
|
set.insert(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline mat4 quad_model_get(vec2 size = {}, vec2 position = {}, vec2 pivot = {}, vec2 scale = vec2(1.0f), float rotation = {}) {
|
||||||
vec2 scaleAbsolute = glm::abs(scale);
|
vec2 scaleAbsolute = glm::abs(scale);
|
||||||
vec2 scaleSign = glm::sign(scale);
|
vec2 scaleSign = glm::sign(scale);
|
||||||
vec2 pivotScaled = pivot * scaleAbsolute;
|
vec2 pivotScaled = pivot * scaleAbsolute;
|
||||||
@@ -336,11 +280,10 @@ static inline mat4 quad_model_get(vec2 size = {}, vec2 position = {}, vec2 pivot
|
|||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline mat4 quad_model_parent_get(vec2 position = {}, vec2 pivot = {}, vec2 scale = vec2(1.0f), f32 rotation = {})
|
static inline mat4 quad_model_parent_get(vec2 position = {}, vec2 pivot = {}, vec2 scale = vec2(1.0f), float rotation = {}) {
|
||||||
{
|
|
||||||
vec2 scaleSign = glm::sign(scale);
|
vec2 scaleSign = glm::sign(scale);
|
||||||
vec2 scaleAbsolute = glm::abs(scale);
|
vec2 scaleAbsolute = glm::abs(scale);
|
||||||
f32 handedness = (scaleSign.x * scaleSign.y) < 0.0f ? -1.0f : 1.0f;
|
float handedness = (scaleSign.x * scaleSign.y) < 0.0f ? -1.0f : 1.0f;
|
||||||
|
|
||||||
mat4 local(1.0f);
|
mat4 local(1.0f);
|
||||||
local = glm::translate(local, vec3(pivot, 0.0f));
|
local = glm::translate(local, vec3(pivot, 0.0f));
|
||||||
@@ -353,15 +296,12 @@ static inline mat4 quad_model_parent_get(vec2 position = {}, vec2 pivot = {}, ve
|
|||||||
}
|
}
|
||||||
|
|
||||||
#define DEFINE_STRING_TO_ENUM_FUNCTION(function, enumType, stringArray, count) \
|
#define DEFINE_STRING_TO_ENUM_FUNCTION(function, enumType, stringArray, count) \
|
||||||
static inline enumType function(const std::string& string) \
|
static inline enumType function(const std::string& string) { return static_cast<enumType>(string_to_enum(string, stringArray, count)); };
|
||||||
{ \
|
|
||||||
return static_cast<enumType>(string_to_enum(string, stringArray, count)); \
|
|
||||||
};
|
|
||||||
|
|
||||||
#define DATATYPE_LIST \
|
#define DATATYPE_LIST \
|
||||||
X(TYPE_INT, s32) \
|
X(TYPE_INT, int) \
|
||||||
X(TYPE_BOOL, bool) \
|
X(TYPE_BOOL, bool) \
|
||||||
X(TYPE_FLOAT, f32) \
|
X(TYPE_FLOAT, float) \
|
||||||
X(TYPE_STRING, std::string) \
|
X(TYPE_STRING, std::string) \
|
||||||
X(TYPE_IVEC2, ivec2) \
|
X(TYPE_IVEC2, ivec2) \
|
||||||
X(TYPE_IVEC2_WH, ivec2) \
|
X(TYPE_IVEC2_WH, ivec2) \
|
||||||
@@ -370,8 +310,7 @@ static inline mat4 quad_model_parent_get(vec2 position = {}, vec2 pivot = {}, ve
|
|||||||
X(TYPE_VEC3, vec3) \
|
X(TYPE_VEC3, vec3) \
|
||||||
X(TYPE_VEC4, vec4)
|
X(TYPE_VEC4, vec4)
|
||||||
|
|
||||||
enum DataType
|
enum DataType {
|
||||||
{
|
|
||||||
#define X(symbol, ctype) symbol,
|
#define X(symbol, ctype) symbol,
|
||||||
DATATYPE_LIST
|
DATATYPE_LIST
|
||||||
#undef X
|
#undef X
|
||||||
@@ -382,8 +321,13 @@ enum DataType
|
|||||||
DATATYPE_LIST
|
DATATYPE_LIST
|
||||||
#undef X
|
#undef X
|
||||||
|
|
||||||
enum OriginType
|
enum OriginType { ORIGIN_TOP_LEFT, ORIGIN_CENTER };
|
||||||
{
|
|
||||||
ORIGIN_TOP_LEFT,
|
struct WorkingDirectory {
|
||||||
ORIGIN_CENTER
|
std::filesystem::path previous;
|
||||||
|
WorkingDirectory(const std::string& file) {
|
||||||
|
previous = std::filesystem::current_path();
|
||||||
|
working_directory_from_file_set(file);
|
||||||
|
}
|
||||||
|
~WorkingDirectory() { std::filesystem::current_path(previous); }
|
||||||
};
|
};
|
||||||
347
src/PACKED.h
347
src/PACKED.h
@@ -1,347 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "COMMON.h"
|
|
||||||
|
|
||||||
const u8 TEXTURE_ATLAS[] =
|
|
||||||
{
|
|
||||||
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
|
|
||||||
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xa0,
|
|
||||||
0x04, 0x03, 0x00, 0x00, 0x00, 0x01, 0x5e, 0x74, 0xbf, 0x00, 0x00, 0x00,
|
|
||||||
0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x0b, 0x12, 0x00, 0x00, 0x0b,
|
|
||||||
0x12, 0x01, 0xd2, 0xdd, 0x7e, 0xfc, 0x00, 0x00, 0x00, 0x0f, 0x50, 0x4c,
|
|
||||||
0x54, 0x45, 0x00, 0x00, 0x00, 0x76, 0x76, 0x76, 0xff, 0xff, 0xff, 0x60,
|
|
||||||
0x60, 0x60, 0xff, 0xff, 0xff, 0x3e, 0xd5, 0x47, 0x6d, 0x00, 0x00, 0x00,
|
|
||||||
0x03, 0x74, 0x52, 0x4e, 0x53, 0x00, 0x00, 0x00, 0xfa, 0x76, 0xc4, 0xde,
|
|
||||||
0x00, 0x00, 0x04, 0x62, 0x49, 0x44, 0x41, 0x54, 0x58, 0xc3, 0xed, 0x59,
|
|
||||||
0x5b, 0x6e, 0x24, 0x37, 0x0c, 0x2c, 0x80, 0xbc, 0x40, 0xee, 0x90, 0x03,
|
|
||||||
0x10, 0x20, 0x0f, 0xc0, 0x80, 0x75, 0xff, 0x33, 0xe5, 0x83, 0xa2, 0x5a,
|
|
||||||
0x63, 0xcf, 0xae, 0xa7, 0x37, 0xb1, 0x03, 0x6c, 0xac, 0x0f, 0x77, 0x6b,
|
|
||||||
0x5a, 0xd5, 0x7c, 0x15, 0x49, 0xb5, 0x0c, 0xfc, 0xc2, 0x20, 0x9f, 0xff,
|
|
||||||
0xae, 0xd9, 0xd7, 0x28, 0x00, 0xe0, 0xb1, 0x9e, 0x04, 0x40, 0x9a, 0x92,
|
|
||||||
0x76, 0xac, 0x27, 0xf3, 0x78, 0x21, 0xbd, 0x00, 0x01, 0xa0, 0x04, 0x98,
|
|
||||||
0xd0, 0x46, 0x26, 0x00, 0x04, 0x49, 0xe8, 0x9e, 0x36, 0xc0, 0x95, 0x80,
|
|
||||||
0x2e, 0x51, 0x64, 0xdf, 0xee, 0x15, 0xa4, 0x92, 0x83, 0x58, 0x2a, 0x29,
|
|
||||||
0x4b, 0xd8, 0x00, 0x9d, 0x17, 0xf6, 0x02, 0xc9, 0x56, 0x68, 0xe6, 0x6d,
|
|
||||||
0x4b, 0xbf, 0xa2, 0x67, 0x4c, 0x4d, 0x35, 0xec, 0xb5, 0x89, 0x41, 0x24,
|
|
||||||
0x9e, 0x01, 0x94, 0xd0, 0xd4, 0xb6, 0x34, 0x35, 0x7b, 0x81, 0x78, 0x90,
|
|
||||||
0xe5, 0xf6, 0x08, 0x28, 0x40, 0x13, 0xcc, 0x13, 0x50, 0x08, 0x03, 0x20,
|
|
||||||
0xee, 0x51, 0xee, 0x06, 0x48, 0xfb, 0x8e, 0x61, 0x64, 0x02, 0x9a, 0x4a,
|
|
||||||
0x1c, 0x00, 0xe1, 0xf2, 0xb8, 0xb8, 0xbb, 0x1b, 0x80, 0x48, 0xad, 0xb6,
|
|
||||||
0x75, 0x59, 0xcf, 0x04, 0xda, 0x4b, 0x00, 0x12, 0x03, 0x30, 0x77, 0x37,
|
|
||||||
0x33, 0x21, 0x01, 0xd2, 0xae, 0xc0, 0x75, 0xd4, 0x2e, 0x40, 0xb0, 0x00,
|
|
||||||
0x40, 0x44, 0xc4, 0x45, 0xa0, 0x4c, 0x40, 0x99, 0x17, 0x60, 0x02, 0x37,
|
|
||||||
0x5e, 0xd2, 0x15, 0x5f, 0x98, 0x99, 0xd9, 0x13, 0xc0, 0xa2, 0x86, 0xb4,
|
|
||||||
0xdf, 0xed, 0x22, 0x8d, 0x88, 0x00, 0x10, 0x5a, 0xff, 0xe1, 0xc7, 0xe4,
|
|
||||||
0x83, 0xe1, 0x8b, 0xc6, 0xd0, 0x5c, 0xde, 0x48, 0x94, 0x07, 0x72, 0x5f,
|
|
||||||
0xf3, 0xa1, 0xf9, 0xdb, 0xe7, 0x93, 0x17, 0xc1, 0xa6, 0x80, 0x93, 0xa4,
|
|
||||||
0x5f, 0x9c, 0x92, 0xe5, 0x13, 0xbc, 0x71, 0x2f, 0x0a, 0x00, 0x02, 0x08,
|
|
||||||
0x02, 0xac, 0xcd, 0x5a, 0x09, 0xba, 0xb3, 0xec, 0x12, 0x45, 0x77, 0x27,
|
|
||||||
0x81, 0x26, 0x28, 0x40, 0xeb, 0x3c, 0x19, 0x40, 0x3f, 0xb7, 0x2d, 0x4a,
|
|
||||||
0xe8, 0x1e, 0xa4, 0x0d, 0x40, 0x3a, 0x4f, 0x6c, 0xab, 0xd4, 0xcf, 0x01,
|
|
||||||
0x68, 0xb9, 0x47, 0x42, 0xcb, 0x9d, 0x15, 0x39, 0x80, 0xc9, 0x93, 0xa1,
|
|
||||||
0xf9, 0x7e, 0x2e, 0x15, 0x51, 0x15, 0xa6, 0xe5, 0x41, 0x8f, 0x44, 0x42,
|
|
||||||
0xb3, 0x01, 0x4a, 0x68, 0x0e, 0xcd, 0xf7, 0x73, 0x9a, 0x6a, 0xa6, 0x30,
|
|
||||||
0xd2, 0x59, 0xae, 0xd5, 0x00, 0xd9, 0x79, 0x32, 0x34, 0xd7, 0x72, 0x96,
|
|
||||||
0x47, 0x42, 0x52, 0x4d, 0x52, 0x4d, 0x4b, 0x09, 0x8c, 0x4a, 0x57, 0x9e,
|
|
||||||
0xc0, 0xdc, 0x1d, 0x80, 0x66, 0xd0, 0xa1, 0x09, 0x28, 0x48, 0x24, 0x84,
|
|
||||||
0x2c, 0xf7, 0x65, 0x34, 0x09, 0x21, 0x13, 0x4e, 0x53, 0x29, 0xb1, 0x9e,
|
|
||||||
0x97, 0x39, 0x01, 0x48, 0x01, 0x61, 0x00, 0xe9, 0xee, 0xed, 0x56, 0x8d,
|
|
||||||
0x4a, 0x90, 0x10, 0xa7, 0x81, 0x66, 0x6b, 0x6e, 0xe2, 0xb4, 0x0e, 0x6d,
|
|
||||||
0x01, 0x50, 0xba, 0xaf, 0xc0, 0x95, 0x66, 0x20, 0x08, 0x67, 0x39, 0x28,
|
|
||||||
0xc7, 0x3c, 0xfd, 0x19, 0x35, 0x4c, 0x4d, 0xb2, 0xa9, 0x01, 0x53, 0x24,
|
|
||||||
0xd4, 0x24, 0x05, 0x24, 0xf9, 0xc0, 0xbf, 0x83, 0x5c, 0x64, 0xcf, 0xdd,
|
|
||||||
0xcf, 0x8c, 0xb9, 0xe6, 0xbf, 0xca, 0xf7, 0xb9, 0xbe, 0xdc, 0x1f, 0xd6,
|
|
||||||
0x75, 0xa9, 0xa6, 0x49, 0x4d, 0x5e, 0x57, 0x00, 0x40, 0x57, 0xc2, 0x29,
|
|
||||||
0xa1, 0x47, 0xed, 0xc6, 0x94, 0x9d, 0x7d, 0x5d, 0xc5, 0xcd, 0xde, 0xab,
|
|
||||||
0xb6, 0xd8, 0xa9, 0xfd, 0x86, 0x5d, 0x11, 0x01, 0x40, 0xcd, 0xed, 0xf4,
|
|
||||||
0xce, 0x2a, 0xba, 0xec, 0x6a, 0xd7, 0x45, 0x71, 0xcc, 0x4a, 0x00, 0x28,
|
|
||||||
0x0a, 0x80, 0x0c, 0x93, 0x52, 0x6c, 0x96, 0xae, 0xc2, 0xa5, 0x00, 0xa2,
|
|
||||||
0x25, 0x6d, 0x0d, 0x82, 0x06, 0x68, 0x16, 0x10, 0x9a, 0x9a, 0x88, 0x82,
|
|
||||||
0xa6, 0x76, 0xfa, 0xa5, 0x2e, 0x09, 0x87, 0x4a, 0xc5, 0x4a, 0x80, 0x99,
|
|
||||||
0x9a, 0xba, 0x12, 0x91, 0xa4, 0x76, 0x8c, 0xba, 0x09, 0xc5, 0xa9, 0x92,
|
|
||||||
0x06, 0x03, 0xcf, 0x01, 0xd9, 0x12, 0x98, 0x38, 0x55, 0x6a, 0x01, 0x4f,
|
|
||||||
0x55, 0xa2, 0x32, 0xb5, 0x99, 0xd5, 0x2a, 0x69, 0x26, 0xd0, 0x02, 0xde,
|
|
||||||
0x19, 0x2d, 0x4c, 0xb0, 0x7b, 0x76, 0x8e, 0x77, 0x3a, 0x6f, 0xb4, 0xf2,
|
|
||||||
0x0d, 0xe9, 0xc6, 0xad, 0xb9, 0xda, 0xf4, 0x14, 0x9c, 0xbe, 0x67, 0xc6,
|
|
||||||
0x73, 0x4e, 0x29, 0x93, 0xcc, 0x01, 0xe4, 0x05, 0xe0, 0xdb, 0x2d, 0xc2,
|
|
||||||
0xa6, 0xc6, 0x29, 0x61, 0xab, 0x24, 0x91, 0x3f, 0x22, 0x5f, 0xef, 0x08,
|
|
||||||
0x94, 0x4c, 0x6a, 0x02, 0xd4, 0xa4, 0xe6, 0x43, 0xe9, 0xbe, 0x4d, 0xef,
|
|
||||||
0x7f, 0x3a, 0x0e, 0x39, 0xba, 0xb3, 0xf7, 0xb1, 0x8b, 0x2d, 0xfd, 0xd4,
|
|
||||||
0xa2, 0x1e, 0x15, 0x5b, 0xf7, 0xf4, 0x01, 0x58, 0xff, 0xb0, 0xe6, 0x52,
|
|
||||||
0x5c, 0x3d, 0xe2, 0xec, 0x19, 0xd0, 0xea, 0x38, 0x09, 0x6b, 0x3d, 0x94,
|
|
||||||
0x58, 0x8b, 0x62, 0xf7, 0x83, 0x69, 0x03, 0x4c, 0xb0, 0x37, 0x0c, 0x10,
|
|
||||||
0xa6, 0x5a, 0x2f, 0xf4, 0xae, 0x64, 0x50, 0xb0, 0xb0, 0x38, 0x88, 0x7d,
|
|
||||||
0x33, 0xb5, 0x27, 0x3c, 0xb5, 0x2b, 0x9f, 0x04, 0xe9, 0x6d, 0xad, 0xda,
|
|
||||||
0x74, 0x9c, 0x01, 0x24, 0x9c, 0x4e, 0x27, 0x84, 0x4e, 0x76, 0x4a, 0x1b,
|
|
||||||
0xbb, 0x75, 0x69, 0xd7, 0xd9, 0xde, 0xb5, 0xf5, 0x0e, 0x46, 0x89, 0x01,
|
|
||||||
0x28, 0x49, 0x46, 0x02, 0x10, 0xea, 0x08, 0xb0, 0x8c, 0xe5, 0x19, 0x4d,
|
|
||||||
0x9d, 0xbd, 0x59, 0x1b, 0x0c, 0x05, 0xd9, 0xfc, 0x0e, 0xe6, 0x08, 0xd0,
|
|
||||||
0x1d, 0x87, 0x01, 0x00, 0x70, 0x77, 0x77, 0x87, 0x82, 0xac, 0x55, 0x41,
|
|
||||||
0x29, 0x23, 0xe0, 0x08, 0xc0, 0x0e, 0x87, 0x01, 0x02, 0x81, 0x92, 0x5e,
|
|
||||||
0xab, 0xc4, 0xb6, 0x1f, 0x1e, 0x0a, 0xc4, 0xb2, 0xe1, 0x04, 0xa4, 0x7a,
|
|
||||||
0x0d, 0xab, 0x97, 0x26, 0x79, 0xf1, 0x9d, 0xd7, 0x26, 0x76, 0x01, 0xba,
|
|
||||||
0x26, 0x74, 0xe0, 0xcb, 0x05, 0x86, 0x38, 0x13, 0xe4, 0x00, 0x2c, 0x1b,
|
|
||||||
0x00, 0x19, 0x80, 0xb8, 0xd9, 0x63, 0xc9, 0x9c, 0x48, 0x7f, 0x15, 0xdd,
|
|
||||||
0xf1, 0x3e, 0xbd, 0x24, 0x5f, 0x04, 0x0c, 0x68, 0x95, 0xd3, 0xb1, 0xc0,
|
|
||||||
0xba, 0xbe, 0x82, 0xf5, 0x03, 0xc0, 0x2a, 0xa7, 0xcc, 0x8f, 0x00, 0x57,
|
|
||||||
0x5d, 0x99, 0x52, 0xf1, 0x1a, 0x40, 0xb9, 0xdb, 0x74, 0xfe, 0x04, 0x70,
|
|
||||||
0xd4, 0xc6, 0xb2, 0x01, 0x74, 0x33, 0x69, 0x00, 0xd7, 0xde, 0x6f, 0xae,
|
|
||||||
0xdb, 0x06, 0xd9, 0x1f, 0x4d, 0x9d, 0x9b, 0x3f, 0x03, 0x6c, 0x22, 0xd4,
|
|
||||||
0x00, 0xea, 0xc7, 0x80, 0x63, 0x38, 0x73, 0x01, 0xca, 0x2e, 0x95, 0xdc,
|
|
||||||
0x59, 0xee, 0x57, 0x3e, 0x1c, 0x05, 0x79, 0xdc, 0xba, 0x32, 0xf5, 0xb9,
|
|
||||||
0xd1, 0xba, 0xea, 0xed, 0xe9, 0xd6, 0x36, 0xfe, 0x63, 0xc0, 0xaa, 0x83,
|
|
||||||
0x6b, 0xfd, 0x0b, 0x80, 0xfe, 0xd4, 0xc0, 0xec, 0x0a, 0xc4, 0x6d, 0xed,
|
|
||||||
0x10, 0x1e, 0x36, 0x3b, 0xa7, 0x4a, 0xaf, 0x91, 0xf5, 0xb1, 0x0b, 0xdd,
|
|
||||||
0x18, 0xfe, 0x66, 0xd8, 0xfb, 0x57, 0x3f, 0x07, 0x8c, 0x05, 0x1f, 0x02,
|
|
||||||
0x82, 0x13, 0xe2, 0xaf, 0x02, 0xe0, 0x1b, 0xf0, 0x7b, 0x00, 0xd6, 0xde,
|
|
||||||
0xef, 0x65, 0x80, 0xae, 0xae, 0xfd, 0x32, 0x80, 0xa9, 0x7c, 0xd8, 0x7e,
|
|
||||||
0x7c, 0x08, 0xe8, 0xcf, 0xbf, 0x97, 0x01, 0xfd, 0xbd, 0x78, 0x9e, 0x07,
|
|
||||||
0xfc, 0x7b, 0x00, 0x3e, 0x19, 0xff, 0x31, 0xe0, 0xf3, 0x8d, 0xfe, 0xc5,
|
|
||||||
0x38, 0xdc, 0x8f, 0xf4, 0x6d, 0x2e, 0xdd, 0x66, 0xeb, 0xef, 0x99, 0xd3,
|
|
||||||
0x73, 0x36, 0xf6, 0x32, 0x60, 0xce, 0x93, 0x5e, 0x07, 0xac, 0xd3, 0x9f,
|
|
||||||
0x97, 0xfb, 0xc3, 0x9c, 0x6b, 0xdc, 0x00, 0xf4, 0x97, 0xe2, 0x0d, 0x40,
|
|
||||||
0x9f, 0x59, 0xde, 0x01, 0x88, 0xe1, 0x5d, 0x37, 0xfd, 0x29, 0xe0, 0x7b,
|
|
||||||
0x7c, 0x8f, 0xaf, 0x19, 0x77, 0x3f, 0xb6, 0xf6, 0x3f, 0x15, 0x5e, 0x1c,
|
|
||||||
0xca, 0x9b, 0x04, 0x27, 0x70, 0xeb, 0xc0, 0x63, 0x8e, 0x1d, 0x3e, 0x0f,
|
|
||||||
0xb0, 0x56, 0xfe, 0x99, 0x77, 0x00, 0x7f, 0xdc, 0x05, 0xfc, 0xf5, 0xe9,
|
|
||||||
0x12, 0x6e, 0x01, 0x3e, 0xdf, 0xad, 0xb7, 0x23, 0x7d, 0x9f, 0x4b, 0xb7,
|
|
||||||
0xd9, 0x7a, 0x3f, 0x1f, 0xbe, 0xc7, 0xff, 0x75, 0xfc, 0x0d, 0x3b, 0xd4,
|
|
||||||
0xd5, 0x4b, 0x3b, 0xfe, 0xb6, 0x75, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45,
|
|
||||||
0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
|
|
||||||
};
|
|
||||||
|
|
||||||
const u32 TEXTURE_ATLAS_LENGTH = (u32)std::size(TEXTURE_ATLAS);
|
|
||||||
const vec2 TEXTURE_ATLAS_SIZE = {96, 160};
|
|
||||||
|
|
||||||
enum AtlasType
|
|
||||||
{
|
|
||||||
ATLAS_NONE,
|
|
||||||
ATLAS_FOLDER,
|
|
||||||
ATLAS_ROOT,
|
|
||||||
ATLAS_LAYER,
|
|
||||||
ATLAS_NULL,
|
|
||||||
ATLAS_TRIGGERS,
|
|
||||||
ATLAS_VISIBLE,
|
|
||||||
ATLAS_INVISIBLE,
|
|
||||||
ATLAS_SHOW_RECT,
|
|
||||||
ATLAS_HIDE_RECT,
|
|
||||||
ATLAS_SHOW_UNUSED,
|
|
||||||
ATLAS_HIDE_UNUSED,
|
|
||||||
ATLAS_PAN,
|
|
||||||
ATLAS_MOVE,
|
|
||||||
ATLAS_ROTATE,
|
|
||||||
ATLAS_SCALE,
|
|
||||||
ATLAS_CROP,
|
|
||||||
ATLAS_DRAW,
|
|
||||||
ATLAS_ERASE,
|
|
||||||
ATLAS_COLOR_PICKER,
|
|
||||||
ATLAS_UNDO,
|
|
||||||
ATLAS_REDO,
|
|
||||||
ATLAS_ANIMATION,
|
|
||||||
ATLAS_SPRITESHEET,
|
|
||||||
ATLAS_EVENT,
|
|
||||||
ATLAS_PLAY,
|
|
||||||
ATLAS_PAUSE,
|
|
||||||
ATLAS_ADD,
|
|
||||||
ATLAS_REMOVE,
|
|
||||||
ATLAS_TRIGGER,
|
|
||||||
ATLAS_PIVOT,
|
|
||||||
ATLAS_SQUARE,
|
|
||||||
ATLAS_CIRCLE,
|
|
||||||
ATLAS_PICKER,
|
|
||||||
ATLAS_FRAME,
|
|
||||||
ATLAS_FRAME_ALT,
|
|
||||||
ATLAS_TARGET,
|
|
||||||
ATLAS_TARGET_ALT,
|
|
||||||
ATLAS_COUNT
|
|
||||||
};
|
|
||||||
|
|
||||||
struct AtlasEntry
|
|
||||||
{
|
|
||||||
vec2 position;
|
|
||||||
vec2 size;
|
|
||||||
};
|
|
||||||
|
|
||||||
const vec2 ATLAS_SIZE_SMALL = {8, 8};
|
|
||||||
const vec2 ATLAS_SIZE_NORMAL = {16, 16};
|
|
||||||
const vec2 ATLAS_SIZE_OBLONG = {16, 40};
|
|
||||||
const vec2 ATLAS_SIZE_BIG = {40, 40};
|
|
||||||
|
|
||||||
const inline AtlasEntry ATLAS_ENTRIES[ATLAS_COUNT] =
|
|
||||||
{
|
|
||||||
{{ 0, 0}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 16, 0}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 32, 0}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 48, 0}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 64, 0}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 80, 0}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 0, 16}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 16, 16}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 32, 16}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 48, 16}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 64, 16}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 80, 16}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 0, 32}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 16, 32}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 32, 32}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 48, 32}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 64, 32}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 80, 32}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 0, 48}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 16, 48}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 32, 48}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 48, 48}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 64, 48}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 80, 48}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 0, 64}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 16, 64}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 32, 64}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 48, 64}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 64, 64}, ATLAS_SIZE_NORMAL},
|
|
||||||
{{ 80, 64}, ATLAS_SIZE_SMALL },
|
|
||||||
{{ 88, 64}, ATLAS_SIZE_SMALL },
|
|
||||||
{{ 80, 72}, ATLAS_SIZE_SMALL },
|
|
||||||
{{ 88, 72}, ATLAS_SIZE_SMALL },
|
|
||||||
{{ 0, 80}, ATLAS_SIZE_OBLONG},
|
|
||||||
{{16, 80}, ATLAS_SIZE_OBLONG},
|
|
||||||
{{32, 80}, ATLAS_SIZE_OBLONG},
|
|
||||||
{{48, 80}, ATLAS_SIZE_BIG},
|
|
||||||
{{48, 120}, ATLAS_SIZE_BIG}
|
|
||||||
};
|
|
||||||
|
|
||||||
#define ATLAS_POSITION(type) ATLAS_ENTRIES[type].position
|
|
||||||
#define ATLAS_SIZE(type) ATLAS_ENTRIES[type].size
|
|
||||||
#define ATLAS_UV_MIN(type) (ATLAS_POSITION(type) / TEXTURE_ATLAS_SIZE)
|
|
||||||
#define ATLAS_UV_MAX(type) ((ATLAS_POSITION(type) + ATLAS_SIZE(type)) / TEXTURE_ATLAS_SIZE)
|
|
||||||
#define ATLAS_UV_ARGS(type) ATLAS_UV_MIN(type), ATLAS_UV_MAX(type)
|
|
||||||
#define ATLAS_UV_VERTICES(type) UV_VERTICES(ATLAS_UV_MIN(type), ATLAS_UV_MAX(type))
|
|
||||||
|
|
||||||
struct ShaderData
|
|
||||||
{
|
|
||||||
std::string vertex;
|
|
||||||
std::string fragment;
|
|
||||||
};
|
|
||||||
|
|
||||||
enum ShaderType
|
|
||||||
{
|
|
||||||
SHADER_LINE,
|
|
||||||
SHADER_TEXTURE,
|
|
||||||
SHADER_AXIS,
|
|
||||||
SHADER_GRID,
|
|
||||||
SHADER_COUNT
|
|
||||||
};
|
|
||||||
|
|
||||||
const std::string SHADER_VERTEX = R"(
|
|
||||||
#version 330 core
|
|
||||||
layout (location = 0) in vec2 i_position;
|
|
||||||
layout (location = 1) in vec2 i_uv;
|
|
||||||
out vec2 i_uv_out;
|
|
||||||
uniform mat4 u_transform;
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
i_uv_out = i_uv;
|
|
||||||
gl_Position = u_transform * vec4(i_position, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
)";
|
|
||||||
|
|
||||||
const std::string SHADER_AXIS_VERTEX = R"(
|
|
||||||
#version 330 core
|
|
||||||
layout (location = 0) in vec2 i_position; // full screen line segment: -1..1
|
|
||||||
uniform vec2 u_origin_ndc; // world origin in NDC
|
|
||||||
uniform int u_axis; // 0 = X axis, 1 = Y axis
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
vec2 pos = (u_axis == 0)
|
|
||||||
? vec2(i_position.x, u_origin_ndc.y) // horizontal line across screen
|
|
||||||
: vec2(u_origin_ndc.x, i_position.x); // vertical line across screen;
|
|
||||||
|
|
||||||
gl_Position = vec4(pos, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
)";
|
|
||||||
|
|
||||||
const std::string SHADER_GRID_VERTEX = R"(
|
|
||||||
#version 330 core
|
|
||||||
layout ( location = 0 ) in vec2 i_position;
|
|
||||||
out vec2 clip;
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
clip = i_position;
|
|
||||||
gl_Position = vec4(i_position, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
)";
|
|
||||||
|
|
||||||
const std::string SHADER_FRAGMENT = R"(
|
|
||||||
#version 330 core
|
|
||||||
out vec4 o_fragColor;
|
|
||||||
uniform vec4 u_color;
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
o_fragColor = u_color;
|
|
||||||
}
|
|
||||||
)";
|
|
||||||
|
|
||||||
const std::string SHADER_TEXTURE_FRAGMENT = R"(
|
|
||||||
#version 330 core
|
|
||||||
in vec2 i_uv_out;
|
|
||||||
uniform sampler2D u_texture;
|
|
||||||
uniform vec4 u_tint;
|
|
||||||
uniform vec3 u_color_offset;
|
|
||||||
out vec4 o_fragColor;
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
vec4 texColor = texture(u_texture, i_uv_out);
|
|
||||||
texColor *= u_tint;
|
|
||||||
texColor.rgb += u_color_offset;
|
|
||||||
o_fragColor = texColor;
|
|
||||||
}
|
|
||||||
)";
|
|
||||||
|
|
||||||
const std::string SHADER_GRID_FRAGMENT = R"(
|
|
||||||
#version 330 core
|
|
||||||
in vec2 clip;
|
|
||||||
|
|
||||||
uniform mat4 u_model;
|
|
||||||
uniform vec2 u_size;
|
|
||||||
uniform vec2 u_offset;
|
|
||||||
uniform vec4 u_color;
|
|
||||||
|
|
||||||
out vec4 o_fragColor;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
vec4 w = u_model * vec4(clip, 0.0, 1.0);
|
|
||||||
w /= w.w;
|
|
||||||
vec2 world = w.xy;
|
|
||||||
|
|
||||||
vec2 g = (world - u_offset) / u_size;
|
|
||||||
|
|
||||||
vec2 d = abs(fract(g) - 0.5);
|
|
||||||
float distance = min(d.x, d.y);
|
|
||||||
|
|
||||||
float fw = min(fwidth(g.x), fwidth(g.y));
|
|
||||||
float alpha = 1.0 - smoothstep(0.0, fw, distance);
|
|
||||||
|
|
||||||
if (alpha <= 0.0) discard;
|
|
||||||
o_fragColor = vec4(u_color.rgb, u_color.a * alpha);
|
|
||||||
}
|
|
||||||
)";
|
|
||||||
|
|
||||||
#define SHADER_UNIFORM_AXIS "u_axis"
|
|
||||||
#define SHADER_UNIFORM_COLOR "u_color"
|
|
||||||
#define SHADER_UNIFORM_TRANSFORM "u_transform"
|
|
||||||
#define SHADER_UNIFORM_TINT "u_tint"
|
|
||||||
#define SHADER_UNIFORM_COLOR_OFFSET "u_color_offset"
|
|
||||||
#define SHADER_UNIFORM_OFFSET "u_offset"
|
|
||||||
#define SHADER_UNIFORM_ORIGIN_NDC "u_origin_ndc"
|
|
||||||
#define SHADER_UNIFORM_SIZE "u_size"
|
|
||||||
#define SHADER_UNIFORM_MODEL "u_model"
|
|
||||||
#define SHADER_UNIFORM_TEXTURE "u_texture"
|
|
||||||
|
|
||||||
const ShaderData SHADER_DATA[SHADER_COUNT] =
|
|
||||||
{
|
|
||||||
{SHADER_VERTEX, SHADER_FRAGMENT},
|
|
||||||
{SHADER_VERTEX, SHADER_TEXTURE_FRAGMENT},
|
|
||||||
