refactor pt 1; getting each thing right and then will push to main

This commit is contained in:
2025-09-19 17:57:48 -04:00
parent 9a6810d1bb
commit dbb6d13f34
37 changed files with 7313 additions and 8950 deletions

View File

@@ -41,7 +41,7 @@ add_executable(${PROJECT_NAME}
if(WIN32)
enable_language(RC)
target_sources(${PROJECT_NAME} PRIVATE assets/Icon.rc)
target_sources(${PROJECT_NAME} PRIVATE Icon.rc)
set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE TRUE)
endif()

BIN
Icon.ico Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

1
Icon.rc Normal file
View File

@@ -0,0 +1 @@
IDI_ICON1 ICON DISCARDABLE "Icon.ico"

1
compile_commands.json Symbolic link
View File

@@ -0,0 +1 @@
build/compile_commands.json

View File

@@ -1,11 +1,11 @@
#pragma once
#define GLAD_GL_IMPLEMENTATION
#include <SDL3/SDL.h>
#include <glad/glad.h>
#include <GL/gl.h>
#include <glm/glm/glm.hpp>
#include <glm/glm/gtc/type_ptr.hpp>
#include <glm/glm/gtc/matrix_transform.hpp>
#include <glm/glm/gtc/type_ptr.hpp>
#include <tinyxml2.h>
#include <algorithm>
@@ -19,37 +19,21 @@
#include <functional>
#include <iostream>
#include <map>
#include <optional>
#include <print>
#include <ranges>
#include <string>
#include <type_traits>
#include <unordered_set>
#include <variant>
#include <vector>
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef int8_t s8;
typedef int16_t s16;
typedef int32_t s32;
typedef int64_t s64;
typedef float f32;
typedef double f64;
#define PI (GLM_PI)
#define TAU (PI * 2)
using namespace glm;
#define PREFERENCES_DIRECTORY "anm2ed"
#define ROUND_NEAREST_MULTIPLE(value, multiple) (roundf((value) / (multiple)) * (multiple))
#define FLOAT_TO_U8(x) (static_cast<u8>((x) * 255.0f))
#define U8_TO_FLOAT(x) ((x) / 255.0f)
#define FLOAT_TO_UINT8(x) (static_cast<uint8_t>((x) * 255.0f))
#define UINT8_TO_FLOAT(x) ((x) / 255.0f)
#define PERCENT_TO_UNIT(x) (x / 100.0f)
#define UNIT_TO_PERCENT(x) (x * 100.0f)
#define SECOND 1000.0f
@@ -62,15 +46,15 @@ using namespace glm;
#define GL_ID_NONE 0
#ifdef _WIN32
#define POPEN _popen
#define PCLOSE _pclose
#define PWRITE_MODE "wb"
#define PREAD_MODE "r"
#define POPEN _popen
#define PCLOSE _pclose
#define PWRITE_MODE "wb"
#define PREAD_MODE "r"
#else
#define POPEN popen
#define PCLOSE pclose
#define PWRITE_MODE "w"
#define PREAD_MODE "r"
#define POPEN popen
#define PCLOSE pclose
#define PWRITE_MODE "w"
#define PREAD_MODE "r"
#endif
static const GLuint GL_TEXTURE_INDICES[] = {0, 1, 2, 2, 3, 0};
@@ -82,17 +66,16 @@ static const vec4 COLOR_OPAQUE = {1.0f, 1.0f, 1.0f, 1.0f};
static const vec4 COLOR_TRANSPARENT = {0.0f, 0.0f, 0.0f, 0.0f};
static const vec3 COLOR_OFFSET_NONE = {0.0f, 0.0f, 0.0f};
static inline std::string preferences_path_get(void)
{
static inline std::string preferences_path_get(void) {
char* preferencesPath = SDL_GetPrefPath("", PREFERENCES_DIRECTORY);
std::string preferencesPathString = preferencesPath;
SDL_free(preferencesPath);
return preferencesPathString;
}
static inline bool string_to_bool(const std::string& string)
{
if (string == "1") return true;
static inline bool string_to_bool(const std::string& string) {
if (string == "1")
return true;
std::string lower = string;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
@@ -100,22 +83,14 @@ static inline bool string_to_bool(const std::string& string)
return lower == "true";
}
static inline std::string string_quote(const std::string& string)
{
return "\"" + string + "\"";
}
static inline std::string string_quote(const std::string& string) { return "\"" + string + "\""; }
static inline std::string string_to_lowercase(std::string string) {
std::transform
(
string.begin(), string.end(), string.begin(),
[](u8 character){ return std::tolower(character); }
);
std::transform(string.begin(), string.end(), string.begin(), [](char character) { return std::tolower(character); });
return string;
}
static inline std::string string_backslash_replace(std::string string)
{
static inline std::string string_backslash_replace(std::string string) {
for (char& character : string)
if (character == '\\')
character = '/';
@@ -124,86 +99,68 @@ static inline std::string string_backslash_replace(std::string string)
#define FLOAT_FORMAT_MAX_DECIMALS 5
#define FLOAT_FORMAT_EPSILON 1e-5f
static constexpr f32 FLOAT_FORMAT_POW10[] = {
1.f,
10.f,
100.f,
1000.f,
10000.f,
100000.f
};
static constexpr float FLOAT_FORMAT_POW10[] = {1.f, 10.f, 100.f, 1000.f, 10000.f, 100000.f};
static inline s32 f32_decimals_needed(f32 value)
{
for (s32 decimalCount = 0; decimalCount <= FLOAT_FORMAT_MAX_DECIMALS; ++decimalCount)
{
f32 scale = FLOAT_FORMAT_POW10[decimalCount];
f32 rounded = roundf(value * scale) / scale;
static inline int float_decimals_needed(float value) {
for (int decimalCount = 0; decimalCount <= FLOAT_FORMAT_MAX_DECIMALS; ++decimalCount) {
float scale = FLOAT_FORMAT_POW10[decimalCount];
float rounded = roundf(value * scale) / scale;
if (fabsf(value - rounded) < FLOAT_FORMAT_EPSILON)
return decimalCount;
}
return FLOAT_FORMAT_MAX_DECIMALS;
}
static inline const char* f32_format_get(f32 value)
{
static inline const char* float_format_get(float value) {
static std::string formatString;
const s32 decimalCount = f32_decimals_needed(value);
formatString = (decimalCount == 0)
? "%.0f"
: ("%." + std::to_string(decimalCount) + "f");
const int decimalCount = float_decimals_needed(value);
formatString = (decimalCount == 0) ? "%.0f" : ("%." + std::to_string(decimalCount) + "f");
return formatString.c_str();
}
static inline const char* vec2_format_get(const vec2& value)
{
static inline const char* vec2_format_get(const vec2& value) {
static std::string formatString;
const s32 decimalCountX = f32_decimals_needed(value.x);
const s32 decimalCountY = f32_decimals_needed(value.y);
const s32 decimalCount = (decimalCountX > decimalCountY) ? decimalCountX : decimalCountY;
formatString = (decimalCount == 0)
? "%.0f"
: ("%." + std::to_string(decimalCount) + "f");
const int decimalCountX = float_decimals_needed(value.x);
const int decimalCountY = float_decimals_needed(value.y);
const int decimalCount = (decimalCountX > decimalCountY) ? decimalCountX : decimalCountY;
formatString = (decimalCount == 0) ? "%.0f" : ("%." + std::to_string(decimalCount) + "f");
return formatString.c_str();
}
static inline std::string working_directory_from_file_set(const std::string& path)
{
static inline std::string working_directory_from_file_set(const std::string& path) {
std::filesystem::path filePath = path;
std::filesystem::path parentPath = filePath.parent_path();
std::filesystem::current_path(parentPath);
return parentPath.string();
};
static inline std::string path_extension_change(const std::string& path, const std::string& extension)
{
static inline std::string path_extension_change(const std::string& path, const std::string& extension) {
std::filesystem::path filePath(path);
filePath.replace_extension(extension);
return filePath.string();
}
static inline bool path_is_extension(const std::string& path, const std::string& extension)
{
static inline bool path_is_extension(const std::string& path, const std::string& extension) {
auto e = std::filesystem::path(path).extension().string();
std::transform(e.begin(), e.end(), e.begin(), ::tolower);
return e == ("." + extension);
}
static inline bool path_exists(const std::filesystem::path& pathCheck)
{
static inline bool path_exists(const std::filesystem::path& pathCheck) {
std::error_code errorCode;
return std::filesystem::exists(pathCheck, errorCode) && ((void)std::filesystem::status(pathCheck, errorCode), !errorCode);
}
static inline bool path_is_valid(const std::filesystem::path& pathCheck)
{
static inline bool path_is_valid(const std::filesystem::path& pathCheck) {
namespace fs = std::filesystem;
std::error_code ec;
if (fs::is_directory(pathCheck, ec)) return false;
if (fs::is_directory(pathCheck, ec))
return false;
fs::path parentDir = pathCheck.has_parent_path() ? pathCheck.parent_path() : fs::path(".");
if (!fs::is_directory(parentDir, ec)) return false;
if (!fs::is_directory(parentDir, ec))
return false;
bool existedBefore = fs::exists(pathCheck, ec);
std::ofstream testStream(pathCheck, std::ios::app | std::ios::binary);
@@ -216,28 +173,22 @@ static inline bool path_is_valid(const std::filesystem::path& pathCheck)
return isValid;
}
static inline s32 string_to_enum(const std::string& string, const char* const* array, s32 n)
{
for (s32 i = 0; i < n; i++)
static inline int string_to_enum(const std::string& string, const char* const* array, int n) {
for (int i = 0; i < n; i++)
if (string == array[i])
return i;
return -1;
};
template <typename T>
T& dummy_value()
{
template <typename T> T& dummy_value() {
static T value{};
return value;
}
template<typename T>
static inline s32 map_next_id_get(const std::map<s32, T>& map)
{
s32 id = 0;
template <typename T> static inline int map_next_id_get(const std::map<int, T>& map) {
int id = 0;
for (const auto& [key, value] : map)
{
for (const auto& [key, value] : map) {
if (key != id)
break;
++id;
@@ -246,49 +197,36 @@ static inline s32 map_next_id_get(const std::map<s32, T>& map)
return id;
}
template <typename Map>
static inline auto map_find(Map& map, typename Map::key_type id)
-> typename Map::mapped_type*
{
template <typename Map> static inline auto map_find(Map& map, typename Map::key_type id) -> typename Map::mapped_type* {
if (auto it = map.find(id); it != map.end())
return &it->second;
return nullptr;
}
template<typename Map, typename Key>
static inline void map_swap(Map& map, const Key& key1, const Key& key2)
{
template <typename Map, typename Key> static inline void map_swap(Map& map, const Key& key1, const Key& key2) {
if (key1 == key2)
return;
auto it1 = map.find(key1);
auto it2 = map.find(key2);
if (it1 != map.end() && it2 != map.end())
{
if (it1 != map.end() && it2 != map.end()) {
using std::swap;
swap(it1->second, it2->second);
}
else if (it1 != map.end())
{
} else if (it1 != map.end()) {
map[key2] = std::move(it1->second);
map.erase(it1);
}
else if (it2 != map.end())
{
} else if (it2 != map.end()) {
map[key1] = std::move(it2->second);
map.erase(it2);
}
};
template <typename T>
static inline void map_insert_shift(std::map<int, T>& map, s32 index, const T& value)
{
const s32 insertIndex = index + 1;
template <typename T> static inline void map_insert_shift(std::map<int, T>& map, int index, const T& value) {
const int insertIndex = index + 1;
std::vector<std::pair<int, T>> toShift;
for (auto it = map.rbegin(); it != map.rend(); ++it)
{
for (auto it = map.rbegin(); it != map.rend(); ++it) {
if (it->first < insertIndex)
break;
toShift.emplace_back(it->first + 1, std::move(it->second));
@@ -303,24 +241,30 @@ static inline void map_insert_shift(std::map<int, T>& map, s32 index, const T& v
map[insertIndex] = value;
}
template <typename T>
void vector_value_erase(std::vector<T>& v, const T& value)
{
v.erase(std::remove(v.begin(), v.end(), value), v.end());
template <typename T> static inline T* vector_find(std::vector<T>& v, const T& value) {
auto it = std::find(v.begin(), v.end(), value);
return (it != v.end()) ? &(*it) : nullptr;
}
template <typename T>
void vector_value_swap(std::vector<T>& v, const T& a, const T& b)
{
for (auto& element : v)
{
if (element == a) element = b;
else if (element == b) element = a;
template <typename T> static inline void vector_value_erase(std::vector<T>& v, const T& value) { v.erase(std::remove(v.begin(), v.end(), value), v.end()); }
template <typename T> static inline void vector_value_swap(std::vector<T>& v, const T& a, const T& b) {
for (auto& element : v) {
if (element == a)
element = b;
else if (element == b)
element = a;
}
}
static inline mat4 quad_model_get(vec2 size = {}, vec2 position = {}, vec2 pivot = {}, vec2 scale = vec2(1.0f), f32 rotation = {})
{
static inline void unordered_set_id_toggle(std::unordered_set<int>& set, int id) {
if (auto it = set.find(id); it != set.end())
set.erase(it);
else
set.insert(id);
}
static inline mat4 quad_model_get(vec2 size = {}, vec2 position = {}, vec2 pivot = {}, vec2 scale = vec2(1.0f), float rotation = {}) {
vec2 scaleAbsolute = glm::abs(scale);
vec2 scaleSign = glm::sign(scale);
vec2 pivotScaled = pivot * scaleAbsolute;
@@ -336,11 +280,10 @@ static inline mat4 quad_model_get(vec2 size = {}, vec2 position = {}, vec2 pivot
return model;
}
static inline mat4 quad_model_parent_get(vec2 position = {}, vec2 pivot = {}, vec2 scale = vec2(1.0f), f32 rotation = {})
{
static inline mat4 quad_model_parent_get(vec2 position = {}, vec2 pivot = {}, vec2 scale = vec2(1.0f), float rotation = {}) {
vec2 scaleSign = glm::sign(scale);
vec2 scaleAbsolute = glm::abs(scale);
f32 handedness = (scaleSign.x * scaleSign.y) < 0.0f ? -1.0f : 1.0f;
float handedness = (scaleSign.x * scaleSign.y) < 0.0f ? -1.0f : 1.0f;
mat4 local(1.0f);
local = glm::translate(local, vec3(pivot, 0.0f));
@@ -353,15 +296,12 @@ static inline mat4 quad_model_parent_get(vec2 position = {}, vec2 pivot = {}, ve
}
#define DEFINE_STRING_TO_ENUM_FUNCTION(function, enumType, stringArray, count) \
static inline enumType function(const std::string& string) \
{ \
return static_cast<enumType>(string_to_enum(string, stringArray, count)); \
};
static inline enumType function(const std::string& string) { return static_cast<enumType>(string_to_enum(string, stringArray, count)); };
#define DATATYPE_LIST \
X(TYPE_INT, s32) \
X(TYPE_INT, int) \
X(TYPE_BOOL, bool) \
X(TYPE_FLOAT, f32) \
X(TYPE_FLOAT, float) \
X(TYPE_STRING, std::string) \
X(TYPE_IVEC2, ivec2) \
X(TYPE_IVEC2_WH, ivec2) \
@@ -370,11 +310,10 @@ static inline mat4 quad_model_parent_get(vec2 position = {}, vec2 pivot = {}, ve
X(TYPE_VEC3, vec3) \
X(TYPE_VEC4, vec4)
enum DataType
{
#define X(symbol, ctype) symbol,
enum DataType {
#define X(symbol, ctype) symbol,
DATATYPE_LIST
#undef X
#undef X
};
#define DATATYPE_TO_CTYPE(dt) DATATYPE_CTYPE_##dt
@@ -382,8 +321,13 @@ enum DataType
DATATYPE_LIST
#undef X
enum OriginType
{
ORIGIN_TOP_LEFT,
ORIGIN_CENTER
enum OriginType { ORIGIN_TOP_LEFT, ORIGIN_CENTER };
struct WorkingDirectory {
std::filesystem::path previous;
WorkingDirectory(const std::string& file) {
previous = std::filesystem::current_path();
working_directory_from_file_set(file);
}
~WorkingDirectory() { std::filesystem::current_path(previous); }
};