{SHADER_AXIS_VERTEX, SHADER_FRAGMENT},
|
|
||||||
{SHADER_GRID_VERTEX, SHADER_GRID_FRAGMENT}
|
|
||||||
};
|
|
||||||
197
src/RESOURCE.h
Normal file
197
src/RESOURCE.h
Normal file
@@ -0,0 +1,197 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "COMMON.h"
|
||||||
|
|
||||||
|
#define ATLAS_PATH "resources/atlas.png"
|
||||||
|
#define FONT_PATH "resources/font.ttf"
|
||||||
|
#define FONT_SIZE 16
|
||||||
|
|
||||||
|
const vec2 TEXTURE_ATLAS_SIZE = {96, 160};
|
||||||
|
|
||||||
|
enum AtlasType {
|
||||||
|
ATLAS_NONE,
|
||||||
|
ATLAS_FOLDER,
|
||||||
|
ATLAS_ROOT,
|
||||||
|
ATLAS_LAYER,
|
||||||
|
ATLAS_NULL,
|
||||||
|
ATLAS_TRIGGERS,
|
||||||
|
ATLAS_VISIBLE,
|
||||||
|
ATLAS_INVISIBLE,
|
||||||
|
ATLAS_SHOW_RECT,
|
||||||
|
ATLAS_HIDE_RECT,
|
||||||
|
ATLAS_SHOW_UNUSED,
|
||||||
|
ATLAS_HIDE_UNUSED,
|
||||||
|
ATLAS_PAN,
|
||||||
|
ATLAS_MOVE,
|
||||||
|
ATLAS_ROTATE,
|
||||||
|
ATLAS_SCALE,
|
||||||
|
ATLAS_CROP,
|
||||||
|
ATLAS_DRAW,
|
||||||
|
ATLAS_ERASE,
|
||||||
|
ATLAS_COLOR_PICKER,
|
||||||
|
ATLAS_UNDO,
|
||||||
|
ATLAS_REDO,
|
||||||
|
ATLAS_ANIMATION,
|
||||||
|
ATLAS_SPRITESHEET,
|
||||||
|
ATLAS_EVENT,
|
||||||
|
ATLAS_PLAY,
|
||||||
|
ATLAS_PAUSE,
|
||||||
|
ATLAS_ADD,
|
||||||
|
ATLAS_REMOVE,
|
||||||
|
ATLAS_TRIGGER,
|
||||||
|
ATLAS_PIVOT,
|
||||||
|
ATLAS_SQUARE,
|
||||||
|
ATLAS_CIRCLE,
|
||||||
|
ATLAS_PICKER,
|
||||||
|
ATLAS_FRAME,
|
||||||
|
ATLAS_FRAME_ALT,
|
||||||
|
ATLAS_TARGET,
|
||||||
|
ATLAS_TARGET_ALT,
|
||||||
|
ATLAS_COUNT
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AtlasEntry {
|
||||||
|
vec2 position;
|
||||||
|
vec2 size;
|
||||||
|
};
|
||||||
|
|
||||||
|
const vec2 ATLAS_SIZE_SMALL = {8, 8};
|
||||||
|
const vec2 ATLAS_SIZE_NORMAL = {16, 16};
|
||||||
|
const vec2 ATLAS_SIZE_OBLONG = {16, 40};
|
||||||
|
const vec2 ATLAS_SIZE_BIG = {40, 40};
|
||||||
|
|
||||||
|
const inline AtlasEntry ATLAS_ENTRIES[ATLAS_COUNT] = {
|
||||||
|
{{0, 0}, ATLAS_SIZE_NORMAL}, {{16, 0}, ATLAS_SIZE_NORMAL}, {{32, 0}, ATLAS_SIZE_NORMAL}, {{48, 0}, ATLAS_SIZE_NORMAL}, {{64, 0}, ATLAS_SIZE_NORMAL},
|
||||||
|
{{80, 0}, ATLAS_SIZE_NORMAL}, {{0, 16}, ATLAS_SIZE_NORMAL}, {{16, 16}, ATLAS_SIZE_NORMAL}, {{32, 16}, ATLAS_SIZE_NORMAL}, {{48, 16}, ATLAS_SIZE_NORMAL},
|
||||||
|
{{64, 16}, ATLAS_SIZE_NORMAL}, {{80, 16}, ATLAS_SIZE_NORMAL}, {{0, 32}, ATLAS_SIZE_NORMAL}, {{16, 32}, ATLAS_SIZE_NORMAL}, {{32, 32}, ATLAS_SIZE_NORMAL},
|
||||||
|
{{48, 32}, ATLAS_SIZE_NORMAL}, {{64, 32}, ATLAS_SIZE_NORMAL}, {{80, 32}, ATLAS_SIZE_NORMAL}, {{0, 48}, ATLAS_SIZE_NORMAL}, {{16, 48}, ATLAS_SIZE_NORMAL},
|
||||||
|
{{32, 48}, ATLAS_SIZE_NORMAL}, {{48, 48}, ATLAS_SIZE_NORMAL}, {{64, 48}, ATLAS_SIZE_NORMAL}, {{80, 48}, ATLAS_SIZE_NORMAL}, {{0, 64}, ATLAS_SIZE_NORMAL},
|
||||||
|
{{16, 64}, ATLAS_SIZE_NORMAL}, {{32, 64}, ATLAS_SIZE_NORMAL}, {{48, 64}, ATLAS_SIZE_NORMAL}, {{64, 64}, ATLAS_SIZE_NORMAL}, {{80, 64}, ATLAS_SIZE_SMALL},
|
||||||
|
{{88, 64}, ATLAS_SIZE_SMALL}, {{80, 72}, ATLAS_SIZE_SMALL}, {{88, 72}, ATLAS_SIZE_SMALL}, {{0, 80}, ATLAS_SIZE_OBLONG}, {{16, 80}, ATLAS_SIZE_OBLONG},
|
||||||
|
{{32, 80}, ATLAS_SIZE_OBLONG}, {{48, 80}, ATLAS_SIZE_BIG}, {{48, 120}, ATLAS_SIZE_BIG}};
|
||||||
|
|
||||||
|
#define ATLAS_POSITION(type) ATLAS_ENTRIES[type].position
|
||||||
|
#define ATLAS_SIZE(type) ATLAS_ENTRIES[type].size
|
||||||
|
#define ATLAS_UV_MIN(type) (ATLAS_POSITION(type) / TEXTURE_ATLAS_SIZE)
|
||||||
|
#define ATLAS_UV_MAX(type) ((ATLAS_POSITION(type) + ATLAS_SIZE(type)) / TEXTURE_ATLAS_SIZE)
|
||||||
|
#define ATLAS_UV_ARGS(type) ATLAS_UV_MIN(type), ATLAS_UV_MAX(type)
|
||||||
|
#define ATLAS_UV_VERTICES(type) UV_VERTICES(ATLAS_UV_MIN(type), ATLAS_UV_MAX(type))
|
||||||
|
|
||||||
|
struct ShaderData {
|
||||||
|
std::string vertex;
|
||||||
|
std::string fragment;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum ShaderType { SHADER_LINE, SHADER_TEXTURE, SHADER_AXIS, SHADER_GRID, SHADER_COUNT };
|
||||||
|
|
||||||
|
const std::string SHADER_VERTEX = R"(
|
||||||
|
#version 330 core
|
||||||
|
layout (location = 0) in vec2 i_position;
|
||||||
|
layout (location = 1) in vec2 i_uv;
|
||||||
|
out vec2 i_uv_out;
|
||||||
|
uniform mat4 u_transform;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
i_uv_out = i_uv;
|
||||||
|
gl_Position = u_transform * vec4(i_position, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
)";
|
||||||
|
|
||||||
|
const std::string SHADER_AXIS_VERTEX = R"(
|
||||||
|
#version 330 core
|
||||||
|
layout (location = 0) in vec2 i_position; // full screen line segment: -1..1
|
||||||
|
uniform vec2 u_origin_ndc; // world origin in NDC
|
||||||
|
uniform int u_axis; // 0 = X axis, 1 = Y axis
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec2 pos = (u_axis == 0)
|
||||||
|
? vec2(i_position.x, u_origin_ndc.y) // horizontal line across screen
|
||||||
|
: vec2(u_origin_ndc.x, i_position.x); // vertical line across screen;
|
||||||
|
|
||||||
|
gl_Position = vec4(pos, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
)";
|
||||||
|
|
||||||
|
const std::string SHADER_GRID_VERTEX = R"(
|
||||||
|
#version 330 core
|
||||||
|
layout ( location = 0 ) in vec2 i_position;
|
||||||
|
out vec2 clip;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
clip = i_position;
|
||||||
|
gl_Position = vec4(i_position, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
)";
|
||||||
|
|
||||||
|
const std::string SHADER_FRAGMENT = R"(
|
||||||
|
#version 330 core
|
||||||
|
out vec4 o_fragColor;
|
||||||
|
uniform vec4 u_color;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
o_fragColor = u_color;
|
||||||
|
}
|
||||||
|
)";
|
||||||
|
|
||||||
|
const std::string SHADER_TEXTURE_FRAGMENT = R"(
|
||||||
|
#version 330 core
|
||||||
|
in vec2 i_uv_out;
|
||||||
|
uniform sampler2D u_texture;
|
||||||
|
uniform vec4 u_tint;
|
||||||
|
uniform vec3 u_color_offset;
|
||||||
|
out vec4 o_fragColor;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 texColor = texture(u_texture, i_uv_out);
|
||||||
|
texColor *= u_tint;
|
||||||
|
texColor.rgb += u_color_offset;
|
||||||
|
o_fragColor = texColor;
|
||||||
|
}
|
||||||
|
)";
|
||||||
|
|
||||||
|
const std::string SHADER_GRID_FRAGMENT = R"(
|
||||||
|
#version 330 core
|
||||||
|
in vec2 clip;
|
||||||
|
|
||||||
|
uniform mat4 u_model;
|
||||||
|
uniform vec2 u_size;
|
||||||
|
uniform vec2 u_offset;
|
||||||
|
uniform vec4 u_color;
|
||||||
|
|
||||||
|
out vec4 o_fragColor;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 w = u_model * vec4(clip, 0.0, 1.0);
|
||||||
|
w /= w.w;
|
||||||
|
vec2 world = w.xy;
|
||||||
|
|
||||||
|
vec2 g = (world - u_offset) / u_size;
|
||||||
|
|
||||||
|
vec2 d = abs(fract(g) - 0.5);
|
||||||
|
float distance = min(d.x, d.y);
|
||||||
|
|
||||||
|
float fw = min(fwidth(g.x), fwidth(g.y));
|
||||||
|
float alpha = 1.0 - smoothstep(0.0, fw, distance);
|
||||||
|
|
||||||
|
if (alpha <= 0.0) discard;
|
||||||
|
o_fragColor = vec4(u_color.rgb, u_color.a * alpha);
|
||||||
|
}
|
||||||
|
)";
|
||||||
|
|
||||||
|
#define SHADER_UNIFORM_AXIS "u_axis"
|
||||||
|
#define SHADER_UNIFORM_COLOR "u_color"
|
||||||
|
#define SHADER_UNIFORM_TRANSFORM "u_transform"
|
||||||
|
#define SHADER_UNIFORM_TINT "u_tint"
|
||||||
|
#define SHADER_UNIFORM_COLOR_OFFSET "u_color_offset"
|
||||||
|
#define SHADER_UNIFORM_OFFSET "u_offset"
|
||||||
|
#define SHADER_UNIFORM_ORIGIN_NDC "u_origin_ndc"
|
||||||
|
#define SHADER_UNIFORM_SIZE "u_size"
|
||||||
|
#define SHADER_UNIFORM_MODEL "u_model"
|
||||||
|
#define SHADER_UNIFORM_TEXTURE "u_texture"
|
||||||
|
|
||||||
|
const ShaderData SHADER_DATA[SHADER_COUNT] = {{SHADER_VERTEX, SHADER_FRAGMENT},
|
||||||
|
{SHADER_VERTEX, SHADER_TEXTURE_FRAGMENT},
|
||||||
|
{SHADER_AXIS_VERTEX, SHADER_FRAGMENT},
|
||||||
|
{SHADER_GRID_VERTEX, SHADER_GRID_FRAGMENT}};
|
||||||
1047
src/anm2.cpp
1047
src/anm2.cpp
File diff suppressed because it is too large
Load Diff
213
src/anm2.h
213
src/anm2.h
@@ -2,8 +2,8 @@
|
|||||||
|
|
||||||
#include "resources.h"
|
#include "resources.h"
|
||||||
|
|
||||||
#define ANM2_SCALE_CONVERT(x) ((f32)x / 100.0f)
|
#define ANM2_SCALE_CONVERT(x) ((float)x / 100.0f)
|
||||||
#define ANM2_TINT_CONVERT(x) ((f32)x / 255.0f)
|
#define ANM2_TINT_CONVERT(x) ((float)x / 255.0f)
|
||||||
|
|
||||||
#define ANM2_FPS_MIN 0
|
#define ANM2_FPS_MIN 0
|
||||||
#define ANM2_FPS_DEFAULT 30
|
#define ANM2_FPS_DEFAULT 30
|
||||||
@@ -49,16 +49,14 @@
|
|||||||
X(TRIGGERS, "Triggers") \
|
X(TRIGGERS, "Triggers") \
|
||||||
X(TRIGGER, "Trigger")
|
X(TRIGGER, "Trigger")
|
||||||
|
|
||||||
typedef enum
|
typedef enum {
|
||||||
{
|
|
||||||
#define X(name, str) ANM2_ELEMENT_##name,
|
#define X(name, str) ANM2_ELEMENT_##name,
|
||||||
ANM2_ELEMENT_LIST
|
ANM2_ELEMENT_LIST
|
||||||
#undef X
|
#undef X
|
||||||
ANM2_ELEMENT_COUNT
|
ANM2_ELEMENT_COUNT
|
||||||
} Anm2Element;
|
} Anm2Element;
|
||||||
|
|
||||||
const inline char* ANM2_ELEMENT_STRINGS[] =
|
const inline char* ANM2_ELEMENT_STRINGS[] = {
|
||||||
{
|
|
||||||
#define X(name, str) str,
|
#define X(name, str) str,
|
||||||
ANM2_ELEMENT_LIST
|
ANM2_ELEMENT_LIST
|
||||||
#undef X
|
#undef X
|
||||||
@@ -105,16 +103,14 @@ DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ELEMENT_STRING_TO_ENUM, Anm2Element, ANM2_EL
|
|||||||
X(EVENT_ID, "EventId") \
|
X(EVENT_ID, "EventId") \
|
||||||
X(AT_FRAME, "AtFrame")
|
X(AT_FRAME, "AtFrame")
|
||||||
|
|
||||||
typedef enum
|
typedef enum {
|
||||||
{
|
|
||||||
#define X(name, str) ANM2_ATTRIBUTE_##name,
|
#define X(name, str) ANM2_ATTRIBUTE_##name,
|
||||||
ANM2_ATTRIBUTE_LIST
|
ANM2_ATTRIBUTE_LIST
|
||||||
#undef X
|
#undef X
|
||||||
ANM2_ATTRIBUTE_COUNT
|
ANM2_ATTRIBUTE_COUNT
|
||||||
} Anm2Attribute;
|
} Anm2Attribute;
|
||||||
|
|
||||||
static const char* ANM2_ATTRIBUTE_STRINGS[] =
|
static const char* ANM2_ATTRIBUTE_STRINGS[] = {
|
||||||
{
|
|
||||||
#define X(name, str) str,
|
#define X(name, str) str,
|
||||||
ANM2_ATTRIBUTE_LIST
|
ANM2_ATTRIBUTE_LIST
|
||||||
#undef X
|
#undef X
|
||||||
@@ -122,187 +118,148 @@ static const char* ANM2_ATTRIBUTE_STRINGS[] =
|
|||||||
|
|
||||||
DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ATTRIBUTE_STRING_TO_ENUM, Anm2Attribute, ANM2_ATTRIBUTE_STRINGS, ANM2_ATTRIBUTE_COUNT)
|
DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ATTRIBUTE_STRING_TO_ENUM, Anm2Attribute, ANM2_ATTRIBUTE_STRINGS, ANM2_ATTRIBUTE_COUNT)
|
||||||
|
|
||||||
enum Anm2Type
|
enum Anm2Type { ANM2_NONE, ANM2_ROOT, ANM2_LAYER, ANM2_NULL, ANM2_TRIGGER, ANM2_COUNT };
|
||||||
{
|
|
||||||
ANM2_NONE,
|
|
||||||
ANM2_ROOT,
|
|
||||||
ANM2_LAYER,
|
|
||||||
ANM2_NULL,
|
|
||||||
ANM2_TRIGGERS,
|
|
||||||
ANM2_COUNT
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Anm2Spritesheet
|
struct Anm2Spritesheet {
|
||||||
{
|
|
||||||
std::string path{};
|
std::string path{};
|
||||||
Texture texture;
|
Texture texture;
|
||||||
std::vector<u8> pixels;
|
std::vector<uint8_t> pixels;
|
||||||
|
|
||||||
auto operator<=>(const Anm2Spritesheet&) const = default;
|
auto operator<=>(const Anm2Spritesheet&) const = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Anm2Layer
|
struct Anm2Layer {
|
||||||
{
|
|
||||||
std::string name = "New Layer";
|
std::string name = "New Layer";
|
||||||
s32 spritesheetID{};
|
int spritesheetID{};
|
||||||
|
|
||||||
auto operator<=>(const Anm2Layer&) const = default;
|
auto operator<=>(const Anm2Layer&) const = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Anm2Null
|
struct Anm2Null {
|
||||||
{
|
|
||||||
std::string name = "New Null";
|
std::string name = "New Null";
|
||||||
bool isShowRect = false;
|
bool isShowRect = false;
|
||||||
|
|
||||||
auto operator<=>(const Anm2Null&) const = default;
|
auto operator<=>(const Anm2Null&) const = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Anm2Event
|
struct Anm2Event {
|
||||||
{
|
|
||||||
std::string name = "New Event";
|
std::string name = "New Event";
|
||||||
|
|
||||||
auto operator<=>(const Anm2Event&) const = default;
|
auto operator<=>(const Anm2Event&) const = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Anm2Frame
|
#define ANM2_FRAME_MEMBERS \
|
||||||
{
|
X(isVisible, bool, true) \
|
||||||
bool isVisible = true;
|
X(isInterpolated, bool, false) \
|
||||||
bool isInterpolated = false;
|
X(rotation, float, 0.0f) \
|
||||||
f32 rotation{};
|
X(delay, int, ANM2_FRAME_DELAY_MIN) \
|
||||||
s32 delay = ANM2_FRAME_DELAY_MIN;
|
X(atFrame, int, INDEX_NONE) \
|
||||||
s32 atFrame = INDEX_NONE;
|
X(eventID, int, ID_NONE) \
|
||||||
s32 eventID = ID_NONE;
|
X(crop, vec2, {}) \
|
||||||
vec2 crop{};
|
X(pivot, vec2, {}) \
|
||||||
vec2 pivot{};
|
X(position, vec2, {}) \
|
||||||
vec2 position{};
|
X(size, vec2, {}) \
|
||||||
vec2 size{};
|
X(scale, vec2, {100, 100}) \
|
||||||
vec2 scale = {100, 100};
|
X(offsetRGB, vec3, COLOR_OFFSET_NONE) \
|
||||||
vec3 offsetRGB = COLOR_OFFSET_NONE;
|
X(tintRGBA, vec4, COLOR_OPAQUE)
|
||||||
vec4 tintRGBA = COLOR_OPAQUE;
|
|
||||||
|
|
||||||
|
struct Anm2Frame {
|
||||||
|
#define X(name, type, ...) type name = __VA_ARGS__;
|
||||||
|
ANM2_FRAME_MEMBERS
|
||||||
|
#undef X
|
||||||
auto operator<=>(const Anm2Frame&) const = default;
|
auto operator<=>(const Anm2Frame&) const = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Anm2Item
|
struct Anm2FrameChange {
|
||||||
{
|
#define X(name, type, ...) std::optional<type> name{};
|
||||||
|
ANM2_FRAME_MEMBERS
|
||||||
|
#undef X
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Anm2Item {
|
||||||
bool isVisible = true;
|
bool isVisible = true;
|
||||||
std::vector<Anm2Frame> frames;
|
std::vector<Anm2Frame> frames;
|
||||||
|
|
||||||
auto operator<=>(const Anm2Item&) const = default;
|
auto operator<=>(const Anm2Item&) const = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Anm2Animation
|
struct Anm2Animation {
|
||||||
{
|
int frameNum = ANM2_FRAME_NUM_MIN;
|
||||||
s32 frameNum = ANM2_FRAME_NUM_MIN;
|
|
||||||
std::string name = "New Animation";
|
std::string name = "New Animation";
|
||||||
bool isLoop = true;
|
bool isLoop = true;
|
||||||
Anm2Item rootAnimation;
|
Anm2Item rootAnimation;
|
||||||
std::unordered_map<s32, Anm2Item> layerAnimations;
|
std::unordered_map<int, Anm2Item> layerAnimations;
|
||||||
std::vector<s32> layerOrder;
|
std::vector<int> layerOrder;
|
||||||
std::map<s32, Anm2Item> nullAnimations;
|
std::map<int, Anm2Item> nullAnimations;
|
||||||
Anm2Item triggers;
|
Anm2Item triggers;
|
||||||
|
|
||||||
auto operator<=>(const Anm2Animation&) const = default;
|
auto operator<=>(const Anm2Animation&) const = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Anm2
|
struct Anm2 {
|
||||||
{
|
|
||||||
std::string path{};
|
std::string path{};
|
||||||
std::string createdBy = "robot";
|
std::string createdBy = "robot";
|
||||||
std::string createdOn{};
|
std::string createdOn{};
|
||||||
std::map<s32, Anm2Spritesheet> spritesheets;
|
std::map<int, Anm2Spritesheet> spritesheets;
|
||||||
std::map<s32, Anm2Layer> layers;
|
std::map<int, Anm2Layer> layers;
|
||||||
std::map<s32, Anm2Null> nulls;
|
std::map<int, Anm2Null> nulls;
|
||||||
std::map<s32, Anm2Event> events;
|
std::map<int, Anm2Event> events;
|
||||||
std::map<s32, Anm2Animation> animations;
|
std::map<int, Anm2Animation> animations;
|
||||||
s32 defaultAnimationID = ID_NONE;
|
int defaultAnimationID = ID_NONE;
|
||||||
s32 fps = ANM2_FPS_DEFAULT;
|
int fps = ANM2_FPS_DEFAULT;
|
||||||
s32 version{};
|
int version{};
|
||||||
|
|
||||||
auto operator<=>(const Anm2&) const = default;
|
auto operator<=>(const Anm2&) const = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Anm2Reference
|
struct Anm2Reference {
|
||||||
{
|
int animationID = ID_NONE;
|
||||||
s32 animationID = ID_NONE;
|
|
||||||
Anm2Type itemType = ANM2_NONE;
|
Anm2Type itemType = ANM2_NONE;
|
||||||
s32 itemID = ID_NONE;
|
int itemID = ID_NONE;
|
||||||
s32 frameIndex = INDEX_NONE;
|
int frameIndex = INDEX_NONE;
|
||||||
f32 time = VALUE_NONE;
|
float time = VALUE_NONE;
|
||||||
auto operator<=>(const Anm2Reference&) const = default;
|
auto operator<=>(const Anm2Reference&) const = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Anm2FrameChange
|
enum Anm2MergeType { ANM2_MERGE_APPEND, ANM2_MERGE_REPLACE, ANM2_MERGE_PREPEND, ANM2_MERGE_IGNORE };
|
||||||
{
|
|
||||||
std::optional<bool> isVisible;
|
|
||||||
std::optional<bool> isInterpolated;
|
|
||||||
std::optional<f32> rotation;
|
|
||||||
std::optional<s32> delay;
|
|
||||||
std::optional<vec2> crop;
|
|
||||||
std::optional<vec2> pivot;
|
|
||||||
std::optional<vec2> position;
|
|
||||||
std::optional<vec2> size;
|
|
||||||
std::optional<vec2> scale;
|
|
||||||
std::optional<vec3> offsetRGB;
|
|
||||||
std::optional<vec4> tintRGBA;
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Anm2MergeType
|
enum Anm2ChangeType { ANM2_CHANGE_ADD, ANM2_CHANGE_SUBTRACT, ANM2_CHANGE_SET };
|
||||||
{
|
|
||||||
ANM2_MERGE_APPEND,
|
|
||||||
ANM2_MERGE_REPLACE,
|
|
||||||
ANM2_MERGE_PREPEND,
|
|
||||||
ANM2_MERGE_IGNORE
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Anm2ChangeType
|
enum OnionskinDrawOrder { ONIONSKIN_BELOW, ONIONSKIN_ABOVE };
|
||||||
{
|
|
||||||
ANM2_CHANGE_ADD,
|
|
||||||
ANM2_CHANGE_SUBTRACT,
|
|
||||||
ANM2_CHANGE_SET
|
|
||||||
};
|
|
||||||
|
|
||||||
enum OnionskinDrawOrder
|
Anm2Animation* anm2_animation_from_reference(Anm2* self, Anm2Reference reference);
|
||||||
{
|
Anm2Frame* anm2_frame_add(Anm2* self, Anm2Frame* frame, Anm2Reference reference);
|
||||||
ONIONSKIN_BELOW,
|
Anm2Frame* anm2_frame_from_reference(Anm2* self, Anm2Reference reference);
|
||||||
ONIONSKIN_ABOVE
|
Anm2Item* anm2_item_from_reference(Anm2* self, Anm2Reference reference);
|
||||||
};
|
|
||||||
|
|
||||||
Anm2Animation* anm2_animation_from_reference(Anm2* self, Anm2Reference* reference);
|
|
||||||
Anm2Frame* anm2_frame_add(Anm2* self, Anm2Frame* frame, Anm2Reference* reference);
|
|
||||||
Anm2Frame* anm2_frame_from_reference(Anm2* self, Anm2Reference* reference);
|
|
||||||
Anm2Item* anm2_item_from_reference(Anm2* self, Anm2Reference* reference);
|
|
||||||
bool anm2_animation_deserialize_from_xml(Anm2Animation* animation, const std::string& xml);
|
bool anm2_animation_deserialize_from_xml(Anm2Animation* animation, const std::string& xml);
|
||||||
bool anm2_deserialize(Anm2* self, const std::string& path, bool isTextures = true);
|
bool anm2_deserialize(Anm2* self, const std::string& path, bool isTextures = true);
|
||||||
bool anm2_frame_deserialize_from_xml(Anm2Frame* frame, const std::string& xml);
|
bool anm2_frame_deserialize_from_xml(Anm2Frame* frame, const std::string& xml);
|
||||||
bool anm2_serialize(Anm2* self, const std::string& path);
|
bool anm2_serialize(Anm2* self, const std::string& path);
|
||||||
s32 anm2_animation_add(Anm2* self, Anm2Animation* animation = nullptr, s32 id = ID_NONE);
|
int anm2_animation_add(Anm2* self, Anm2Animation* animation = nullptr, int id = ID_NONE);
|
||||||
s32 anm2_animation_length_get(Anm2Animation* self);
|
int anm2_animation_length_get(Anm2Animation* self);
|
||||||
s32 anm2_frame_index_from_time(Anm2* self, Anm2Reference reference, f32 time);
|
int anm2_frame_index_from_time(Anm2* self, Anm2Reference reference, float time);
|
||||||
s32 anm2_layer_add(Anm2* self);
|
int anm2_layer_add(Anm2* self);
|
||||||
s32 anm2_null_add(Anm2* self);
|
int anm2_null_add(Anm2* self);
|
||||||
vec4 anm2_animation_rect_get(Anm2* anm2, Anm2Reference* reference, bool isRootTransform);
|
vec4 anm2_animation_rect_get(Anm2* anm2, Anm2Reference reference, bool isRootTransform);
|
||||||
void anm2_animation_layer_animation_add(Anm2Animation* animation, s32 id);
|
void anm2_animation_layer_animation_add(Anm2Animation* animation, int id);
|
||||||
void anm2_animation_layer_animation_remove(Anm2Animation* animation, s32 id);
|
void anm2_animation_layer_animation_remove(Anm2Animation* animation, int id);
|
||||||
void anm2_animation_length_set(Anm2Animation* self);
|
void anm2_animation_length_set(Anm2Animation* self);
|
||||||
void anm2_animation_merge(Anm2* self, s32 animationID, const std::vector<s32>& mergeIDs, Anm2MergeType type);
|
void anm2_animation_merge(Anm2* self, int animationID, const std::vector<int>& mergeIDs, Anm2MergeType type);
|
||||||
void anm2_animation_null_animation_add(Anm2Animation* animation, s32 id);
|
void anm2_animation_null_animation_add(Anm2Animation* animation, int id);
|
||||||
void anm2_animation_null_animation_remove(Anm2Animation* animation, s32 id);
|
void anm2_animation_null_animation_remove(Anm2Animation* animation, int id);
|
||||||
void anm2_animation_remove(Anm2* self, s32 id);
|
void anm2_animation_remove(Anm2* self, int id);
|
||||||
void anm2_animation_serialize_to_string(Anm2Animation* animation, std::string* string);
|
void anm2_animation_serialize_to_string(Anm2Animation* animation, std::string* string);
|
||||||
void anm2_frame_bake(Anm2* self, Anm2Reference* reference, s32 interval, bool isRoundScale, bool isRoundRotation);
|
void anm2_frame_bake(Anm2* self, Anm2Reference reference, int interval, bool isRoundScale, bool isRoundRotation);
|
||||||
void anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, f32 time);
|
void anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, float time);
|
||||||
void anm2_frame_remove(Anm2* self, Anm2Reference* reference);
|
void anm2_frame_remove(Anm2* self, Anm2Reference reference);
|
||||||
void anm2_frame_serialize_to_string(Anm2Frame* frame, Anm2Type type, std::string* string);
|
void anm2_frame_serialize_to_string(Anm2Frame* frame, Anm2Type type, std::string* string);
|
||||||
void anm2_free(Anm2* self);
|
void anm2_free(Anm2* self);
|
||||||
void anm2_generate_from_grid(Anm2* self, Anm2Reference* reference, vec2 startPosition, vec2 size, vec2 pivot, s32 columns, s32 count, s32 delay);
|
void anm2_generate_from_grid(Anm2* self, Anm2Reference reference, vec2 startPosition, vec2 size, vec2 pivot, int columns, int count, int delay);
|
||||||
void anm2_item_frame_set(Anm2* self, Anm2Reference* reference, const Anm2FrameChange& change, Anm2ChangeType type, s32 start, s32 count);
|
void anm2_item_frame_set(Anm2* self, Anm2Reference reference, const Anm2FrameChange& change, Anm2ChangeType changeType, int start, int count);
|
||||||
void anm2_layer_remove(Anm2* self, s32 id);
|
void anm2_layer_remove(Anm2* self, int id);
|
||||||
void anm2_new(Anm2* self);
|
void anm2_new(Anm2* self);
|
||||||
void anm2_null_remove(Anm2* self, s32 id);
|
void anm2_null_remove(Anm2* self, int id);
|
||||||
void anm2_reference_clear(Anm2Reference* self);
|
void anm2_scale(Anm2* self, float scale);
|
||||||
void anm2_reference_frame_clear(Anm2Reference* self);
|
|
||||||
void anm2_reference_item_clear(Anm2Reference* self);
|
|
||||||
void anm2_scale(Anm2* self, f32 scale);
|
|
||||||
void anm2_spritesheet_texture_pixels_download(Anm2* self);
|
void anm2_spritesheet_texture_pixels_download(Anm2* self);
|
||||||
void anm2_spritesheet_texture_pixels_upload(Anm2* self);
|
void anm2_spritesheet_texture_pixels_upload(Anm2* self);
|
||||||
|
float anm2_time_from_reference(Anm2* self, Anm2Reference reference);
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
#include "canvas.h"
|
#include "canvas.h"
|
||||||
|
|
||||||
static void _canvas_framebuffer_set(Canvas* self, const ivec2& size)
|
static void _canvas_framebuffer_set(Canvas* self, const ivec2& size) {
|
||||||
{
|
|
||||||
self->size = size;
|
self->size = size;
|
||||||
self->previousSize = size;
|
self->previousSize = size;
|
||||||
|
|
||||||
@@ -21,8 +20,7 @@ static void _canvas_framebuffer_set(Canvas* self, const ivec2& size)
|
|||||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void canvas_init(Canvas* self, const ivec2& size)
|
void canvas_init(Canvas* self, const ivec2& size) {
|
||||||
{
|
|
||||||
// Axis
|
// Axis
|
||||||
glGenVertexArrays(1, &self->axisVAO);
|
glGenVertexArrays(1, &self->axisVAO);
|
||||||
glGenBuffers(1, &self->axisVBO);
|
glGenBuffers(1, &self->axisVBO);
|
||||||
@@ -33,7 +31,7 @@ void canvas_init(Canvas* self, const ivec2& size)
|
|||||||
glBufferData(GL_ARRAY_BUFFER, sizeof(CANVAS_AXIS_VERTICES), CANVAS_AXIS_VERTICES, GL_STATIC_DRAW);
|
glBufferData(GL_ARRAY_BUFFER, sizeof(CANVAS_AXIS_VERTICES), CANVAS_AXIS_VERTICES, GL_STATIC_DRAW);
|
||||||
|
|
||||||
glEnableVertexAttribArray(0);
|
glEnableVertexAttribArray(0);
|
||||||
glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, sizeof(f32), (void*)0);
|
glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, sizeof(float), (void*)0);
|
||||||
|
|
||||||
// Grid
|
// Grid
|
||||||
glGenVertexArrays(1, &self->gridVAO);
|
glGenVertexArrays(1, &self->gridVAO);
|
||||||
@@ -43,7 +41,7 @@ void canvas_init(Canvas* self, const ivec2& size)
|
|||||||
glBindBuffer(GL_ARRAY_BUFFER, self->gridVBO);
|
glBindBuffer(GL_ARRAY_BUFFER, self->gridVBO);
|
||||||
|
|
||||||
glEnableVertexAttribArray(0);
|
glEnableVertexAttribArray(0);
|
||||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(f32), (void*)0);
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
|
||||||
|
|
||||||
// Rect
|
// Rect
|
||||||
glGenVertexArrays(1, &self->rectVAO);
|
glGenVertexArrays(1, &self->rectVAO);
|
||||||
@@ -55,7 +53,7 @@ void canvas_init(Canvas* self, const ivec2& size)
|
|||||||
glBufferData(GL_ARRAY_BUFFER, sizeof(CANVAS_RECT_VERTICES), CANVAS_RECT_VERTICES, GL_STATIC_DRAW);
|
glBufferData(GL_ARRAY_BUFFER, sizeof(CANVAS_RECT_VERTICES), CANVAS_RECT_VERTICES, GL_STATIC_DRAW);
|
||||||
|
|
||||||
glEnableVertexAttribArray(0);
|
glEnableVertexAttribArray(0);
|
||||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(f32), (void*)0);
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
|
||||||
|
|
||||||
// Grid
|
// Grid
|
||||||
glGenVertexArrays(1, &self->gridVAO);
|
glGenVertexArrays(1, &self->gridVAO);
|
||||||
@@ -78,16 +76,16 @@ void canvas_init(Canvas* self, const ivec2& size)
|
|||||||
glBindVertexArray(self->textureVAO);
|
glBindVertexArray(self->textureVAO);
|
||||||
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, self->textureVBO);
|
glBindBuffer(GL_ARRAY_BUFFER, self->textureVBO);
|
||||||
glBufferData(GL_ARRAY_BUFFER, sizeof(f32) * 4 * 4, nullptr, GL_DYNAMIC_DRAW);
|
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 4 * 4, nullptr, GL_DYNAMIC_DRAW);
|
||||||
|
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self->textureEBO);
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self->textureEBO);
|
||||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GL_TEXTURE_INDICES), GL_TEXTURE_INDICES, GL_DYNAMIC_DRAW);
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GL_TEXTURE_INDICES), GL_TEXTURE_INDICES, GL_DYNAMIC_DRAW);
|
||||||
|
|
||||||
glEnableVertexAttribArray(0);
|
glEnableVertexAttribArray(0);
|
||||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(f32), (void*)0);
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0);
|
||||||
|
|
||||||
glEnableVertexAttribArray(1);
|
glEnableVertexAttribArray(1);
|
||||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(f32), (void*)(2 * sizeof(f32)));
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float)));
|
||||||
|
|
||||||
glBindVertexArray(0);
|
glBindVertexArray(0);
|
||||||
|
|
||||||
@@ -100,15 +98,13 @@ void canvas_init(Canvas* self, const ivec2& size)
|
|||||||
self->isInit = true;
|
self->isInit = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
mat4 canvas_transform_get(Canvas* self, vec2 pan, f32 zoom, OriginType origin)
|
mat4 canvas_transform_get(Canvas* self, vec2 pan, float zoom, OriginType origin) {
|
||||||
{
|
float zoomFactor = PERCENT_TO_UNIT(zoom);
|
||||||
f32 zoomFactor = PERCENT_TO_UNIT(zoom);
|
mat4 projection = glm::ortho(0.0f, (float)self->size.x, 0.0f, (float)self->size.y, -1.0f, 1.0f);
|
||||||
mat4 projection = glm::ortho(0.0f, (f32)self->size.x, 0.0f, (f32)self->size.y, -1.0f, 1.0f);
|
|
||||||
mat4 view = mat4{1.0f};
|
mat4 view = mat4{1.0f};
|
||||||
vec2 size = vec2(self->size.x, self->size.y);
|
vec2 size = vec2(self->size.x, self->size.y);
|
||||||
|
|
||||||
switch (origin)
|
switch (origin) {
|
||||||
{
|
|
||||||
case ORIGIN_TOP_LEFT:
|
case ORIGIN_TOP_LEFT:
|
||||||
view = glm::translate(view, vec3(pan, 0.0f));
|
view = glm::translate(view, vec3(pan, 0.0f));
|
||||||
break;
|
break;
|
||||||
@@ -122,25 +118,19 @@ mat4 canvas_transform_get(Canvas* self, vec2 pan, f32 zoom, OriginType origin)
|
|||||||
return projection * view;
|
return projection * view;
|
||||||
}
|
}
|
||||||
|
|
||||||
void canvas_clear(vec4& color)
|
void canvas_clear(vec4& color) {
|
||||||
{
|
|
||||||
glClearColor(color.r, color.g, color.b, color.a);
|
glClearColor(color.r, color.g, color.b, color.a);
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
}
|
}
|
||||||
|
|
||||||
void canvas_viewport_set(Canvas* self)
|
void canvas_viewport_set(Canvas* self) { glViewport(0, 0, (int)self->size.x, (int)self->size.y); }
|
||||||
{
|
|
||||||
glViewport(0, 0, (s32)self->size.x, (s32)self->size.y);
|
|
||||||
}
|
|
||||||
|
|
||||||
void canvas_framebuffer_resize_check(Canvas* self)
|
void canvas_framebuffer_resize_check(Canvas* self) {
|
||||||
{
|
|
||||||
if (self->previousSize != self->size)
|
if (self->previousSize != self->size)
|
||||||
_canvas_framebuffer_set(self, self->size);
|
_canvas_framebuffer_set(self, self->size);
|
||||||
}
|
}
|
||||||
|
|
||||||
void canvas_grid_draw(Canvas* self, GLuint& shader, mat4& transform, ivec2& size, ivec2& offset, vec4& color)
|
void canvas_grid_draw(Canvas* self, GLuint& shader, mat4& transform, ivec2& size, ivec2& offset, vec4& color) {
|
||||||
{
|
|
||||||
mat4 inverseTransform = glm::inverse(transform);
|
mat4 inverseTransform = glm::inverse(transform);
|
||||||
|
|
||||||
glUseProgram(shader);
|
glUseProgram(shader);
|
||||||
@@ -157,8 +147,7 @@ void canvas_grid_draw(Canvas* self, GLuint& shader, mat4& transform, ivec2& size
|
|||||||
glUseProgram(0);
|
glUseProgram(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void canvas_texture_draw(Canvas* self, GLuint& shader, GLuint& texture, mat4& transform, const f32* vertices, vec4 tint, vec3 colorOffset)
|
void canvas_texture_draw(Canvas* self, GLuint& shader, GLuint& texture, mat4& transform, const float* vertices, vec4 tint, vec3 colorOffset) {
|
||||||
{
|
|
||||||
glUseProgram(shader);
|
glUseProgram(shader);
|
||||||
|
|
||||||
glBindVertexArray(self->textureVAO);
|
glBindVertexArray(self->textureVAO);
|
||||||
@@ -182,8 +171,7 @@ void canvas_texture_draw(Canvas* self, GLuint& shader, GLuint& texture, mat4& tr
|
|||||||
glUseProgram(0);
|
glUseProgram(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void canvas_rect_draw(Canvas* self, const GLuint& shader, const mat4& transform, const vec4& color)
|
void canvas_rect_draw(Canvas* self, const GLuint& shader, const mat4& transform, const vec4& color) {
|
||||||
{
|
|
||||||
glUseProgram(shader);
|
glUseProgram(shader);
|
||||||
|
|
||||||
glBindVertexArray(self->rectVAO);
|
glBindVertexArray(self->rectVAO);
|
||||||
@@ -197,9 +185,7 @@ void canvas_rect_draw(Canvas* self, const GLuint& shader, const mat4& transform,
|
|||||||
glUseProgram(0);
|
glUseProgram(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void canvas_axes_draw(Canvas* self, GLuint& shader, mat4& transform, vec4& color) {
|
||||||
void canvas_axes_draw(Canvas* self, GLuint& shader, mat4& transform, vec4& color)
|
|
||||||
{
|
|
||||||
vec4 originNDC = transform * vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
vec4 originNDC = transform * vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
originNDC /= originNDC.w;
|
originNDC /= originNDC.w;
|
||||||
|
|
||||||
@@ -215,19 +201,13 @@ void canvas_axes_draw(Canvas* self, GLuint& shader, mat4& transform, vec4& color
|
|||||||
glUseProgram(0);
|
glUseProgram(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void canvas_bind(Canvas* self)
|
void canvas_bind(Canvas* self) { glBindFramebuffer(GL_FRAMEBUFFER, self->fbo); }
|
||||||
{
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, self->fbo);
|
|
||||||
}
|
|
||||||
|
|
||||||
void canvas_unbind(void)
|
void canvas_unbind(void) { glBindFramebuffer(GL_FRAMEBUFFER, 0); }
|
||||||
{
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void canvas_free(Canvas* self)
|
void canvas_free(Canvas* self) {
|
||||||
{
|
if (!self->isInit)
|
||||||
if (!self->isInit) return;
|
return;
|
||||||
|
|
||||||
glDeleteFramebuffers(1, &self->fbo);
|
glDeleteFramebuffers(1, &self->fbo);
|
||||||
glDeleteRenderbuffers(1, &self->rbo);
|
glDeleteRenderbuffers(1, &self->rbo);
|
||||||
|
|||||||
50
src/canvas.h
50
src/canvas.h
@@ -13,33 +13,15 @@
|
|||||||
const inline vec2 CANVAS_PIVOT_SIZE = {4, 4};
|
const inline vec2 CANVAS_PIVOT_SIZE = {4, 4};
|
||||||
const inline vec2 CANVAS_SCALE_DEFAULT = {1.0f, 1.0f};
|
const inline vec2 CANVAS_SCALE_DEFAULT = {1.0f, 1.0f};
|
||||||
|
|
||||||
const inline f32 CANVAS_AXIS_VERTICES[] = {-1.0f, 1.0f};
|
const inline float CANVAS_AXIS_VERTICES[] = {-1.0f, 1.0f};
|
||||||
|
|
||||||
const inline f32 CANVAS_GRID_VERTICES[] =
|
const inline float CANVAS_GRID_VERTICES[] = {-1.0f, -1.0f, 3.0f, -1.0f, -1.0f, 3.0f};
|
||||||
{
|
|
||||||
-1.0f, -1.0f,
|
|
||||||
3.0f, -1.0f,
|
|
||||||
-1.0f, 3.0f
|
|
||||||
};
|
|
||||||
|
|
||||||
const inline f32 CANVAS_RECT_VERTICES[] =
|
const inline float CANVAS_RECT_VERTICES[] = {0, 0, 1, 0, 1, 1, 0, 1};
|
||||||
{
|
|
||||||
0, 0,
|
|
||||||
1, 0,
|
|
||||||
1, 1,
|
|
||||||
0, 1
|
|
||||||
};
|
|
||||||
|
|
||||||
const inline f32 CANVAS_TEXTURE_VERTICES[] =
|
const inline float CANVAS_TEXTURE_VERTICES[] = {0, 0, 0.0f, 0.0f, 1, 0, 1.0f, 0.0f, 1, 1, 1.0f, 1.0f, 0, 1, 0.0f, 1.0f};
|
||||||
{
|
|
||||||
0, 0, 0.0f, 0.0f,
|
|
||||||
1, 0, 1.0f, 0.0f,
|
|
||||||
1, 1, 1.0f, 1.0f,
|
|
||||||
0, 1, 0.0f, 1.0f
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Canvas
|
struct Canvas {
|
||||||
{
|
|
||||||
GLuint fbo{};
|
GLuint fbo{};
|
||||||
GLuint rbo{};
|
GLuint rbo{};
|
||||||
GLuint axisVAO{};
|
GLuint axisVAO{};
|
||||||
@@ -57,20 +39,14 @@ struct Canvas
|
|||||||
bool isInit = false;
|
bool isInit = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
#define UV_VERTICES(uvMin, uvMax) \
|
#define UV_VERTICES(uvMin, uvMax) {0, 0, uvMin.x, uvMin.y, 1, 0, uvMax.x, uvMin.y, 1, 1, uvMax.x, uvMax.y, 0, 1, uvMin.x, uvMax.y}
|
||||||
{ \
|
|
||||||
0, 0, uvMin.x, uvMin.y, \
|
|
||||||
1, 0, uvMax.x, uvMin.y, \
|
|
||||||
1, 1, uvMax.x, uvMax.y, \
|
|
||||||
0, 1, uvMin.x, uvMax.y \
|
|
||||||
}
|
|
||||||
|
|
||||||
#define ATLAS_UV_MIN(type) (ATLAS_POSITION(type) / TEXTURE_ATLAS_SIZE)
|
#define ATLAS_UV_MIN(type) (ATLAS_POSITION(type) / TEXTURE_ATLAS_SIZE)
|
||||||
#define ATLAS_UV_MAX(type) ((ATLAS_POSITION(type) + ATLAS_SIZE(type)) / TEXTURE_ATLAS_SIZE)
|
#define ATLAS_UV_MAX(type) ((ATLAS_POSITION(type) + ATLAS_SIZE(type)) / TEXTURE_ATLAS_SIZE)
|
||||||
#define ATLAS_UV_ARGS(type) ATLAS_UV_MIN(type), ATLAS_UV_MAX(type)
|
#define ATLAS_UV_ARGS(type) ATLAS_UV_MIN(type), ATLAS_UV_MAX(type)
|
||||||
#define ATLAS_UV_VERTICES(type) UV_VERTICES(ATLAS_UV_MIN(type), ATLAS_UV_MAX(type))
|
#define ATLAS_UV_VERTICES(type) UV_VERTICES(ATLAS_UV_MIN(type), ATLAS_UV_MAX(type))
|
||||||
|
|
||||||
mat4 canvas_transform_get(Canvas* self, vec2 pan, f32 zoom, OriginType origin);
|
mat4 canvas_transform_get(Canvas* self, vec2 pan, float zoom, OriginType origin);
|
||||||
void canvas_axes_draw(Canvas* self, GLuint& shader, mat4& transform, vec4& color);
|
void canvas_axes_draw(Canvas* self, GLuint& shader, mat4& transform, vec4& color);
|
||||||
void canvas_bind(Canvas* self);
|
void canvas_bind(Canvas* self);
|
||||||
void canvas_clear(vec4& color);
|
void canvas_clear(vec4& color);
|
||||||
@@ -83,13 +59,5 @@ void canvas_framebuffer_resize_check(Canvas* self);
|
|||||||
void canvas_unbind(void);
|
void canvas_unbind(void);
|
||||||
void canvas_viewport_set(Canvas* self);
|
void canvas_viewport_set(Canvas* self);
|
||||||
|
|
||||||
void canvas_texture_draw
|
void canvas_texture_draw(Canvas* self, GLuint& shader, GLuint& texture, mat4& transform, const float* vertices = CANVAS_TEXTURE_VERTICES,
|
||||||
(
|
vec4 tint = COLOR_OPAQUE, vec3 colorOffset = COLOR_OFFSET_NONE);
|
||||||
Canvas* self,
|
|
||||||
GLuint& shader,
|
|
||||||
GLuint& texture,
|
|
||||||
mat4& transform,
|
|
||||||
const f32* vertices = CANVAS_TEXTURE_VERTICES,
|
|
||||||
vec4 tint = COLOR_OPAQUE,
|
|
||||||
vec3 colorOffset = COLOR_OFFSET_NONE
|
|
||||||
);
|
|
||||||
@@ -1,60 +1,56 @@
|
|||||||
#include "clipboard.h"
|
#include "clipboard.h"
|
||||||
|
|
||||||
void clipboard_copy(Clipboard* self)
|
void clipboard_copy(Clipboard* self) {
|
||||||
{
|
|
||||||
std::string clipboardText{};
|
std::string clipboardText{};
|
||||||
|
|
||||||
auto clipboard_text_set = [&]()
|
auto clipboard_text_set = [&]() {
|
||||||
{
|
|
||||||
if (!SDL_SetClipboardText(clipboardText.c_str()))
|
if (!SDL_SetClipboardText(clipboardText.c_str()))
|
||||||
log_warning(std::format(CLIPBOARD_TEXT_SET_WARNING, SDL_GetError()));
|
log_warning(std::format(CLIPBOARD_TEXT_SET_WARNING, SDL_GetError()));
|
||||||
};
|
};
|
||||||
|
|
||||||
switch (self->type)
|
switch (self->type) {
|
||||||
{
|
case CLIPBOARD_FRAME: {
|
||||||
case CLIPBOARD_FRAME:
|
|
||||||
{
|
|
||||||
Anm2Reference* reference = std::get_if<Anm2Reference>(&self->location);
|
Anm2Reference* reference = std::get_if<Anm2Reference>(&self->location);
|
||||||
if (!reference) break;
|
if (!reference)
|
||||||
Anm2Frame* frame = anm2_frame_from_reference(self->anm2, reference);
|
break;
|
||||||
if (!frame) break;
|
Anm2Frame* frame = anm2_frame_from_reference(self->anm2, *reference);
|
||||||
|
if (!frame)
|
||||||
|
break;
|
||||||
anm2_frame_serialize_to_string(frame, reference->itemType, &clipboardText);
|
anm2_frame_serialize_to_string(frame, reference->itemType, &clipboardText);
|
||||||
clipboard_text_set();
|
clipboard_text_set();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case CLIPBOARD_ANIMATION:
|
case CLIPBOARD_ANIMATION: {
|
||||||
{
|
int* id = std::get_if<int>(&self->location);
|
||||||
s32* id = std::get_if<s32>(&self->location);
|
if (!id)
|
||||||
if (!id) break;
|
break;
|
||||||
Anm2Animation* animation = map_find(self->anm2->animations, *id);
|
Anm2Animation* animation = map_find(self->anm2->animations, *id);
|
||||||
if (!animation) break;
|
if (!animation)
|
||||||
|
break;
|
||||||
anm2_animation_serialize_to_string(animation, &clipboardText);
|
anm2_animation_serialize_to_string(animation, &clipboardText);
|
||||||
clipboard_text_set();
|
clipboard_text_set();
|
||||||
break;
|
break;
|
||||||
}
|
} break;
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void clipboard_cut(Clipboard* self)
|
void clipboard_cut(Clipboard* self) {
|
||||||
{
|
|
||||||
clipboard_copy(self);
|
clipboard_copy(self);
|
||||||
|
|
||||||
switch (self->type)
|
switch (self->type) {
|
||||||
{
|
case CLIPBOARD_FRAME: {
|
||||||
case CLIPBOARD_FRAME:
|
|
||||||
{
|
|
||||||
Anm2Reference* reference = std::get_if<Anm2Reference>(&self->location);
|
Anm2Reference* reference = std::get_if<Anm2Reference>(&self->location);
|
||||||
if (!reference) break;
|
if (!reference)
|
||||||
anm2_frame_remove(self->anm2, reference);
|
break;
|
||||||
|
anm2_frame_remove(self->anm2, *reference);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case CLIPBOARD_ANIMATION:
|
case CLIPBOARD_ANIMATION: {
|
||||||
{
|
int* id = std::get_if<int>(&self->location);
|
||||||
s32* id = std::get_if<s32>(&self->location);
|
if (!id)
|
||||||
if (!id) break;
|
break;
|
||||||
anm2_animation_remove(self->anm2, *id);
|
anm2_animation_remove(self->anm2, *id);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -63,36 +59,35 @@ void clipboard_cut(Clipboard* self)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool clipboard_paste(Clipboard* self)
|
bool clipboard_paste(Clipboard* self) {
|
||||||
{
|
auto clipboard_string = [&]() {
|
||||||
auto clipboard_string = [&]()
|
|
||||||
{
|
|
||||||
char* clipboardText = SDL_GetClipboardText();
|
char* clipboardText = SDL_GetClipboardText();
|
||||||
std::string clipboardString = std::string(clipboardText);
|
std::string clipboardString = std::string(clipboardText);
|
||||||
SDL_free(clipboardText);
|
SDL_free(clipboardText);
|
||||||
return clipboardString;
|
return clipboardString;
|
||||||
};
|
};
|
||||||
|
|
||||||
switch (self->type)
|
switch (self->type) {
|
||||||
{
|
case CLIPBOARD_FRAME: {
|
||||||
case CLIPBOARD_FRAME:
|
|
||||||
{
|
|
||||||
Anm2Reference* reference = std::get_if<Anm2Reference>(&self->location);
|
Anm2Reference* reference = std::get_if<Anm2Reference>(&self->location);
|
||||||
if (!reference) break;
|
if (!reference)
|
||||||
|
break;
|
||||||
Anm2Frame frame;
|
Anm2Frame frame;
|
||||||
if (anm2_frame_deserialize_from_xml(&frame, clipboard_string()))
|
if (anm2_frame_deserialize_from_xml(&frame, clipboard_string()))
|
||||||
anm2_frame_add(self->anm2, &frame, reference);
|
anm2_frame_add(self->anm2, &frame, *reference);
|
||||||
else return false;
|
else
|
||||||
|
return false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case CLIPBOARD_ANIMATION:
|
case CLIPBOARD_ANIMATION: {
|
||||||
{
|
int* id = std::get_if<int>(&self->location);
|
||||||
s32* id = std::get_if<s32>(&self->location);
|
if (!id)
|
||||||
if (!id) break;
|
break;
|
||||||
Anm2Animation animation;
|
Anm2Animation animation;
|
||||||