View File

@@ -1,347 +0,0 @@
#pragma once
#include "COMMON.h"
const u8 TEXTURE_ATLAS[] =
{
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0xa0,
0x04, 0x03, 0x00, 0x00, 0x00, 0x01, 0x5e, 0x74, 0xbf, 0x00, 0x00, 0x00,
0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x0b, 0x12, 0x00, 0x00, 0x0b,
0x12, 0x01, 0xd2, 0xdd, 0x7e, 0xfc, 0x00, 0x00, 0x00, 0x0f, 0x50, 0x4c,
0x54, 0x45, 0x00, 0x00, 0x00, 0x76, 0x76, 0x76, 0xff, 0xff, 0xff, 0x60,
0x60, 0x60, 0xff, 0xff, 0xff, 0x3e, 0xd5, 0x47, 0x6d, 0x00, 0x00, 0x00,
0x03, 0x74, 0x52, 0x4e, 0x53, 0x00, 0x00, 0x00, 0xfa, 0x76, 0xc4, 0xde,
0x00, 0x00, 0x04, 0x62, 0x49, 0x44, 0x41, 0x54, 0x58, 0xc3, 0xed, 0x59,
0x5b, 0x6e, 0x24, 0x37, 0x0c, 0x2c, 0x80, 0xbc, 0x40, 0xee, 0x90, 0x03,
0x10, 0x20, 0x0f, 0xc0, 0x80, 0x75, 0xff, 0x33, 0xe5, 0x83, 0xa2, 0x5a,
0x63, 0xcf, 0xae, 0xa7, 0x37, 0xb1, 0x03, 0x6c, 0xac, 0x0f, 0x77, 0x6b,
0x5a, 0xd5, 0x7c, 0x15, 0x49, 0xb5, 0x0c, 0xfc, 0xc2, 0x20, 0x9f, 0xff,
0xae, 0xd9, 0xd7, 0x28, 0x00, 0xe0, 0xb1, 0x9e, 0x04, 0x40, 0x9a, 0x92,
0x76, 0xac, 0x27, 0xf3, 0x78, 0x21, 0xbd, 0x00, 0x01, 0xa0, 0x04, 0x98,
0xd0, 0x46, 0x26, 0x00, 0x04, 0x49, 0xe8, 0x9e, 0x36, 0xc0, 0x95, 0x80,
0x2e, 0x51, 0x64, 0xdf, 0xee, 0x15, 0xa4, 0x92, 0x83, 0x58, 0x2a, 0x29,
0x4b, 0xd8, 0x00, 0x9d, 0x17, 0xf6, 0x02, 0xc9, 0x56, 0x68, 0xe6, 0x6d,
0x4b, 0xbf, 0xa2, 0x67, 0x4c, 0x4d, 0x35, 0xec, 0xb5, 0x89, 0x41, 0x24,
0x9e, 0x01, 0x94, 0xd0, 0xd4, 0xb6, 0x34, 0x35, 0x7b, 0x81, 0x78, 0x90,
0xe5, 0xf6, 0x08, 0x28, 0x40, 0x13, 0xcc, 0x13, 0x50, 0x08, 0x03, 0x20,
0xee, 0x51, 0xee, 0x06, 0x48, 0xfb, 0x8e, 0x61, 0x64, 0x02, 0x9a, 0x4a,
0x1c, 0x00, 0xe1, 0xf2, 0xb8, 0xb8, 0xbb, 0x1b, 0x80, 0x48, 0xad, 0xb6,
0x75, 0x59, 0xcf, 0x04, 0xda, 0x4b, 0x00, 0x12, 0x03, 0x30, 0x77, 0x37,
0x33, 0x21, 0x01, 0xd2, 0xae, 0xc0, 0x75, 0xd4, 0x2e, 0x40, 0xb0, 0x00,
0x40, 0x44, 0xc4, 0x45, 0xa0, 0x4c, 0x40, 0x99, 0x17, 0x60, 0x02, 0x37,
0x5e, 0xd2, 0x15, 0x5f, 0x98, 0x99, 0xd9, 0x13, 0xc0, 0xa2, 0x86, 0xb4,
0xdf, 0xed, 0x22, 0x8d, 0x88, 0x00, 0x10, 0x5a, 0xff, 0xe1, 0xc7, 0xe4,
0x83, 0xe1, 0x8b, 0xc6, 0xd0, 0x5c, 0xde, 0x48, 0x94, 0x07, 0x72, 0x5f,
0xf3, 0xa1, 0xf9, 0xdb, 0xe7, 0x93, 0x17, 0xc1, 0xa6, 0x80, 0x93, 0xa4,
0x5f, 0x9c, 0x92, 0xe5, 0x13, 0xbc, 0x71, 0x2f, 0x0a, 0x00, 0x02, 0x08,
0x02, 0xac, 0xcd, 0x5a, 0x09, 0xba, 0xb3, 0xec, 0x12, 0x45, 0x77, 0x27,
0x81, 0x26, 0x28, 0x40, 0xeb, 0x3c, 0x19, 0x40, 0x3f, 0xb7, 0x2d, 0x4a,
0xe8, 0x1e, 0xa4, 0x0d, 0x40, 0x3a, 0x4f, 0x6c, 0xab, 0xd4, 0xcf, 0x01,
0x68, 0xb9, 0x47, 0x42, 0xcb, 0x9d, 0x15, 0x39, 0x80, 0xc9, 0x93, 0xa1,
0xf9, 0x7e, 0x2e, 0x15, 0x51, 0x15, 0xa6, 0xe5, 0x41, 0x8f, 0x44, 0x42,
0xb3, 0x01, 0x4a, 0x68, 0x0e, 0xcd, 0xf7, 0x73, 0x9a, 0x6a, 0xa6, 0x30,
0xd2, 0x59, 0xae, 0xd5, 0x00, 0xd9, 0x79, 0x32, 0x34, 0xd7, 0x72, 0x96,
0x47, 0x42, 0x52, 0x4d, 0x52, 0x4d, 0x4b, 0x09, 0x8c, 0x4a, 0x57, 0x9e,
0xc0, 0xdc, 0x1d, 0x80, 0x66, 0xd0, 0xa1, 0x09, 0x28, 0x48, 0x24, 0x84,
0x2c, 0xf7, 0x65, 0x34, 0x09, 0x21, 0x13, 0x4e, 0x53, 0x29, 0xb1, 0x9e,
0x97, 0x39, 0x01, 0x48, 0x01, 0x61, 0x00, 0xe9, 0xee, 0xed, 0x56, 0x8d,
0x4a, 0x90, 0x10, 0xa7, 0x81, 0x66, 0x6b, 0x6e, 0xe2, 0xb4, 0x0e, 0x6d,
0x01, 0x50, 0xba, 0xaf, 0xc0, 0x95, 0x66, 0x20, 0x08, 0x67, 0x39, 0x28,
0xc7, 0x3c, 0xfd, 0x19, 0x35, 0x4c, 0x4d, 0xb2, 0xa9, 0x01, 0x53, 0x24,
0xd4, 0x24, 0x05, 0x24, 0xf9, 0xc0, 0xbf, 0x83, 0x5c, 0x64, 0xcf, 0xdd,
0xcf, 0x8c, 0xb9, 0xe6, 0xbf, 0xca, 0xf7, 0xb9, 0xbe, 0xdc, 0x1f, 0xd6,
0x75, 0xa9, 0xa6, 0x49, 0x4d, 0x5e, 0x57, 0x00, 0x40, 0x57, 0xc2, 0x29,
0xa1, 0x47, 0xed, 0xc6, 0x94, 0x9d, 0x7d, 0x5d, 0xc5, 0xcd, 0xde, 0xab,
0xb6, 0xd8, 0xa9, 0xfd, 0x86, 0x5d, 0x11, 0x01, 0x40, 0xcd, 0xed, 0xf4,
0xce, 0x2a, 0xba, 0xec, 0x6a, 0xd7, 0x45, 0x71, 0xcc, 0x4a, 0x00, 0x28,
0x0a, 0x80, 0x0c, 0x93, 0x52, 0x6c, 0x96, 0xae, 0xc2, 0xa5, 0x00, 0xa2,
0x25, 0x6d, 0x0d, 0x82, 0x06, 0x68, 0x16, 0x10, 0x9a, 0x9a, 0x88, 0x82,
0xa6, 0x76, 0xfa, 0xa5, 0x2e, 0x09, 0x87, 0x4a, 0xc5, 0x4a, 0x80, 0x99,
0x9a, 0xba, 0x12, 0x91, 0xa4, 0x76, 0x8c, 0xba, 0x09, 0xc5, 0xa9, 0x92,
0x06, 0x03, 0xcf, 0x01, 0xd9, 0x12, 0x98, 0x38, 0x55, 0x6a, 0x01, 0x4f,
0x55, 0xa2, 0x32, 0xb5, 0x99, 0xd5, 0x2a, 0x69, 0x26, 0xd0, 0x02, 0xde,
0x19, 0x2d, 0x4c, 0xb0, 0x7b, 0x76, 0x8e, 0x77, 0x3a, 0x6f, 0xb4, 0xf2,
0x0d, 0xe9, 0xc6, 0xad, 0xb9, 0xda, 0xf4, 0x14, 0x9c, 0xbe, 0x67, 0xc6,
0x73, 0x4e, 0x29, 0x93, 0xcc, 0x01, 0xe4, 0x05, 0xe0, 0xdb, 0x2d, 0xc2,
0xa6, 0xc6, 0x29, 0x61, 0xab, 0x24, 0x91, 0x3f, 0x22, 0x5f, 0xef, 0x08,
0x94, 0x4c, 0x6a, 0x02, 0xd4, 0xa4, 0xe6, 0x43, 0xe9, 0xbe, 0x4d, 0xef,
0x7f, 0x3a, 0x0e, 0x39, 0xba, 0xb3, 0xf7, 0xb1, 0x8b, 0x2d, 0xfd, 0xd4,
0xa2, 0x1e, 0x15, 0x5b, 0xf7, 0xf4, 0x01, 0x58, 0xff, 0xb0, 0xe6, 0x52,
0x5c, 0x3d, 0xe2, 0xec, 0x19, 0xd0, 0xea, 0x38, 0x09, 0x6b, 0x3d, 0x94,
0x58, 0x8b, 0x62, 0xf7, 0x83, 0x69, 0x03, 0x4c, 0xb0, 0x37, 0x0c, 0x10,
0xa6, 0x5a, 0x2f, 0xf4, 0xae, 0x64, 0x50, 0xb0, 0xb0, 0x38, 0x88, 0x7d,
0x33, 0xb5, 0x27, 0x3c, 0xb5, 0x2b, 0x9f, 0x04, 0xe9, 0x6d, 0xad, 0xda,
0x74, 0x9c, 0x01, 0x24, 0x9c, 0x4e, 0x27, 0x84, 0x4e, 0x76, 0x4a, 0x1b,
0xbb, 0x75, 0x69, 0xd7, 0xd9, 0xde, 0xb5, 0xf5, 0x0e, 0x46, 0x89, 0x01,
0x28, 0x49, 0x46, 0x02, 0x10, 0xea, 0x08, 0xb0, 0x8c, 0xe5, 0x19, 0x4d,
0x9d, 0xbd, 0x59, 0x1b, 0x0c, 0x05, 0xd9, 0xfc, 0x0e, 0xe6, 0x08, 0xd0,
0x1d, 0x87, 0x01, 0x00, 0x70, 0x77, 0x77, 0x87, 0x82, 0xac, 0x55, 0x41,
0x29, 0x23, 0xe0, 0x08, 0xc0, 0x0e, 0x87, 0x01, 0x02, 0x81, 0x92, 0x5e,
0xab, 0xc4, 0xb6, 0x1f, 0x1e, 0x0a, 0xc4, 0xb2, 0xe1, 0x04, 0xa4, 0x7a,
0x0d, 0xab, 0x97, 0x26, 0x79, 0xf1, 0x9d, 0xd7, 0x26, 0x76, 0x01, 0xba,
0x26, 0x74, 0xe0, 0xcb, 0x05, 0x86, 0x38, 0x13, 0xe4, 0x00, 0x2c, 0x1b,
0x00, 0x19, 0x80, 0xb8, 0xd9, 0x63, 0xc9, 0x9c, 0x48, 0x7f, 0x15, 0xdd,
0xf1, 0x3e, 0xbd, 0x24, 0x5f, 0x04, 0x0c, 0x68, 0x95, 0xd3, 0xb1, 0xc0,
0xba, 0xbe, 0x82, 0xf5, 0x03, 0xc0, 0x2a, 0xa7, 0xcc, 0x8f, 0x00, 0x57,
0x5d, 0x99, 0x52, 0xf1, 0x1a, 0x40, 0xb9, 0xdb, 0x74, 0xfe, 0x04, 0x70,
0xd4, 0xc6, 0xb2, 0x01, 0x74, 0x33, 0x69, 0x00, 0xd7, 0xde, 0x6f, 0xae,
0xdb, 0x06, 0xd9, 0x1f, 0x4d, 0x9d, 0x9b, 0x3f, 0x03, 0x6c, 0x22, 0xd4,
0x00, 0xea, 0xc7, 0x80, 0x63, 0x38, 0x73, 0x01, 0xca, 0x2e, 0x95, 0xdc,
0x59, 0xee, 0x57, 0x3e, 0x1c, 0x05, 0x79, 0xdc, 0xba, 0x32, 0xf5, 0xb9,
0xd1, 0xba, 0xea, 0xed, 0xe9, 0xd6, 0x36, 0xfe, 0x63, 0xc0, 0xaa, 0x83,
0x6b, 0xfd, 0x0b, 0x80, 0xfe, 0xd4, 0xc0, 0xec, 0x0a, 0xc4, 0x6d, 0xed,
0x10, 0x1e, 0x36, 0x3b, 0xa7, 0x4a, 0xaf, 0x91, 0xf5, 0xb1, 0x0b, 0xdd,
0x18, 0xfe, 0x66, 0xd8, 0xfb, 0x57, 0x3f, 0x07, 0x8c, 0x05, 0x1f, 0x02,
0x82, 0x13, 0xe2, 0xaf, 0x02, 0xe0, 0x1b, 0xf0, 0x7b, 0x00, 0xd6, 0xde,
0xef, 0x65, 0x80, 0xae, 0xae, 0xfd, 0x32, 0x80, 0xa9, 0x7c, 0xd8, 0x7e,
0x7c, 0x08, 0xe8, 0xcf, 0xbf, 0x97, 0x01, 0xfd, 0xbd, 0x78, 0x9e, 0x07,
0xfc, 0x7b, 0x00, 0x3e, 0x19, 0xff, 0x31, 0xe0, 0xf3, 0x8d, 0xfe, 0xc5,
0x38, 0xdc, 0x8f, 0xf4, 0x6d, 0x2e, 0xdd, 0x66, 0xeb, 0xef, 0x99, 0xd3,
0x73, 0x36, 0xf6, 0x32, 0x60, 0xce, 0x93, 0x5e, 0x07, 0xac, 0xd3, 0x9f,
0x97, 0xfb, 0xc3, 0x9c, 0x6b, 0xdc, 0x00, 0xf4, 0x97, 0xe2, 0x0d, 0x40,
0x9f, 0x59, 0xde, 0x01, 0x88, 0xe1, 0x5d, 0x37, 0xfd, 0x29, 0xe0, 0x7b,
0x7c, 0x8f, 0xaf, 0x19, 0x77, 0x3f, 0xb6, 0xf6, 0x3f, 0x15, 0x5e, 0x1c,
0xca, 0x9b, 0x04, 0x27, 0x70, 0xeb, 0xc0, 0x63, 0x8e, 0x1d, 0x3e, 0x0f,
0xb0, 0x56, 0xfe, 0x99, 0x77, 0x00, 0x7f, 0xdc, 0x05, 0xfc, 0xf5, 0xe9,
0x12, 0x6e, 0x01, 0x3e, 0xdf, 0xad, 0xb7, 0x23, 0x7d, 0x9f, 0x4b, 0xb7,
0xd9, 0x7a, 0x3f, 0x1f, 0xbe, 0xc7, 0xff, 0x75, 0xfc, 0x0d, 0x3b, 0xd4,
0xd5, 0x4b, 0x3b, 0xfe, 0xb6, 0x75, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45,
0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
const u32 TEXTURE_ATLAS_LENGTH = (u32)std::size(TEXTURE_ATLAS);
const vec2 TEXTURE_ATLAS_SIZE = {96, 160};
enum AtlasType
{
ATLAS_NONE,
ATLAS_FOLDER,
ATLAS_ROOT,
ATLAS_LAYER,
ATLAS_NULL,
ATLAS_TRIGGERS,
ATLAS_VISIBLE,
ATLAS_INVISIBLE,
ATLAS_SHOW_RECT,
ATLAS_HIDE_RECT,
ATLAS_SHOW_UNUSED,
ATLAS_HIDE_UNUSED,
ATLAS_PAN,
ATLAS_MOVE,
ATLAS_ROTATE,
ATLAS_SCALE,
ATLAS_CROP,
ATLAS_DRAW,
ATLAS_ERASE,
ATLAS_COLOR_PICKER,
ATLAS_UNDO,
ATLAS_REDO,
ATLAS_ANIMATION,
ATLAS_SPRITESHEET,
ATLAS_EVENT,
ATLAS_PLAY,
ATLAS_PAUSE,
ATLAS_ADD,
ATLAS_REMOVE,
ATLAS_TRIGGER,
ATLAS_PIVOT,
ATLAS_SQUARE,
ATLAS_CIRCLE,
ATLAS_PICKER,
ATLAS_FRAME,
ATLAS_FRAME_ALT,
ATLAS_TARGET,
ATLAS_TARGET_ALT,
ATLAS_COUNT
};
struct AtlasEntry
{
vec2 position;
vec2 size;
};
const vec2 ATLAS_SIZE_SMALL = {8, 8};
const vec2 ATLAS_SIZE_NORMAL = {16, 16};
const vec2 ATLAS_SIZE_OBLONG = {16, 40};
const vec2 ATLAS_SIZE_BIG = {40, 40};
const inline AtlasEntry ATLAS_ENTRIES[ATLAS_COUNT] =
{
{{ 0, 0}, ATLAS_SIZE_NORMAL},
{{ 16, 0}, ATLAS_SIZE_NORMAL},
{{ 32, 0}, ATLAS_SIZE_NORMAL},
{{ 48, 0}, ATLAS_SIZE_NORMAL},
{{ 64, 0}, ATLAS_SIZE_NORMAL},
{{ 80, 0}, ATLAS_SIZE_NORMAL},
{{ 0, 16}, ATLAS_SIZE_NORMAL},
{{ 16, 16}, ATLAS_SIZE_NORMAL},
{{ 32, 16}, ATLAS_SIZE_NORMAL},
{{ 48, 16}, ATLAS_SIZE_NORMAL},
{{ 64, 16}, ATLAS_SIZE_NORMAL},
{{ 80, 16}, ATLAS_SIZE_NORMAL},
{{ 0, 32}, ATLAS_SIZE_NORMAL},
{{ 16, 32}, ATLAS_SIZE_NORMAL},
{{ 32, 32}, ATLAS_SIZE_NORMAL},
{{ 48, 32}, ATLAS_SIZE_NORMAL},
{{ 64, 32}, ATLAS_SIZE_NORMAL},
{{ 80, 32}, ATLAS_SIZE_NORMAL},
{{ 0, 48}, ATLAS_SIZE_NORMAL},
{{ 16, 48}, ATLAS_SIZE_NORMAL},
{{ 32, 48}, ATLAS_SIZE_NORMAL},
{{ 48, 48}, ATLAS_SIZE_NORMAL},
{{ 64, 48}, ATLAS_SIZE_NORMAL},
{{ 80, 48}, ATLAS_SIZE_NORMAL},
{{ 0, 64}, ATLAS_SIZE_NORMAL},
{{ 16, 64}, ATLAS_SIZE_NORMAL},
{{ 32, 64}, ATLAS_SIZE_NORMAL},
{{ 48, 64}, ATLAS_SIZE_NORMAL},
{{ 64, 64}, ATLAS_SIZE_NORMAL},
{{ 80, 64}, ATLAS_SIZE_SMALL },
{{ 88, 64}, ATLAS_SIZE_SMALL },
{{ 80, 72}, ATLAS_SIZE_SMALL },
{{ 88, 72}, ATLAS_SIZE_SMALL },
{{ 0, 80}, ATLAS_SIZE_OBLONG},
{{16, 80}, ATLAS_SIZE_OBLONG},
{{32, 80}, ATLAS_SIZE_OBLONG},
{{48, 80}, ATLAS_SIZE_BIG},
{{48, 120}, ATLAS_SIZE_BIG}
};
#define ATLAS_POSITION(type) ATLAS_ENTRIES[type].position
#define ATLAS_SIZE(type) ATLAS_ENTRIES[type].size
#define ATLAS_UV_MIN(type) (ATLAS_POSITION(type) / TEXTURE_ATLAS_SIZE)
#define ATLAS_UV_MAX(type) ((ATLAS_POSITION(type) + ATLAS_SIZE(type)) / TEXTURE_ATLAS_SIZE)
#define ATLAS_UV_ARGS(type) ATLAS_UV_MIN(type), ATLAS_UV_MAX(type)
#define ATLAS_UV_VERTICES(type) UV_VERTICES(ATLAS_UV_MIN(type), ATLAS_UV_MAX(type))
struct ShaderData
{
std::string vertex;
std::string fragment;
};
enum ShaderType
{
SHADER_LINE,
SHADER_TEXTURE,
SHADER_AXIS,
SHADER_GRID,
SHADER_COUNT
};
const std::string SHADER_VERTEX = R"(
#version 330 core
layout (location = 0) in vec2 i_position;
layout (location = 1) in vec2 i_uv;
out vec2 i_uv_out;
uniform mat4 u_transform;
void main()
{
i_uv_out = i_uv;
gl_Position = u_transform * vec4(i_position, 0.0, 1.0);
}
)";
const std::string SHADER_AXIS_VERTEX = R"(
#version 330 core
layout (location = 0) in vec2 i_position; // full screen line segment: -1..1
uniform vec2 u_origin_ndc; // world origin in NDC
uniform int u_axis; // 0 = X axis, 1 = Y axis
void main()
{
vec2 pos = (u_axis == 0)
? vec2(i_position.x, u_origin_ndc.y) // horizontal line across screen
: vec2(u_origin_ndc.x, i_position.x); // vertical line across screen;
gl_Position = vec4(pos, 0.0, 1.0);
}
)";
const std::string SHADER_GRID_VERTEX = R"(
#version 330 core
layout ( location = 0 ) in vec2 i_position;
out vec2 clip;
void main() {
clip = i_position;
gl_Position = vec4(i_position, 0.0, 1.0);
}
)";
const std::string SHADER_FRAGMENT = R"(
#version 330 core
out vec4 o_fragColor;
uniform vec4 u_color;
void main()
{
o_fragColor = u_color;
}
)";
const std::string SHADER_TEXTURE_FRAGMENT = R"(
#version 330 core
in vec2 i_uv_out;
uniform sampler2D u_texture;
uniform vec4 u_tint;
uniform vec3 u_color_offset;
out vec4 o_fragColor;
void main()
{
vec4 texColor = texture(u_texture, i_uv_out);
texColor *= u_tint;
texColor.rgb += u_color_offset;
o_fragColor = texColor;
}
)";
const std::string SHADER_GRID_FRAGMENT = R"(
#version 330 core
in vec2 clip;
uniform mat4 u_model;
uniform vec2 u_size;
uniform vec2 u_offset;
uniform vec4 u_color;
out vec4 o_fragColor;
void main()
{
vec4 w = u_model * vec4(clip, 0.0, 1.0);
w /= w.w;
vec2 world = w.xy;
vec2 g = (world - u_offset) / u_size;
vec2 d = abs(fract(g) - 0.5);
float distance = min(d.x, d.y);
float fw = min(fwidth(g.x), fwidth(g.y));
float alpha = 1.0 - smoothstep(0.0, fw, distance);
if (alpha <= 0.0) discard;
o_fragColor = vec4(u_color.rgb, u_color.a * alpha);
}
)";
#define SHADER_UNIFORM_AXIS "u_axis"
#define SHADER_UNIFORM_COLOR "u_color"
#define SHADER_UNIFORM_TRANSFORM "u_transform"
#define SHADER_UNIFORM_TINT "u_tint"
#define SHADER_UNIFORM_COLOR_OFFSET "u_color_offset"
#define SHADER_UNIFORM_OFFSET "u_offset"
#define SHADER_UNIFORM_ORIGIN_NDC "u_origin_ndc"
#define SHADER_UNIFORM_SIZE "u_size"
#define SHADER_UNIFORM_MODEL "u_model"
#define SHADER_UNIFORM_TEXTURE "u_texture"
const ShaderData SHADER_DATA[SHADER_COUNT] =
{
{SHADER_VERTEX, SHADER_FRAGMENT},
{SHADER_VERTEX, SHADER_TEXTURE_FRAGMENT},
{SHADER_AXIS_VERTEX, SHADER_FRAGMENT},
{SHADER_GRID_VERTEX, SHADER_GRID_FRAGMENT}
};