if (anm2_animation_deserialize_from_xml(&animation, clipboard_string()))
|
if (anm2_animation_deserialize_from_xml(&animation, clipboard_string()))
|
||||||
anm2_animation_add(self->anm2, &animation, *id);
|
anm2_animation_add(self->anm2, &animation, *id);
|
||||||
else return false;
|
else
|
||||||
|
return false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
@@ -102,12 +97,6 @@ bool clipboard_paste(Clipboard* self)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void clipboard_init(Clipboard* self, Anm2* anm2)
|
void clipboard_init(Clipboard* self, Anm2* anm2) { self->anm2 = anm2; }
|
||||||
{
|
|
||||||
self->anm2 = anm2;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool clipboard_is_value(void)
|
bool clipboard_is_value(void) { return SDL_HasClipboardText(); }
|
||||||
{
|
|
||||||
return SDL_HasClipboardText();
|
|
||||||
}
|
|
||||||
@@ -4,17 +4,11 @@
|
|||||||
|
|
||||||
#define CLIPBOARD_TEXT_SET_WARNING "Unable to set clipboard text! ({})"
|
#define CLIPBOARD_TEXT_SET_WARNING "Unable to set clipboard text! ({})"
|
||||||
|
|
||||||
enum ClipboardType
|
enum ClipboardType { CLIPBOARD_NONE, CLIPBOARD_FRAME, CLIPBOARD_ANIMATION };
|
||||||
{
|
|
||||||
CLIPBOARD_NONE,
|
|
||||||
CLIPBOARD_FRAME,
|
|
||||||
CLIPBOARD_ANIMATION
|
|
||||||
};
|
|
||||||
|
|
||||||
using ClipboardLocation = std::variant<std::monostate, Anm2Reference, s32>;
|
using ClipboardLocation = std::variant<std::monostate, Anm2Reference, int>;
|
||||||
|
|
||||||
struct Clipboard
|
struct Clipboard {
|
||||||
{
|
|
||||||
Anm2* anm2 = nullptr;
|
Anm2* anm2 = nullptr;
|
||||||
ClipboardType type;
|
ClipboardType type;
|
||||||
ClipboardLocation location;
|
ClipboardLocation location;
|
||||||
|
|||||||
@@ -4,57 +4,45 @@
|
|||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
static void _dialog_callback(void* userdata, const char* const* filelist, s32 filter)
|
static void _dialog_callback(void* userdata, const char* const* filelist, int filter) {
|
||||||
{
|
|
||||||
Dialog* self;
|
Dialog* self;
|
||||||
|
|
||||||
self = (Dialog*)userdata;
|
self = (Dialog*)userdata;
|
||||||
|
|
||||||
if (filelist && filelist[0] && strlen(filelist[0]) > 0)
|
if (filelist && filelist[0] && strlen(filelist[0]) > 0) {
|
||||||
{
|
|
||||||
self->path = filelist[0];
|
self->path = filelist[0];
|
||||||
self->isSelected = true;
|
self->isSelected = true;
|
||||||
self->selectedFilter = filter;
|
self->selectedFilter = filter;
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
self->isSelected = false;
|
self->isSelected = false;
|
||||||
self->selectedFilter = INDEX_NONE;
|
self->selectedFilter = INDEX_NONE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void dialog_init(Dialog* self, SDL_Window* window)
|
void dialog_init(Dialog* self, SDL_Window* window) { self->window = window; }
|
||||||
{
|
|
||||||
self->window = window;
|
|
||||||
}
|
|
||||||
|
|
||||||
void dialog_anm2_open(Dialog* self)
|
void dialog_anm2_open(Dialog* self) {
|
||||||
{
|
|
||||||
SDL_ShowOpenFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_ANM2, std::size(DIALOG_FILE_FILTER_ANM2), nullptr, false);
|
SDL_ShowOpenFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_ANM2, std::size(DIALOG_FILE_FILTER_ANM2), nullptr, false);
|
||||||
self->type = DIALOG_ANM2_OPEN;
|
self->type = DIALOG_ANM2_OPEN;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dialog_anm2_save(Dialog* self)
|
void dialog_anm2_save(Dialog* self) {
|
||||||
{
|
|
||||||
SDL_ShowSaveFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_ANM2, std::size(DIALOG_FILE_FILTER_ANM2), nullptr);
|
SDL_ShowSaveFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_ANM2, std::size(DIALOG_FILE_FILTER_ANM2), nullptr);
|
||||||
self->type = DIALOG_ANM2_SAVE;
|
self->type = DIALOG_ANM2_SAVE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dialog_spritesheet_add(Dialog* self)
|
void dialog_spritesheet_add(Dialog* self) {
|
||||||
{
|
|
||||||
SDL_ShowOpenFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_PNG, std::size(DIALOG_FILE_FILTER_PNG), nullptr, false);
|
SDL_ShowOpenFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_PNG, std::size(DIALOG_FILE_FILTER_PNG), nullptr, false);
|
||||||
self->type = DIALOG_SPRITESHEET_ADD;
|
self->type = DIALOG_SPRITESHEET_ADD;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dialog_spritesheet_replace(Dialog* self, s32 id)
|
void dialog_spritesheet_replace(Dialog* self, int id) {
|
||||||
{
|
|
||||||
SDL_ShowOpenFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_PNG, std::size(DIALOG_FILE_FILTER_PNG), nullptr, false);
|
SDL_ShowOpenFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_PNG, std::size(DIALOG_FILE_FILTER_PNG), nullptr, false);
|
||||||
self->replaceID = id;
|
self->replaceID = id;
|
||||||
self->type = DIALOG_SPRITESHEET_REPLACE;
|
self->type = DIALOG_SPRITESHEET_REPLACE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dialog_render_path_set(Dialog* self, RenderType type)
|
void dialog_render_path_set(Dialog* self, RenderType type) {
|
||||||
{
|
|
||||||
SDL_DialogFileFilter filter = DIALOG_RENDER_FILE_FILTERS[type];
|
SDL_DialogFileFilter filter = DIALOG_RENDER_FILE_FILTERS[type];
|
||||||
|
|
||||||
if (type == RENDER_PNG)
|
if (type == RENDER_PNG)
|
||||||
@@ -64,14 +52,12 @@ void dialog_render_path_set(Dialog* self, RenderType type)
|
|||||||
self->type = DIALOG_RENDER_PATH_SET;
|
self->type = DIALOG_RENDER_PATH_SET;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dialog_ffmpeg_path_set(Dialog* self)
|
void dialog_ffmpeg_path_set(Dialog* self) {
|
||||||
{
|
|
||||||
SDL_ShowOpenFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_FFMPEG, std::size(DIALOG_FILE_FILTER_FFMPEG), nullptr, false);
|
SDL_ShowOpenFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_FFMPEG, std::size(DIALOG_FILE_FILTER_FFMPEG), nullptr, false);
|
||||||
self->type = DIALOG_FFMPEG_PATH_SET;
|
self->type = DIALOG_FFMPEG_PATH_SET;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dialog_explorer_open(const std::string& path)
|
void dialog_explorer_open(const std::string& path) {
|
||||||
{
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
ShellExecuteA(NULL, DIALOG_FILE_EXPLORER_COMMAND, path.c_str(), NULL, NULL, SW_SHOWNORMAL);
|
ShellExecuteA(NULL, DIALOG_FILE_EXPLORER_COMMAND, path.c_str(), NULL, NULL, SW_SHOWNORMAL);
|
||||||
#else
|
#else
|
||||||
@@ -81,11 +67,4 @@ void dialog_explorer_open(const std::string& path)
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void dialog_reset(Dialog* self) { *self = {self->window}; }
|
||||||
dialog_reset(Dialog* self)
|
|
||||||
{
|
|
||||||
self->replaceID = ID_NONE;
|
|
||||||
self->type = DIALOG_NONE;
|
|
||||||
self->path.clear();
|
|
||||||
self->isSelected = false;
|
|
||||||
}
|
|
||||||
35
src/dialog.h
35
src/dialog.h
@@ -11,26 +11,13 @@
|
|||||||
#define DIALOG_FILE_EXPLORER_COMMAND "xdg-open \"%s\" &"
|
#define DIALOG_FILE_EXPLORER_COMMAND "xdg-open \"%s\" &"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
const SDL_DialogFileFilter DIALOG_FILE_FILTER_ANM2[] =
|
const SDL_DialogFileFilter DIALOG_FILE_FILTER_ANM2[] = {{"Anm2 file", "anm2;xml"}};
|
||||||
{
|
|
||||||
{"Anm2 file", "anm2;xml"}
|
|
||||||
};
|
|
||||||
|
|
||||||
const SDL_DialogFileFilter DIALOG_FILE_FILTER_PNG[] =
|
const SDL_DialogFileFilter DIALOG_FILE_FILTER_PNG[] = {{"PNG image", "png"}};
|
||||||
{
|
|
||||||
{"PNG image", "png"}
|
|
||||||
};
|
|
||||||
|
|
||||||
const SDL_DialogFileFilter DIALOG_RENDER_FILE_FILTERS[] =
|
const SDL_DialogFileFilter DIALOG_RENDER_FILE_FILTERS[] = {{"PNG image", "png"}, {"GIF image", "gif"}, {"WebM video", "webm"}, {"MP4 video", "mp4"}};
|
||||||
{
|
|
||||||
{"PNG image", "png"},
|
|
||||||
{"GIF image", "gif"},
|
|
||||||
{"WebM video", "webm"},
|
|
||||||
{"MP4 video", "mp4"}
|
|
||||||
};
|
|
||||||
|
|
||||||
const SDL_DialogFileFilter DIALOG_FILE_FILTER_FFMPEG[] =
|
const SDL_DialogFileFilter DIALOG_FILE_FILTER_FFMPEG[] = {
|
||||||
{
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
{"Executable", "exe"}
|
{"Executable", "exe"}
|
||||||
#else
|
#else
|
||||||
@@ -38,8 +25,7 @@ const SDL_DialogFileFilter DIALOG_FILE_FILTER_FFMPEG[] =
|
|||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
enum DialogType
|
enum DialogType {
|
||||||
{
|
|
||||||
DIALOG_NONE,
|
DIALOG_NONE,
|
||||||
DIALOG_ANM2_OPEN,
|
DIALOG_ANM2_OPEN,
|
||||||
DIALOG_ANM2_SAVE,
|
DIALOG_ANM2_SAVE,
|
||||||
@@ -49,20 +35,19 @@ enum DialogType
|
|||||||
DIALOG_FFMPEG_PATH_SET
|
DIALOG_FFMPEG_PATH_SET
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Dialog
|
struct Dialog {
|
||||||
{
|
|
||||||
SDL_Window* window = nullptr;
|
SDL_Window* window = nullptr;
|
||||||
s32 selectedFilter = ID_NONE;
|
|
||||||
std::string path{};
|
std::string path{};
|
||||||
s32 replaceID = ID_NONE;
|
int selectedFilter = ID_NONE;
|
||||||
|
int replaceID = ID_NONE;
|
||||||
DialogType type = DIALOG_NONE;
|
DialogType type = DIALOG_NONE;
|
||||||
bool isSelected = false;
|
bool isSelected{};
|
||||||
};
|
};
|
||||||
|
|
||||||
void dialog_init(Dialog* self, SDL_Window* window);
|
void dialog_init(Dialog* self, SDL_Window* window);
|
||||||
void dialog_anm2_open(Dialog* self);
|
void dialog_anm2_open(Dialog* self);
|
||||||
void dialog_spritesheet_add(Dialog* self);
|
void dialog_spritesheet_add(Dialog* self);
|
||||||
void dialog_spritesheet_replace(Dialog* self, s32 id);
|
void dialog_spritesheet_replace(Dialog* self, int id);
|
||||||
void dialog_anm2_save(Dialog* self);
|
void dialog_anm2_save(Dialog* self);
|
||||||
void dialog_render_path_set(Dialog* self, RenderType type);
|
void dialog_render_path_set(Dialog* self, RenderType type);
|
||||||
void dialog_render_directory_set(Dialog* self);
|
void dialog_render_directory_set(Dialog* self);
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
#include "editor.h"
|
#include "editor.h"
|
||||||
|
|
||||||
void editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings)
|
void editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings) {
|
||||||
{
|
|
||||||
self->anm2 = anm2;
|
self->anm2 = anm2;
|
||||||
self->reference = reference;
|
self->reference = reference;
|
||||||
self->resources = resources;
|
self->resources = resources;
|
||||||
@@ -10,8 +9,7 @@ void editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources*
|
|||||||
canvas_init(&self->canvas, vec2());
|
canvas_init(&self->canvas, vec2());
|
||||||
}
|
}
|
||||||
|
|
||||||
void editor_draw(Editor* self)
|
void editor_draw(Editor* self) {
|
||||||
{
|
|
||||||
ivec2& gridSize = self->settings->editorGridSize;
|
ivec2& gridSize = self->settings->editorGridSize;
|
||||||
ivec2& gridOffset = self->settings->editorGridOffset;
|
ivec2& gridOffset = self->settings->editorGridOffset;
|
||||||
vec4& gridColor = self->settings->editorGridColor;
|
vec4& gridColor = self->settings->editorGridColor;
|
||||||
@@ -26,8 +24,7 @@ void editor_draw(Editor* self)
|
|||||||
canvas_viewport_set(&self->canvas);
|
canvas_viewport_set(&self->canvas);
|
||||||
canvas_clear(self->settings->editorBackgroundColor);
|
canvas_clear(self->settings->editorBackgroundColor);
|
||||||
|
|
||||||
if (Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->spritesheetID))
|
if (Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->spritesheetID)) {
|
||||||
{
|
|
||||||
Texture& texture = spritesheet->texture;
|
Texture& texture = spritesheet->texture;
|
||||||
|
|
||||||
mat4 spritesheetTransform = transform * quad_model_get(texture.size);
|
mat4 spritesheetTransform = transform * quad_model_get(texture.size);
|
||||||
@@ -36,15 +33,14 @@ void editor_draw(Editor* self)
|
|||||||
if (self->settings->editorIsBorder)
|
if (self->settings->editorIsBorder)
|
||||||
canvas_rect_draw(&self->canvas, shaderLine, spritesheetTransform, EDITOR_BORDER_COLOR);
|
canvas_rect_draw(&self->canvas, shaderLine, spritesheetTransform, EDITOR_BORDER_COLOR);
|
||||||
|
|
||||||
Anm2Frame* frame = (Anm2Frame*)anm2_frame_from_reference(self->anm2, self->reference);
|
Anm2Frame* frame = (Anm2Frame*)anm2_frame_from_reference(self->anm2, *self->reference);
|
||||||
|
|
||||||
if (frame)
|
if (frame) {
|
||||||
{
|
|
||||||
mat4 cropTransform = transform * quad_model_get(frame->size, frame->crop);
|
mat4 cropTransform = transform * quad_model_get(frame->size, frame->crop);
|
||||||
canvas_rect_draw(&self->canvas, shaderLine, cropTransform, EDITOR_FRAME_COLOR);
|
canvas_rect_draw(&self->canvas, shaderLine, cropTransform, EDITOR_FRAME_COLOR);
|
||||||
|
|
||||||
mat4 pivotTransform = transform * quad_model_get(CANVAS_PIVOT_SIZE, frame->crop + frame->pivot, CANVAS_PIVOT_SIZE * 0.5f);
|
mat4 pivotTransform = transform * quad_model_get(CANVAS_PIVOT_SIZE, frame->crop + frame->pivot, CANVAS_PIVOT_SIZE * 0.5f);
|
||||||
f32 vertices[] = ATLAS_UV_VERTICES(ATLAS_PIVOT);
|
float vertices[] = ATLAS_UV_VERTICES(ATLAS_PIVOT);
|
||||||
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, pivotTransform, vertices, EDITOR_PIVOT_COLOR);
|
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, pivotTransform, vertices, EDITOR_PIVOT_COLOR);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -55,7 +51,4 @@ void editor_draw(Editor* self)
|
|||||||
canvas_unbind();
|
canvas_unbind();
|
||||||
}
|
}
|
||||||
|
|
||||||
void editor_free(Editor* self)
|
void editor_free(Editor* self) { canvas_free(&self->canvas); }
|
||||||
{
|
|
||||||
canvas_free(&self->canvas);
|
|
||||||
}
|
|
||||||
@@ -17,8 +17,7 @@ static const vec4 EDITOR_BORDER_COLOR = COLOR_OPAQUE;
|
|||||||
static const vec4 EDITOR_FRAME_COLOR = COLOR_RED;
|
static const vec4 EDITOR_FRAME_COLOR = COLOR_RED;
|
||||||
static const vec4 EDITOR_PIVOT_COLOR = COLOR_PINK;
|
static const vec4 EDITOR_PIVOT_COLOR = COLOR_PINK;
|
||||||
|
|
||||||
struct Editor
|
struct Editor {
|
||||||
{
|
|
||||||
Anm2* anm2 = nullptr;
|
Anm2* anm2 = nullptr;
|
||||||
Anm2Reference* reference = nullptr;
|
Anm2Reference* reference = nullptr;
|
||||||
Resources* resources = nullptr;
|
Resources* resources = nullptr;
|
||||||
@@ -34,7 +33,7 @@ struct Editor
|
|||||||
GLuint textureVBO;
|
GLuint textureVBO;
|
||||||
GLuint borderVAO;
|
GLuint borderVAO;
|
||||||
GLuint borderVBO;
|
GLuint borderVBO;
|
||||||
s32 spritesheetID = ID_NONE;
|
int spritesheetID = ID_NONE;
|
||||||
};
|
};
|
||||||
|
|
||||||
void editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings);
|
void editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings);
|
||||||
|
|||||||
@@ -1,22 +1,13 @@
|
|||||||
#include "ffmpeg.h"
|
#include "ffmpeg.h"
|
||||||
|
|
||||||
bool
|
bool ffmpeg_render(const std::string& ffmpegPath, const std::string& outputPath, const std::vector<Texture>& frames, ivec2 size, int fps,
|
||||||
ffmpeg_render
|
enum RenderType type) {
|
||||||
(
|
if (frames.empty() || size.x <= 0 || size.y <= 0 || fps <= 0 || ffmpegPath.empty() || outputPath.empty())
|
||||||
const std::string& ffmpegPath,
|
return false;
|
||||||
const std::string& outputPath,
|
|
||||||
const std::vector<Texture>& frames,
|
|
||||||
ivec2 size,
|
|
||||||
s32 fps,
|
|
||||||
enum RenderType type
|
|
||||||
)
|
|
||||||
{
|
|
||||||
if (frames.empty() || size.x <= 0 || size.y <= 0 || fps <= 0 || ffmpegPath.empty() || outputPath.empty()) return false;
|
|
||||||
|
|
||||||
std::string command{};
|
std::string command{};
|
||||||
|
|
||||||
switch (type)
|
switch (type) {
|
||||||
{
|
|
||||||
case RENDER_GIF:
|
case RENDER_GIF:
|
||||||
command = std::format(FFMPEG_GIF_FORMAT, ffmpegPath, size.x, size.y, fps, outputPath);
|
command = std::format(FFMPEG_GIF_FORMAT, ffmpegPath, size.x, size.y, fps, outputPath);
|
||||||
break;
|
break;
|
||||||
@@ -38,26 +29,22 @@ ffmpeg_render
|
|||||||
|
|
||||||
FILE* fp = POPEN(command.c_str(), PWRITE_MODE);
|
FILE* fp = POPEN(command.c_str(), PWRITE_MODE);
|
||||||
|
|
||||||
if (!fp)
|
if (!fp) {
|
||||||
{
|
|
||||||
log_error(std::format(FFMPEG_POPEN_ERROR, strerror(errno)));
|
log_error(std::format(FFMPEG_POPEN_ERROR, strerror(errno)));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t frameBytes = size.x * size.y * TEXTURE_CHANNELS;
|
size_t frameBytes = size.x * size.y * TEXTURE_CHANNELS;
|
||||||
|
|
||||||
for (const auto& frame : frames)
|
for (const auto& frame : frames) {
|
||||||
{
|
|
||||||
std::vector<u8> rgba = texture_download(&frame);
|
std::vector<u8> rgba = texture_download(&frame);
|
||||||
|
|
||||||
if (rgba.size() != frameBytes)
|
if (rgba.size() != frameBytes) {
|
||||||
{
|
|
||||||
PCLOSE(fp);
|
PCLOSE(fp);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fwrite(rgba.data(), 1, frameBytes, fp) != frameBytes)
|
if (fwrite(rgba.data(), 1, frameBytes, fp) != frameBytes) {
|
||||||
{
|
|
||||||
PCLOSE(fp);
|
PCLOSE(fp);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
20
src/ffmpeg.h
20
src/ffmpeg.h
@@ -5,34 +5,22 @@
|
|||||||
|
|
||||||
#define FFMPEG_POPEN_ERROR "popen() (for FFmpeg) failed!\n{}"
|
#define FFMPEG_POPEN_ERROR "popen() (for FFmpeg) failed!\n{}"
|
||||||
|
|
||||||
static constexpr const char* FFMPEG_GIF_FORMAT =
|
static constexpr const char* FFMPEG_GIF_FORMAT = "\"{0}\" -y "
|
||||||
"\"{0}\" -y "
|
|
||||||
"-f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0 "
|
"-f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0 "
|
||||||
"-lavfi \"split[s0][s1];"
|
"-lavfi \"split[s0][s1];"
|
||||||
"[s0]palettegen=stats_mode=full[p];"
|
"[s0]palettegen=stats_mode=full[p];"
|
||||||
"[s1][p]paletteuse=dither=floyd_steinberg\" "
|
"[s1][p]paletteuse=dither=floyd_steinberg\" "
|
||||||
"-loop 0 \"{4}\"";
|
"-loop 0 \"{4}\"";
|
||||||
|
|
||||||
static constexpr const char* FFMPEG_WEBM_FORMAT =
|
static constexpr const char* FFMPEG_WEBM_FORMAT = "\"{0}\" -y "
|
||||||
"\"{0}\" -y "
|
|
||||||
"-f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0 "
|
"-f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0 "
|
||||||
"-c:v libvpx-vp9 -crf 30 -b:v 0 -pix_fmt yuva420p -row-mt 1 -threads 0 -speed 2 "
|
"-c:v libvpx-vp9 -crf 30 -b:v 0 -pix_fmt yuva420p -row-mt 1 -threads 0 -speed 2 "
|
||||||
"-auto-alt-ref 0 -an \"{4}\"";
|
"-auto-alt-ref 0 -an \"{4}\"";
|
||||||
|
|
||||||
static constexpr const char* FFMPEG_MP4_FORMAT =
|
static constexpr const char* FFMPEG_MP4_FORMAT = "\"{0}\" -y "
|
||||||
"\"{0}\" -y "
|
|
||||||
"-f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0 "
|
"-f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0 "
|
||||||
"-vf \"format=yuv420p,scale=trunc(iw/2)*2:trunc(ih/2)*2\" "
|
"-vf \"format=yuv420p,scale=trunc(iw/2)*2:trunc(ih/2)*2\" "
|
||||||
"-c:v libx265 -crf 20 -preset slow "
|
"-c:v libx265 -crf 20 -preset slow "
|
||||||
"-tag:v hvc1 -movflags +faststart -an \"{4}\"";
|
"-tag:v hvc1 -movflags +faststart -an \"{4}\"";
|
||||||
|
|
||||||
bool
|
bool ffmpeg_render(const std::string& ffmpegPath, const std::string& outputPath, const std::vector<Texture>& frames, ivec2 size, int fps, enum RenderType type);
|
||||||
ffmpeg_render
|
|
||||||
(
|
|
||||||
const std::string& ffmpegPath,
|
|
||||||
const std::string& outputPath,
|
|
||||||
const std::vector<Texture>& frames,
|
|
||||||
ivec2 size,
|
|
||||||
s32 fps,
|
|
||||||
enum RenderType type
|
|
||||||
);
|
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
#include "generate_preview.h"
|
#include "generate_preview.h"
|
||||||
|
|
||||||
void generate_preview_init(GeneratePreview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings)
|
void generate_preview_init(GeneratePreview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings) {
|
||||||
{
|
|
||||||
self->anm2 = anm2;
|
self->anm2 = anm2;
|
||||||
self->reference = reference;
|
self->reference = reference;
|
||||||
self->resources = resources;
|
self->resources = resources;
|
||||||
@@ -10,8 +9,7 @@ void generate_preview_init(GeneratePreview* self, Anm2* anm2, Anm2Reference* ref
|
|||||||
canvas_init(&self->canvas, GENERATE_PREVIEW_SIZE);
|
canvas_init(&self->canvas, GENERATE_PREVIEW_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void generate_preview_draw(GeneratePreview* self)
|
void generate_preview_draw(GeneratePreview* self) {
|
||||||
{
|
|
||||||
static auto& columns = self->settings->generateColumns;
|
static auto& columns = self->settings->generateColumns;
|
||||||
static auto& count = self->settings->generateCount;
|
static auto& count = self->settings->generateCount;
|
||||||
static GLuint& shaderTexture = self->resources->shaders[SHADER_TEXTURE];
|
static GLuint& shaderTexture = self->resources->shaders[SHADER_TEXTURE];
|
||||||
@@ -25,23 +23,21 @@ void generate_preview_draw(GeneratePreview* self)
|
|||||||
canvas_viewport_set(&self->canvas);
|
canvas_viewport_set(&self->canvas);
|
||||||
canvas_clear(self->settings->previewBackgroundColor);