197
src/RESOURCE.h Normal file
View File

@@ -0,0 +1,197 @@
#pragma once
#include "COMMON.h"
#define ATLAS_PATH "resources/atlas.png"
#define FONT_PATH "resources/font.ttf"
#define FONT_SIZE 16
const vec2 TEXTURE_ATLAS_SIZE = {96, 160};
enum AtlasType {
ATLAS_NONE,
ATLAS_FOLDER,
ATLAS_ROOT,
ATLAS_LAYER,
ATLAS_NULL,
ATLAS_TRIGGERS,
ATLAS_VISIBLE,
ATLAS_INVISIBLE,
ATLAS_SHOW_RECT,
ATLAS_HIDE_RECT,
ATLAS_SHOW_UNUSED,
ATLAS_HIDE_UNUSED,
ATLAS_PAN,
ATLAS_MOVE,
ATLAS_ROTATE,
ATLAS_SCALE,
ATLAS_CROP,
ATLAS_DRAW,
ATLAS_ERASE,
ATLAS_COLOR_PICKER,
ATLAS_UNDO,
ATLAS_REDO,
ATLAS_ANIMATION,
ATLAS_SPRITESHEET,
ATLAS_EVENT,
ATLAS_PLAY,
ATLAS_PAUSE,
ATLAS_ADD,
ATLAS_REMOVE,
ATLAS_TRIGGER,
ATLAS_PIVOT,
ATLAS_SQUARE,
ATLAS_CIRCLE,
ATLAS_PICKER,
ATLAS_FRAME,
ATLAS_FRAME_ALT,
ATLAS_TARGET,
ATLAS_TARGET_ALT,
ATLAS_COUNT
};
struct AtlasEntry {
vec2 position;
vec2 size;
};
const vec2 ATLAS_SIZE_SMALL = {8, 8};
const vec2 ATLAS_SIZE_NORMAL = {16, 16};
const vec2 ATLAS_SIZE_OBLONG = {16, 40};
const vec2 ATLAS_SIZE_BIG = {40, 40};
const inline AtlasEntry ATLAS_ENTRIES[ATLAS_COUNT] = {
{{0, 0}, ATLAS_SIZE_NORMAL}, {{16, 0}, ATLAS_SIZE_NORMAL}, {{32, 0}, ATLAS_SIZE_NORMAL}, {{48, 0}, ATLAS_SIZE_NORMAL}, {{64, 0}, ATLAS_SIZE_NORMAL},
{{80, 0}, ATLAS_SIZE_NORMAL}, {{0, 16}, ATLAS_SIZE_NORMAL}, {{16, 16}, ATLAS_SIZE_NORMAL}, {{32, 16}, ATLAS_SIZE_NORMAL}, {{48, 16}, ATLAS_SIZE_NORMAL},
{{64, 16}, ATLAS_SIZE_NORMAL}, {{80, 16}, ATLAS_SIZE_NORMAL}, {{0, 32}, ATLAS_SIZE_NORMAL}, {{16, 32}, ATLAS_SIZE_NORMAL}, {{32, 32}, ATLAS_SIZE_NORMAL},
{{48, 32}, ATLAS_SIZE_NORMAL}, {{64, 32}, ATLAS_SIZE_NORMAL}, {{80, 32}, ATLAS_SIZE_NORMAL}, {{0, 48}, ATLAS_SIZE_NORMAL}, {{16, 48}, ATLAS_SIZE_NORMAL},
{{32, 48}, ATLAS_SIZE_NORMAL}, {{48, 48}, ATLAS_SIZE_NORMAL}, {{64, 48}, ATLAS_SIZE_NORMAL}, {{80, 48}, ATLAS_SIZE_NORMAL}, {{0, 64}, ATLAS_SIZE_NORMAL},
{{16, 64}, ATLAS_SIZE_NORMAL}, {{32, 64}, ATLAS_SIZE_NORMAL}, {{48, 64}, ATLAS_SIZE_NORMAL}, {{64, 64}, ATLAS_SIZE_NORMAL}, {{80, 64}, ATLAS_SIZE_SMALL},
{{88, 64}, ATLAS_SIZE_SMALL}, {{80, 72}, ATLAS_SIZE_SMALL}, {{88, 72}, ATLAS_SIZE_SMALL}, {{0, 80}, ATLAS_SIZE_OBLONG}, {{16, 80}, ATLAS_SIZE_OBLONG},
{{32, 80}, ATLAS_SIZE_OBLONG}, {{48, 80}, ATLAS_SIZE_BIG}, {{48, 120}, ATLAS_SIZE_BIG}};
#define ATLAS_POSITION(type) ATLAS_ENTRIES[type].position
#define ATLAS_SIZE(type) ATLAS_ENTRIES[type].size
#define ATLAS_UV_MIN(type) (ATLAS_POSITION(type) / TEXTURE_ATLAS_SIZE)
#define ATLAS_UV_MAX(type) ((ATLAS_POSITION(type) + ATLAS_SIZE(type)) / TEXTURE_ATLAS_SIZE)
#define ATLAS_UV_ARGS(type) ATLAS_UV_MIN(type), ATLAS_UV_MAX(type)
#define ATLAS_UV_VERTICES(type) UV_VERTICES(ATLAS_UV_MIN(type), ATLAS_UV_MAX(type))
struct ShaderData {
std::string vertex;
std::string fragment;
};
enum ShaderType { SHADER_LINE, SHADER_TEXTURE, SHADER_AXIS, SHADER_GRID, SHADER_COUNT };
const std::string SHADER_VERTEX = R"(
#version 330 core
layout (location = 0) in vec2 i_position;
layout (location = 1) in vec2 i_uv;
out vec2 i_uv_out;
uniform mat4 u_transform;
void main()
{
i_uv_out = i_uv;
gl_Position = u_transform * vec4(i_position, 0.0, 1.0);
}
)";
const std::string SHADER_AXIS_VERTEX = R"(
#version 330 core
layout (location = 0) in vec2 i_position; // full screen line segment: -1..1
uniform vec2 u_origin_ndc; // world origin in NDC
uniform int u_axis; // 0 = X axis, 1 = Y axis
void main()
{
vec2 pos = (u_axis == 0)
? vec2(i_position.x, u_origin_ndc.y) // horizontal line across screen
: vec2(u_origin_ndc.x, i_position.x); // vertical line across screen;
gl_Position = vec4(pos, 0.0, 1.0);
}
)";
const std::string SHADER_GRID_VERTEX = R"(
#version 330 core
layout ( location = 0 ) in vec2 i_position;
out vec2 clip;
void main() {
clip = i_position;
gl_Position = vec4(i_position, 0.0, 1.0);
}
)";
const std::string SHADER_FRAGMENT = R"(
#version 330 core
out vec4 o_fragColor;
uniform vec4 u_color;
void main()
{
o_fragColor = u_color;
}
)";
const std::string SHADER_TEXTURE_FRAGMENT = R"(
#version 330 core
in vec2 i_uv_out;
uniform sampler2D u_texture;
uniform vec4 u_tint;
uniform vec3 u_color_offset;
out vec4 o_fragColor;
void main()
{
vec4 texColor = texture(u_texture, i_uv_out);
texColor *= u_tint;
texColor.rgb += u_color_offset;
o_fragColor = texColor;
}
)";
const std::string SHADER_GRID_FRAGMENT = R"(
#version 330 core
in vec2 clip;
uniform mat4 u_model;
uniform vec2 u_size;
uniform vec2 u_offset;
uniform vec4 u_color;
out vec4 o_fragColor;
void main()
{
vec4 w = u_model * vec4(clip, 0.0, 1.0);
w /= w.w;
vec2 world = w.xy;
vec2 g = (world - u_offset) / u_size;
vec2 d = abs(fract(g) - 0.5);
float distance = min(d.x, d.y);
float fw = min(fwidth(g.x), fwidth(g.y));
float alpha = 1.0 - smoothstep(0.0, fw, distance);
if (alpha <= 0.0) discard;
o_fragColor = vec4(u_color.rgb, u_color.a * alpha);
}
)";
#define SHADER_UNIFORM_AXIS "u_axis"
#define SHADER_UNIFORM_COLOR "u_color"
#define SHADER_UNIFORM_TRANSFORM "u_transform"
#define SHADER_UNIFORM_TINT "u_tint"
#define SHADER_UNIFORM_COLOR_OFFSET "u_color_offset"
#define SHADER_UNIFORM_OFFSET "u_offset"
#define SHADER_UNIFORM_ORIGIN_NDC "u_origin_ndc"
#define SHADER_UNIFORM_SIZE "u_size"
#define SHADER_UNIFORM_MODEL "u_model"
#define SHADER_UNIFORM_TEXTURE "u_texture"
const ShaderData SHADER_DATA[SHADER_COUNT] = {{SHADER_VERTEX, SHADER_FRAGMENT},
{SHADER_VERTEX, SHADER_TEXTURE_FRAGMENT},
{SHADER_AXIS_VERTEX, SHADER_FRAGMENT},
{SHADER_GRID_VERTEX, SHADER_GRID_FRAGMENT}};

File diff suppressed because it is too large Load Diff

View File

@@ -2,8 +2,8 @@
#include "resources.h"
#define ANM2_SCALE_CONVERT(x) ((f32)x / 100.0f)
#define ANM2_TINT_CONVERT(x) ((f32)x / 255.0f)
#define ANM2_SCALE_CONVERT(x) ((float)x / 100.0f)
#define ANM2_TINT_CONVERT(x) ((float)x / 255.0f)
#define ANM2_FPS_MIN 0
#define ANM2_FPS_DEFAULT 30
@@ -49,19 +49,17 @@
X(TRIGGERS, "Triggers") \
X(TRIGGER, "Trigger")
typedef enum
{
#define X(name, str) ANM2_ELEMENT_##name,
typedef enum {
#define X(name, str) ANM2_ELEMENT_##name,
ANM2_ELEMENT_LIST
#undef X
#undef X
ANM2_ELEMENT_COUNT
} Anm2Element;
const inline char* ANM2_ELEMENT_STRINGS[] =
{
#define X(name, str) str,
const inline char* ANM2_ELEMENT_STRINGS[] = {
#define X(name, str) str,
ANM2_ELEMENT_LIST
#undef X
#undef X
};
DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ELEMENT_STRING_TO_ENUM, Anm2Element, ANM2_ELEMENT_STRINGS, ANM2_ELEMENT_COUNT)
@@ -105,204 +103,163 @@ DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ELEMENT_STRING_TO_ENUM, Anm2Element, ANM2_EL
X(EVENT_ID, "EventId") \
X(AT_FRAME, "AtFrame")
typedef enum
{
#define X(name, str) ANM2_ATTRIBUTE_##name,
typedef enum {
#define X(name, str) ANM2_ATTRIBUTE_##name,
ANM2_ATTRIBUTE_LIST
#undef X
#undef X
ANM2_ATTRIBUTE_COUNT
} Anm2Attribute;
static const char* ANM2_ATTRIBUTE_STRINGS[] =
{
#define X(name, str) str,
static const char* ANM2_ATTRIBUTE_STRINGS[] = {
#define X(name, str) str,
ANM2_ATTRIBUTE_LIST
#undef X
#undef X
};
DEFINE_STRING_TO_ENUM_FUNCTION(ANM2_ATTRIBUTE_STRING_TO_ENUM, Anm2Attribute, ANM2_ATTRIBUTE_STRINGS, ANM2_ATTRIBUTE_COUNT)
enum Anm2Type
{
ANM2_NONE,
ANM2_ROOT,
ANM2_LAYER,
ANM2_NULL,
ANM2_TRIGGERS,
ANM2_COUNT
};
enum Anm2Type { ANM2_NONE, ANM2_ROOT, ANM2_LAYER, ANM2_NULL, ANM2_TRIGGER, ANM2_COUNT };
struct Anm2Spritesheet
{
struct Anm2Spritesheet {
std::string path{};
Texture texture;
std::vector<u8> pixels;
std::vector<uint8_t> pixels;
auto operator<=>(const Anm2Spritesheet&) const = default;
};
struct Anm2Layer
{
struct Anm2Layer {
std::string name = "New Layer";
s32 spritesheetID{};
int spritesheetID{};
auto operator<=>(const Anm2Layer&) const = default;
};
struct Anm2Null
{
struct Anm2Null {
std::string name = "New Null";
bool isShowRect = false;
auto operator<=>(const Anm2Null&) const = default;
};
struct Anm2Event
{
struct Anm2Event {
std::string name = "New Event";
auto operator<=>(const Anm2Event&) const = default;
};
struct Anm2Frame
{
bool isVisible = true;
bool isInterpolated = false;
f32 rotation{};
s32 delay = ANM2_FRAME_DELAY_MIN;
s32 atFrame = INDEX_NONE;
s32 eventID = ID_NONE;
vec2 crop{};
vec2 pivot{};
vec2 position{};
vec2 size{};
vec2 scale = {100, 100};
vec3 offsetRGB = COLOR_OFFSET_NONE;
vec4 tintRGBA = COLOR_OPAQUE;
#define ANM2_FRAME_MEMBERS \
X(isVisible, bool, true) \
X(isInterpolated, bool, false) \
X(rotation, float, 0.0f) \
X(delay, int, ANM2_FRAME_DELAY_MIN) \
X(atFrame, int, INDEX_NONE) \
X(eventID, int, ID_NONE) \
X(crop, vec2, {}) \
X(pivot, vec2, {}) \
X(position, vec2, {}) \
X(size, vec2, {}) \
X(scale, vec2, {100, 100}) \
X(offsetRGB, vec3, COLOR_OFFSET_NONE) \
X(tintRGBA, vec4, COLOR_OPAQUE)
struct Anm2Frame {
#define X(name, type, ...) type name = __VA_ARGS__;
ANM2_FRAME_MEMBERS
#undef X
auto operator<=>(const Anm2Frame&) const = default;
};
struct Anm2Item
{
struct Anm2FrameChange {
#define X(name, type, ...) std::optional<type> name{};
ANM2_FRAME_MEMBERS
#undef X
};
struct Anm2Item {
bool isVisible = true;
std::vector<Anm2Frame> frames;
auto operator<=>(const Anm2Item&) const = default;
};
struct Anm2Animation
{
s32 frameNum = ANM2_FRAME_NUM_MIN;
struct Anm2Animation {
int frameNum = ANM2_FRAME_NUM_MIN;
std::string name = "New Animation";
bool isLoop = true;
Anm2Item rootAnimation;
std::unordered_map<s32, Anm2Item> layerAnimations;
std::vector<s32> layerOrder;
std::map<s32, Anm2Item> nullAnimations;
std::unordered_map<int, Anm2Item> layerAnimations;
std::vector<int> layerOrder;
std::map<int, Anm2Item> nullAnimations;
Anm2Item triggers;
auto operator<=>(const Anm2Animation&) const = default;
};
struct Anm2
{
struct Anm2 {
std::string path{};
std::string createdBy = "robot";
std::string createdOn{};
std::map<s32, Anm2Spritesheet> spritesheets;
std::map<s32, Anm2Layer> layers;
std::map<s32, Anm2Null> nulls;
std::map<s32, Anm2Event> events;
std::map<s32, Anm2Animation> animations;
s32 defaultAnimationID = ID_NONE;
s32 fps = ANM2_FPS_DEFAULT;
s32 version{};
std::map<int, Anm2Spritesheet> spritesheets;
std::map<int, Anm2Layer> layers;
std::map<int, Anm2Null> nulls;
std::map<int, Anm2Event> events;
std::map<int, Anm2Animation> animations;
int defaultAnimationID = ID_NONE;
int fps = ANM2_FPS_DEFAULT;
int version{};
auto operator<=>(const Anm2&) const = default;
};
struct Anm2Reference
{
s32 animationID = ID_NONE;
struct Anm2Reference {
int animationID = ID_NONE;
Anm2Type itemType = ANM2_NONE;
s32 itemID = ID_NONE;
s32 frameIndex = INDEX_NONE;
f32 time = VALUE_NONE;
int itemID = ID_NONE;
int frameIndex = INDEX_NONE;
float time = VALUE_NONE;
auto operator<=>(const Anm2Reference&) const = default;
};
struct Anm2FrameChange
{
std::optional<bool> isVisible;
std::optional<bool> isInterpolated;
std::optional<f32> rotation;
std::optional<s32> delay;
std::optional<vec2> crop;
std::optional<vec2> pivot;
std::optional<vec2> position;
std::optional<vec2> size;
std::optional<vec2> scale;
std::optional<vec3> offsetRGB;
std::optional<vec4> tintRGBA;
};
enum Anm2MergeType { ANM2_MERGE_APPEND, ANM2_MERGE_REPLACE, ANM2_MERGE_PREPEND, ANM2_MERGE_IGNORE };
enum Anm2MergeType
{
ANM2_MERGE_APPEND,
ANM2_MERGE_REPLACE,
ANM2_MERGE_PREPEND,
ANM2_MERGE_IGNORE
};
enum Anm2ChangeType { ANM2_CHANGE_ADD, ANM2_CHANGE_SUBTRACT, ANM2_CHANGE_SET };
enum Anm2ChangeType
{
ANM2_CHANGE_ADD,
ANM2_CHANGE_SUBTRACT,
ANM2_CHANGE_SET
};
enum OnionskinDrawOrder { ONIONSKIN_BELOW, ONIONSKIN_ABOVE };
enum OnionskinDrawOrder
{
ONIONSKIN_BELOW,
ONIONSKIN_ABOVE
};
Anm2Animation* anm2_animation_from_reference(Anm2* self, Anm2Reference* reference);
Anm2Frame* anm2_frame_add(Anm2* self, Anm2Frame* frame, Anm2Reference* reference);
Anm2Frame* anm2_frame_from_reference(Anm2* self, Anm2Reference* reference);
Anm2Item* anm2_item_from_reference(Anm2* self, Anm2Reference* reference);
Anm2Animation* anm2_animation_from_reference(Anm2* self, Anm2Reference reference);
Anm2Frame* anm2_frame_add(Anm2* self, Anm2Frame* frame, Anm2Reference reference);
Anm2Frame* anm2_frame_from_reference(Anm2* self, Anm2Reference reference);
Anm2Item* anm2_item_from_reference(Anm2* self, Anm2Reference reference);
bool anm2_animation_deserialize_from_xml(Anm2Animation* animation, const std::string& xml);
bool anm2_deserialize(Anm2* self, const std::string& path, bool isTextures = true);
bool anm2_frame_deserialize_from_xml(Anm2Frame* frame, const std::string& xml);
bool anm2_serialize(Anm2* self, const std::string& path);
s32 anm2_animation_add(Anm2* self, Anm2Animation* animation = nullptr, s32 id = ID_NONE);
s32 anm2_animation_length_get(Anm2Animation* self);
s32 anm2_frame_index_from_time(Anm2* self, Anm2Reference reference, f32 time);
s32 anm2_layer_add(Anm2* self);
s32 anm2_null_add(Anm2* self);
vec4 anm2_animation_rect_get(Anm2* anm2, Anm2Reference* reference, bool isRootTransform);
void anm2_animation_layer_animation_add(Anm2Animation* animation, s32 id);
void anm2_animation_layer_animation_remove(Anm2Animation* animation, s32 id);
int anm2_animation_add(Anm2* self, Anm2Animation* animation = nullptr, int id = ID_NONE);
int anm2_animation_length_get(Anm2Animation* self);
int anm2_frame_index_from_time(Anm2* self, Anm2Reference reference, float time);
int anm2_layer_add(Anm2* self);
int anm2_null_add(Anm2* self);
vec4 anm2_animation_rect_get(Anm2* anm2, Anm2Reference reference, bool isRootTransform);
void anm2_animation_layer_animation_add(Anm2Animation* animation, int id);
void anm2_animation_layer_animation_remove(Anm2Animation* animation, int id);
void anm2_animation_length_set(Anm2Animation* self);
void anm2_animation_merge(Anm2* self, s32 animationID, const std::vector<s32>& mergeIDs, Anm2MergeType type);
void anm2_animation_null_animation_add(Anm2Animation* animation, s32 id);
void anm2_animation_null_animation_remove(Anm2Animation* animation, s32 id);
void anm2_animation_remove(Anm2* self, s32 id);
void anm2_animation_merge(Anm2* self, int animationID, const std::vector<int>& mergeIDs, Anm2MergeType type);
void anm2_animation_null_animation_add(Anm2Animation* animation, int id);
void anm2_animation_null_animation_remove(Anm2Animation* animation, int id);
void anm2_animation_remove(Anm2* self, int id);
void anm2_animation_serialize_to_string(Anm2Animation* animation, std::string* string);
void anm2_frame_bake(Anm2* self, Anm2Reference* reference, s32 interval, bool isRoundScale, bool isRoundRotation);
void anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, f32 time);
void anm2_frame_remove(Anm2* self, Anm2Reference* reference);
void anm2_frame_bake(Anm2* self, Anm2Reference reference, int interval, bool isRoundScale, bool isRoundRotation);
void anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, float time);
void anm2_frame_remove(Anm2* self, Anm2Reference reference);
void anm2_frame_serialize_to_string(Anm2Frame* frame, Anm2Type type, std::string* string);
void anm2_free(Anm2* self);
void anm2_generate_from_grid(Anm2* self, Anm2Reference* reference, vec2 startPosition, vec2 size, vec2 pivot, s32 columns, s32 count, s32 delay);
void anm2_item_frame_set(Anm2* self, Anm2Reference* reference, const Anm2FrameChange& change, Anm2ChangeType type, s32 start, s32 count);
void anm2_layer_remove(Anm2* self, s32 id);
void anm2_generate_from_grid(Anm2* self, Anm2Reference reference, vec2 startPosition, vec2 size, vec2 pivot, int columns, int count, int delay);
void anm2_item_frame_set(Anm2* self, Anm2Reference reference, const Anm2FrameChange& change, Anm2ChangeType changeType, int start, int count);
void anm2_layer_remove(Anm2* self, int id);
void anm2_new(Anm2* self);
void anm2_null_remove(Anm2* self, s32 id);
void anm2_reference_clear(Anm2Reference* self);
void anm2_reference_frame_clear(Anm2Reference* self);
void anm2_reference_item_clear(Anm2Reference* self);
void anm2_scale(Anm2* self, f32 scale);
void anm2_null_remove(Anm2* self, int id);
void anm2_scale(Anm2* self, float scale);
void anm2_spritesheet_texture_pixels_download(Anm2* self);
void anm2_spritesheet_texture_pixels_upload(Anm2* self);
float anm2_time_from_reference(Anm2* self, Anm2Reference reference);

View File

@@ -1,7 +1,6 @@
#include "canvas.h"
static void _canvas_framebuffer_set(Canvas* self, const ivec2& size)
{
static void _canvas_framebuffer_set(Canvas* self, const ivec2& size) {
self->size = size;
self->previousSize = size;
@@ -21,8 +20,7 @@ static void _canvas_framebuffer_set(Canvas* self, const ivec2& size)
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void canvas_init(Canvas* self, const ivec2& size)
{
void canvas_init(Canvas* self, const ivec2& size) {
// Axis
glGenVertexArrays(1, &self->axisVAO);
glGenBuffers(1, &self->axisVBO);
@@ -33,7 +31,7 @@ void canvas_init(Canvas* self, const ivec2& size)
glBufferData(GL_ARRAY_BUFFER, sizeof(CANVAS_AXIS_VERTICES), CANVAS_AXIS_VERTICES, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, sizeof(f32), (void*)0);
glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, sizeof(float), (void*)0);
// Grid
glGenVertexArrays(1, &self->gridVAO);
@@ -43,7 +41,7 @@ void canvas_init(Canvas* self, const ivec2& size)
glBindBuffer(GL_ARRAY_BUFFER, self->gridVBO);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(f32), (void*)0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
// Rect
glGenVertexArrays(1, &self->rectVAO);
@@ -55,7 +53,7 @@ void canvas_init(Canvas* self, const ivec2& size)
glBufferData(GL_ARRAY_BUFFER, sizeof(CANVAS_RECT_VERTICES), CANVAS_RECT_VERTICES, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(f32), (void*)0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
// Grid
glGenVertexArrays(1, &self->gridVAO);
@@ -78,16 +76,16 @@ void canvas_init(Canvas* self, const ivec2& size)
glBindVertexArray(self->textureVAO);
glBindBuffer(GL_ARRAY_BUFFER, self->textureVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(f32) * 4 * 4, nullptr, GL_DYNAMIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 4 * 4, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self->textureEBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GL_TEXTURE_INDICES), GL_TEXTURE_INDICES, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(f32), (void*)0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(f32), (void*)(2 * sizeof(f32)));
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float)));
glBindVertexArray(0);
@@ -100,15 +98,13 @@ void canvas_init(Canvas* self, const ivec2& size)
self->isInit = true;
}
mat4 canvas_transform_get(Canvas* self, vec2 pan, f32 zoom, OriginType origin)
{
f32 zoomFactor = PERCENT_TO_UNIT(zoom);
mat4 projection = glm::ortho(0.0f, (f32)self->size.x, 0.0f, (f32)self->size.y, -1.0f, 1.0f);
mat4 canvas_transform_get(Canvas* self, vec2 pan, float zoom, OriginType origin) {
float zoomFactor = PERCENT_TO_UNIT(zoom);
mat4 projection = glm::ortho(0.0f, (float)self->size.x, 0.0f, (float)self->size.y, -1.0f, 1.0f);
mat4 view = mat4{1.0f};
vec2 size = vec2(self->size.x, self->size.y);
switch (origin)
{
switch (origin) {
case ORIGIN_TOP_LEFT:
view = glm::translate(view, vec3(pan, 0.0f));
break;
@@ -122,25 +118,19 @@ mat4 canvas_transform_get(Canvas* self, vec2 pan, f32 zoom, OriginType origin)
return projection * view;
}
void canvas_clear(vec4& color)
{
void canvas_clear(vec4& color) {
glClearColor(color.r, color.g, color.b, color.a);
glClear(GL_COLOR_BUFFER_BIT);
}
void canvas_viewport_set(Canvas* self)
{
glViewport(0, 0, (s32)self->size.x, (s32)self->size.y);
}
void canvas_viewport_set(Canvas* self) { glViewport(0, 0, (int)self->size.x, (int)self->size.y); }
void canvas_framebuffer_resize_check(Canvas* self)
{
void canvas_framebuffer_resize_check(Canvas* self) {
if (self->previousSize != self->size)
_canvas_framebuffer_set(self, self->size);
}
void canvas_grid_draw(Canvas* self, GLuint& shader, mat4& transform, ivec2& size, ivec2& offset, vec4& color)
{
void canvas_grid_draw(Canvas* self, GLuint& shader, mat4& transform, ivec2& size, ivec2& offset, vec4& color) {
mat4 inverseTransform = glm::inverse(transform);
glUseProgram(shader);
@@ -157,8 +147,7 @@ void canvas_grid_draw(Canvas* self, GLuint& shader, mat4& transform, ivec2& size
glUseProgram(0);
}
void canvas_texture_draw(Canvas* self, GLuint& shader, GLuint& texture, mat4& transform, const f32* vertices, vec4 tint, vec3 colorOffset)
{
void canvas_texture_draw(Canvas* self, GLuint& shader, GLuint& texture, mat4& transform, const float* vertices, vec4 tint, vec3 colorOffset) {
glUseProgram(shader);
glBindVertexArray(self->textureVAO);
@@ -182,8 +171,7 @@ void canvas_texture_draw(Canvas* self, GLuint& shader, GLuint& texture, mat4& tr
glUseProgram(0);
}
void canvas_rect_draw(Canvas* self, const GLuint& shader, const mat4& transform, const vec4& color)
{
void canvas_rect_draw(Canvas* self, const GLuint& shader, const mat4& transform, const vec4& color) {
glUseProgram(shader);
glBindVertexArray(self->rectVAO);
@@ -197,9 +185,7 @@ void canvas_rect_draw(Canvas* self, const GLuint& shader, const mat4& transform,
glUseProgram(0);
}
void canvas_axes_draw(Canvas* self, GLuint& shader, mat4& transform, vec4& color)
{
void canvas_axes_draw(Canvas* self, GLuint& shader, mat4& transform, vec4& color) {
vec4 originNDC = transform * vec4(0.0f, 0.0f, 0.0f, 1.0f);
originNDC /= originNDC.w;
@@ -215,19 +201,13 @@ void canvas_axes_draw(Canvas* self, GLuint& shader, mat4& transform, vec4& color
glUseProgram(0);
}
void canvas_bind(Canvas* self)
{
glBindFramebuffer(GL_FRAMEBUFFER, self->fbo);
}
void canvas_bind(Canvas* self) { glBindFramebuffer(GL_FRAMEBUFFER, self->fbo); }
void canvas_unbind(void)
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void canvas_unbind(void) { glBindFramebuffer(GL_FRAMEBUFFER, 0); }
void canvas_free(Canvas* self)
{
if (!self->isInit) return;
void canvas_free(Canvas* self) {
if (!self->isInit)
return;
glDeleteFramebuffers(1, &self->fbo);
glDeleteRenderbuffers(1, &self->rbo);

View File

@@ -13,33 +13,15 @@
const inline vec2 CANVAS_PIVOT_SIZE = {4, 4};
const inline vec2 CANVAS_SCALE_DEFAULT = {1.0f, 1.0f};
const inline f32 CANVAS_AXIS_VERTICES[] = {-1.0f, 1.0f};
const inline float CANVAS_AXIS_VERTICES[] = {-1.0f, 1.0f};
const inline f32 CANVAS_GRID_VERTICES[] =
{
-1.0f, -1.0f,
3.0f, -1.0f,
-1.0f, 3.0f
};
const inline float CANVAS_GRID_VERTICES[] = {-1.0f, -1.0f, 3.0f, -1.0f, -1.0f, 3.0f};
const inline f32 CANVAS_RECT_VERTICES[] =
{
0, 0,
1, 0,
1, 1,
0, 1
};
const inline float CANVAS_RECT_VERTICES[] = {0, 0, 1, 0, 1, 1, 0, 1};
const inline f32 CANVAS_TEXTURE_VERTICES[] =
{
0, 0, 0.0f, 0.0f,
1, 0, 1.0f, 0.0f,
1, 1, 1.0f, 1.0f,
0, 1, 0.0f, 1.0f
};
const inline float CANVAS_TEXTURE_VERTICES[] = {0, 0, 0.0f, 0.0f, 1, 0, 1.0f, 0.0f, 1, 1, 1.0f, 1.0f, 0, 1, 0.0f, 1.0f};
struct Canvas
{
struct Canvas {
GLuint fbo{};
GLuint rbo{};
GLuint axisVAO{};
@@ -57,20 +39,14 @@ struct Canvas
bool isInit = false;
};
#define UV_VERTICES(uvMin, uvMax) \
{ \
0, 0, uvMin.x, uvMin.y, \
1, 0, uvMax.x, uvMin.y, \
1, 1, uvMax.x, uvMax.y, \
0, 1, uvMin.x, uvMax.y \
}
#define UV_VERTICES(uvMin, uvMax) {0, 0, uvMin.x, uvMin.y, 1, 0, uvMax.x, uvMin.y, 1, 1, uvMax.x, uvMax.y, 0, 1, uvMin.x, uvMax.y}
#define ATLAS_UV_MIN(type) (ATLAS_POSITION(type) / TEXTURE_ATLAS_SIZE)
#define ATLAS_UV_MAX(type) ((ATLAS_POSITION(type) + ATLAS_SIZE(type)) / TEXTURE_ATLAS_SIZE)
#define ATLAS_UV_ARGS(type) ATLAS_UV_MIN(type), ATLAS_UV_MAX(type)
#define ATLAS_UV_VERTICES(type) UV_VERTICES(ATLAS_UV_MIN(type), ATLAS_UV_MAX(type))
mat4 canvas_transform_get(Canvas* self, vec2 pan, f32 zoom, OriginType origin);
mat4 canvas_transform_get(Canvas* self, vec2 pan, float zoom, OriginType origin);
void canvas_axes_draw(Canvas* self, GLuint& shader, mat4& transform, vec4& color);
void canvas_bind(Canvas* self);
void canvas_clear(vec4& color);
@@ -83,13 +59,5 @@ void canvas_framebuffer_resize_check(Canvas* self);
void canvas_unbind(void);
void canvas_viewport_set(Canvas* self);
void canvas_texture_draw
(
Canvas* self,
GLuint& shader,
GLuint& texture,
mat4& transform,
const f32* vertices = CANVAS_TEXTURE_VERTICES,
vec4 tint = COLOR_OPAQUE,
vec3 colorOffset = COLOR_OFFSET_NONE
);
void canvas_texture_draw(Canvas* self, GLuint& shader, GLuint& texture, mat4& transform, const float* vertices = CANVAS_TEXTURE_VERTICES,
vec4 tint = COLOR_OPAQUE, vec3 colorOffset = COLOR_OFFSET_NONE);