|
canvas_clear(self->settings->previewBackgroundColor);
|
||||||
|
|
||||||
Anm2Item* item = anm2_item_from_reference(self->anm2, self->reference);
|
Anm2Item* item = anm2_item_from_reference(self->anm2, *self->reference);
|
||||||
|
|
||||||
if (item)
|
if (item) {
|
||||||
{
|
if (Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->anm2->layers[self->reference->itemID].spritesheetID)) {
|
||||||
if (Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->anm2->layers[self->reference->itemID].spritesheetID))
|
|
||||||
{
|
|
||||||
Texture& texture = spritesheet->texture;
|
Texture& texture = spritesheet->texture;
|
||||||
|
|
||||||
const s32 index = std::clamp((s32)(self->time * count), 0, count);
|
const int index = std::clamp((int)(self->time * count), 0, count);
|
||||||
const s32 row = index / columns;
|
const int row = index / columns;
|
||||||
const s32 column = index % columns;
|
const int column = index % columns;
|
||||||
vec2 crop = startPosition + vec2(size.x * column, size.y * row);
|
vec2 crop = startPosition + vec2(size.x * column, size.y * row);
|
||||||
|
|
||||||
vec2 textureSize = vec2(texture.size);
|
vec2 textureSize = vec2(texture.size);
|
||||||
vec2 uvMin = (crop + vec2(0.5f)) / textureSize;
|
vec2 uvMin = (crop + vec2(0.5f)) / textureSize;
|
||||||
vec2 uvMax = (crop + size - vec2(0.5f)) / textureSize;
|
vec2 uvMax = (crop + size - vec2(0.5f)) / textureSize;
|
||||||
f32 vertices[] = UV_VERTICES(uvMin, uvMax);
|
float vertices[] = UV_VERTICES(uvMin, uvMax);
|
||||||
|
|
||||||
mat4 generateTransform = transform * quad_model_get(size, {}, pivot);
|
mat4 generateTransform = transform * quad_model_get(size, {}, pivot);
|
||||||
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, generateTransform, vertices, COLOR_OPAQUE, COLOR_OFFSET_NONE);
|
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, generateTransform, vertices, COLOR_OPAQUE, COLOR_OFFSET_NONE);
|
||||||
@@ -51,7 +47,4 @@ void generate_preview_draw(GeneratePreview* self)
|
|||||||
canvas_unbind();
|
canvas_unbind();
|
||||||
}
|
}
|
||||||
|
|
||||||
void generate_preview_free(GeneratePreview* self)
|
void generate_preview_free(GeneratePreview* self) { canvas_free(&self->canvas); }
|
||||||
{
|
|
||||||
canvas_free(&self->canvas);
|
|
||||||
}
|
|
||||||
@@ -1,23 +1,22 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "anm2.h"
|
#include "anm2.h"
|
||||||
|
#include "canvas.h"
|
||||||
#include "resources.h"
|
#include "resources.h"
|
||||||
#include "settings.h"
|
#include "settings.h"
|
||||||
#include "canvas.h"
|
|
||||||
|
|
||||||
#define GENERATE_PREVIEW_TIME_MIN 0.0f
|
#define GENERATE_PREVIEW_TIME_MIN 0.0f
|
||||||
#define GENERATE_PREVIEW_TIME_MAX 1.0f
|
#define GENERATE_PREVIEW_TIME_MAX 1.0f
|
||||||
|
|
||||||
const vec2 GENERATE_PREVIEW_SIZE = {325, 215};
|
const vec2 GENERATE_PREVIEW_SIZE = {325, 215};
|
||||||
|
|
||||||
struct GeneratePreview
|
struct GeneratePreview {
|
||||||
{
|
|
||||||
Anm2* anm2 = nullptr;
|
Anm2* anm2 = nullptr;
|
||||||
Anm2Reference* reference = nullptr;
|
Anm2Reference* reference = nullptr;
|
||||||
Resources* resources = nullptr;
|
Resources* resources = nullptr;
|
||||||
Settings* settings = nullptr;
|
Settings* settings = nullptr;
|
||||||
Canvas canvas;
|
Canvas canvas;
|
||||||
f32 time{};
|
float time{};
|
||||||
};
|
};
|
||||||
|
|
||||||
void generate_preview_init(GeneratePreview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings);
|
void generate_preview_init(GeneratePreview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings);
|
||||||
|
|||||||
2545
src/imgui.cpp
2545
src/imgui.cpp
File diff suppressed because it is too large
Load Diff
2647
src/imgui.h
2647
src/imgui.h
File diff suppressed because it is too large
Load Diff
50
src/main.cpp
50
src/main.cpp
@@ -1,53 +1,43 @@
|
|||||||
#include "main.h"
|
#include "main.h"
|
||||||
|
|
||||||
static bool _anm2_rescale(const std::string& file, f32 scale)
|
static bool _anm2_rescale(const std::string& file, float scale) {
|
||||||
{
|
|
||||||
Anm2 anm2;
|
Anm2 anm2;
|
||||||
|
|
||||||
if (!anm2_deserialize(&anm2, file, false)) return false;
|
if (!anm2_deserialize(&anm2, file, false))
|
||||||
|
return false;
|
||||||
anm2_scale(&anm2, scale);
|
anm2_scale(&anm2, scale);
|
||||||
return anm2_serialize(&anm2, file);
|
return anm2_serialize(&anm2, file);
|
||||||
}
|
}
|
||||||
|
|
||||||
s32
|
int main(int argc, char* argv[]) {
|
||||||
main(s32 argc, char* argv[])
|
|
||||||
{
|
|
||||||
State state;
|
State state;
|
||||||
|
|
||||||
log_init();
|
log_init();
|
||||||
|
|
||||||
if (argc > 0 && argv[1])
|
if (argc > 0 && argv[1]) {
|
||||||
{
|
if (std::string(argv[1]) == ARGUMENT_RESCALE) {
|
||||||
if (std::string(argv[1]) == ARGUMENT_RESCALE)
|
if (argv[2] && argv[3]) {
|
||||||
{
|
if (_anm2_rescale(std::string(argv[2]), atof(argv[3]))) {
|
||||||
if (argv[2] && argv[3])
|
|
||||||
{
|
|
||||||
if (_anm2_rescale(std::string(argv[2]), atof(argv[3])))
|
|
||||||
{
|
|
||||||
log_info(std::format(ARGUMENT_RESCALE_ANM2_INFO, argv[2], argv[3]));
|
log_info(std::format(ARGUMENT_RESCALE_ANM2_INFO, argv[2], argv[3]));
|
||||||
return EXIT_SUCCESS;
|
return EXIT_SUCCESS;
|
||||||
}
|
} else
|
||||||
else
|
|
||||||
log_error(ARGUMENT_RESCALE_ANM2_ERROR);
|
log_error(ARGUMENT_RESCALE_ANM2_ERROR);
|
||||||
}
|
} else
|
||||||
else
|
|
||||||
log_error(ARGUMENT_RESCALE_ARGUMENT_ERROR);
|
log_error(ARGUMENT_RESCALE_ARGUMENT_ERROR);
|
||||||
|
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
}
|
} else if (std::string(argv[1]) == ARGUMENT_TEST && argv[2]) {
|
||||||
else if (std::string(argv[1]) == ARGUMENT_TEST && argv[2])
|
if (anm2_deserialize(&state.anm2, std::string(argv[2]), false))
|
||||||
{
|
return EXIT_SUCCESS;
|
||||||
if (anm2_deserialize(&state.anm2, std::string(argv[2]), false)) return EXIT_SUCCESS;
|
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
}
|
} else if (std::string(argv[1]) == ARGUMENT_TEST_GL && argv[2]) {
|
||||||
else if (std::string(argv[1]) == ARGUMENT_TEST_GL && argv[2])
|
if (!sdl_init(&state, true))
|
||||||
{
|
|
||||||
if (!sdl_init(&state, true)) return EXIT_FAILURE;
|
|
||||||
if (anm2_deserialize(&state.anm2, std::string(argv[2]))) return EXIT_SUCCESS;
|
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
}
|
if (anm2_deserialize(&state.anm2, std::string(argv[2])))
|
||||||
else
|
return EXIT_SUCCESS;
|
||||||
if (argv[1]) state.argument = argv[1];
|
return EXIT_FAILURE;
|
||||||
|
} else if (argv[1])
|
||||||
|
state.argument = argv[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
init(&state);
|
init(&state);
|
||||||
|
|||||||
151
src/preview.cpp
151
src/preview.cpp
@@ -1,15 +1,13 @@
|
|||||||
#include "preview.h"
|
#include "preview.h"
|
||||||
|
|
||||||
static void _preview_render_textures_free(Preview* self)
|
static void _preview_render_textures_free(Preview* self) {
|
||||||
{
|
|
||||||
for (auto& texture : self->renderFrames)
|
for (auto& texture : self->renderFrames)
|
||||||
texture_free(&texture);
|
texture_free(&texture);
|
||||||
|
|
||||||
self->renderFrames.clear();
|
self->renderFrames.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings)
|
void preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings) {
|
||||||
{
|
|
||||||
self->anm2 = anm2;
|
self->anm2 = anm2;
|
||||||
self->reference = reference;
|
self->reference = reference;
|
||||||
self->resources = resources;
|
self->resources = resources;
|
||||||
@@ -18,17 +16,13 @@ void preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, Resources
|
|||||||
canvas_init(&self->canvas, vec2());
|
canvas_init(&self->canvas, vec2());
|
||||||
}
|
}
|
||||||
|
|
||||||
void preview_tick(Preview* self)
|
void preview_tick(Preview* self) {
|
||||||
{
|
float& time = self->time;
|
||||||
f32& time = self->time;
|
Anm2Animation* animation = anm2_animation_from_reference(self->anm2, *self->reference);
|
||||||
Anm2Animation* animation = anm2_animation_from_reference(self->anm2, self->reference);
|
|
||||||
|
|
||||||
if (animation)
|
if (animation) {
|
||||||
{
|
if (self->isPlaying) {
|
||||||
if (self->isPlaying)
|
if (self->isRender) {
|
||||||
{
|
|
||||||
if (self->isRender)
|
|
||||||
{
|
|
||||||
ivec2& size = self->canvas.size;
|
ivec2& size = self->canvas.size;
|
||||||
u32 framebufferPixelCount = size.x * size.y * TEXTURE_CHANNELS;
|
u32 framebufferPixelCount = size.x * size.y * TEXTURE_CHANNELS;
|
||||||
std::vector<u8> framebufferPixels(framebufferPixelCount);
|
std::vector<u8> framebufferPixels(framebufferPixelCount);
|
||||||
@@ -45,24 +39,19 @@ void preview_tick(Preview* self)
|
|||||||
self->renderFrames.push_back(frameTexture);
|
self->renderFrames.push_back(frameTexture);
|
||||||
}
|
}
|
||||||
|
|
||||||
time += (f32)self->anm2->fps / TICK_DELAY;
|
time += (float)self->anm2->fps / TICK_DELAY;
|
||||||
|
|
||||||
if (time >= (f32)animation->frameNum - 1)
|
if (time >= (float)animation->frameNum - 1) {
|
||||||
{
|
if (self->isRender) {
|
||||||
if (self->isRender)
|
|
||||||
{
|
|
||||||
self->isRender = false;
|
self->isRender = false;
|
||||||
self->isRenderFinished = true;
|
self->isRenderFinished = true;
|
||||||
time = 0.0f;
|
time = 0.0f;
|
||||||
self->isPlaying = false;
|
self->isPlaying = false;
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
if (self->settings->playbackIsLoop)
|
if (self->settings->playbackIsLoop)
|
||||||
time = 0.0f;
|
time = 0.0f;
|
||||||
else
|
else {
|
||||||
{
|
time = std::clamp(time, 0.0f, std::max(0.0f, (float)animation->frameNum - 1));
|
||||||
time = std::clamp(time, 0.0f, std::max(0.0f, (f32)animation->frameNum - 1));
|
|
||||||
self->isPlaying = false;
|
self->isPlaying = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -70,14 +59,13 @@ void preview_tick(Preview* self)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (self->settings->playbackIsClampPlayhead)
|
if (self->settings->playbackIsClampPlayhead)
|
||||||
time = std::clamp(time, 0.0f, std::max(0.0f, (f32)animation->frameNum - 1));
|
time = std::clamp(time, 0.0f, std::max(0.0f, (float)animation->frameNum - 1));
|
||||||
else
|
else
|
||||||
time = std::max(time, 0.0f);
|
time = std::max(time, 0.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void preview_draw(Preview* self)
|
void preview_draw(Preview* self) {
|
||||||
{
|
|
||||||
ivec2& gridSize = self->settings->previewGridSize;
|
ivec2& gridSize = self->settings->previewGridSize;
|
||||||
ivec2& gridOffset = self->settings->previewGridOffset;
|
ivec2& gridOffset = self->settings->previewGridOffset;
|
||||||
vec4& gridColor = self->settings->previewGridColor;
|
vec4& gridColor = self->settings->previewGridColor;
|
||||||
@@ -99,29 +87,29 @@ void preview_draw(Preview* self)
|
|||||||
if (self->settings->previewIsAxes)
|
if (self->settings->previewIsAxes)
|
||||||
canvas_axes_draw(&self->canvas, shaderAxis, transform, self->settings->previewAxesColor);
|
canvas_axes_draw(&self->canvas, shaderAxis, transform, self->settings->previewAxesColor);
|
||||||
|
|
||||||
auto animation_draw = [&](s32 animationID)
|
auto animation_draw = [&](int animationID) {
|
||||||
{
|
|
||||||
Anm2Animation* animation = map_find(self->anm2->animations, animationID);
|
Anm2Animation* animation = map_find(self->anm2->animations, animationID);
|
||||||
if (!animation) return;
|
if (!animation)
|
||||||
|
return;
|
||||||
|
|
||||||
auto root_draw = [&](Anm2Frame root, vec3 colorOffset = {}, f32 alphaOffset = {}, bool isOnionskin = {})
|
auto root_draw = [&](Anm2Frame root, vec3 colorOffset = {}, float alphaOffset = {}, bool isOnionskin = {}) {
|
||||||
{
|
|
||||||
mat4 model = quad_model_get(PREVIEW_TARGET_SIZE, root.position, PREVIEW_TARGET_SIZE * 0.5f, PERCENT_TO_UNIT(root.scale), root.rotation);
|
mat4 model = quad_model_get(PREVIEW_TARGET_SIZE, root.position, PREVIEW_TARGET_SIZE * 0.5f, PERCENT_TO_UNIT(root.scale), root.rotation);
|
||||||
mat4 rootTransform = transform * model;
|
mat4 rootTransform = transform * model;
|
||||||
vec4 color = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) : PREVIEW_ROOT_COLOR;
|
vec4 color = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) : PREVIEW_ROOT_COLOR;
|
||||||
AtlasType atlas = self->settings->previewIsAltIcons ? ATLAS_TARGET_ALT : ATLAS_TARGET;
|
AtlasType atlas = self->settings->previewIsAltIcons ? ATLAS_TARGET_ALT : ATLAS_TARGET;
|
||||||
f32 vertices[] = ATLAS_UV_VERTICES(atlas);
|
float vertices[] = ATLAS_UV_VERTICES(atlas);
|
||||||
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, rootTransform, vertices, color);
|
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, rootTransform, vertices, color);
|
||||||
};
|
};
|
||||||
|
|
||||||
auto layer_draw = [&](mat4 rootModel, s32 id, f32 time, vec3 colorOffset = {}, f32 alphaOffset = {}, bool isOnionskin = {})
|
auto layer_draw = [&](mat4 rootModel, int id, float time, vec3 colorOffset = {}, float alphaOffset = {}, bool isOnionskin = {}) {
|
||||||
{
|
|
||||||
Anm2Item& layerAnimation = animation->layerAnimations[id];
|
Anm2Item& layerAnimation = animation->layerAnimations[id];
|
||||||
if (!layerAnimation.isVisible || layerAnimation.frames.size() <= 0) return;
|
if (!layerAnimation.isVisible || layerAnimation.frames.size() <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
Anm2Frame frame;
|
Anm2Frame frame;
|
||||||
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_LAYER, id}, time);
|
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_LAYER, id}, time);
|
||||||
if (!frame.isVisible) return;
|
if (!frame.isVisible)
|
||||||
|
return;
|
||||||
|
|
||||||
mat4 model = quad_model_get(frame.size, frame.position, frame.pivot, PERCENT_TO_UNIT(frame.scale), frame.rotation);
|
mat4 model = quad_model_get(frame.size, frame.position, frame.pivot, PERCENT_TO_UNIT(frame.scale), frame.rotation);
|
||||||
mat4 layerTransform = transform * (rootModel * model);
|
mat4 layerTransform = transform * (rootModel * model);
|
||||||
@@ -130,47 +118,48 @@ void preview_draw(Preview* self)
|
|||||||
frameTint.a = std::max(0.0f, frameTint.a - alphaOffset);
|
frameTint.a = std::max(0.0f, frameTint.a - alphaOffset);
|
||||||
|
|
||||||
Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->anm2->layers[id].spritesheetID);
|
Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->anm2->layers[id].spritesheetID);
|
||||||
if (!spritesheet) return;
|
if (!spritesheet)
|
||||||
|
return;
|
||||||
|
|
||||||
Texture& texture = spritesheet->texture;
|
Texture& texture = spritesheet->texture;
|
||||||
if (texture.isInvalid) return;
|
if (texture.isInvalid)
|
||||||
|
return;
|
||||||
|
|
||||||
vec2 inset = 0.5f / vec2(texture.size);
|
vec2 inset = 0.5f / vec2(texture.size);
|
||||||
vec2 uvMin = frame.crop / vec2(texture.size) + inset;
|
vec2 uvMin = frame.crop / vec2(texture.size) + inset;
|
||||||
vec2 uvMax = (frame.crop + frame.size) / vec2(texture.size) - inset;
|
vec2 uvMax = (frame.crop + frame.size) / vec2(texture.size) - inset;
|
||||||
f32 vertices[] = UV_VERTICES(uvMin, uvMax);
|
float vertices[] = UV_VERTICES(uvMin, uvMax);
|
||||||
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, layerTransform, vertices, frameTint, frameColorOffset);
|
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, layerTransform, vertices, frameTint, frameColorOffset);
|
||||||
|
|
||||||
if (self->settings->previewIsBorder)
|
if (self->settings->previewIsBorder) {
|
||||||
{
|
|
||||||
vec4 borderColor = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) : PREVIEW_BORDER_COLOR;
|
vec4 borderColor = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) : PREVIEW_BORDER_COLOR;
|
||||||
canvas_rect_draw(&self->canvas, shaderLine, layerTransform, borderColor);
|
canvas_rect_draw(&self->canvas, shaderLine, layerTransform, borderColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (self->settings->previewIsPivots)
|
if (self->settings->previewIsPivots) {
|
||||||
{
|
|
||||||
vec4 pivotColor = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) : PREVIEW_PIVOT_COLOR;
|
vec4 pivotColor = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) : PREVIEW_PIVOT_COLOR;
|
||||||
f32 vertices[] = ATLAS_UV_VERTICES(ATLAS_PIVOT);
|
float vertices[] = ATLAS_UV_VERTICES(ATLAS_PIVOT);
|
||||||
mat4 pivotModel = quad_model_get(CANVAS_PIVOT_SIZE, frame.position, CANVAS_PIVOT_SIZE * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
|
mat4 pivotModel = quad_model_get(CANVAS_PIVOT_SIZE, frame.position, CANVAS_PIVOT_SIZE * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
|
||||||
mat4 pivotTransform = transform * (rootModel * pivotModel);
|
mat4 pivotTransform = transform * (rootModel * pivotModel);
|
||||||
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, pivotTransform, vertices, pivotColor);
|
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, pivotTransform, vertices, pivotColor);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
auto null_draw = [&](mat4 rootModel, s32 id, f32 time, vec3 colorOffset = {}, f32 alphaOffset = {}, bool isOnionskin = {})
|
auto null_draw = [&](mat4 rootModel, int id, float time, vec3 colorOffset = {}, float alphaOffset = {}, bool isOnionskin = {}) {
|
||||||
{
|
|
||||||
Anm2Item& nullAnimation = animation->nullAnimations[id];
|
Anm2Item& nullAnimation = animation->nullAnimations[id];
|
||||||
if (!nullAnimation.isVisible || nullAnimation.frames.size() <= 0) return;
|
if (!nullAnimation.isVisible || nullAnimation.frames.size() <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
Anm2Frame frame;
|
Anm2Frame frame;
|
||||||
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_NULL, id}, time);
|
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_NULL, id}, time);
|
||||||
if (!frame.isVisible) return;
|
if (!frame.isVisible)
|
||||||
|
return;
|
||||||
|
|
||||||
Anm2Null null = self->anm2->nulls[id];
|
Anm2Null null = self->anm2->nulls[id];
|
||||||
|
|
||||||
vec4 color = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) :
|
vec4 color = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset)
|
||||||
(self->reference->itemType == ANM2_NULL && self->reference->itemID == id) ?
|
: (self->reference->itemType == ANM2_NULL && self->reference->itemID == id) ? PREVIEW_NULL_SELECTED_COLOR
|
||||||
PREVIEW_NULL_SELECTED_COLOR : PREVIEW_NULL_COLOR;
|
: PREVIEW_NULL_COLOR;
|
||||||
|
|
||||||
vec2 size = null.isShowRect ? CANVAS_PIVOT_SIZE : PREVIEW_TARGET_SIZE;
|
vec2 size = null.isShowRect ? CANVAS_PIVOT_SIZE : PREVIEW_TARGET_SIZE;
|
||||||
AtlasType atlas = null.isShowRect ? ATLAS_SQUARE : self->settings->previewIsAltIcons ? ATLAS_TARGET_ALT : ATLAS_TARGET;
|
AtlasType atlas = null.isShowRect ? ATLAS_SQUARE : self->settings->previewIsAltIcons ? ATLAS_TARGET_ALT : ATLAS_TARGET;
|
||||||
@@ -178,25 +167,23 @@ void preview_draw(Preview* self)
|
|||||||
mat4 model = quad_model_get(size, frame.position, size * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
|
mat4 model = quad_model_get(size, frame.position, size * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
|
||||||
mat4 nullTransform = transform * (rootModel * model);
|
mat4 nullTransform = transform * (rootModel * model);
|
||||||
|
|
||||||
f32 vertices[] = ATLAS_UV_VERTICES(atlas);
|
float vertices[] = ATLAS_UV_VERTICES(atlas);
|
||||||
|
|
||||||
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, nullTransform, vertices, color);
|
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, nullTransform, vertices, color);
|
||||||
|
|
||||||
if (null.isShowRect)
|
if (null.isShowRect) {
|
||||||
{
|
|
||||||
mat4 rectModel = quad_model_get(PREVIEW_NULL_RECT_SIZE, frame.position, PREVIEW_NULL_RECT_SIZE * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
|
mat4 rectModel = quad_model_get(PREVIEW_NULL_RECT_SIZE, frame.position, PREVIEW_NULL_RECT_SIZE * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
|
||||||
mat4 rectTransform = transform * (rootModel * rectModel);
|
mat4 rectTransform = transform * (rootModel * rectModel);
|
||||||
canvas_rect_draw(&self->canvas, shaderLine, rectTransform, color);
|
canvas_rect_draw(&self->canvas, shaderLine, rectTransform, color);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
auto base_draw = [&](f32 time, vec3 colorOffset = {}, f32 alphaOffset = {}, bool isOnionskin = {})
|
auto base_draw = [&](float time, vec3 colorOffset = {}, float alphaOffset = {}, bool isOnionskin = {}) {
|
||||||
{
|
|
||||||
Anm2Frame root;
|
Anm2Frame root;
|
||||||
anm2_frame_from_time(self->anm2, &root, Anm2Reference{animationID, ANM2_ROOT}, time);
|
anm2_frame_from_time(self->anm2, &root, Anm2Reference{animationID, ANM2_ROOT}, time);
|
||||||
|
|
||||||
mat4 rootModel = self->settings->previewIsRootTransform ?