View File

@@ -1,60 +1,56 @@
#include "clipboard.h"
void clipboard_copy(Clipboard* self)
{
void clipboard_copy(Clipboard* self) {
std::string clipboardText{};
auto clipboard_text_set = [&]()
{
auto clipboard_text_set = [&]() {
if (!SDL_SetClipboardText(clipboardText.c_str()))
log_warning(std::format(CLIPBOARD_TEXT_SET_WARNING, SDL_GetError()));
};
switch (self->type)
{
case CLIPBOARD_FRAME:
{
switch (self->type) {
case CLIPBOARD_FRAME: {
Anm2Reference* reference = std::get_if<Anm2Reference>(&self->location);
if (!reference) break;
Anm2Frame* frame = anm2_frame_from_reference(self->anm2, reference);
if (!frame) break;
if (!reference)
break;
Anm2Frame* frame = anm2_frame_from_reference(self->anm2, *reference);
if (!frame)
break;
anm2_frame_serialize_to_string(frame, reference->itemType, &clipboardText);
clipboard_text_set();
break;
}
case CLIPBOARD_ANIMATION:
{
s32* id = std::get_if<s32>(&self->location);
if (!id) break;
case CLIPBOARD_ANIMATION: {
int* id = std::get_if<int>(&self->location);
if (!id)
break;
Anm2Animation* animation = map_find(self->anm2->animations, *id);
if (!animation) break;
if (!animation)
break;
anm2_animation_serialize_to_string(animation, &clipboardText);
clipboard_text_set();
break;
}
break;
} break;
default:
break;
}
}
void clipboard_cut(Clipboard* self)
{
void clipboard_cut(Clipboard* self) {
clipboard_copy(self);
switch (self->type)
{
case CLIPBOARD_FRAME:
{
switch (self->type) {
case CLIPBOARD_FRAME: {
Anm2Reference* reference = std::get_if<Anm2Reference>(&self->location);
if (!reference) break;
anm2_frame_remove(self->anm2, reference);
if (!reference)
break;
anm2_frame_remove(self->anm2, *reference);
break;
}
case CLIPBOARD_ANIMATION:
{
s32* id = std::get_if<s32>(&self->location);
if (!id) break;
case CLIPBOARD_ANIMATION: {
int* id = std::get_if<int>(&self->location);
if (!id)
break;
anm2_animation_remove(self->anm2, *id);
break;
}
@@ -63,36 +59,35 @@ void clipboard_cut(Clipboard* self)
}
}
bool clipboard_paste(Clipboard* self)
{
auto clipboard_string = [&]()
{
bool clipboard_paste(Clipboard* self) {
auto clipboard_string = [&]() {
char* clipboardText = SDL_GetClipboardText();
std::string clipboardString = std::string(clipboardText);
SDL_free(clipboardText);
return clipboardString;
};
switch (self->type)
{
case CLIPBOARD_FRAME:
{
switch (self->type) {
case CLIPBOARD_FRAME: {
Anm2Reference* reference = std::get_if<Anm2Reference>(&self->location);
if (!reference) break;
if (!reference)
break;
Anm2Frame frame;
if (anm2_frame_deserialize_from_xml(&frame, clipboard_string()))
anm2_frame_add(self->anm2, &frame, reference);
else return false;
anm2_frame_add(self->anm2, &frame, *reference);
else
return false;
break;
}
case CLIPBOARD_ANIMATION:
{
s32* id = std::get_if<s32>(&self->location);
if (!id) break;
case CLIPBOARD_ANIMATION: {
int* id = std::get_if<int>(&self->location);
if (!id)
break;
Anm2Animation animation;
if (anm2_animation_deserialize_from_xml(&animation, clipboard_string()))
anm2_animation_add(self->anm2, &animation, *id);
else return false;
else
return false;
break;
}
default:
@@ -102,12 +97,6 @@ bool clipboard_paste(Clipboard* self)
return true;
}
void clipboard_init(Clipboard* self, Anm2* anm2)
{
self->anm2 = anm2;
}
void clipboard_init(Clipboard* self, Anm2* anm2) { self->anm2 = anm2; }
bool clipboard_is_value(void)
{
return SDL_HasClipboardText();
}
bool clipboard_is_value(void) { return SDL_HasClipboardText(); }

View File

@@ -4,17 +4,11 @@
#define CLIPBOARD_TEXT_SET_WARNING "Unable to set clipboard text! ({})"
enum ClipboardType
{
CLIPBOARD_NONE,
CLIPBOARD_FRAME,
CLIPBOARD_ANIMATION
};
enum ClipboardType { CLIPBOARD_NONE, CLIPBOARD_FRAME, CLIPBOARD_ANIMATION };
using ClipboardLocation = std::variant<std::monostate, Anm2Reference, s32>;
using ClipboardLocation = std::variant<std::monostate, Anm2Reference, int>;
struct Clipboard
{
struct Clipboard {
Anm2* anm2 = nullptr;
ClipboardType type;
ClipboardLocation location;

View File

@@ -1,60 +1,48 @@
#include "dialog.h"
#ifdef _WIN32
#include <windows.h>
#include <windows.h>
#endif
static void _dialog_callback(void* userdata, const char* const* filelist, s32 filter)
{
static void _dialog_callback(void* userdata, const char* const* filelist, int filter) {
Dialog* self;
self = (Dialog*)userdata;
if (filelist && filelist[0] && strlen(filelist[0]) > 0)
{
if (filelist && filelist[0] && strlen(filelist[0]) > 0) {
self->path = filelist[0];
self->isSelected = true;
self->selectedFilter = filter;
}
else
{
} else {
self->isSelected = false;
self->selectedFilter = INDEX_NONE;
}
}
void dialog_init(Dialog* self, SDL_Window* window)
{
self->window = window;
}
void dialog_init(Dialog* self, SDL_Window* window) { self->window = window; }
void dialog_anm2_open(Dialog* self)
{
void dialog_anm2_open(Dialog* self) {
SDL_ShowOpenFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_ANM2, std::size(DIALOG_FILE_FILTER_ANM2), nullptr, false);
self->type = DIALOG_ANM2_OPEN;
}
void dialog_anm2_save(Dialog* self)
{
void dialog_anm2_save(Dialog* self) {
SDL_ShowSaveFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_ANM2, std::size(DIALOG_FILE_FILTER_ANM2), nullptr);
self->type = DIALOG_ANM2_SAVE;
}
void dialog_spritesheet_add(Dialog* self)
{
void dialog_spritesheet_add(Dialog* self) {
SDL_ShowOpenFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_PNG, std::size(DIALOG_FILE_FILTER_PNG), nullptr, false);
self->type = DIALOG_SPRITESHEET_ADD;
}
void dialog_spritesheet_replace(Dialog* self, s32 id)
{
void dialog_spritesheet_replace(Dialog* self, int id) {
SDL_ShowOpenFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_PNG, std::size(DIALOG_FILE_FILTER_PNG), nullptr, false);
self->replaceID = id;
self->type = DIALOG_SPRITESHEET_REPLACE;
}
void dialog_render_path_set(Dialog* self, RenderType type)
{
void dialog_render_path_set(Dialog* self, RenderType type) {
SDL_DialogFileFilter filter = DIALOG_RENDER_FILE_FILTERS[type];
if (type == RENDER_PNG)
@@ -64,14 +52,12 @@ void dialog_render_path_set(Dialog* self, RenderType type)
self->type = DIALOG_RENDER_PATH_SET;
}
void dialog_ffmpeg_path_set(Dialog* self)
{
void dialog_ffmpeg_path_set(Dialog* self) {
SDL_ShowOpenFileDialog(_dialog_callback, self, self->window, DIALOG_FILE_FILTER_FFMPEG, std::size(DIALOG_FILE_FILTER_FFMPEG), nullptr, false);
self->type = DIALOG_FFMPEG_PATH_SET;
}
void dialog_explorer_open(const std::string& path)
{
void dialog_explorer_open(const std::string& path) {
#ifdef _WIN32
ShellExecuteA(NULL, DIALOG_FILE_EXPLORER_COMMAND, path.c_str(), NULL, NULL, SW_SHOWNORMAL);
#else
@@ -81,11 +67,4 @@ void dialog_explorer_open(const std::string& path)
#endif
}
void
dialog_reset(Dialog* self)
{
self->replaceID = ID_NONE;
self->type = DIALOG_NONE;
self->path.clear();
self->isSelected = false;
}
void dialog_reset(Dialog* self) { *self = {self->window}; }

View File

@@ -11,26 +11,13 @@
#define DIALOG_FILE_EXPLORER_COMMAND "xdg-open \"%s\" &"
#endif
const SDL_DialogFileFilter DIALOG_FILE_FILTER_ANM2[] =
{
{"Anm2 file", "anm2;xml"}
};
const SDL_DialogFileFilter DIALOG_FILE_FILTER_ANM2[] = {{"Anm2 file", "anm2;xml"}};
const SDL_DialogFileFilter DIALOG_FILE_FILTER_PNG[] =
{
{"PNG image", "png"}
};
const SDL_DialogFileFilter DIALOG_FILE_FILTER_PNG[] = {{"PNG image", "png"}};
const SDL_DialogFileFilter DIALOG_RENDER_FILE_FILTERS[] =
{
{"PNG image", "png"},
{"GIF image", "gif"},
{"WebM video", "webm"},
{"MP4 video", "mp4"}
};
const SDL_DialogFileFilter DIALOG_RENDER_FILE_FILTERS[] = {{"PNG image", "png"}, {"GIF image", "gif"}, {"WebM video", "webm"}, {"MP4 video", "mp4"}};
const SDL_DialogFileFilter DIALOG_FILE_FILTER_FFMPEG[] =
{
const SDL_DialogFileFilter DIALOG_FILE_FILTER_FFMPEG[] = {
#ifdef _WIN32
{"Executable", "exe"}
#else
@@ -38,8 +25,7 @@ const SDL_DialogFileFilter DIALOG_FILE_FILTER_FFMPEG[] =
#endif
};
enum DialogType
{
enum DialogType {
DIALOG_NONE,
DIALOG_ANM2_OPEN,
DIALOG_ANM2_SAVE,
@@ -49,20 +35,19 @@ enum DialogType
DIALOG_FFMPEG_PATH_SET
};
struct Dialog
{
struct Dialog {
SDL_Window* window = nullptr;
s32 selectedFilter = ID_NONE;
std::string path{};
s32 replaceID = ID_NONE;
int selectedFilter = ID_NONE;
int replaceID = ID_NONE;
DialogType type = DIALOG_NONE;
bool isSelected = false;
bool isSelected{};
};
void dialog_init(Dialog* self, SDL_Window* window);
void dialog_anm2_open(Dialog* self);
void dialog_spritesheet_add(Dialog* self);
void dialog_spritesheet_replace(Dialog* self, s32 id);
void dialog_spritesheet_replace(Dialog* self, int id);
void dialog_anm2_save(Dialog* self);
void dialog_render_path_set(Dialog* self, RenderType type);
void dialog_render_directory_set(Dialog* self);

View File

@@ -1,7 +1,6 @@
#include "editor.h"
void editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings)
{
void editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings) {
self->anm2 = anm2;
self->reference = reference;
self->resources = resources;
@@ -10,8 +9,7 @@ void editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources*
canvas_init(&self->canvas, vec2());
}
void editor_draw(Editor* self)
{
void editor_draw(Editor* self) {
ivec2& gridSize = self->settings->editorGridSize;
ivec2& gridOffset = self->settings->editorGridOffset;
vec4& gridColor = self->settings->editorGridColor;
@@ -26,8 +24,7 @@ void editor_draw(Editor* self)
canvas_viewport_set(&self->canvas);
canvas_clear(self->settings->editorBackgroundColor);
if (Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->spritesheetID))
{
if (Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->spritesheetID)) {
Texture& texture = spritesheet->texture;
mat4 spritesheetTransform = transform * quad_model_get(texture.size);
@@ -36,15 +33,14 @@ void editor_draw(Editor* self)
if (self->settings->editorIsBorder)
canvas_rect_draw(&self->canvas, shaderLine, spritesheetTransform, EDITOR_BORDER_COLOR);
Anm2Frame* frame = (Anm2Frame*)anm2_frame_from_reference(self->anm2, self->reference);
Anm2Frame* frame = (Anm2Frame*)anm2_frame_from_reference(self->anm2, *self->reference);
if (frame)
{
if (frame) {
mat4 cropTransform = transform * quad_model_get(frame->size, frame->crop);
canvas_rect_draw(&self->canvas, shaderLine, cropTransform, EDITOR_FRAME_COLOR);
mat4 pivotTransform = transform * quad_model_get(CANVAS_PIVOT_SIZE, frame->crop + frame->pivot, CANVAS_PIVOT_SIZE * 0.5f);
f32 vertices[] = ATLAS_UV_VERTICES(ATLAS_PIVOT);
float vertices[] = ATLAS_UV_VERTICES(ATLAS_PIVOT);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, pivotTransform, vertices, EDITOR_PIVOT_COLOR);
}
}
@@ -55,7 +51,4 @@ void editor_draw(Editor* self)
canvas_unbind();
}
void editor_free(Editor* self)
{
canvas_free(&self->canvas);
}
void editor_free(Editor* self) { canvas_free(&self->canvas); }

View File

@@ -17,8 +17,7 @@ static const vec4 EDITOR_BORDER_COLOR = COLOR_OPAQUE;
static const vec4 EDITOR_FRAME_COLOR = COLOR_RED;
static const vec4 EDITOR_PIVOT_COLOR = COLOR_PINK;
struct Editor
{
struct Editor {
Anm2* anm2 = nullptr;
Anm2Reference* reference = nullptr;
Resources* resources = nullptr;
@@ -34,7 +33,7 @@ struct Editor
GLuint textureVBO;
GLuint borderVAO;
GLuint borderVBO;
s32 spritesheetID = ID_NONE;
int spritesheetID = ID_NONE;
};
void editor_init(Editor* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings);

View File

@@ -1,22 +1,13 @@
#include "ffmpeg.h"
bool
ffmpeg_render
(
const std::string& ffmpegPath,
const std::string& outputPath,
const std::vector<Texture>& frames,
ivec2 size,
s32 fps,
enum RenderType type
)
{
if (frames.empty() || size.x <= 0 || size.y <= 0 || fps <= 0 || ffmpegPath.empty() || outputPath.empty()) return false;
bool ffmpeg_render(const std::string& ffmpegPath, const std::string& outputPath, const std::vector<Texture>& frames, ivec2 size, int fps,
enum RenderType type) {
if (frames.empty() || size.x <= 0 || size.y <= 0 || fps <= 0 || ffmpegPath.empty() || outputPath.empty())
return false;
std::string command{};
switch (type)
{
switch (type) {
case RENDER_GIF:
command = std::format(FFMPEG_GIF_FORMAT, ffmpegPath, size.x, size.y, fps, outputPath);
break;
@@ -38,26 +29,22 @@ ffmpeg_render
FILE* fp = POPEN(command.c_str(), PWRITE_MODE);
if (!fp)
{
if (!fp) {
log_error(std::format(FFMPEG_POPEN_ERROR, strerror(errno)));
return false;
}
size_t frameBytes = size.x * size.y * TEXTURE_CHANNELS;
for (const auto& frame : frames)
{
for (const auto& frame : frames) {
std::vector<u8> rgba = texture_download(&frame);
if (rgba.size() != frameBytes)
{
if (rgba.size() != frameBytes) {
PCLOSE(fp);
return false;
}
if (fwrite(rgba.data(), 1, frameBytes, fp) != frameBytes)
{
if (fwrite(rgba.data(), 1, frameBytes, fp) != frameBytes) {
PCLOSE(fp);
return false;
}

View File

@@ -5,34 +5,22 @@
#define FFMPEG_POPEN_ERROR "popen() (for FFmpeg) failed!\n{}"
static constexpr const char* FFMPEG_GIF_FORMAT =
"\"{0}\" -y "
"-f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0 "
"-lavfi \"split[s0][s1];"
"[s0]palettegen=stats_mode=full[p];"
"[s1][p]paletteuse=dither=floyd_steinberg\" "
"-loop 0 \"{4}\"";
static constexpr const char* FFMPEG_GIF_FORMAT = "\"{0}\" -y "
"-f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0 "
"-lavfi \"split[s0][s1];"
"[s0]palettegen=stats_mode=full[p];"
"[s1][p]paletteuse=dither=floyd_steinberg\" "
"-loop 0 \"{4}\"";
static constexpr const char* FFMPEG_WEBM_FORMAT =
"\"{0}\" -y "
"-f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0 "
"-c:v libvpx-vp9 -crf 30 -b:v 0 -pix_fmt yuva420p -row-mt 1 -threads 0 -speed 2 "
"-auto-alt-ref 0 -an \"{4}\"";
static constexpr const char* FFMPEG_WEBM_FORMAT = "\"{0}\" -y "
"-f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0 "
"-c:v libvpx-vp9 -crf 30 -b:v 0 -pix_fmt yuva420p -row-mt 1 -threads 0 -speed 2 "
"-auto-alt-ref 0 -an \"{4}\"";
static constexpr const char* FFMPEG_MP4_FORMAT =
"\"{0}\" -y "
"-f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0 "
"-vf \"format=yuv420p,scale=trunc(iw/2)*2:trunc(ih/2)*2\" "
"-c:v libx265 -crf 20 -preset slow "
"-tag:v hvc1 -movflags +faststart -an \"{4}\"";
static constexpr const char* FFMPEG_MP4_FORMAT = "\"{0}\" -y "
"-f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0 "
"-vf \"format=yuv420p,scale=trunc(iw/2)*2:trunc(ih/2)*2\" "
"-c:v libx265 -crf 20 -preset slow "
"-tag:v hvc1 -movflags +faststart -an \"{4}\"";
bool
ffmpeg_render
(
const std::string& ffmpegPath,
const std::string& outputPath,
const std::vector<Texture>& frames,
ivec2 size,
s32 fps,
enum RenderType type
);
bool ffmpeg_render(const std::string& ffmpegPath, const std::string& outputPath, const std::vector<Texture>& frames, ivec2 size, int fps, enum RenderType type);

View File

@@ -1,7 +1,6 @@
#include "generate_preview.h"
void generate_preview_init(GeneratePreview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings)
{
void generate_preview_init(GeneratePreview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings) {
self->anm2 = anm2;
self->reference = reference;
self->resources = resources;
@@ -10,8 +9,7 @@ void generate_preview_init(GeneratePreview* self, Anm2* anm2, Anm2Reference* ref
canvas_init(&self->canvas, GENERATE_PREVIEW_SIZE);
}
void generate_preview_draw(GeneratePreview* self)
{
void generate_preview_draw(GeneratePreview* self) {
static auto& columns = self->settings->generateColumns;
static auto& count = self->settings->generateCount;
static GLuint& shaderTexture = self->resources->shaders[SHADER_TEXTURE];
@@ -25,23 +23,21 @@ void generate_preview_draw(GeneratePreview* self)
canvas_viewport_set(&self->canvas);
canvas_clear(self->settings->previewBackgroundColor);
Anm2Item* item = anm2_item_from_reference(self->anm2, self->reference);
Anm2Item* item = anm2_item_from_reference(self->anm2, *self->reference);
if (item)
{
if (Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->anm2->layers[self->reference->itemID].spritesheetID))
{
if (item) {
if (Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->anm2->layers[self->reference->itemID].spritesheetID)) {
Texture& texture = spritesheet->texture;
const s32 index = std::clamp((s32)(self->time * count), 0, count);
const s32 row = index / columns;
const s32 column = index % columns;
const int index = std::clamp((int)(self->time * count), 0, count);
const int row = index / columns;
const int column = index % columns;
vec2 crop = startPosition + vec2(size.x * column, size.y * row);
vec2 textureSize = vec2(texture.size);
vec2 uvMin = (crop + vec2(0.5f)) / textureSize;
vec2 uvMax = (crop + size - vec2(0.5f)) / textureSize;
f32 vertices[] = UV_VERTICES(uvMin, uvMax);
float vertices[] = UV_VERTICES(uvMin, uvMax);
mat4 generateTransform = transform * quad_model_get(size, {}, pivot);
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, generateTransform, vertices, COLOR_OPAQUE, COLOR_OFFSET_NONE);
@@ -51,7 +47,4 @@ void generate_preview_draw(GeneratePreview* self)
canvas_unbind();
}
void generate_preview_free(GeneratePreview* self)
{
canvas_free(&self->canvas);
}
void generate_preview_free(GeneratePreview* self) { canvas_free(&self->canvas); }

View File

@@ -1,23 +1,22 @@
#pragma once
#include "anm2.h"
#include "canvas.h"
#include "resources.h"
#include "settings.h"
#include "canvas.h"
#define GENERATE_PREVIEW_TIME_MIN 0.0f
#define GENERATE_PREVIEW_TIME_MAX 1.0f
const vec2 GENERATE_PREVIEW_SIZE = {325, 215};
struct GeneratePreview
{
struct GeneratePreview {
Anm2* anm2 = nullptr;
Anm2Reference* reference = nullptr;
Resources* resources = nullptr;
Settings* settings = nullptr;
Canvas canvas;
f32 time{};
float time{};
};
void generate_preview_init(GeneratePreview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings);

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,53 +1,43 @@
#include "main.h"
static bool _anm2_rescale(const std::string& file, f32 scale)
{
static bool _anm2_rescale(const std::string& file, float scale) {
Anm2 anm2;
if (!anm2_deserialize(&anm2, file, false)) return false;
if (!anm2_deserialize(&anm2, file, false))
return false;
anm2_scale(&anm2, scale);
return anm2_serialize(&anm2, file);
}
s32
main(s32 argc, char* argv[])
{
int main(int argc, char* argv[]) {
State state;
log_init();
if (argc > 0 && argv[1])
{
if (std::string(argv[1]) == ARGUMENT_RESCALE)
{
if (argv[2] && argv[3])
{
if (_anm2_rescale(std::string(argv[2]), atof(argv[3])))
{
if (argc > 0 && argv[1]) {
if (std::string(argv[1]) == ARGUMENT_RESCALE) {
if (argv[2] && argv[3]) {
if (_anm2_rescale(std::string(argv[2]), atof(argv[3]))) {
log_info(std::format(ARGUMENT_RESCALE_ANM2_INFO, argv[2], argv[3]));
return EXIT_SUCCESS;
}
else
} else
log_error(ARGUMENT_RESCALE_ANM2_ERROR);
}
else
} else
log_error(ARGUMENT_RESCALE_ARGUMENT_ERROR);
return EXIT_FAILURE;
}
else if (std::string(argv[1]) == ARGUMENT_TEST && argv[2])
{
if (anm2_deserialize(&state.anm2, std::string(argv[2]), false)) return EXIT_SUCCESS;
} else if (std::string(argv[1]) == ARGUMENT_TEST && argv[2]) {
if (anm2_deserialize(&state.anm2, std::string(argv[2]), false))
return EXIT_SUCCESS;
return EXIT_FAILURE;
}
else if (std::string(argv[1]) == ARGUMENT_TEST_GL && argv[2])
{
if (!sdl_init(&state, true)) return EXIT_FAILURE;
if (anm2_deserialize(&state.anm2, std::string(argv[2]))) return EXIT_SUCCESS;
} else if (std::string(argv[1]) == ARGUMENT_TEST_GL && argv[2]) {
if (!sdl_init(&state, true))
return EXIT_FAILURE;
}
else
if (argv[1]) state.argument = argv[1];
if (anm2_deserialize(&state.anm2, std::string(argv[2])))
return EXIT_SUCCESS;
return EXIT_FAILURE;
} else if (argv[1])
state.argument = argv[1];
}
init(&state);

View File

@@ -1,15 +1,13 @@
#include "preview.h"
static void _preview_render_textures_free(Preview* self)
{
static void _preview_render_textures_free(Preview* self) {
for (auto& texture : self->renderFrames)
texture_free(&texture);
self->renderFrames.clear();
}
void preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings)
{
void preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings) {
self->anm2 = anm2;
self->reference = reference;
self->resources = resources;
@@ -18,17 +16,13 @@ void preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, Resources
canvas_init(&self->canvas, vec2());
}
void preview_tick(Preview* self)
{
f32& time = self->time;
Anm2Animation* animation = anm2_animation_from_reference(self->anm2, self->reference);
void preview_tick(Preview* self) {
float& time = self->time;
Anm2Animation* animation = anm2_animation_from_reference(self->anm2, *self->reference);
if (animation)
{
if (self->isPlaying)
{
if (self->isRender)
{
if (animation) {
if (self->isPlaying) {
if (self->isRender) {
ivec2& size = self->canvas.size;
u32 framebufferPixelCount = size.x * size.y * TEXTURE_CHANNELS;
std::vector<u8> framebufferPixels(framebufferPixelCount);
@@ -45,24 +39,19 @@ void preview_tick(Preview* self)
self->renderFrames.push_back(frameTexture);
}
time += (f32)self->anm2->fps / TICK_DELAY;
time += (float)self->anm2->fps / TICK_DELAY;
if (time >= (f32)animation->frameNum - 1)
{
if (self->isRender)
{
if (time >= (float)animation->frameNum - 1) {
if (self->isRender) {
self->isRender = false;
self->isRenderFinished = true;
time = 0.0f;
self->isPlaying = false;
}
else
{
} else {
if (self->settings->playbackIsLoop)
time = 0.0f;
else
{
time = std::clamp(time, 0.0f, std::max(0.0f, (f32)animation->frameNum - 1));
else {
time = std::clamp(time, 0.0f, std::max(0.0f, (float)animation->frameNum - 1));
self->isPlaying = false;
}
}
@@ -70,14 +59,13 @@ void preview_tick(Preview* self)
}
if (self->settings->playbackIsClampPlayhead)
time = std::clamp(time, 0.0f, std::max(0.0f, (f32)animation->frameNum - 1));
time = std::clamp(time, 0.0f, std::max(0.0f, (float)animation->frameNum - 1));
else
time = std::max(time, 0.0f);
}
}
void preview_draw(Preview* self)
{
void preview_draw(Preview* self) {
ivec2& gridSize = self->settings->previewGridSize;
ivec2& gridOffset = self->settings->previewGridOffset;
vec4& gridColor = self->settings->previewGridColor;
@@ -99,29 +87,29 @@ void preview_draw(Preview* self)
if (self->settings->previewIsAxes)
canvas_axes_draw(&self->canvas, shaderAxis, transform, self->settings->previewAxesColor);
auto animation_draw = [&](s32 animationID)
{
auto animation_draw = [&](int animationID) {
Anm2Animation* animation = map_find(self->anm2->animations, animationID);
if (!animation) return;
if (!animation)
return;
auto root_draw = [&](Anm2Frame root, vec3 colorOffset = {}, f32 alphaOffset = {}, bool isOnionskin = {})
{
auto root_draw = [&](Anm2Frame root, vec3 colorOffset = {}, float alphaOffset = {}, bool isOnionskin = {}) {
mat4 model = quad_model_get(PREVIEW_TARGET_SIZE, root.position, PREVIEW_TARGET_SIZE * 0.5f, PERCENT_TO_UNIT(root.scale), root.rotation);
mat4 rootTransform = transform * model;
vec4 color = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) : PREVIEW_ROOT_COLOR;
AtlasType atlas = self->settings->previewIsAltIcons ? ATLAS_TARGET_ALT : ATLAS_TARGET;
f32 vertices[] = ATLAS_UV_VERTICES(atlas);
float vertices[] = ATLAS_UV_VERTICES(atlas);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, rootTransform, vertices, color);
};
auto layer_draw = [&](mat4 rootModel, s32 id, f32 time, vec3 colorOffset = {}, f32 alphaOffset = {}, bool isOnionskin = {})
{
auto layer_draw = [&](mat4 rootModel, int id, float time, vec3 colorOffset = {}, float alphaOffset = {}, bool isOnionskin = {}) {
Anm2Item& layerAnimation = animation->layerAnimations[id];
if (!layerAnimation.isVisible || layerAnimation.frames.size() <= 0) return;
if (!layerAnimation.isVisible || layerAnimation.frames.size() <= 0)
return;
Anm2Frame frame;
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_LAYER, id}, time);
if (!frame.isVisible) return;
if (!frame.isVisible)
return;
mat4 model = quad_model_get(frame.size, frame.position, frame.pivot, PERCENT_TO_UNIT(frame.scale), frame.rotation);
mat4 layerTransform = transform * (rootModel * model);
@@ -130,47 +118,48 @@ void preview_draw(Preview* self)
frameTint.a = std::max(0.0f, frameTint.a - alphaOffset);
Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->anm2->layers[id].spritesheetID);
if (!spritesheet) return;
if (!spritesheet)
return;
Texture& texture = spritesheet->texture;
if (texture.isInvalid) return;
if (texture.isInvalid)
return;
vec2 inset = 0.5f / vec2(texture.size);
vec2 uvMin = frame.crop / vec2(texture.size) + inset;
vec2 uvMax = (frame.crop + frame.size) / vec2(texture.size) - inset;
f32 vertices[] = UV_VERTICES(uvMin, uvMax);
float vertices[] = UV_VERTICES(uvMin, uvMax);
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, layerTransform, vertices, frameTint, frameColorOffset);
if (self->settings->previewIsBorder)
{
if (self->settings->previewIsBorder) {
vec4 borderColor = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) : PREVIEW_BORDER_COLOR;
canvas_rect_draw(&self->canvas, shaderLine, layerTransform, borderColor);
}
if (self->settings->previewIsPivots)
{
if (self->settings->previewIsPivots) {
vec4 pivotColor = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) : PREVIEW_PIVOT_COLOR;
f32 vertices[] = ATLAS_UV_VERTICES(ATLAS_PIVOT);
float vertices[] = ATLAS_UV_VERTICES(ATLAS_PIVOT);
mat4 pivotModel = quad_model_get(CANVAS_PIVOT_SIZE, frame.position, CANVAS_PIVOT_SIZE * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
mat4 pivotTransform = transform * (rootModel * pivotModel);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, pivotTransform, vertices, pivotColor);
}
};
auto null_draw = [&](mat4 rootModel, s32 id, f32 time, vec3 colorOffset = {}, f32 alphaOffset = {}, bool isOnionskin = {})
{
auto null_draw = [&](mat4 rootModel, int id, float time, vec3 colorOffset = {}, float alphaOffset = {}, bool isOnionskin = {}) {
Anm2Item& nullAnimation = animation->nullAnimations[id];
if (!nullAnimation.isVisible || nullAnimation.frames.size() <= 0) return;
if (!nullAnimation.isVisible || nullAnimation.frames.size() <= 0)
return;
Anm2Frame frame;
anm2_frame_from_time(self->anm2, &frame, Anm2Reference{animationID, ANM2_NULL, id}, time);
if (!frame.isVisible) return;
if (!frame.isVisible)
return;
Anm2Null null = self->anm2->nulls[id];
vec4 color = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset) :
(self->reference->itemType == ANM2_NULL && self->reference->itemID == id) ?
PREVIEW_NULL_SELECTED_COLOR : PREVIEW_NULL_COLOR;
vec4 color = isOnionskin ? vec4(colorOffset, 1.0f - alphaOffset)
: (self->reference->itemType == ANM2_NULL && self->reference->itemID == id) ? PREVIEW_NULL_SELECTED_COLOR
: PREVIEW_NULL_COLOR;
vec2 size = null.isShowRect ? CANVAS_PIVOT_SIZE : PREVIEW_TARGET_SIZE;
AtlasType atlas = null.isShowRect ? ATLAS_SQUARE : self->settings->previewIsAltIcons ? ATLAS_TARGET_ALT : ATLAS_TARGET;
@@ -178,25 +167,23 @@ void preview_draw(Preview* self)
mat4 model = quad_model_get(size, frame.position, size * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
mat4 nullTransform = transform * (rootModel * model);
f32 vertices[] = ATLAS_UV_VERTICES(atlas);
float vertices[] = ATLAS_UV_VERTICES(atlas);
canvas_texture_draw(&self->canvas, shaderTexture, self->resources->atlas.id, nullTransform, vertices, color);
if (null.isShowRect)
{
if (null.isShowRect) {
mat4 rectModel = quad_model_get(PREVIEW_NULL_RECT_SIZE, frame.position, PREVIEW_NULL_RECT_SIZE * 0.5f, PERCENT_TO_UNIT(frame.scale), frame.rotation);
mat4 rectTransform = transform * (rootModel * rectModel);
canvas_rect_draw(&self->canvas, shaderLine, rectTransform, color);
}
};
auto base_draw = [&](f32 time, vec3 colorOffset = {}, f32 alphaOffset = {}, bool isOnionskin = {})
{
auto base_draw = [&](float time, vec3 colorOffset = {}, float alphaOffset = {}, bool isOnionskin = {}) {
Anm2Frame root;
anm2_frame_from_time(self->anm2, &root, Anm2Reference{animationID, ANM2_ROOT}, time);
mat4 rootModel = self->settings->previewIsRootTransform ?
quad_model_parent_get(root.position, {}, PERCENT_TO_UNIT(root.scale), root.rotation) : mat4(1.0f);
mat4 rootModel =
self->settings->previewIsRootTransform ? quad_model_parent_get(root.position, {}, PERCENT_TO_UNIT(root.scale), root.rotation) : mat4(1.0f);
if (self->settings->previewIsIcons && animation->rootAnimation.isVisible && root.isVisible)
root_draw(root, colorOffset, alphaOffset, isOnionskin);
@@ -209,26 +196,26 @@ void preview_draw(Preview* self)
null_draw(rootModel, id, time, colorOffset, alphaOffset, isOnionskin);
};
auto onionskin_draw = [&](s32 count, s32 direction, vec3 colorOffset)
{
for (s32 i = 1; i <= count; i++)
{
f32 time = self->time + (f32)(direction * i);
f32 alphaOffset = (1.0f / (count + 1)) * i;
auto onionskin_draw = [&](int count, int direction, vec3 colorOffset) {
for (int i = 1; i <= count; i++) {
float time = self->time + (float)(direction * i);
float alphaOffset = (1.0f / (count + 1)) * i;
base_draw(time, colorOffset, alphaOffset, true);
}
};
auto onionskins_draw = [&]()
{
if (!self->settings->onionskinIsEnabled) return;
auto onionskins_draw = [&]() {
if (!self->settings->onionskinIsEnabled)
return;
onionskin_draw(self->settings->onionskinBeforeCount, -1, self->settings->onionskinBeforeColorOffset);
onionskin_draw(self->settings->onionskinAfterCount, 1, self->settings->onionskinAfterColorOffset);
};
if (self->settings->onionskinDrawOrder == ONIONSKIN_BELOW) onionskins_draw();
if (self->settings->onionskinDrawOrder == ONIONSKIN_BELOW)
onionskins_draw();
base_draw(self->time);
if (self->settings->onionskinDrawOrder == ONIONSKIN_ABOVE) onionskins_draw();
if (self->settings->onionskinDrawOrder == ONIONSKIN_ABOVE)
onionskins_draw();
};
animation_draw(self->reference->animationID);
@@ -237,8 +224,7 @@ void preview_draw(Preview* self)
canvas_unbind();
}
void preview_render_start(Preview* self)
{
void preview_render_start(Preview* self) {
self->isRender = true;
self->isPlaying = true;
self->time = 0.0f;
@@ -248,15 +234,10 @@ void preview_render_start(Preview* self)
self->normalCanvasPan = self->settings->previewPan;
self->normalCanvasZoom = self->settings->previewZoom;
if (self->settings->renderIsUseAnimationBounds)
{
vec4 rect = anm2_animation_rect_get(self->anm2, self->reference, self->settings->previewIsRootTransform);
if (self->settings->renderIsUseAnimationBounds) {
vec4 rect = anm2_animation_rect_get(self->anm2, *self->reference, self->settings->previewIsRootTransform);
self->canvas.size = ivec2
(
ceilf(rect.z * self->settings->renderScale),
ceilf(rect.w * self->settings->renderScale)
);
self->canvas.size = ivec2(ceilf(rect.z * self->settings->renderScale), ceilf(rect.w * self->settings->renderScale));
vec2 rectCenter = vec2(rect.x + rect.z * 0.5f, rect.y + rect.w * 0.5f);
self->settings->previewPan = -rectCenter * self->settings->renderScale;
@@ -264,8 +245,7 @@ void preview_render_start(Preview* self)
}
}
void preview_render_end(Preview* self)
{
void preview_render_end(Preview* self) {
self->isRender = false;
self->isPlaying = false;
self->isRenderFinished = false;
@@ -276,7 +256,4 @@ void preview_render_end(Preview* self)
self->settings->previewZoom = self->normalCanvasZoom;
}
void preview_free(Preview* self)
{
canvas_free(&self->canvas);
}
void preview_free(Preview* self) { canvas_free(&self->canvas); }