|
mat4 rootModel =
|
||||||
quad_model_parent_get(root.position, {}, PERCENT_TO_UNIT(root.scale), root.rotation) : mat4(1.0f);
|
self->settings->previewIsRootTransform ? quad_model_parent_get(root.position, {}, PERCENT_TO_UNIT(root.scale), root.rotation) : mat4(1.0f);
|
||||||
|
|
||||||
if (self->settings->previewIsIcons && animation->rootAnimation.isVisible && root.isVisible)
|
if (self->settings->previewIsIcons && animation->rootAnimation.isVisible && root.isVisible)
|
||||||
root_draw(root, colorOffset, alphaOffset, isOnionskin);
|
root_draw(root, colorOffset, alphaOffset, isOnionskin);
|
||||||
@@ -209,26 +196,26 @@ void preview_draw(Preview* self)
|
|||||||
null_draw(rootModel, id, time, colorOffset, alphaOffset, isOnionskin);
|
null_draw(rootModel, id, time, colorOffset, alphaOffset, isOnionskin);
|
||||||
};
|
};
|
||||||
|
|
||||||
auto onionskin_draw = [&](s32 count, s32 direction, vec3 colorOffset)
|
auto onionskin_draw = [&](int count, int direction, vec3 colorOffset) {
|
||||||
{
|
for (int i = 1; i <= count; i++) {
|
||||||
for (s32 i = 1; i <= count; i++)
|
float time = self->time + (float)(direction * i);
|
||||||
{
|
float alphaOffset = (1.0f / (count + 1)) * i;
|
||||||
f32 time = self->time + (f32)(direction * i);
|
|
||||||
f32 alphaOffset = (1.0f / (count + 1)) * i;
|
|
||||||
base_draw(time, colorOffset, alphaOffset, true);
|
base_draw(time, colorOffset, alphaOffset, true);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
auto onionskins_draw = [&]()
|
auto onionskins_draw = [&]() {
|
||||||
{
|
if (!self->settings->onionskinIsEnabled)
|
||||||
if (!self->settings->onionskinIsEnabled) return;
|
return;
|
||||||
onionskin_draw(self->settings->onionskinBeforeCount, -1, self->settings->onionskinBeforeColorOffset);
|
onionskin_draw(self->settings->onionskinBeforeCount, -1, self->settings->onionskinBeforeColorOffset);
|
||||||
onionskin_draw(self->settings->onionskinAfterCount, 1, self->settings->onionskinAfterColorOffset);
|
onionskin_draw(self->settings->onionskinAfterCount, 1, self->settings->onionskinAfterColorOffset);
|
||||||
};
|
};
|
||||||
|
|
||||||
if (self->settings->onionskinDrawOrder == ONIONSKIN_BELOW) onionskins_draw();
|
if (self->settings->onionskinDrawOrder == ONIONSKIN_BELOW)
|
||||||
|
onionskins_draw();
|
||||||
base_draw(self->time);
|
base_draw(self->time);
|
||||||
if (self->settings->onionskinDrawOrder == ONIONSKIN_ABOVE) onionskins_draw();
|
if (self->settings->onionskinDrawOrder == ONIONSKIN_ABOVE)
|
||||||
|
onionskins_draw();
|
||||||
};
|
};
|
||||||
|
|
||||||
animation_draw(self->reference->animationID);
|
animation_draw(self->reference->animationID);
|
||||||
@@ -237,8 +224,7 @@ void preview_draw(Preview* self)
|
|||||||
canvas_unbind();
|
canvas_unbind();
|
||||||
}
|
}
|
||||||
|
|
||||||
void preview_render_start(Preview* self)
|
void preview_render_start(Preview* self) {
|
||||||
{
|
|
||||||
self->isRender = true;
|
self->isRender = true;
|
||||||
self->isPlaying = true;
|
self->isPlaying = true;
|
||||||
self->time = 0.0f;
|
self->time = 0.0f;
|
||||||
@@ -248,15 +234,10 @@ void preview_render_start(Preview* self)
|
|||||||
self->normalCanvasPan = self->settings->previewPan;
|
self->normalCanvasPan = self->settings->previewPan;
|
||||||
self->normalCanvasZoom = self->settings->previewZoom;
|
self->normalCanvasZoom = self->settings->previewZoom;
|
||||||
|
|
||||||
if (self->settings->renderIsUseAnimationBounds)
|
if (self->settings->renderIsUseAnimationBounds) {
|
||||||
{
|
vec4 rect = anm2_animation_rect_get(self->anm2, *self->reference, self->settings->previewIsRootTransform);
|
||||||
vec4 rect = anm2_animation_rect_get(self->anm2, self->reference, self->settings->previewIsRootTransform);
|
|
||||||
|
|
||||||
self->canvas.size = ivec2
|
self->canvas.size = ivec2(ceilf(rect.z * self->settings->renderScale), ceilf(rect.w * self->settings->renderScale));
|
||||||
(
|
|
||||||
ceilf(rect.z * self->settings->renderScale),
|
|
||||||
ceilf(rect.w * self->settings->renderScale)
|
|
||||||
);
|
|
||||||
|
|
||||||
vec2 rectCenter = vec2(rect.x + rect.z * 0.5f, rect.y + rect.w * 0.5f);
|
vec2 rectCenter = vec2(rect.x + rect.z * 0.5f, rect.y + rect.w * 0.5f);
|
||||||
self->settings->previewPan = -rectCenter * self->settings->renderScale;
|
self->settings->previewPan = -rectCenter * self->settings->renderScale;
|
||||||
@@ -264,8 +245,7 @@ void preview_render_start(Preview* self)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void preview_render_end(Preview* self)
|
void preview_render_end(Preview* self) {
|
||||||
{
|
|
||||||
self->isRender = false;
|
self->isRender = false;
|
||||||
self->isPlaying = false;
|
self->isPlaying = false;
|
||||||
self->isRenderFinished = false;
|
self->isRenderFinished = false;
|
||||||
@@ -276,7 +256,4 @@ void preview_render_end(Preview* self)
|
|||||||
self->settings->previewZoom = self->normalCanvasZoom;
|
self->settings->previewZoom = self->normalCanvasZoom;
|
||||||
}
|
}
|
||||||
|
|
||||||
void preview_free(Preview* self)
|
void preview_free(Preview* self) { canvas_free(&self->canvas); }
|
||||||
{
|
|
||||||
canvas_free(&self->canvas);
|
|
||||||
}
|
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "anm2.h"
|
#include "anm2.h"
|
||||||
|
#include "canvas.h"
|
||||||
#include "resources.h"
|
#include "resources.h"
|
||||||
#include "settings.h"
|
#include "settings.h"
|
||||||
#include "canvas.h"
|
|
||||||
|
|
||||||
const vec2 PREVIEW_SIZE = {2000, 2000};
|
const vec2 PREVIEW_SIZE = {2000, 2000};
|
||||||
const vec2 PREVIEW_CANVAS_SIZE = {2000, 2000};
|
const vec2 PREVIEW_CANVAS_SIZE = {2000, 2000};
|
||||||
@@ -26,23 +26,22 @@ const vec4 PREVIEW_NULL_COLOR = COLOR_BLUE;
|
|||||||
const vec4 PREVIEW_NULL_SELECTED_COLOR = COLOR_RED;
|
const vec4 PREVIEW_NULL_SELECTED_COLOR = COLOR_RED;
|
||||||
const vec4 PREVIEW_PIVOT_COLOR = COLOR_RED;
|
const vec4 PREVIEW_PIVOT_COLOR = COLOR_RED;
|
||||||
|
|
||||||
struct Preview
|
struct Preview {
|
||||||
{
|
|
||||||
Anm2* anm2 = nullptr;
|
Anm2* anm2 = nullptr;
|
||||||
Anm2Reference* reference = nullptr;
|
Anm2Reference* reference = nullptr;
|
||||||
Resources* resources = nullptr;
|
Resources* resources = nullptr;
|
||||||
Settings* settings = nullptr;
|
Settings* settings = nullptr;
|
||||||
s32 animationOverlayID = ID_NONE;
|
int animationOverlayID = ID_NONE;
|
||||||
Canvas canvas;
|
Canvas canvas;
|
||||||
vec2 normalCanvasSize{};
|
vec2 normalCanvasSize{};
|
||||||
vec2 normalCanvasPan{};
|
vec2 normalCanvasPan{};
|
||||||
f32 normalCanvasZoom{};
|
float normalCanvasZoom{};
|
||||||
bool isPlaying = false;
|
bool isPlaying = false;
|
||||||
bool isRender = false;
|
bool isRender = false;
|
||||||
bool isRenderFinished = false;
|
bool isRenderFinished = false;
|
||||||
bool isRenderCancelled = false;
|
bool isRenderCancelled = false;
|
||||||
std::vector<Texture> renderFrames;
|
std::vector<Texture> renderFrames;
|
||||||
f32 time{};
|
float time{};
|
||||||
};
|
};
|
||||||
|
|
||||||
void preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings);
|
void preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings);
|
||||||
|
|||||||
@@ -1,15 +1,13 @@
|
|||||||
#include "resources.h"
|
#include "resources.h"
|
||||||
|
|
||||||
void resources_init(Resources* self)
|
void resources_init(Resources* self) {
|
||||||
{
|
texture_from_path_init(&self->atlas, ATLAS_PATH);
|
||||||
texture_from_encoded_data_init(&self->atlas, TEXTURE_ATLAS_SIZE, (u8*)TEXTURE_ATLAS, TEXTURE_ATLAS_LENGTH);
|
|
||||||
|
|
||||||
for (s32 i = 0; i < SHADER_COUNT; i++)
|
for (int i = 0; i < SHADER_COUNT; i++)
|
||||||
shader_init(&self->shaders[i], SHADER_DATA[i].vertex, SHADER_DATA[i].fragment);
|
shader_init(&self->shaders[i], SHADER_DATA[i].vertex, SHADER_DATA[i].fragment);
|
||||||
}
|
}
|
||||||
|
|
||||||
void resources_free(Resources* self)
|
void resources_free(Resources* self) {
|
||||||
{
|
|
||||||
for (auto& shader : self->shaders)
|
for (auto& shader : self->shaders)
|
||||||
shader_free(&shader);
|
shader_free(&shader);
|
||||||
|
|
||||||
|
|||||||
@@ -1,13 +1,12 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "PACKED.h"
|
#include "RESOURCE.h"
|
||||||
#include "texture.h"
|
|
||||||
#include "shader.h"
|
#include "shader.h"
|
||||||
|
#include "texture.h"
|
||||||
|
|
||||||
#define RESOURCES_TEXTURES_FREE_INFO "Freed texture resources"
|
#define RESOURCES_TEXTURES_FREE_INFO "Freed texture resources"
|
||||||
|
|
||||||
struct Resources
|
struct Resources {
|
||||||
{
|
|
||||||
GLuint shaders[SHADER_COUNT];
|
GLuint shaders[SHADER_COUNT];
|
||||||
Texture atlas;
|
Texture atlas;
|
||||||
};
|
};
|
||||||
|
|||||||
207
src/settings.cpp
207
src/settings.cpp
@@ -1,20 +1,18 @@
|
|||||||
#include "settings.h"
|
#include "settings.h"
|
||||||
|
|
||||||
static void _settings_setting_load(Settings* self, const std::string& line)
|
static void _settings_setting_load(Settings* self, const std::string& line) {
|
||||||
{
|
for (int i = 0; i < SETTINGS_COUNT; i++) {
|
||||||
for (s32 i = 0; i < SETTINGS_COUNT; i++)
|
|
||||||
{
|
|
||||||
const auto& entry = SETTINGS_ENTRIES[i];
|
const auto& entry = SETTINGS_ENTRIES[i];
|
||||||
const std::string& key = entry.key;
|
const std::string& key = entry.key;
|
||||||
void* target = (u8*)self + entry.offset;
|
void* target = (u8*)self + entry.offset;
|
||||||
|
|
||||||
auto match_key = [&](const std::string& full) -> const char*
|
auto match_key = [&](const std::string& full) -> const char* {
|
||||||
{
|
|
||||||
if (!line.starts_with(full))
|
if (!line.starts_with(full))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
size_t p = full.size();
|
size_t p = full.size();
|
||||||
while (p < line.size() && std::isspace((u8)line[p])) ++p;
|
while (p < line.size() && std::isspace((u8)line[p]))
|
||||||
|
++p;
|
||||||
if (p < line.size() && line[p] == '=')
|
if (p < line.size() && line[p] == '=')
|
||||||
return line.c_str() + p + 1;
|
return line.c_str() + p + 1;
|
||||||
return nullptr;
|
return nullptr;
|
||||||
@@ -22,63 +20,113 @@ static void _settings_setting_load(Settings* self, const std::string& line)
|
|||||||
|
|
||||||
const char* value = nullptr;
|
const char* value = nullptr;
|
||||||
|
|
||||||
switch (entry.type)
|
switch (entry.type) {
|
||||||
{
|
|
||||||
case TYPE_INT:
|
case TYPE_INT:
|
||||||
if ((value = match_key(key))) { *(s32*)target = std::atoi(value); return; }
|
if ((value = match_key(key))) {
|
||||||
|
*(int*)target = std::atoi(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case TYPE_BOOL:
|
case TYPE_BOOL:
|
||||||
if ((value = match_key(key))) { *(bool*)target = string_to_bool(value); return; }
|
if ((value = match_key(key))) {
|
||||||
|
*(bool*)target = string_to_bool(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case TYPE_FLOAT:
|
case TYPE_FLOAT:
|
||||||
if ((value = match_key(key))) { *(f32*)target = std::atof(value); return; }
|
if ((value = match_key(key))) {
|
||||||
|
*(f32*)target = std::atof(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case TYPE_STRING:
|
case TYPE_STRING:
|
||||||
if ((value = match_key(key))) { *(std::string*)target = value; return; }
|
if ((value = match_key(key))) {
|
||||||
|
*(std::string*)target = value;
|
||||||
|
return;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case TYPE_IVEC2:
|
case TYPE_IVEC2: {
|
||||||
{
|
|
||||||
ivec2* v = (ivec2*)target;
|
ivec2* v = (ivec2*)target;
|
||||||
if ((value = match_key(key + "X"))) { v->x = std::atoi(value); return; }
|
if ((value = match_key(key + "X"))) {
|
||||||
if ((value = match_key(key + "Y"))) { v->y = std::atoi(value); return; }
|
v->x = std::atoi(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if ((value = match_key(key + "Y"))) {
|
||||||
|
v->y = std::atoi(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case TYPE_IVEC2_WH:
|
case TYPE_IVEC2_WH: {
|
||||||
{
|
|
||||||
ivec2* v = (ivec2*)target;
|
ivec2* v = (ivec2*)target;
|
||||||
if ((value = match_key(key + "W"))) { v->x = std::atoi(value); return; }
|
if ((value = match_key(key + "W"))) {
|
||||||
if ((value = match_key(key + "H"))) { v->y = std::atoi(value); return; }
|
v->x = std::atoi(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if ((value = match_key(key + "H"))) {
|
||||||
|
v->y = std::atoi(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
};
|
};
|
||||||
case TYPE_VEC2:
|
case TYPE_VEC2: {
|
||||||
{
|
|
||||||
vec2* v = (vec2*)target;
|
vec2* v = (vec2*)target;
|
||||||
if ((value = match_key(key + "X"))) { v->x = std::atof(value); return; }
|
if ((value = match_key(key + "X"))) {
|
||||||
if ((value = match_key(key + "Y"))) { v->y = std::atof(value); return; }
|
v->x = std::atof(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if ((value = match_key(key + "Y"))) {
|
||||||
|
v->y = std::atof(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case TYPE_VEC2_WH:
|
case TYPE_VEC2_WH: {
|
||||||
{
|
|
||||||
vec2* v = (vec2*)target;
|
vec2* v = (vec2*)target;
|
||||||
if ((value = match_key(key + "W"))) { v->x = std::atof(value); return; }
|
if ((value = match_key(key + "W"))) {
|
||||||
if ((value = match_key(key + "H"))) { v->y = std::atof(value); return; }
|
v->x = std::atof(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if ((value = match_key(key + "H"))) {
|
||||||
|
v->y = std::atof(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
};
|
};
|
||||||
case TYPE_VEC3:
|
case TYPE_VEC3: {
|
||||||
{
|
|
||||||
vec3* v = (vec3*)target;
|
vec3* v = (vec3*)target;
|
||||||
if ((value = match_key(key + "R"))) { v->x = std::atof(value); return; }
|
if ((value = match_key(key + "R"))) {
|
||||||
if ((value = match_key(key + "G"))) { v->y = std::atof(value); return; }
|
v->x = std::atof(value);
|
||||||
if ((value = match_key(key + "B"))) { v->z = std::atof(value); return; }
|
return;
|
||||||
|
}
|
||||||
|
if ((value = match_key(key + "G"))) {
|
||||||
|
v->y = std::atof(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if ((value = match_key(key + "B"))) {
|
||||||
|
v->z = std::atof(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case TYPE_VEC4:
|
case TYPE_VEC4: {
|
||||||
{
|
|
||||||
vec4* v = (vec4*)target;
|
vec4* v = (vec4*)target;
|
||||||
if ((value = match_key(key + "R"))) { v->x = std::atof(value); return; }
|
if ((value = match_key(key + "R"))) {
|
||||||
if ((value = match_key(key + "G"))) { v->y = std::atof(value); return; }
|
v->x = std::atof(value);
|
||||||
if ((value = match_key(key + "B"))) { v->z = std::atof(value); return; }
|
return;
|
||||||
if ((value = match_key(key + "A"))) { v->w = std::atof(value); return; }
|
}
|
||||||
|
if ((value = match_key(key + "G"))) {
|
||||||
|
v->y = std::atof(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if ((value = match_key(key + "B"))) {
|
||||||
|
v->z = std::atof(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if ((value = match_key(key + "A"))) {
|
||||||
|
v->w = std::atof(value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
@@ -89,21 +137,18 @@ static void _settings_setting_load(Settings* self, const std::string& line)
|
|||||||
log_warning(std::format(SETTINGS_VALUE_INIT_WARNING, line));
|
log_warning(std::format(SETTINGS_VALUE_INIT_WARNING, line));
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string settings_path_get(void)
|
std::string settings_path_get(void) {
|
||||||
{
|
|
||||||
std::string filePath = preferences_path_get() + SETTINGS_PATH;
|
std::string filePath = preferences_path_get() + SETTINGS_PATH;
|
||||||
return filePath;
|
return filePath;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void _settings_setting_write(Settings* self, std::ostream& out, SettingsEntry entry)
|
static void _settings_setting_write(Settings* self, std::ostream& out, SettingsEntry entry) {
|
||||||
{
|
|
||||||
u8* selfPointer = (u8*)self;
|
u8* selfPointer = (u8*)self;
|
||||||
std::string value;
|
std::string value;
|
||||||
|
|
||||||
switch (entry.type)
|
switch (entry.type) {
|
||||||
{
|
|
||||||
case TYPE_INT:
|
case TYPE_INT:
|
||||||
value = std::format("{}", *(s32*)(selfPointer + entry.offset));
|
value = std::format("{}", *(int*)(selfPointer + entry.offset));
|
||||||
out << entry.key << "=" << value << "\n";
|
out << entry.key << "=" << value << "\n";
|
||||||
break;
|
break;
|
||||||
case TYPE_BOOL:
|
case TYPE_BOOL:
|
||||||
@@ -114,51 +159,44 @@ static void _settings_setting_write(Settings* self, std::ostream& out, SettingsE
|
|||||||
value = std::format("{:.3f}", *(f32*)(selfPointer + entry.offset));
|
value = std::format("{:.3f}", *(f32*)(selfPointer + entry.offset));
|
||||||
out << entry.key << "=" << value << "\n";
|
out << entry.key << "=" << value << "\n";
|
||||||
break;
|
break;
|
||||||
case TYPE_STRING:
|
case TYPE_STRING: {
|
||||||
{
|
|
||||||
const std::string data = *reinterpret_cast<const std::string*>(selfPointer + entry.offset);
|
const std::string data = *reinterpret_cast<const std::string*>(selfPointer + entry.offset);
|
||||||
if (!data.empty())
|
if (!data.empty())
|
||||||
out << entry.key << "=" << data.c_str() << "\n";
|
out << entry.key << "=" << data.c_str() << "\n";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case TYPE_IVEC2:
|
case TYPE_IVEC2: {
|
||||||
{
|
|
||||||
ivec2* data = (ivec2*)(selfPointer + entry.offset);
|
ivec2* data = (ivec2*)(selfPointer + entry.offset);
|
||||||
out << entry.key << "X=" << data->x << "\n";
|
out << entry.key << "X=" << data->x << "\n";
|
||||||
out << entry.key << "Y=" << data->y << "\n";
|
out << entry.key << "Y=" << data->y << "\n";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case TYPE_IVEC2_WH:
|
case TYPE_IVEC2_WH: {
|
||||||
{
|
|
||||||
ivec2* data = (ivec2*)(selfPointer + entry.offset);
|
ivec2* data = (ivec2*)(selfPointer + entry.offset);
|
||||||
out << entry.key << "W=" << data->x << "\n";
|
out << entry.key << "W=" << data->x << "\n";
|
||||||
out << entry.key << "H=" << data->y << "\n";
|
out << entry.key << "H=" << data->y << "\n";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case TYPE_VEC2:
|
case TYPE_VEC2: {
|
||||||
{
|
|
||||||
vec2* data = (vec2*)(selfPointer + entry.offset);
|
vec2* data = (vec2*)(selfPointer + entry.offset);
|
||||||
out << entry.key << "X=" << std::format(SETTINGS_FLOAT_FORMAT, data->x) << "\n";
|
out << entry.key << "X=" << std::format(SETTINGS_FLOAT_FORMAT, data->x) << "\n";
|
||||||
out << entry.key << "Y=" << std::format(SETTINGS_FLOAT_FORMAT, data->y) << "\n";
|
out << entry.key << "Y=" << std::format(SETTINGS_FLOAT_FORMAT, data->y) << "\n";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case TYPE_VEC2_WH:
|
case TYPE_VEC2_WH: {
|
||||||
{
|
|
||||||
vec2* data = (vec2*)(selfPointer + entry.offset);
|
vec2* data = (vec2*)(selfPointer + entry.offset);
|
||||||
out << entry.key << "W=" << std::format(SETTINGS_FLOAT_FORMAT, data->x) << "\n";
|
out << entry.key << "W=" << std::format(SETTINGS_FLOAT_FORMAT, data->x) << "\n";
|
||||||
out << entry.key << "H=" << std::format(SETTINGS_FLOAT_FORMAT, data->y) << "\n";
|
out << entry.key << "H=" << std::format(SETTINGS_FLOAT_FORMAT, data->y) << "\n";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case TYPE_VEC3:
|
case TYPE_VEC3: {
|
||||||
{
|
|
||||||
vec3* data = (vec3*)(selfPointer + entry.offset);
|
vec3* data = (vec3*)(selfPointer + entry.offset);
|
||||||
out << entry.key << "R=" << std::format(SETTINGS_FLOAT_FORMAT, data->r) << "\n";
|
out << entry.key << "R=" << std::format(SETTINGS_FLOAT_FORMAT, data->r) << "\n";
|
||||||
out << entry.key << "G=" << std::format(SETTINGS_FLOAT_FORMAT, data->g) << "\n";
|
out << entry.key << "G=" << std::format(SETTINGS_FLOAT_FORMAT, data->g) << "\n";
|
||||||
out << entry.key << "B=" << std::format(SETTINGS_FLOAT_FORMAT, data->b) << "\n";
|
out << entry.key << "B=" << std::format(SETTINGS_FLOAT_FORMAT, data->b) << "\n";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case TYPE_VEC4:
|
case TYPE_VEC4: {
|
||||||
{
|
|
||||||
vec4* data = (vec4*)(selfPointer + entry.offset);
|
vec4* data = (vec4*)(selfPointer + entry.offset);
|
||||||
out << entry.key << "R=" << std::format(SETTINGS_FLOAT_FORMAT, data->r) << "\n";
|
out << entry.key << "R=" << std::format(SETTINGS_FLOAT_FORMAT, data->r) << "\n";
|
||||||
out << entry.key << "G=" << std::format(SETTINGS_FLOAT_FORMAT, data->g) << "\n";
|
out << entry.key << "G=" << std::format(SETTINGS_FLOAT_FORMAT, data->g) << "\n";
|
||||||
@@ -171,26 +209,22 @@ static void _settings_setting_write(Settings* self, std::ostream& out, SettingsE
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void settings_save(Settings* self)
|
void settings_save(Settings* self) {
|
||||||
{
|
|
||||||
const std::string path = settings_path_get();
|
const std::string path = settings_path_get();
|
||||||
const std::filesystem::path filesystemPath(path);
|