View File

@@ -1,9 +1,9 @@
#pragma once
#include "anm2.h"
#include "canvas.h"
#include "resources.h"
#include "settings.h"
#include "canvas.h"
const vec2 PREVIEW_SIZE = {2000, 2000};
const vec2 PREVIEW_CANVAS_SIZE = {2000, 2000};
@@ -26,23 +26,22 @@ const vec4 PREVIEW_NULL_COLOR = COLOR_BLUE;
const vec4 PREVIEW_NULL_SELECTED_COLOR = COLOR_RED;
const vec4 PREVIEW_PIVOT_COLOR = COLOR_RED;
struct Preview
{
struct Preview {
Anm2* anm2 = nullptr;
Anm2Reference* reference = nullptr;
Resources* resources = nullptr;
Settings* settings = nullptr;
s32 animationOverlayID = ID_NONE;
int animationOverlayID = ID_NONE;
Canvas canvas;
vec2 normalCanvasSize{};
vec2 normalCanvasPan{};
f32 normalCanvasZoom{};
float normalCanvasZoom{};
bool isPlaying = false;
bool isRender = false;
bool isRenderFinished = false;
bool isRenderCancelled = false;
std::vector<Texture> renderFrames;
f32 time{};
float time{};
};
void preview_init(Preview* self, Anm2* anm2, Anm2Reference* reference, Resources* resources, Settings* settings);

View File

@@ -1,15 +1,13 @@
#include "resources.h"
void resources_init(Resources* self)
{
texture_from_encoded_data_init(&self->atlas, TEXTURE_ATLAS_SIZE, (u8*)TEXTURE_ATLAS, TEXTURE_ATLAS_LENGTH);
void resources_init(Resources* self) {
texture_from_path_init(&self->atlas, ATLAS_PATH);
for (s32 i = 0; i < SHADER_COUNT; i++)
for (int i = 0; i < SHADER_COUNT; i++)
shader_init(&self->shaders[i], SHADER_DATA[i].vertex, SHADER_DATA[i].fragment);
}
void resources_free(Resources* self)
{
void resources_free(Resources* self) {
for (auto& shader : self->shaders)
shader_free(&shader);

View File

@@ -1,13 +1,12 @@
#pragma once
#include "PACKED.h"
#include "texture.h"
#include "RESOURCE.h"
#include "shader.h"
#include "texture.h"
#define RESOURCES_TEXTURES_FREE_INFO "Freed texture resources"
struct Resources
{
struct Resources {
GLuint shaders[SHADER_COUNT];
Texture atlas;
};

View File

@@ -1,20 +1,18 @@
#include "settings.h"
static void _settings_setting_load(Settings* self, const std::string& line)
{
for (s32 i = 0; i < SETTINGS_COUNT; i++)
{
static void _settings_setting_load(Settings* self, const std::string& line) {
for (int i = 0; i < SETTINGS_COUNT; i++) {
const auto& entry = SETTINGS_ENTRIES[i];
const std::string& key = entry.key;
void* target = (u8*)self + entry.offset;
auto match_key = [&](const std::string& full) -> const char*
{
auto match_key = [&](const std::string& full) -> const char* {
if (!line.starts_with(full))
return nullptr;
size_t p = full.size();
while (p < line.size() && std::isspace((u8)line[p])) ++p;
while (p < line.size() && std::isspace((u8)line[p]))
++p;
if (p < line.size() && line[p] == '=')
return line.c_str() + p + 1;
return nullptr;
@@ -22,63 +20,113 @@ static void _settings_setting_load(Settings* self, const std::string& line)
const char* value = nullptr;
switch (entry.type)
{
switch (entry.type) {
case TYPE_INT:
if ((value = match_key(key))) { *(s32*)target = std::atoi(value); return; }
if ((value = match_key(key))) {
*(int*)target = std::atoi(value);
return;
}
break;
case TYPE_BOOL:
if ((value = match_key(key))) { *(bool*)target = string_to_bool(value); return; }
if ((value = match_key(key))) {
*(bool*)target = string_to_bool(value);
return;
}
break;
case TYPE_FLOAT:
if ((value = match_key(key))) { *(f32*)target = std::atof(value); return; }
if ((value = match_key(key))) {
*(f32*)target = std::atof(value);
return;
}
break;
case TYPE_STRING:
if ((value = match_key(key))) { *(std::string*)target = value; return; }
if ((value = match_key(key))) {
*(std::string*)target = value;
return;
}
break;
case TYPE_IVEC2:
{
case TYPE_IVEC2: {
ivec2* v = (ivec2*)target;
if ((value = match_key(key + "X"))) { v->x = std::atoi(value); return; }
if ((value = match_key(key + "Y"))) { v->y = std::atoi(value); return; }
if ((value = match_key(key + "X"))) {
v->x = std::atoi(value);
return;
}
if ((value = match_key(key + "Y"))) {
v->y = std::atoi(value);
return;
}
break;
}
case TYPE_IVEC2_WH:
{
case TYPE_IVEC2_WH: {
ivec2* v = (ivec2*)target;
if ((value = match_key(key + "W"))) { v->x = std::atoi(value); return; }
if ((value = match_key(key + "H"))) { v->y = std::atoi(value); return; }
if ((value = match_key(key + "W"))) {
v->x = std::atoi(value);
return;
}
if ((value = match_key(key + "H"))) {
v->y = std::atoi(value);
return;
}
break;
};
case TYPE_VEC2:
{
case TYPE_VEC2: {
vec2* v = (vec2*)target;
if ((value = match_key(key + "X"))) { v->x = std::atof(value); return; }
if ((value = match_key(key + "Y"))) { v->y = std::atof(value); return; }
if ((value = match_key(key + "X"))) {
v->x = std::atof(value);
return;
}
if ((value = match_key(key + "Y"))) {
v->y = std::atof(value);
return;
}
break;
}
case TYPE_VEC2_WH:
{
case TYPE_VEC2_WH: {
vec2* v = (vec2*)target;
if ((value = match_key(key + "W"))) { v->x = std::atof(value); return; }
if ((value = match_key(key + "H"))) { v->y = std::atof(value); return; }
if ((value = match_key(key + "W"))) {
v->x = std::atof(value);
return;
}
if ((value = match_key(key + "H"))) {
v->y = std::atof(value);
return;
}
break;
};
case TYPE_VEC3:
{
case TYPE_VEC3: {
vec3* v = (vec3*)target;
if ((value = match_key(key + "R"))) { v->x = std::atof(value); return; }
if ((value = match_key(key + "G"))) { v->y = std::atof(value); return; }
if ((value = match_key(key + "B"))) { v->z = std::atof(value); return; }
if ((value = match_key(key + "R"))) {
v->x = std::atof(value);
return;
}
if ((value = match_key(key + "G"))) {
v->y = std::atof(value);
return;
}
if ((value = match_key(key + "B"))) {
v->z = std::atof(value);
return;
}
break;
}
case TYPE_VEC4:
{
case TYPE_VEC4: {
vec4* v = (vec4*)target;
if ((value = match_key(key + "R"))) { v->x = std::atof(value); return; }
if ((value = match_key(key + "G"))) { v->y = std::atof(value); return; }
if ((value = match_key(key + "B"))) { v->z = std::atof(value); return; }
if ((value = match_key(key + "A"))) { v->w = std::atof(value); return; }
if ((value = match_key(key + "R"))) {
v->x = std::atof(value);
return;
}
if ((value = match_key(key + "G"))) {
v->y = std::atof(value);
return;
}
if ((value = match_key(key + "B"))) {
v->z = std::atof(value);
return;
}
if ((value = match_key(key + "A"))) {
v->w = std::atof(value);
return;
}
break;
}
default:
@@ -89,21 +137,18 @@ static void _settings_setting_load(Settings* self, const std::string& line)
log_warning(std::format(SETTINGS_VALUE_INIT_WARNING, line));
}
std::string settings_path_get(void)
{
std::string settings_path_get(void) {
std::string filePath = preferences_path_get() + SETTINGS_PATH;
return filePath;
}
static void _settings_setting_write(Settings* self, std::ostream& out, SettingsEntry entry)
{
static void _settings_setting_write(Settings* self, std::ostream& out, SettingsEntry entry) {
u8* selfPointer = (u8*)self;
std::string value;
switch (entry.type)
{
switch (entry.type) {
case TYPE_INT:
value = std::format("{}", *(s32*)(selfPointer + entry.offset));
value = std::format("{}", *(int*)(selfPointer + entry.offset));
out << entry.key << "=" << value << "\n";
break;
case TYPE_BOOL:
@@ -114,51 +159,44 @@ static void _settings_setting_write(Settings* self, std::ostream& out, SettingsE
value = std::format("{:.3f}", *(f32*)(selfPointer + entry.offset));
out << entry.key << "=" << value << "\n";
break;
case TYPE_STRING:
{
case TYPE_STRING: {
const std::string data = *reinterpret_cast<const std::string*>(selfPointer + entry.offset);
if (!data.empty())
out << entry.key << "=" << data.c_str() << "\n";
break;
}
case TYPE_IVEC2:
{
case TYPE_IVEC2: {
ivec2* data = (ivec2*)(selfPointer + entry.offset);
out << entry.key << "X=" << data->x << "\n";
out << entry.key << "Y=" << data->y << "\n";
break;
}
case TYPE_IVEC2_WH:
{
case TYPE_IVEC2_WH: {
ivec2* data = (ivec2*)(selfPointer + entry.offset);
out << entry.key << "W=" << data->x << "\n";
out << entry.key << "H=" << data->y << "\n";
break;
}
case TYPE_VEC2:
{
case TYPE_VEC2: {
vec2* data = (vec2*)(selfPointer + entry.offset);
out << entry.key << "X=" << std::format(SETTINGS_FLOAT_FORMAT, data->x) << "\n";
out << entry.key << "Y=" << std::format(SETTINGS_FLOAT_FORMAT, data->y) << "\n";
break;
}
case TYPE_VEC2_WH:
{
case TYPE_VEC2_WH: {
vec2* data = (vec2*)(selfPointer + entry.offset);
out << entry.key << "W=" << std::format(SETTINGS_FLOAT_FORMAT, data->x) << "\n";
out << entry.key << "H=" << std::format(SETTINGS_FLOAT_FORMAT, data->y) << "\n";
break;
}
case TYPE_VEC3:
{
case TYPE_VEC3: {
vec3* data = (vec3*)(selfPointer + entry.offset);
out << entry.key << "R=" << std::format(SETTINGS_FLOAT_FORMAT, data->r) << "\n";
out << entry.key << "G=" << std::format(SETTINGS_FLOAT_FORMAT, data->g) << "\n";
out << entry.key << "B=" << std::format(SETTINGS_FLOAT_FORMAT, data->b) << "\n";
break;
}
case TYPE_VEC4:
{
case TYPE_VEC4: {
vec4* data = (vec4*)(selfPointer + entry.offset);
out << entry.key << "R=" << std::format(SETTINGS_FLOAT_FORMAT, data->r) << "\n";
out << entry.key << "G=" << std::format(SETTINGS_FLOAT_FORMAT, data->g) << "\n";
@@ -171,26 +209,22 @@ static void _settings_setting_write(Settings* self, std::ostream& out, SettingsE
}
}
void settings_save(Settings* self)
{
void settings_save(Settings* self) {
const std::string path = settings_path_get();
const std::filesystem::path filesystemPath(path);
const std::filesystem::path directory = filesystemPath.parent_path();
if (!directory.empty())
{
if (!directory.empty()) {
std::error_code errorCode;
std::filesystem::create_directories(directory, errorCode);
if (errorCode)
{
if (errorCode) {
log_error(std::format(SETTINGS_DIRECTORY_ERROR, directory.string(), errorCode.message()));
return;
}
}
std::string data;
if (std::filesystem::exists(filesystemPath))
{
if (std::filesystem::exists(filesystemPath)) {
if (std::ifstream in(path, std::ios::binary); in)
data.assign(std::istreambuf_iterator<char>(in), std::istreambuf_iterator<char>());
}
@@ -199,14 +233,13 @@ void settings_save(Settings* self)
temp += SETTINGS_TEMPORARY_EXTENSION;
std::ofstream out(temp, std::ios::binary | std::ios::trunc);
if (!out)
{
if (!out) {
log_error(std::format(SETTINGS_INIT_ERROR, temp.string()));
return;
}
out << SETTINGS_SECTION << "\n";
for (s32 i = 0; i < SETTINGS_COUNT; i++)
for (int i = 0; i < SETTINGS_COUNT; i++)
_settings_setting_write(self, out, SETTINGS_ENTRIES[i]);
out << "\n" << SETTINGS_SECTION_IMGUI << "\n";
@@ -214,8 +247,7 @@ void settings_save(Settings* self)
out.flush();
if (!out.good())
{
if (!out.good()) {
log_error(std::format(SETTINGS_SAVE_ERROR, temp.string()));
return;
}
@@ -224,14 +256,12 @@ void settings_save(Settings* self)
std::error_code errorCode;
std::filesystem::rename(temp, filesystemPath, errorCode);
if (errorCode)
{
if (errorCode) {
// Windows can block rename if target exists; try remove+rename
std::filesystem::remove(filesystemPath, errorCode);
errorCode = {};
std::filesystem::rename(temp, filesystemPath, errorCode);
if (errorCode)
{
if (errorCode) {
log_error(std::format(SETTINGS_SAVE_FINALIZE_ERROR, filesystemPath.string(), errorCode.message()));
std::filesystem::remove(temp);
return;
@@ -241,15 +271,13 @@ void settings_save(Settings* self)
log_info(std::format(SETTINGS_SAVE_INFO, path));
}
void settings_init(Settings* self)
{
void settings_init(Settings* self) {
const std::string path = settings_path_get();
std::ifstream file(path, std::ios::binary);
if (file)
log_info(std::format(SETTINGS_INIT_INFO, path));
else
{
else {
log_warning(std::format(SETTINGS_INIT_WARNING, path));
settings_save(self);
std::ofstream out(path, std::ios::binary | std::ios::app);
@@ -262,15 +290,16 @@ void settings_init(Settings* self)
std::string line;
bool inSettingsSection = false;
while (std::getline(file, line))
{
if (line == SETTINGS_SECTION)
{
while (std::getline(file, line)) {
if (line == SETTINGS_SECTION) {
inSettingsSection = true;
continue;
}
if (line.empty()) continue;
if (line == SETTINGS_SECTION_IMGUI) break;
if (inSettingsSection) _settings_setting_load(self, line);
if (line.empty())
continue;
if (line == SETTINGS_SECTION_IMGUI)
break;
if (inSettingsSection)
_settings_setting_load(self, line);
}
}