const std::filesystem::path filesystemPath(path);
|
||||||
const std::filesystem::path directory = filesystemPath.parent_path();
|
const std::filesystem::path directory = filesystemPath.parent_path();
|
||||||
|
|
||||||
if (!directory.empty())
|
if (!directory.empty()) {
|
||||||
{
|
|
||||||
std::error_code errorCode;
|
std::error_code errorCode;
|
||||||
std::filesystem::create_directories(directory, errorCode);
|
std::filesystem::create_directories(directory, errorCode);
|
||||||
if (errorCode)
|
if (errorCode) {
|
||||||
{
|
|
||||||
log_error(std::format(SETTINGS_DIRECTORY_ERROR, directory.string(), errorCode.message()));
|
log_error(std::format(SETTINGS_DIRECTORY_ERROR, directory.string(), errorCode.message()));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string data;
|
std::string data;
|
||||||
if (std::filesystem::exists(filesystemPath))
|
if (std::filesystem::exists(filesystemPath)) {
|
||||||
{
|
|
||||||
if (std::ifstream in(path, std::ios::binary); in)
|
if (std::ifstream in(path, std::ios::binary); in)
|
||||||
data.assign(std::istreambuf_iterator<char>(in), std::istreambuf_iterator<char>());
|
data.assign(std::istreambuf_iterator<char>(in), std::istreambuf_iterator<char>());
|
||||||
}
|
}
|
||||||
@@ -199,14 +233,13 @@ void settings_save(Settings* self)
|
|||||||
temp += SETTINGS_TEMPORARY_EXTENSION;
|
temp += SETTINGS_TEMPORARY_EXTENSION;
|
||||||
|
|
||||||
std::ofstream out(temp, std::ios::binary | std::ios::trunc);
|
std::ofstream out(temp, std::ios::binary | std::ios::trunc);
|
||||||
if (!out)
|
if (!out) {
|
||||||
{
|
|
||||||
log_error(std::format(SETTINGS_INIT_ERROR, temp.string()));
|
log_error(std::format(SETTINGS_INIT_ERROR, temp.string()));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
out << SETTINGS_SECTION << "\n";
|
out << SETTINGS_SECTION << "\n";
|
||||||
for (s32 i = 0; i < SETTINGS_COUNT; i++)
|
for (int i = 0; i < SETTINGS_COUNT; i++)
|
||||||
_settings_setting_write(self, out, SETTINGS_ENTRIES[i]);
|
_settings_setting_write(self, out, SETTINGS_ENTRIES[i]);
|
||||||
|
|
||||||
out << "\n" << SETTINGS_SECTION_IMGUI << "\n";
|
out << "\n" << SETTINGS_SECTION_IMGUI << "\n";
|
||||||
@@ -214,8 +247,7 @@ void settings_save(Settings* self)
|
|||||||
|
|
||||||
out.flush();
|
out.flush();
|
||||||
|
|
||||||
if (!out.good())
|
if (!out.good()) {
|
||||||
{
|
|
||||||
log_error(std::format(SETTINGS_SAVE_ERROR, temp.string()));
|
log_error(std::format(SETTINGS_SAVE_ERROR, temp.string()));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -224,14 +256,12 @@ void settings_save(Settings* self)
|
|||||||
|
|
||||||
std::error_code errorCode;
|
std::error_code errorCode;
|
||||||
std::filesystem::rename(temp, filesystemPath, errorCode);
|
std::filesystem::rename(temp, filesystemPath, errorCode);
|
||||||
if (errorCode)
|
if (errorCode) {
|
||||||
{
|
|
||||||
// Windows can block rename if target exists; try remove+rename
|
// Windows can block rename if target exists; try remove+rename
|
||||||
std::filesystem::remove(filesystemPath, errorCode);
|
std::filesystem::remove(filesystemPath, errorCode);
|
||||||
errorCode = {};
|
errorCode = {};
|
||||||
std::filesystem::rename(temp, filesystemPath, errorCode);
|
std::filesystem::rename(temp, filesystemPath, errorCode);
|
||||||
if (errorCode)
|
if (errorCode) {
|
||||||
{
|
|
||||||
log_error(std::format(SETTINGS_SAVE_FINALIZE_ERROR, filesystemPath.string(), errorCode.message()));
|
log_error(std::format(SETTINGS_SAVE_FINALIZE_ERROR, filesystemPath.string(), errorCode.message()));
|
||||||
std::filesystem::remove(temp);
|
std::filesystem::remove(temp);
|
||||||
return;
|
return;
|
||||||
@@ -241,15 +271,13 @@ void settings_save(Settings* self)
|
|||||||
log_info(std::format(SETTINGS_SAVE_INFO, path));
|
log_info(std::format(SETTINGS_SAVE_INFO, path));
|
||||||
}
|
}
|
||||||
|
|
||||||
void settings_init(Settings* self)
|
void settings_init(Settings* self) {
|
||||||
{
|
|
||||||
const std::string path = settings_path_get();
|
const std::string path = settings_path_get();
|
||||||
std::ifstream file(path, std::ios::binary);
|
std::ifstream file(path, std::ios::binary);
|
||||||
|
|
||||||
if (file)
|
if (file)
|
||||||
log_info(std::format(SETTINGS_INIT_INFO, path));
|
log_info(std::format(SETTINGS_INIT_INFO, path));
|
||||||
else
|
else {
|
||||||
{
|
|
||||||
log_warning(std::format(SETTINGS_INIT_WARNING, path));
|
log_warning(std::format(SETTINGS_INIT_WARNING, path));
|
||||||
settings_save(self);
|
settings_save(self);
|
||||||
std::ofstream out(path, std::ios::binary | std::ios::app);
|
std::ofstream out(path, std::ios::binary | std::ios::app);
|
||||||
@@ -262,15 +290,16 @@ void settings_init(Settings* self)
|
|||||||
std::string line;
|
std::string line;
|
||||||
bool inSettingsSection = false;
|
bool inSettingsSection = false;
|
||||||
|
|
||||||
while (std::getline(file, line))
|
while (std::getline(file, line)) {
|
||||||
{
|
if (line == SETTINGS_SECTION) {
|
||||||
if (line == SETTINGS_SECTION)
|
|
||||||
{
|
|
||||||
inSettingsSection = true;
|
inSettingsSection = true;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (line.empty()) continue;
|
if (line.empty())
|
||||||
if (line == SETTINGS_SECTION_IMGUI) break;
|
continue;
|
||||||
if (inSettingsSection) _settings_setting_load(self, line);
|
if (line == SETTINGS_SECTION_IMGUI)
|
||||||
|
break;
|
||||||
|
if (inSettingsSection)
|
||||||
|
_settings_setting_load(self, line);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
273
src/settings.h
273
src/settings.h
@@ -27,159 +27,159 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define SETTINGS_LIST \
|
#define SETTINGS_LIST \
|
||||||
/* name, symbol, type, defaultValue */ \
|
/* Symbol / Name / Type / Default */ \
|
||||||
X(windowSize, WINDOW_SIZE, TYPE_IVEC2_WH, {1600, 900}) \
|
X(WINDOW_SIZE, windowSize, TYPE_IVEC2_WH, {1600, 900}) \
|
||||||
X(isVsync, IS_VSYNC, TYPE_BOOL, true) \
|
X(IS_VSYNC, isVsync, TYPE_BOOL, true) \
|
||||||
|
X(DISPLAY_SCALE, displayScale, TYPE_FLOAT, 1.0f) \
|
||||||
\
|
\
|
||||||
X(hotkeyCenterView, HOTKEY_CENTER_VIEW, TYPE_STRING, "Home") \
|
X(HOTKEY_CENTER_VIEW, hotkeyCenterView, TYPE_STRING, "Home") \
|
||||||
X(hotkeyFit, HOTKEY_FIT, TYPE_STRING, "F") \
|
X(HOTKEY_FIT, hotkeyFit, TYPE_STRING, "F") \
|
||||||
X(hotkeyZoomIn, HOTKEY_ZOOM_IN, TYPE_STRING, "Ctrl++") \
|
X(HOTKEY_ZOOM_IN, hotkeyZoomIn, TYPE_STRING, "Ctrl++") \
|
||||||
X(hotkeyZoomOut, HOTKEY_ZOOM_OUT, TYPE_STRING, "Ctrl+-") \
|
X(HOTKEY_ZOOM_OUT, hotkeyZoomOut, TYPE_STRING, "Ctrl+-") \
|
||||||
X(hotkeyPlayPause, HOTKEY_PLAY_PAUSE, TYPE_STRING, "Space") \
|
X(HOTKEY_PLAY_PAUSE, hotkeyPlayPause, TYPE_STRING, "Space") \
|
||||||
X(hotkeyOnionskin, HOTKEY_ONIONSKIN, TYPE_STRING, "O") \
|
X(HOTKEY_ONIONSKIN, hotkeyOnionskin, TYPE_STRING, "O") \
|
||||||
X(hotkeyNew, HOTKEY_NEW, TYPE_STRING, "Ctrl+N") \
|
X(HOTKEY_NEW, hotkeyNew, TYPE_STRING, "Ctrl+N") \
|
||||||
X(hotkeyOpen, HOTKEY_OPEN, TYPE_STRING, "Ctrl+O") \
|
X(HOTKEY_OPEN, hotkeyOpen, TYPE_STRING, "Ctrl+O") \
|
||||||
X(hotkeySave, HOTKEY_SAVE, TYPE_STRING, "Ctrl+S") \
|
X(HOTKEY_SAVE, hotkeySave, TYPE_STRING, "Ctrl+S") \
|
||||||
X(hotkeySaveAs, HOTKEY_SAVE_AS, TYPE_STRING, "Ctrl+Shift+S") \
|
X(HOTKEY_SAVE_AS, hotkeySaveAs, TYPE_STRING, "Ctrl+Shift+S") \
|
||||||
X(hotkeyExit, HOTKEY_EXIT, TYPE_STRING, "Alt+F4") \
|
X(HOTKEY_EXIT, hotkeyExit, TYPE_STRING, "Alt+F4") \
|
||||||
X(hotkeyPan, HOTKEY_PAN, TYPE_STRING, "P") \
|
X(HOTKEY_SHORTEN_FRAME, hotkeyShortenFrame, TYPE_STRING, "F4") \
|
||||||
X(hotkeyMove, HOTKEY_MOVE, TYPE_STRING, "V") \
|
X(HOTKEY_EXTEND_FRAME, hotkeyExtendFrame, TYPE_STRING, "F5") \
|
||||||
X(hotkeyRotate, HOTKEY_ROTATE, TYPE_STRING, "R") \
|
X(HOTKEY_INSERT_FRAME, hotkeyInsertFrame, TYPE_STRING, "F6") \
|
||||||
X(hotkeyScale, HOTKEY_SCALE, TYPE_STRING, "S") \
|
X(HOTKEY_PREVIOUS_FRAME, hotkeyPreviousFrame, TYPE_STRING, "Comma") \
|
||||||
X(hotkeyCrop, HOTKEY_CROP, TYPE_STRING, "C") \
|
X(HOTKEY_NEXT_FRAME, hotkeyNextFrame, TYPE_STRING, "Period") \
|
||||||
X(hotkeyDraw, HOTKEY_DRAW, TYPE_STRING, "B") \
|
X(HOTKEY_PAN, hotkeyPan, TYPE_STRING, "P") \
|
||||||
X(hotkeyErase, HOTKEY_ERASE, TYPE_STRING, "E") \
|
X(HOTKEY_MOVE, hotkeyMove, TYPE_STRING, "V") \
|
||||||
X(hotkeyColorPicker, HOTKEY_COLOR_PICKER, TYPE_STRING, "I") \
|
X(HOTKEY_ROTATE, hotkeyRotate, TYPE_STRING, "R") \
|
||||||
X(hotkeyUndo, HOTKEY_UNDO, TYPE_STRING, "Ctrl+Z") \
|
X(HOTKEY_SCALE, hotkeyScale, TYPE_STRING, "S") \
|
||||||
X(hotkeyRedo, HOTKEY_REDO, TYPE_STRING, "Ctrl+Shift+Z") \
|
X(HOTKEY_CROP, hotkeyCrop, TYPE_STRING, "C") \
|
||||||
X(hotkeyCopy, HOTKEY_COPY, TYPE_STRING, "Ctrl+C") \
|
X(HOTKEY_DRAW, hotkeyDraw, TYPE_STRING, "B") \
|
||||||
X(hotkeyCut, HOTKEY_CUT, TYPE_STRING, "Ctrl+X") \
|
X(HOTKEY_ERASE, hotkeyErase, TYPE_STRING, "E") \
|
||||||
X(hotkeyPaste, HOTKEY_PASTE, TYPE_STRING, "Ctrl+V") \
|
X(HOTKEY_COLOR_PICKER, hotkeyColorPicker, TYPE_STRING, "I") \
|
||||||
|
X(HOTKEY_UNDO, hotkeyUndo, TYPE_STRING, "Ctrl+Z") \
|
||||||
|
X(HOTKEY_REDO, hotkeyRedo, TYPE_STRING, "Ctrl+Shift+Z") \
|
||||||
|
X(HOTKEY_COPY, hotkeyCopy, TYPE_STRING, "Ctrl+C") \
|
||||||
|
X(HOTKEY_CUT, hotkeyCut, TYPE_STRING, "Ctrl+X") \
|
||||||
|
X(HOTKEY_PASTE, hotkeyPaste, TYPE_STRING, "Ctrl+V") \
|
||||||
\
|
\
|
||||||
X(playbackIsLoop, PLAYBACK_IS_LOOP, TYPE_BOOL, true) \
|
X(PLAYBACK_IS_LOOP, playbackIsLoop, TYPE_BOOL, true) \
|
||||||
X(playbackIsClampPlayhead,PLAYBACK_IS_CLAMP_PLAYHEAD, TYPE_BOOL, true) \
|
X(PLAYBACK_IS_CLAMP_PLAYHEAD, playbackIsClampPlayhead, TYPE_BOOL, true) \
|
||||||
\
|
\
|
||||||
X(changeIsCrop, CHANGE_IS_CROP, TYPE_BOOL, false) \
|
X(CHANGE_IS_CROP, changeIsCrop, TYPE_BOOL, false) \
|
||||||
X(changeIsSize, CHANGE_IS_SIZE, TYPE_BOOL, false) \
|
X(CHANGE_IS_SIZE, changeIsSize, TYPE_BOOL, false) \
|
||||||
X(changeIsPosition, CHANGE_IS_POSITION, TYPE_BOOL, false) \
|
X(CHANGE_IS_POSITION, changeIsPosition, TYPE_BOOL, false) \
|
||||||
X(changeIsPivot, CHANGE_IS_PIVOT, TYPE_BOOL, false) \
|
X(CHANGE_IS_PIVOT, changeIsPivot, TYPE_BOOL, false) \
|
||||||
X(changeIsScale, CHANGE_IS_SCALE, TYPE_BOOL, false) \
|
X(CHANGE_IS_SCALE, changeIsScale, TYPE_BOOL, false) \
|
||||||
X(changeIsRotation, CHANGE_IS_ROTATION, TYPE_BOOL, false) \
|
X(CHANGE_IS_ROTATION, changeIsRotation, TYPE_BOOL, false) \
|
||||||
X(changeIsDelay, CHANGE_IS_DELAY, TYPE_BOOL, false) \
|
X(CHANGE_IS_DELAY, changeIsDelay, TYPE_BOOL, false) \
|
||||||
X(changeIsTint, CHANGE_IS_TINT, TYPE_BOOL, false) \
|
X(CHANGE_IS_TINT, changeIsTint, TYPE_BOOL, false) \
|
||||||
X(changeIsColorOffset, CHANGE_IS_COLOR_OFFSET, TYPE_BOOL, false) \
|
X(CHANGE_IS_COLOR_OFFSET, changeIsColorOffset, TYPE_BOOL, false) \
|
||||||
X(changeIsVisibleSet, CHANGE_IS_VISIBLE_SET, TYPE_BOOL, false) \
|
X(CHANGE_IS_VISIBLE_SET, changeIsVisibleSet, TYPE_BOOL, false) \
|
||||||
X(changeIsInterpolatedSet,CHANGE_IS_INTERPOLATED_SET, TYPE_BOOL, false) \
|
X(CHANGE_IS_INTERPOLATED_SET, changeIsInterpolatedSet, TYPE_BOOL, false) \
|
||||||
X(changeIsFromSelectedFrame,CHANGE_IS_FROM_SELECTED_FRAME,TYPE_BOOL, false) \
|
X(CHANGE_IS_FROM_SELECTED_FRAME, changeIsFromSelectedFrame, TYPE_BOOL, false) \
|
||||||
X(changeCrop, CHANGE_CROP, TYPE_VEC2, {}) \
|
X(CHANGE_CROP, changeCrop, TYPE_VEC2, {}) \
|
||||||
X(changeSize, CHANGE_SIZE, TYPE_VEC2, {}) \
|
X(CHANGE_SIZE, changeSize, TYPE_VEC2, {}) \
|
||||||
X(changePosition, CHANGE_POSITION, TYPE_VEC2, {}) \
|
X(CHANGE_POSITION, changePosition, TYPE_VEC2, {}) \
|
||||||
X(changePivot, CHANGE_PIVOT, TYPE_VEC2, {}) \
|
X(CHANGE_PIVOT, changePivot, TYPE_VEC2, {}) \
|
||||||
X(changeScale, CHANGE_SCALE, TYPE_VEC2, {}) \
|
X(CHANGE_SCALE, changeScale, TYPE_VEC2, {}) \
|
||||||
X(changeRotation, CHANGE_ROTATION, TYPE_FLOAT, 0.0f) \
|
X(CHANGE_ROTATION, changeRotation, TYPE_FLOAT, 0.0f) \
|
||||||
X(changeDelay, CHANGE_DELAY, TYPE_INT, 0) \
|
X(CHANGE_DELAY, changeDelay, TYPE_INT, 0) \
|
||||||
X(changeTint, CHANGE_TINT, TYPE_VEC4, {}) \
|
X(CHANGE_TINT, changeTint, TYPE_VEC4, {}) \
|
||||||
X(changeColorOffset, CHANGE_COLOR_OFFSET, TYPE_VEC3, {}) \
|
X(CHANGE_COLOR_OFFSET, changeColorOffset, TYPE_VEC3, {}) \
|
||||||
X(changeIsVisible, CHANGE_IS_VISIBLE, TYPE_BOOL, false) \
|
X(CHANGE_IS_VISIBLE, changeIsVisible, TYPE_BOOL, false) \
|
||||||
X(changeIsInterpolated, CHANGE_IS_INTERPOLATED, TYPE_BOOL, false) \
|
X(CHANGE_IS_INTERPOLATED, changeIsInterpolated, TYPE_BOOL, false) \
|
||||||
X(changeNumberFrames, CHANGE_NUMBER_FRAMES, TYPE_INT, 1) \
|
X(CHANGE_NUMBER_FRAMES, changeNumberFrames, TYPE_INT, 1) \
|
||||||
\
|
\
|
||||||
X(scaleValue, SCALE_VALUE, TYPE_FLOAT, 1.0f) \
|
X(SCALE_VALUE, scaleValue, TYPE_FLOAT, 1.0f) \
|
||||||
\
|
\
|
||||||
X(previewIsAxes, PREVIEW_IS_AXES, TYPE_BOOL, true) \
|
X(PREVIEW_IS_AXES, previewIsAxes, TYPE_BOOL, true) \
|
||||||
X(previewIsGrid, PREVIEW_IS_GRID, TYPE_BOOL, true) \
|
X(PREVIEW_IS_GRID, previewIsGrid, TYPE_BOOL, true) \
|
||||||
X(previewIsRootTransform, PREVIEW_IS_ROOT_TRANSFORM, TYPE_BOOL, true) \
|
X(PREVIEW_IS_ROOT_TRANSFORM, previewIsRootTransform, TYPE_BOOL, true) \
|
||||||
X(previewIsTriggers, PREVIEW_IS_TRIGGERS, TYPE_BOOL, true) \
|
X(PREVIEW_IS_TRIGGERS, previewIsTriggers, TYPE_BOOL, true) \
|
||||||
X(previewIsPivots, PREVIEW_IS_PIVOTS, TYPE_BOOL, false) \
|
X(PREVIEW_IS_PIVOTS, previewIsPivots, TYPE_BOOL, false) \
|
||||||
X(previewIsIcons, PREVIEW_IS_ICONS, TYPE_BOOL, true) \
|
X(PREVIEW_IS_ICONS, previewIsIcons, TYPE_BOOL, true) \
|
||||||
X(previewIsBorder, PREVIEW_IS_BORDER, TYPE_BOOL, false) \
|
X(PREVIEW_IS_BORDER, previewIsBorder, TYPE_BOOL, false) \
|
||||||
X(previewIsAltIcons, PREVIEW_IS_ALT_ICONS, TYPE_BOOL, false) \
|
X(PREVIEW_IS_ALT_ICONS, previewIsAltIcons, TYPE_BOOL, false) \
|
||||||
X(previewOverlayTransparency,PREVIEW_OVERLAY_TRANSPARENCY,TYPE_FLOAT, 255.0f) \
|
X(PREVIEW_OVERLAY_TRANSPARENCY, previewOverlayTransparency, TYPE_FLOAT, 255.0f) \
|
||||||
X(previewZoom, PREVIEW_ZOOM, TYPE_FLOAT, 200.0f) \
|
X(PREVIEW_ZOOM, previewZoom, TYPE_FLOAT, 200.0f) \
|
||||||
X(previewPan, PREVIEW_PAN, TYPE_VEC2, {}) \
|
X(PREVIEW_PAN, previewPan, TYPE_VEC2, {}) \
|
||||||
X(previewGridSize, PREVIEW_GRID_SIZE, TYPE_IVEC2, {32,32}) \
|
X(PREVIEW_GRID_SIZE, previewGridSize, TYPE_IVEC2, {32, 32}) \
|
||||||
X(previewGridOffset, PREVIEW_GRID_OFFSET, TYPE_IVEC2, {}) \
|
X(PREVIEW_GRID_OFFSET, previewGridOffset, TYPE_IVEC2, {}) \
|
||||||
X(previewGridColor, PREVIEW_GRID_COLOR, TYPE_VEC4, {1.0,1.0,1.0,0.125}) \
|
X(PREVIEW_GRID_COLOR, previewGridColor, TYPE_VEC4, {1.0, 1.0, 1.0, 0.125}) \
|
||||||
X(previewAxesColor, PREVIEW_AXES_COLOR, TYPE_VEC4, {1.0,1.0,1.0,0.125}) \
|
X(PREVIEW_AXES_COLOR, previewAxesColor, TYPE_VEC4, {1.0, 1.0, 1.0, 0.125}) \
|
||||||
X(previewBackgroundColor, PREVIEW_BACKGROUND_COLOR, TYPE_VEC4, {0.113,0.184,0.286,1.0}) \
|
X(PREVIEW_BACKGROUND_COLOR, previewBackgroundColor, TYPE_VEC4, {0.113, 0.184, 0.286, 1.0}) \
|
||||||
\
|
\
|
||||||
X(propertiesIsRound, PROPERTIES_IS_ROUND, TYPE_BOOL, false) \
|
X(PROPERTIES_IS_ROUND, propertiesIsRound, TYPE_BOOL, false) \
|
||||||
\
|
\
|
||||||
X(generateStartPosition, GENERATE_START_POSITION, TYPE_IVEC2, {}) \
|
X(GENERATE_START_POSITION, generateStartPosition, TYPE_IVEC2, {}) \
|
||||||
X(generateSize, GENERATE_SIZE, TYPE_IVEC2, {64,64}) \
|
X(GENERATE_SIZE, generateSize, TYPE_IVEC2, {64, 64}) \
|
||||||
X(generatePivot, GENERATE_PIVOT, TYPE_IVEC2, {32,32}) \
|
X(GENERATE_PIVOT, generatePivot, TYPE_IVEC2, {32, 32}) \
|
||||||
X(generateRows, GENERATE_ROWS, TYPE_INT, 4) \
|
X(GENERATE_ROWS, generateRows, TYPE_INT, 4) \
|
||||||
X(generateColumns, GENERATE_COLUMNS, TYPE_INT, 4) \
|
X(GENERATE_COLUMNS, generateColumns, TYPE_INT, 4) \
|
||||||
X(generateCount, GENERATE_COUNT, TYPE_INT, 16) \
|
X(GENERATE_COUNT, generateCount, TYPE_INT, 16) \
|
||||||
X(generateDelay, GENERATE_DELAY, TYPE_INT, 1) \
|
X(GENERATE_DELAY, generateDelay, TYPE_INT, 1) \
|
||||||
\
|
\
|
||||||
X(editorIsGrid, EDITOR_IS_GRID, TYPE_BOOL, true) \
|
X(EDITOR_IS_GRID, editorIsGrid, TYPE_BOOL, true) \
|
||||||
X(editorIsGridSnap, EDITOR_IS_GRID_SNAP, TYPE_BOOL, true) \
|
X(EDITOR_IS_GRID_SNAP, editorIsGridSnap, TYPE_BOOL, true) \
|
||||||
X(editorIsBorder, EDITOR_IS_BORDER, TYPE_BOOL, true) \
|
X(EDITOR_IS_BORDER, editorIsBorder, TYPE_BOOL, true) \
|
||||||
X(editorZoom, EDITOR_ZOOM, TYPE_FLOAT, 200.0f) \
|
X(EDITOR_ZOOM, editorZoom, TYPE_FLOAT, 200.0f) \
|
||||||
X(editorPan, EDITOR_PAN, TYPE_VEC2, {0.0,0.0}) \
|
X(EDITOR_PAN, editorPan, TYPE_VEC2, {0.0, 0.0}) \
|
||||||
X(editorGridSize, EDITOR_GRID_SIZE, TYPE_IVEC2, {32,32}) \
|
X(EDITOR_GRID_SIZE, editorGridSize, TYPE_IVEC2, {32, 32}) \
|
||||||
X(editorGridOffset, EDITOR_GRID_OFFSET, TYPE_IVEC2, {32,32}) \
|
X(EDITOR_GRID_OFFSET, editorGridOffset, TYPE_IVEC2, {32, 32}) \
|
||||||
X(editorGridColor, EDITOR_GRID_COLOR, TYPE_VEC4, {1.0,1.0,1.0,0.125}) \
|
X(EDITOR_GRID_COLOR, editorGridColor, TYPE_VEC4, {1.0, 1.0, 1.0, 0.125}) \
|
||||||
X(editorBackgroundColor, EDITOR_BACKGROUND_COLOR, TYPE_VEC4, {0.113,0.184,0.286,1.0}) \
|
X(EDITOR_BACKGROUND_COLOR, editorBackgroundColor, TYPE_VEC4, {0.113, 0.184, 0.286, 1.0}) \
|
||||||
\
|
\
|
||||||
X(mergeType, MERGE_TYPE, TYPE_INT, ANM2_MERGE_APPEND) \
|
X(MERGE_TYPE, mergeType, TYPE_INT, ANM2_MERGE_APPEND) \
|
||||||
X(mergeIsDeleteAnimationsAfter,MERGE_IS_DELETE_ANIMATIONS_AFTER,TYPE_BOOL, false) \
|
X(MERGE_IS_DELETE_ANIMATIONS_AFTER, mergeIsDeleteAnimationsAfter, TYPE_BOOL, false) \
|
||||||
\
|
\
|
||||||
X(bakeInterval, BAKE_INTERVAL, TYPE_INT, 1) \
|
X(BAKE_INTERVAL, bakeInterval, TYPE_INT, 1) \
|
||||||
X(bakeIsRoundScale, BAKE_IS_ROUND_SCALE, TYPE_BOOL, true) \
|
X(BAKE_IS_ROUND_SCALE, bakeIsRoundScale, TYPE_BOOL, true) \
|
||||||
X(bakeIsRoundRotation, BAKE_IS_ROUND_ROTATION, TYPE_BOOL, true) \
|
X(BAKE_IS_ROUND_ROTATION, bakeIsRoundRotation, TYPE_BOOL, true) \
|
||||||
\
|
\
|
||||||
X(timelineAddItemType, TIMELINE_ADD_ITEM_TYPE, TYPE_INT, ANM2_LAYER) \
|
X(TIMELINE_ADD_ITEM_TYPE, timelineAddItemType, TYPE_INT, ANM2_LAYER) \
|
||||||
X(timelineIsShowUnused, TIMELINE_IS_SHOW_UNUSED, TYPE_BOOL, true) \
|
X(TIMELINE_IS_SHOW_UNUSED, timelineIsShowUnused, TYPE_BOOL, true) \
|
||||||
\
|
\
|
||||||
X(onionskinIsEnabled, ONIONSKIN_IS_ENABLED, TYPE_BOOL, false) \
|
X(ONIONSKIN_IS_ENABLED, onionskinIsEnabled, TYPE_BOOL, false) \
|
||||||
X(onionskinDrawOrder, ONIONSKIN_DRAW_ORDER, TYPE_INT, ONIONSKIN_BELOW) \
|
X(ONIONSKIN_DRAW_ORDER, onionskinDrawOrder, TYPE_INT, ONIONSKIN_BELOW) \
|
||||||
X(onionskinBeforeCount, ONIONSKIN_BEFORE_COUNT, TYPE_INT, 0) \
|
X(ONIONSKIN_BEFORE_COUNT, onionskinBeforeCount, TYPE_INT, 0) \
|
||||||
X(onionskinAfterCount, ONIONSKIN_AFTER_COUNT, TYPE_INT, 0) \
|
X(ONIONSKIN_AFTER_COUNT, onionskinAfterCount, TYPE_INT, 0) \
|
||||||
X(onionskinBeforeColorOffset,ONIONSKIN_BEFORE_COLOR_OFFSET,TYPE_VEC3, COLOR_RED) \
|
X(ONIONSKIN_BEFORE_COLOR_OFFSET, onionskinBeforeColorOffset, TYPE_VEC3, COLOR_RED) \
|
||||||
X(onionskinAfterColorOffset, ONIONSKIN_AFTER_COLOR_OFFSET,TYPE_VEC3, COLOR_BLUE) \
|
X(ONIONSKIN_AFTER_COLOR_OFFSET, onionskinAfterColorOffset, TYPE_VEC3, COLOR_BLUE) \
|
||||||
\
|
\
|
||||||
X(tool, TOOL, TYPE_INT, TOOL_PAN) \
|
X(TOOL, tool, TYPE_INT, TOOL_PAN) \
|
||||||
X(toolColor, TOOL_COLOR, TYPE_VEC4, {1.0,1.0,1.0,1.0}) \
|
X(TOOL_COLOR, toolColor, TYPE_VEC4, {1.0, 1.0, 1.0, 1.0}) \
|
||||||
\
|
\
|
||||||
X(renderType, RENDER_TYPE, TYPE_INT, RENDER_PNG) \
|
X(RENDER_TYPE, renderType, TYPE_INT, RENDER_PNG) \
|
||||||
X(renderPath, RENDER_PATH, TYPE_STRING, ".") \
|
X(RENDER_PATH, renderPath, TYPE_STRING, ".") \
|
||||||
X(renderFormat, RENDER_FORMAT, TYPE_STRING, "{}.png") \
|
X(RENDER_FORMAT, renderFormat, TYPE_STRING, "{}.png") \
|
||||||
X(renderIsUseAnimationBounds,RENDER_IS_USE_ANIMATION_BOUNDS,TYPE_BOOL, true) \
|
X(RENDER_IS_USE_ANIMATION_BOUNDS, renderIsUseAnimationBounds, TYPE_BOOL, true) \
|
||||||
X(renderIsTransparent, RENDER_IS_TRANSPARENT, TYPE_BOOL, true) \
|
X(RENDER_IS_TRANSPARENT, renderIsTransparent, TYPE_BOOL, true) \
|
||||||
X(renderScale, RENDER_SCALE, TYPE_FLOAT, 1.0f) \
|
X(RENDER_SCALE, renderScale, TYPE_FLOAT, 1.0f) \
|
||||||
X(renderFFmpegPath, RENDER_FFMPEG_PATH, TYPE_STRING, SETTINGS_RENDER_FFMPEG_PATH_VALUE_DEFAULT)
|
X(RENDER_FFMPEG_PATH, renderFFmpegPath, TYPE_STRING, SETTINGS_RENDER_FFMPEG_PATH_VALUE_DEFAULT)
|
||||||
|
|
||||||
#define X(name, symbol, type, ...) \
|
#define X(symbol, name, type, ...) const inline DATATYPE_TO_CTYPE(type) SETTINGS_##symbol##_DEFAULT = __VA_ARGS__;
|
||||||
const inline DATATYPE_TO_CTYPE(type) SETTINGS_##symbol##_DEFAULT = __VA_ARGS__;
|
|
||||||
SETTINGS_LIST
|
SETTINGS_LIST
|
||||||
#undef X
|
#undef X
|
||||||
|
|
||||||
struct Settings
|
struct Settings {
|
||||||
{
|
#define X(symbol, name, type, ...) DATATYPE_TO_CTYPE(type) name = SETTINGS_##symbol##_DEFAULT;
|
||||||
#define X(name, symbol, type, ...) \
|
|
||||||
DATATYPE_TO_CTYPE(type) name = SETTINGS_##symbol##_DEFAULT;
|
|
||||||
SETTINGS_LIST
|
SETTINGS_LIST
|
||||||
#undef X
|
#undef X
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SettingsEntry
|
struct SettingsEntry {
|
||||||
{
|
|
||||||
std::string key;
|
std::string key;
|
||||||
DataType type;
|
DataType type;
|
||||||
s32 offset;
|
int offset;
|
||||||
};
|
};
|
||||||
|
|
||||||
const inline SettingsEntry SETTINGS_ENTRIES[] =
|
const inline SettingsEntry SETTINGS_ENTRIES[] = {
|
||||||
{
|
#define X(symbol, name, type, ...) {#name, type, offsetof(Settings, name)},
|
||||||
#define X(name, symbol, type, ...) \
|
|
||||||
{ #name, type, offsetof(Settings, name) },
|
|
||||||
SETTINGS_LIST
|
SETTINGS_LIST
|
||||||
#undef X
|
#undef X
|
||||||
};
|
};
|
||||||
|
|
||||||
constexpr s32 SETTINGS_COUNT = (s32)std::size(SETTINGS_ENTRIES);
|
constexpr int SETTINGS_COUNT = (int)std::size(SETTINGS_ENTRIES);
|
||||||
|
|
||||||
#define HOTKEY_LIST \
|
#define HOTKEY_LIST \
|
||||||
X(NONE, "None") \
|
X(NONE, "None") \
|
||||||
@@ -194,6 +194,11 @@ constexpr s32 SETTINGS_COUNT = (s32)std::size(SETTINGS_ENTRIES);
|
|||||||
X(SAVE, "Save") \
|
X(SAVE, "Save") \
|
||||||
X(SAVE_AS, "Save As") \
|
X(SAVE_AS, "Save As") \
|
||||||
X(EXIT, "Exit") \
|
X(EXIT, "Exit") \
|
||||||
|
X(SHORTEN_FRAME, "Shorten Frame") \
|
||||||
|
X(EXTEND_FRAME, "Extend Frame") \
|
||||||
|
X(INSERT_FRAME, "Insert Frame") \
|
||||||
|
X(PREVIOUS_FRAME, "Previous Frame") \
|
||||||
|
X(NEXT_FRAME, "Next Frame") \
|
||||||
X(PAN, "Pan") \
|
X(PAN, "Pan") \
|
||||||
X(MOVE, "Move") \
|
X(MOVE, "Move") \
|
||||||
X(ROTATE, "Rotate") \
|
X(ROTATE, "Rotate") \
|
||||||
@@ -206,18 +211,16 @@ constexpr s32 SETTINGS_COUNT = (s32)std::size(SETTINGS_ENTRIES);
|
|||||||
X(REDO, "Redo") \
|
X(REDO, "Redo") \
|
||||||
X(COPY, "Copy") \
|
X(COPY, "Copy") \
|
||||||
X(CUT, "Cut") \
|
X(CUT, "Cut") \
|
||||||
X(PASTE, "Paste") \
|
X(PASTE, "Paste")
|
||||||
|
|
||||||
typedef enum
|
typedef enum {
|
||||||
{
|
|
||||||
#define X(name, str) HOTKEY_##name,
|
#define X(name, str) HOTKEY_##name,
|
||||||
HOTKEY_LIST
|
HOTKEY_LIST
|
||||||
#undef X
|
#undef X
|
||||||
HOTKEY_COUNT
|
HOTKEY_COUNT
|
||||||
} HotkeyType;
|
} HotkeyType;
|
||||||
|
|
||||||
const inline char* HOTKEY_STRINGS[] =
|
const inline char* HOTKEY_STRINGS[] = {
|
||||||
{
|
|
||||||
#define X(name, str) str,
|
#define X(name, str) str,
|
||||||
HOTKEY_LIST
|
HOTKEY_LIST
|
||||||
#undef X
|
#undef X
|
||||||
@@ -225,9 +228,7 @@ const inline char* HOTKEY_STRINGS[] =
|
|||||||
|
|
||||||
using HotkeyMember = std::string Settings::*;
|
using HotkeyMember = std::string Settings::*;
|
||||||
|
|
||||||
const inline HotkeyMember SETTINGS_HOTKEY_MEMBERS[HOTKEY_COUNT] =
|
const inline HotkeyMember SETTINGS_HOTKEY_MEMBERS[HOTKEY_COUNT] = {nullptr,
|
||||||
{
|
|
||||||
nullptr,
|
|
||||||
&Settings::hotkeyCenterView,
|
&Settings::hotkeyCenterView,
|
||||||
&Settings::hotkeyFit,
|
&Settings::hotkeyFit,
|
||||||
&Settings::hotkeyZoomIn,
|
&Settings::hotkeyZoomIn,
|
||||||
@@ -239,6 +240,11 @@ const inline HotkeyMember SETTINGS_HOTKEY_MEMBERS[HOTKEY_COUNT] =
|
|||||||
&Settings::hotkeySave,
|
&Settings::hotkeySave,
|
||||||
&Settings::hotkeySaveAs,
|
&Settings::hotkeySaveAs,
|
||||||
&Settings::hotkeyExit,
|
&Settings::hotkeyExit,
|
||||||
|
&Settings::hotkeyShortenFrame,
|
||||||
|
&Settings::hotkeyExtendFrame,
|
||||||
|
&Settings::hotkeyInsertFrame,
|
||||||
|
&Settings::hotkeyPreviousFrame,
|
||||||
|
&Settings::hotkeyNextFrame,
|
||||||
&Settings::hotkeyPan,
|
&Settings::hotkeyPan,
|
||||||
&Settings::hotkeyMove,
|
&Settings::hotkeyMove,
|
||||||
&Settings::hotkeyRotate,
|
&Settings::hotkeyRotate,
|
||||||
@@ -251,10 +257,9 @@ const inline HotkeyMember SETTINGS_HOTKEY_MEMBERS[HOTKEY_COUNT] =
|
|||||||
&Settings::hotkeyRedo,
|
&Settings::hotkeyRedo,
|
||||||
&Settings::hotkeyCopy,
|
&Settings::hotkeyCopy,
|
||||||
&Settings::hotkeyCut,
|
&Settings::hotkeyCut,
|
||||||
&Settings::hotkeyPaste
|
&Settings::hotkeyPaste};
|
||||||
};
|
|
||||||
|
|
||||||
const std::string SETTINGS_IMGUI_DEFAULT = R"(
|
const inline std::string SETTINGS_IMGUI_DEFAULT = R"(
|
||||||
# Dear ImGui
|
# Dear ImGui
|
||||||
[Window][## Window]
|
[Window][## Window]
|
||||||
Pos=0,32
|
Pos=0,32
|
||||||
|
|||||||
@@ -1,16 +1,14 @@
|
|||||||
#include "shader.h"
|
#include "shader.h"
|
||||||
|
|
||||||
static bool _shader_compile(GLuint* self, const std::string& text)
|
static bool _shader_compile(GLuint* self, const std::string& text) {
|
||||||
{
|
int isCompile;
|
||||||
s32 isCompile;
|
|
||||||
const GLchar* source = text.c_str();
|
const GLchar* source = text.c_str();
|
||||||
|
|
||||||
glShaderSource(*self, 1, &source, nullptr);
|
glShaderSource(*self, 1, &source, nullptr);
|
||||||
glCompileShader(*self);
|
glCompileShader(*self);
|
||||||
glGetShaderiv(*self, GL_COMPILE_STATUS, &isCompile);
|
glGetShaderiv(*self, GL_COMPILE_STATUS, &isCompile);
|
||||||
|
|
||||||
if (!isCompile)
|
if (!isCompile) {
|
||||||
{
|
|
||||||
std::string compileLog(SHADER_INFO_LOG_MAX, '\0');
|
std::string compileLog(SHADER_INFO_LOG_MAX, '\0');
|
||||||
glGetShaderInfoLog(*self, SHADER_INFO_LOG_MAX, nullptr, compileLog.data());
|
glGetShaderInfoLog(*self, SHADER_INFO_LOG_MAX, nullptr, compileLog.data());
|
||||||
log_error(std::format(SHADER_INIT_ERROR, *self, compileLog.c_str()));
|
log_error(std::format(SHADER_INIT_ERROR, *self, compileLog.c_str()));
|
||||||
@@ -20,9 +18,7 @@ static bool _shader_compile(GLuint* self, const std::string& text)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Initializes a given shader with vertex/fragment
|
bool shader_init(GLuint* self, const std::string& vertex, const std::string& fragment) {
|
||||||
bool shader_init(GLuint* self, const std::string& vertex, const std::string& fragment)
|
|
||||||
{
|
|
||||||
GLuint vertexHandle;
|
GLuint vertexHandle;
|
||||||
GLuint fragmentHandle;
|
GLuint fragmentHandle;
|
||||||
|
|
||||||
@@ -45,9 +41,9 @@ bool shader_init(GLuint* self, const std::string& vertex, const std::string& fra
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void shader_free(GLuint* self)
|
void shader_free(GLuint* self) {
|
||||||
{
|
if (*self == GL_ID_NONE)
|
||||||
if (*self == GL_ID_NONE) return;
|
return;
|
||||||
|
|
||||||
glDeleteProgram(*self);
|
glDeleteProgram(*self);
|
||||||
}
|
}
|
||||||
@@ -1,25 +1,23 @@
|
|||||||
#include "snapshots.h"
|
#include "snapshots.h"
|
||||||
|
|
||||||
static void _snapshot_stack_push(SnapshotStack* stack, Snapshot* snapshot)
|
static void _snapshot_stack_push(SnapshotStack* stack, Snapshot* snapshot) {
|
||||||
{
|
if (stack->top >= SNAPSHOT_STACK_MAX) {
|
||||||
if (stack->top >= SNAPSHOT_STACK_MAX)
|
for (int i = 0; i < SNAPSHOT_STACK_MAX - 1; i++)
|
||||||
{
|
|
||||||
for (s32 i = 0; i < SNAPSHOT_STACK_MAX - 1; i++)
|
|
||||||
stack->snapshots[i] = stack->snapshots[i + 1];
|
stack->snapshots[i] = stack->snapshots[i + 1];
|
||||||
stack->top = SNAPSHOT_STACK_MAX - 1;
|
stack->top = SNAPSHOT_STACK_MAX - 1;
|
||||||
}
|
}
|
||||||
stack->snapshots[stack->top++] = *snapshot;
|
stack->snapshots[stack->top++] = *snapshot;
|
||||||
}
|
}
|
||||||
|
|
||||||
static Snapshot* _snapshot_stack_pop(SnapshotStack* stack)
|
static Snapshot* _snapshot_stack_pop(SnapshotStack* stack) {
|
||||||
{
|
if (stack->top == 0)
|
||||||
if (stack->top == 0) return nullptr;
|
return nullptr;
|
||||||
return &stack->snapshots[--stack->top];
|
return &stack->snapshots[--stack->top];
|
||||||
}
|
}
|
||||||
|
|
||||||
static void _snapshot_set(Snapshots* self, Snapshot* snapshot)
|
static void _snapshot_set(Snapshots* self, Snapshot* snapshot) {
|
||||||
{
|
if (!snapshot)
|
||||||
if (!snapshot) return;
|
return;
|
||||||
|
|
||||||
*self->anm2 = snapshot->anm2;
|
*self->anm2 = snapshot->anm2;
|
||||||
*self->reference = snapshot->reference;
|
*self->reference = snapshot->reference;
|
||||||
@@ -29,47 +27,39 @@ static void _snapshot_set(Snapshots* self, Snapshot* snapshot)
|
|||||||
anm2_spritesheet_texture_pixels_upload(self->anm2);
|
anm2_spritesheet_texture_pixels_upload(self->anm2);
|
||||||
}
|
}
|
||||||
|
|
||||||
Snapshot snapshot_get(Snapshots* self)
|
Snapshot snapshot_get(Snapshots* self) {
|
||||||
{
|
|
||||||
Snapshot snapshot = {*self->anm2, *self->reference, self->preview->time, self->action};
|
Snapshot snapshot = {*self->anm2, *self->reference, self->preview->time, self->action};
|
||||||
anm2_spritesheet_texture_pixels_download(&snapshot.anm2);
|
anm2_spritesheet_texture_pixels_download(&snapshot.anm2);
|
||||||
return snapshot;
|
return snapshot;
|
||||||
}
|
}
|
||||||
|
|
||||||
void snapshots_init(Snapshots* self, Anm2* anm2, Anm2Reference* reference, Preview* preview)
|
void snapshots_init(Snapshots* self, Anm2* anm2, Anm2Reference* reference, Preview* preview) {
|
||||||
{
|
|
||||||
self->anm2 = anm2;
|
self->anm2 = anm2;
|
||||||
self->reference = reference;
|
self->reference = reference;
|
||||||
self->preview = preview;
|
self->preview = preview;
|
||||||
}
|
}
|
||||||
|
|
||||||
void snapshots_reset(Snapshots* self)
|
void snapshots_reset(Snapshots* self) {
|
||||||
{
|
|
||||||
self->undoStack = SnapshotStack{};
|
self->undoStack = SnapshotStack{};
|
||||||
self->redoStack = SnapshotStack{};
|
self->redoStack = SnapshotStack{};
|
||||||
self->action.clear();
|
self->action.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void snapshots_undo_push(Snapshots* self, Snapshot* snapshot)
|
void snapshots_undo_push(Snapshots* self, Snapshot* snapshot) {
|
||||||
{
|
|
||||||
self->redoStack.top = 0;
|
self->redoStack.top = 0;
|
||||||
_snapshot_stack_push(&self->undoStack, snapshot);
|
_snapshot_stack_push(&self->undoStack, snapshot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void snapshots_undo(Snapshots* self)
|
void snapshots_undo(Snapshots* self) {
|
||||||
{
|
if (Snapshot* snapshot = _snapshot_stack_pop(&self->undoStack)) {
|
||||||
if (Snapshot* snapshot = _snapshot_stack_pop(&self->undoStack))
|
|
||||||
{
|
|
||||||
Snapshot current = snapshot_get(self);
|
Snapshot current = snapshot_get(self);
|
||||||
_snapshot_stack_push(&self->redoStack, ¤t);
|
_snapshot_stack_push(&self->redoStack, ¤t);
|
||||||
_snapshot_set(self, snapshot);
|
_snapshot_set(self, snapshot);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void snapshots_redo(Snapshots* self)
|
void snapshots_redo(Snapshots* self) {
|
||||||
{
|
if (Snapshot* snapshot = _snapshot_stack_pop(&self->redoStack)) {
|
||||||
if (Snapshot* snapshot = _snapshot_stack_pop(&self->redoStack))
|
|
||||||
{
|
|
||||||
Snapshot current = snapshot_get(self);
|
Snapshot current = snapshot_get(self);
|
||||||
_snapshot_stack_push(&self->undoStack, ¤t);
|
_snapshot_stack_push(&self->undoStack, ¤t);
|
||||||
_snapshot_set(self, snapshot);
|
_snapshot_set(self, snapshot);
|
||||||
|
|||||||
@@ -2,29 +2,25 @@
|
|||||||
|
|
||||||
#include "anm2.h"
|
#include "anm2.h"
|
||||||
#include "preview.h"
|
#include "preview.h"
|
||||||
#include "texture.h"
|
|
||||||
|
|
||||||
#define SNAPSHOT_STACK_MAX 100
|
#define SNAPSHOT_STACK_MAX 100
|
||||||
#define SNAPSHOT_ACTION "Action"
|
#define SNAPSHOT_ACTION "Action"
|
||||||
|
|
||||||
struct Snapshot
|
struct Snapshot {
|
||||||
{
|
|
||||||
Anm2 anm2;
|
Anm2 anm2;
|
||||||
Anm2Reference reference;
|
Anm2Reference reference;
|
||||||
f32 time = 0.0f;
|
float time = 0.0f;
|
||||||
std::string action = SNAPSHOT_ACTION;
|
std::string action = SNAPSHOT_ACTION;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SnapshotStack
|
struct SnapshotStack {
|
||||||
{
|
|
||||||
Snapshot snapshots[SNAPSHOT_STACK_MAX];
|
Snapshot snapshots[SNAPSHOT_STACK_MAX];
|
||||||
s32 top = 0;
|
int top = 0;
|
||||||
|
|
||||||
bool is_empty() const { return top == 0; }
|
bool is_empty() const { return top == 0; }
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Snapshots
|
struct Snapshots {
|
||||||
{
|
|
||||||
Anm2* anm2 = nullptr;
|
Anm2* anm2 = nullptr;
|
||||||
Preview* preview = nullptr;
|
Preview* preview = nullptr;
|
||||||
Anm2Reference* reference = nullptr;
|
Anm2Reference* reference = nullptr;
|
||||||
|
|||||||
11
src/state.h
11
src/state.h
@@ -27,8 +27,7 @@
|
|||||||
#define STATE_GL_VERSION_MAJOR 3
|
#define STATE_GL_VERSION_MAJOR 3
|
||||||
#define STATE_GL_VERSION_MINOR 3
|
#define STATE_GL_VERSION_MINOR 3
|
||||||
|
|
||||||
struct State
|
struct State {
|
||||||
{
|
|
||||||
SDL_Window* window;
|
SDL_Window* window;
|
||||||
SDL_GLContext glContext;
|
SDL_GLContext glContext;
|
||||||
Imgui imgui;
|
Imgui imgui;
|
||||||
@@ -44,10 +43,10 @@ struct State
|
|||||||
Clipboard clipboard;
|
Clipboard clipboard;
|
||||||
std::string argument{};
|
std::string argument{};
|
||||||
std::string lastAction{};
|
std::string lastAction{};
|
||||||
u64 lastTick{};
|
uint64_t lastTick{};
|
||||||
u64 tick{};
|
uint64_t tick{};
|
||||||
u64 update{};
|
uint64_t update{};
|
||||||
u64 lastUpdate{};
|
uint64_t lastUpdate{};
|
||||||
bool isRunning = true;
|
bool isRunning = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -15,9 +15,9 @@
|
|||||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||||
#include <stb_image_write.h>
|
#include <stb_image_write.h>
|
||||||
|
|
||||||
static void _texture_gl_set(Texture* self, const u8* data)
|
static void _texture_gl_set(Texture* self, const uint8_t* data) {
|
||||||
{
|
if (self->id == GL_ID_NONE)
|
||||||
if (self->id == GL_ID_NONE) glGenTextures(1, &self->id);
|
glGenTextures(1, &self->id);
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, self->id);
|
glBindTexture(GL_TEXTURE_2D, self->id);
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self->size.x, self->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self->size.x, self->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||||
@@ -28,9 +28,8 @@ static void _texture_gl_set(Texture* self, const u8* data)
|
|||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<u8> texture_download(const Texture* self)
|
std::vector<uint8_t> texture_download(const Texture* self) {
|
||||||
{
|
std::vector<uint8_t> pixels(self->size.x * self->size.y * TEXTURE_CHANNELS);
|
||||||
std::vector<u8> pixels(self->size.x * self->size.y * TEXTURE_CHANNELS);
|
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, self->id);
|
glBindTexture(GL_TEXTURE_2D, self->id);
|
||||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||||
@@ -40,12 +39,10 @@ std::vector<u8> texture_download(const Texture* self)
|
|||||||
return pixels;
|
return pixels;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool texture_from_path_init(Texture* self, const std::string& path)
|
bool texture_from_path_init(Texture* self, const std::string& path) {
|
||||||
{
|
uint8_t* data = stbi_load(path.c_str(), &self->size.x, &self->size.y, nullptr, TEXTURE_CHANNELS);
|
||||||
u8* data = stbi_load(path.c_str(), &self->size.x, &self->size.y, nullptr, TEXTURE_CHANNELS);
|
|
||||||
|
|
||||||
if (!data)
|
if (!data) {
|
||||||
{
|
|
||||||
log_error(std::format(TEXTURE_INIT_ERROR, path));
|
log_error(std::format(TEXTURE_INIT_ERROR, path));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -59,26 +56,7 @@ bool texture_from_path_init(Texture* self, const std::string& path)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool texture_from_encoded_data_init(Texture* self, ivec2 size, const u8* data, u32 length)
|
bool texture_from_rgba_init(Texture* self, ivec2 size, const uint8_t* data) {
|
||||||
{
|
|
||||||
*self = Texture{};
|
|
||||||
self->size = size;
|
|
||||||
|
|
||||||
u8* textureData = stbi_load_from_memory(data, length, &self->size.x, &self->size.y, nullptr, TEXTURE_CHANNELS);
|
|
||||||
|
|
||||||
if (!textureData)
|
|
||||||
{
|
|
||||||
self->isInvalid = true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
_texture_gl_set(self, textureData);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool texture_from_rgba_init(Texture* self, ivec2 size, const u8* data)
|
|
||||||
{
|
|
||||||
*self = Texture{};
|
*self = Texture{};
|
||||||
self->size = size;
|
self->size = size;
|
||||||
self->isInvalid = false;
|
self->isInvalid = false;
|
||||||
@@ -88,38 +66,31 @@ bool texture_from_rgba_init(Texture* self, ivec2 size, const u8* data)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool texture_from_rgba_write(const std::string& path, const u8* data, ivec2 size)
|
bool texture_from_rgba_write(const std::string& path, const uint8_t* data, ivec2 size) {
|
||||||
{
|
|
||||||
bool isSuccess = stbi_write_png(path.c_str(), size.x, size.y, TEXTURE_CHANNELS, data, size.x * TEXTURE_CHANNELS);
|
bool isSuccess = stbi_write_png(path.c_str(), size.x, size.y, TEXTURE_CHANNELS, data, size.x * TEXTURE_CHANNELS);
|
||||||
if (!isSuccess) log_error(std::format(TEXTURE_SAVE_ERROR, path));
|
if (!isSuccess)
|
||||||
else log_info(std::format(TEXTURE_SAVE_INFO, path));
|
log_error(std::format(TEXTURE_SAVE_ERROR, path));
|
||||||
|
else
|
||||||
|
log_info(std::format(TEXTURE_SAVE_INFO, path));
|
||||||
|
|
||||||
return isSuccess;
|
return isSuccess;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool texture_from_gl_write(Texture* self, const std::string& path)
|
bool texture_from_gl_write(Texture* self, const std::string& path) { return texture_from_rgba_write(path, texture_download(self).data(), self->size); }
|
||||||
{
|
|
||||||
return texture_from_rgba_write(path, texture_download(self).data(), self->size);
|
|
||||||
}
|
|
||||||
|
|
||||||
void texture_free(Texture* self)
|
void texture_free(Texture* self) {
|
||||||
{
|
if (self->isInvalid)
|
||||||
if (self->isInvalid) return;
|
return;
|
||||||
|
|
||||||
glDeleteTextures(1, &self->id);
|
glDeleteTextures(1, &self->id);
|
||||||
*self = Texture{};
|
*self = Texture{};
|
||||||
}
|
}
|
||||||
|
|
||||||
bool texture_pixel_set(Texture* self, ivec2 position, vec4 color)
|
bool texture_pixel_set(Texture* self, ivec2 position, vec4 color) {
|
||||||
{
|
if (position.x < 0 || position.y < 0 || position.x >= self->size.x || position.y >= self->size.y)
|
||||||
if
|
|
||||||
(
|
|
||||||
position.x < 0 || position.y < 0 ||
|
|
||||||
position.x >= self->size.x || position.y >= self->size.y
|
|
||||||
)
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
uint8_t rgba8[4] = {FLOAT_TO_U8(color.r), FLOAT_TO_U8(color.g), FLOAT_TO_U8(color.b), FLOAT_TO_U8(color.a)};
|
uint8_t rgba8[4] = {FLOAT_TO_UINT8(color.r), FLOAT_TO_UINT8(color.g), FLOAT_TO_UINT8(color.b), FLOAT_TO_UINT8(color.a)};
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, self->id);
|
glBindTexture(GL_TEXTURE_2D, self->id);
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
|
|||||||
@@ -8,8 +8,7 @@
|
|||||||
#define TEXTURE_SAVE_INFO "Saved texture to: {}"
|
#define TEXTURE_SAVE_INFO "Saved texture to: {}"
|
||||||
#define TEXTURE_SAVE_ERROR "Failed to save texture to: {}"
|
#define TEXTURE_SAVE_ERROR "Failed to save texture to: {}"
|
||||||
|
|
||||||
struct Texture
|
struct Texture {
|
||||||
{
|
|
||||||
GLuint id = GL_ID_NONE;
|
GLuint id = GL_ID_NONE;
|
||||||
ivec2 size{};
|
ivec2 size{};
|
||||||
bool isInvalid = true;
|
bool isInvalid = true;
|
||||||
@@ -17,7 +16,6 @@ struct Texture
|
|||||||
auto operator<=>(const Texture&) const = default;
|
auto operator<=>(const Texture&) const = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
bool texture_from_encoded_data_init(Texture* self, ivec2 size, const u8* data, u32 length);
|
|
||||||
bool texture_from_gl_write(Texture* self, const std::string& path);
|
bool texture_from_gl_write(Texture* self, const std::string& path);
|
||||||
bool texture_from_path_init(Texture* self, const std::string& path);
|
bool texture_from_path_init(Texture* self, const std::string& path);
|
||||||
bool texture_from_rgba_init(Texture* self, ivec2 size, const u8* data);
|
bool texture_from_rgba_init(Texture* self, ivec2 size, const u8* data);
|
||||||
|
|||||||
@@ -1,17 +1,11 @@
|
|||||||
#include "window.h"
|
#include "window.h"
|
||||||
|
#include <SDL3/SDL_video.h>
|
||||||
|
|
||||||
void window_title_from_path_set(SDL_Window* self, const std::string& path)
|
void window_title_from_path_set(SDL_Window* self, const std::string& path) {
|
||||||
{
|
|
||||||
if (!path.empty())
|
if (!path.empty())
|
||||||
SDL_SetWindowTitle(self, std::format(WINDOW_TITLE_FORMAT, path).c_str());
|
SDL_SetWindowTitle(self, std::format(WINDOW_TITLE_FORMAT, path).c_str());
|
||||||
else
|
else
|
||||||
SDL_SetWindowTitle(self, WINDOW_TITLE);
|
SDL_SetWindowTitle(self, WINDOW_TITLE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void window_vsync_set(bool isVsync)
|
void window_vsync_set(bool isVsync) { SDL_GL_SetSwapInterval(isVsync); }
|
||||||
{
|
|
||||||
if (isVsync)
|
|
||||||
SDL_GL_SetSwapInterval(1);
|
|
||||||
else
|
|
||||||
SDL_GL_SetSwapInterval(0);
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user