View File

@@ -27,159 +27,159 @@
#endif
#define SETTINGS_LIST \
/* name, symbol, type, defaultValue */ \
X(windowSize, WINDOW_SIZE, TYPE_IVEC2_WH, {1600, 900}) \
X(isVsync, IS_VSYNC, TYPE_BOOL, true) \
/* Symbol / Name / Type / Default */ \
X(WINDOW_SIZE, windowSize, TYPE_IVEC2_WH, {1600, 900}) \
X(IS_VSYNC, isVsync, TYPE_BOOL, true) \
X(DISPLAY_SCALE, displayScale, TYPE_FLOAT, 1.0f) \
\
X(hotkeyCenterView, HOTKEY_CENTER_VIEW, TYPE_STRING, "Home") \
X(hotkeyFit, HOTKEY_FIT, TYPE_STRING, "F") \
X(hotkeyZoomIn, HOTKEY_ZOOM_IN, TYPE_STRING, "Ctrl++") \
X(hotkeyZoomOut, HOTKEY_ZOOM_OUT, TYPE_STRING, "Ctrl+-") \
X(hotkeyPlayPause, HOTKEY_PLAY_PAUSE, TYPE_STRING, "Space") \
X(hotkeyOnionskin, HOTKEY_ONIONSKIN, TYPE_STRING, "O") \
X(hotkeyNew, HOTKEY_NEW, TYPE_STRING, "Ctrl+N") \
X(hotkeyOpen, HOTKEY_OPEN, TYPE_STRING, "Ctrl+O") \
X(hotkeySave, HOTKEY_SAVE, TYPE_STRING, "Ctrl+S") \
X(hotkeySaveAs, HOTKEY_SAVE_AS, TYPE_STRING, "Ctrl+Shift+S") \
X(hotkeyExit, HOTKEY_EXIT, TYPE_STRING, "Alt+F4") \
X(hotkeyPan, HOTKEY_PAN, TYPE_STRING, "P") \
X(hotkeyMove, HOTKEY_MOVE, TYPE_STRING, "V") \
X(hotkeyRotate, HOTKEY_ROTATE, TYPE_STRING, "R") \
X(hotkeyScale, HOTKEY_SCALE, TYPE_STRING, "S") \
X(hotkeyCrop, HOTKEY_CROP, TYPE_STRING, "C") \
X(hotkeyDraw, HOTKEY_DRAW, TYPE_STRING, "B") \
X(hotkeyErase, HOTKEY_ERASE, TYPE_STRING, "E") \
X(hotkeyColorPicker, HOTKEY_COLOR_PICKER, TYPE_STRING, "I") \
X(hotkeyUndo, HOTKEY_UNDO, TYPE_STRING, "Ctrl+Z") \
X(hotkeyRedo, HOTKEY_REDO, TYPE_STRING, "Ctrl+Shift+Z") \
X(hotkeyCopy, HOTKEY_COPY, TYPE_STRING, "Ctrl+C") \
X(hotkeyCut, HOTKEY_CUT, TYPE_STRING, "Ctrl+X") \
X(hotkeyPaste, HOTKEY_PASTE, TYPE_STRING, "Ctrl+V") \
X(HOTKEY_CENTER_VIEW, hotkeyCenterView, TYPE_STRING, "Home") \
X(HOTKEY_FIT, hotkeyFit, TYPE_STRING, "F") \
X(HOTKEY_ZOOM_IN, hotkeyZoomIn, TYPE_STRING, "Ctrl++") \
X(HOTKEY_ZOOM_OUT, hotkeyZoomOut, TYPE_STRING, "Ctrl+-") \
X(HOTKEY_PLAY_PAUSE, hotkeyPlayPause, TYPE_STRING, "Space") \
X(HOTKEY_ONIONSKIN, hotkeyOnionskin, TYPE_STRING, "O") \
X(HOTKEY_NEW, hotkeyNew, TYPE_STRING, "Ctrl+N") \
X(HOTKEY_OPEN, hotkeyOpen, TYPE_STRING, "Ctrl+O") \
X(HOTKEY_SAVE, hotkeySave, TYPE_STRING, "Ctrl+S") \
X(HOTKEY_SAVE_AS, hotkeySaveAs, TYPE_STRING, "Ctrl+Shift+S") \
X(HOTKEY_EXIT, hotkeyExit, TYPE_STRING, "Alt+F4") \
X(HOTKEY_SHORTEN_FRAME, hotkeyShortenFrame, TYPE_STRING, "F4") \
X(HOTKEY_EXTEND_FRAME, hotkeyExtendFrame, TYPE_STRING, "F5") \
X(HOTKEY_INSERT_FRAME, hotkeyInsertFrame, TYPE_STRING, "F6") \
X(HOTKEY_PREVIOUS_FRAME, hotkeyPreviousFrame, TYPE_STRING, "Comma") \
X(HOTKEY_NEXT_FRAME, hotkeyNextFrame, TYPE_STRING, "Period") \
X(HOTKEY_PAN, hotkeyPan, TYPE_STRING, "P") \
X(HOTKEY_MOVE, hotkeyMove, TYPE_STRING, "V") \
X(HOTKEY_ROTATE, hotkeyRotate, TYPE_STRING, "R") \
X(HOTKEY_SCALE, hotkeyScale, TYPE_STRING, "S") \
X(HOTKEY_CROP, hotkeyCrop, TYPE_STRING, "C") \
X(HOTKEY_DRAW, hotkeyDraw, TYPE_STRING, "B") \
X(HOTKEY_ERASE, hotkeyErase, TYPE_STRING, "E") \
X(HOTKEY_COLOR_PICKER, hotkeyColorPicker, TYPE_STRING, "I") \
X(HOTKEY_UNDO, hotkeyUndo, TYPE_STRING, "Ctrl+Z") \
X(HOTKEY_REDO, hotkeyRedo, TYPE_STRING, "Ctrl+Shift+Z") \
X(HOTKEY_COPY, hotkeyCopy, TYPE_STRING, "Ctrl+C") \
X(HOTKEY_CUT, hotkeyCut, TYPE_STRING, "Ctrl+X") \
X(HOTKEY_PASTE, hotkeyPaste, TYPE_STRING, "Ctrl+V") \
\
X(playbackIsLoop, PLAYBACK_IS_LOOP, TYPE_BOOL, true) \
X(playbackIsClampPlayhead,PLAYBACK_IS_CLAMP_PLAYHEAD, TYPE_BOOL, true) \
X(PLAYBACK_IS_LOOP, playbackIsLoop, TYPE_BOOL, true) \
X(PLAYBACK_IS_CLAMP_PLAYHEAD, playbackIsClampPlayhead, TYPE_BOOL, true) \
\
X(changeIsCrop, CHANGE_IS_CROP, TYPE_BOOL, false) \
X(changeIsSize, CHANGE_IS_SIZE, TYPE_BOOL, false) \
X(changeIsPosition, CHANGE_IS_POSITION, TYPE_BOOL, false) \
X(changeIsPivot, CHANGE_IS_PIVOT, TYPE_BOOL, false) \
X(changeIsScale, CHANGE_IS_SCALE, TYPE_BOOL, false) \
X(changeIsRotation, CHANGE_IS_ROTATION, TYPE_BOOL, false) \
X(changeIsDelay, CHANGE_IS_DELAY, TYPE_BOOL, false) \
X(changeIsTint, CHANGE_IS_TINT, TYPE_BOOL, false) \
X(changeIsColorOffset, CHANGE_IS_COLOR_OFFSET, TYPE_BOOL, false) \
X(changeIsVisibleSet, CHANGE_IS_VISIBLE_SET, TYPE_BOOL, false) \
X(changeIsInterpolatedSet,CHANGE_IS_INTERPOLATED_SET, TYPE_BOOL, false) \
X(changeIsFromSelectedFrame,CHANGE_IS_FROM_SELECTED_FRAME,TYPE_BOOL, false) \
X(changeCrop, CHANGE_CROP, TYPE_VEC2, {}) \
X(changeSize, CHANGE_SIZE, TYPE_VEC2, {}) \
X(changePosition, CHANGE_POSITION, TYPE_VEC2, {}) \
X(changePivot, CHANGE_PIVOT, TYPE_VEC2, {}) \
X(changeScale, CHANGE_SCALE, TYPE_VEC2, {}) \
X(changeRotation, CHANGE_ROTATION, TYPE_FLOAT, 0.0f) \
X(changeDelay, CHANGE_DELAY, TYPE_INT, 0) \
X(changeTint, CHANGE_TINT, TYPE_VEC4, {}) \
X(changeColorOffset, CHANGE_COLOR_OFFSET, TYPE_VEC3, {}) \
X(changeIsVisible, CHANGE_IS_VISIBLE, TYPE_BOOL, false) \
X(changeIsInterpolated, CHANGE_IS_INTERPOLATED, TYPE_BOOL, false) \
X(changeNumberFrames, CHANGE_NUMBER_FRAMES, TYPE_INT, 1) \
X(CHANGE_IS_CROP, changeIsCrop, TYPE_BOOL, false) \
X(CHANGE_IS_SIZE, changeIsSize, TYPE_BOOL, false) \
X(CHANGE_IS_POSITION, changeIsPosition, TYPE_BOOL, false) \
X(CHANGE_IS_PIVOT, changeIsPivot, TYPE_BOOL, false) \
X(CHANGE_IS_SCALE, changeIsScale, TYPE_BOOL, false) \
X(CHANGE_IS_ROTATION, changeIsRotation, TYPE_BOOL, false) \
X(CHANGE_IS_DELAY, changeIsDelay, TYPE_BOOL, false) \
X(CHANGE_IS_TINT, changeIsTint, TYPE_BOOL, false) \
X(CHANGE_IS_COLOR_OFFSET, changeIsColorOffset, TYPE_BOOL, false) \
X(CHANGE_IS_VISIBLE_SET, changeIsVisibleSet, TYPE_BOOL, false) \
X(CHANGE_IS_INTERPOLATED_SET, changeIsInterpolatedSet, TYPE_BOOL, false) \
X(CHANGE_IS_FROM_SELECTED_FRAME, changeIsFromSelectedFrame, TYPE_BOOL, false) \
X(CHANGE_CROP, changeCrop, TYPE_VEC2, {}) \
X(CHANGE_SIZE, changeSize, TYPE_VEC2, {}) \
X(CHANGE_POSITION, changePosition, TYPE_VEC2, {}) \
X(CHANGE_PIVOT, changePivot, TYPE_VEC2, {}) \
X(CHANGE_SCALE, changeScale, TYPE_VEC2, {}) \
X(CHANGE_ROTATION, changeRotation, TYPE_FLOAT, 0.0f) \
X(CHANGE_DELAY, changeDelay, TYPE_INT, 0) \
X(CHANGE_TINT, changeTint, TYPE_VEC4, {}) \
X(CHANGE_COLOR_OFFSET, changeColorOffset, TYPE_VEC3, {}) \
X(CHANGE_IS_VISIBLE, changeIsVisible, TYPE_BOOL, false) \
X(CHANGE_IS_INTERPOLATED, changeIsInterpolated, TYPE_BOOL, false) \
X(CHANGE_NUMBER_FRAMES, changeNumberFrames, TYPE_INT, 1) \
\
X(scaleValue, SCALE_VALUE, TYPE_FLOAT, 1.0f) \
X(SCALE_VALUE, scaleValue, TYPE_FLOAT, 1.0f) \
\
X(previewIsAxes, PREVIEW_IS_AXES, TYPE_BOOL, true) \
X(previewIsGrid, PREVIEW_IS_GRID, TYPE_BOOL, true) \
X(previewIsRootTransform, PREVIEW_IS_ROOT_TRANSFORM, TYPE_BOOL, true) \
X(previewIsTriggers, PREVIEW_IS_TRIGGERS, TYPE_BOOL, true) \
X(previewIsPivots, PREVIEW_IS_PIVOTS, TYPE_BOOL, false) \
X(previewIsIcons, PREVIEW_IS_ICONS, TYPE_BOOL, true) \
X(previewIsBorder, PREVIEW_IS_BORDER, TYPE_BOOL, false) \
X(previewIsAltIcons, PREVIEW_IS_ALT_ICONS, TYPE_BOOL, false) \
X(previewOverlayTransparency,PREVIEW_OVERLAY_TRANSPARENCY,TYPE_FLOAT, 255.0f) \
X(previewZoom, PREVIEW_ZOOM, TYPE_FLOAT, 200.0f) \
X(previewPan, PREVIEW_PAN, TYPE_VEC2, {}) \
X(previewGridSize, PREVIEW_GRID_SIZE, TYPE_IVEC2, {32,32}) \
X(previewGridOffset, PREVIEW_GRID_OFFSET, TYPE_IVEC2, {}) \
X(previewGridColor, PREVIEW_GRID_COLOR, TYPE_VEC4, {1.0,1.0,1.0,0.125}) \
X(previewAxesColor, PREVIEW_AXES_COLOR, TYPE_VEC4, {1.0,1.0,1.0,0.125}) \
X(previewBackgroundColor, PREVIEW_BACKGROUND_COLOR, TYPE_VEC4, {0.113,0.184,0.286,1.0}) \
X(PREVIEW_IS_AXES, previewIsAxes, TYPE_BOOL, true) \
X(PREVIEW_IS_GRID, previewIsGrid, TYPE_BOOL, true) \
X(PREVIEW_IS_ROOT_TRANSFORM, previewIsRootTransform, TYPE_BOOL, true) \
X(PREVIEW_IS_TRIGGERS, previewIsTriggers, TYPE_BOOL, true) \
X(PREVIEW_IS_PIVOTS, previewIsPivots, TYPE_BOOL, false) \
X(PREVIEW_IS_ICONS, previewIsIcons, TYPE_BOOL, true) \
X(PREVIEW_IS_BORDER, previewIsBorder, TYPE_BOOL, false) \
X(PREVIEW_IS_ALT_ICONS, previewIsAltIcons, TYPE_BOOL, false) \
X(PREVIEW_OVERLAY_TRANSPARENCY, previewOverlayTransparency, TYPE_FLOAT, 255.0f) \
X(PREVIEW_ZOOM, previewZoom, TYPE_FLOAT, 200.0f) \
X(PREVIEW_PAN, previewPan, TYPE_VEC2, {}) \
X(PREVIEW_GRID_SIZE, previewGridSize, TYPE_IVEC2, {32, 32}) \
X(PREVIEW_GRID_OFFSET, previewGridOffset, TYPE_IVEC2, {}) \
X(PREVIEW_GRID_COLOR, previewGridColor, TYPE_VEC4, {1.0, 1.0, 1.0, 0.125}) \
X(PREVIEW_AXES_COLOR, previewAxesColor, TYPE_VEC4, {1.0, 1.0, 1.0, 0.125}) \
X(PREVIEW_BACKGROUND_COLOR, previewBackgroundColor, TYPE_VEC4, {0.113, 0.184, 0.286, 1.0}) \
\
X(propertiesIsRound, PROPERTIES_IS_ROUND, TYPE_BOOL, false) \
X(PROPERTIES_IS_ROUND, propertiesIsRound, TYPE_BOOL, false) \
\
X(generateStartPosition, GENERATE_START_POSITION, TYPE_IVEC2, {}) \
X(generateSize, GENERATE_SIZE, TYPE_IVEC2, {64,64}) \
X(generatePivot, GENERATE_PIVOT, TYPE_IVEC2, {32,32}) \
X(generateRows, GENERATE_ROWS, TYPE_INT, 4) \
X(generateColumns, GENERATE_COLUMNS, TYPE_INT, 4) \
X(generateCount, GENERATE_COUNT, TYPE_INT, 16) \
X(generateDelay, GENERATE_DELAY, TYPE_INT, 1) \
X(GENERATE_START_POSITION, generateStartPosition, TYPE_IVEC2, {}) \
X(GENERATE_SIZE, generateSize, TYPE_IVEC2, {64, 64}) \
X(GENERATE_PIVOT, generatePivot, TYPE_IVEC2, {32, 32}) \
X(GENERATE_ROWS, generateRows, TYPE_INT, 4) \
X(GENERATE_COLUMNS, generateColumns, TYPE_INT, 4) \
X(GENERATE_COUNT, generateCount, TYPE_INT, 16) \
X(GENERATE_DELAY, generateDelay, TYPE_INT, 1) \
\
X(editorIsGrid, EDITOR_IS_GRID, TYPE_BOOL, true) \
X(editorIsGridSnap, EDITOR_IS_GRID_SNAP, TYPE_BOOL, true) \
X(editorIsBorder, EDITOR_IS_BORDER, TYPE_BOOL, true) \
X(editorZoom, EDITOR_ZOOM, TYPE_FLOAT, 200.0f) \
X(editorPan, EDITOR_PAN, TYPE_VEC2, {0.0,0.0}) \
X(editorGridSize, EDITOR_GRID_SIZE, TYPE_IVEC2, {32,32}) \
X(editorGridOffset, EDITOR_GRID_OFFSET, TYPE_IVEC2, {32,32}) \
X(editorGridColor, EDITOR_GRID_COLOR, TYPE_VEC4, {1.0,1.0,1.0,0.125}) \
X(editorBackgroundColor, EDITOR_BACKGROUND_COLOR, TYPE_VEC4, {0.113,0.184,0.286,1.0}) \
X(EDITOR_IS_GRID, editorIsGrid, TYPE_BOOL, true) \
X(EDITOR_IS_GRID_SNAP, editorIsGridSnap, TYPE_BOOL, true) \
X(EDITOR_IS_BORDER, editorIsBorder, TYPE_BOOL, true) \
X(EDITOR_ZOOM, editorZoom, TYPE_FLOAT, 200.0f) \
X(EDITOR_PAN, editorPan, TYPE_VEC2, {0.0, 0.0}) \
X(EDITOR_GRID_SIZE, editorGridSize, TYPE_IVEC2, {32, 32}) \
X(EDITOR_GRID_OFFSET, editorGridOffset, TYPE_IVEC2, {32, 32}) \
X(EDITOR_GRID_COLOR, editorGridColor, TYPE_VEC4, {1.0, 1.0, 1.0, 0.125}) \
X(EDITOR_BACKGROUND_COLOR, editorBackgroundColor, TYPE_VEC4, {0.113, 0.184, 0.286, 1.0}) \
\
X(mergeType, MERGE_TYPE, TYPE_INT, ANM2_MERGE_APPEND) \
X(mergeIsDeleteAnimationsAfter,MERGE_IS_DELETE_ANIMATIONS_AFTER,TYPE_BOOL, false) \
X(MERGE_TYPE, mergeType, TYPE_INT, ANM2_MERGE_APPEND) \
X(MERGE_IS_DELETE_ANIMATIONS_AFTER, mergeIsDeleteAnimationsAfter, TYPE_BOOL, false) \
\
X(bakeInterval, BAKE_INTERVAL, TYPE_INT, 1) \
X(bakeIsRoundScale, BAKE_IS_ROUND_SCALE, TYPE_BOOL, true) \
X(bakeIsRoundRotation, BAKE_IS_ROUND_ROTATION, TYPE_BOOL, true) \
X(BAKE_INTERVAL, bakeInterval, TYPE_INT, 1) \
X(BAKE_IS_ROUND_SCALE, bakeIsRoundScale, TYPE_BOOL, true) \
X(BAKE_IS_ROUND_ROTATION, bakeIsRoundRotation, TYPE_BOOL, true) \
\
X(timelineAddItemType, TIMELINE_ADD_ITEM_TYPE, TYPE_INT, ANM2_LAYER) \
X(timelineIsShowUnused, TIMELINE_IS_SHOW_UNUSED, TYPE_BOOL, true) \
X(TIMELINE_ADD_ITEM_TYPE, timelineAddItemType, TYPE_INT, ANM2_LAYER) \
X(TIMELINE_IS_SHOW_UNUSED, timelineIsShowUnused, TYPE_BOOL, true) \
\
X(onionskinIsEnabled, ONIONSKIN_IS_ENABLED, TYPE_BOOL, false) \
X(onionskinDrawOrder, ONIONSKIN_DRAW_ORDER, TYPE_INT, ONIONSKIN_BELOW) \
X(onionskinBeforeCount, ONIONSKIN_BEFORE_COUNT, TYPE_INT, 0) \
X(onionskinAfterCount, ONIONSKIN_AFTER_COUNT, TYPE_INT, 0) \
X(onionskinBeforeColorOffset,ONIONSKIN_BEFORE_COLOR_OFFSET,TYPE_VEC3, COLOR_RED) \
X(onionskinAfterColorOffset, ONIONSKIN_AFTER_COLOR_OFFSET,TYPE_VEC3, COLOR_BLUE) \
X(ONIONSKIN_IS_ENABLED, onionskinIsEnabled, TYPE_BOOL, false) \
X(ONIONSKIN_DRAW_ORDER, onionskinDrawOrder, TYPE_INT, ONIONSKIN_BELOW) \
X(ONIONSKIN_BEFORE_COUNT, onionskinBeforeCount, TYPE_INT, 0) \
X(ONIONSKIN_AFTER_COUNT, onionskinAfterCount, TYPE_INT, 0) \
X(ONIONSKIN_BEFORE_COLOR_OFFSET, onionskinBeforeColorOffset, TYPE_VEC3, COLOR_RED) \
X(ONIONSKIN_AFTER_COLOR_OFFSET, onionskinAfterColorOffset, TYPE_VEC3, COLOR_BLUE) \
\
X(tool, TOOL, TYPE_INT, TOOL_PAN) \
X(toolColor, TOOL_COLOR, TYPE_VEC4, {1.0,1.0,1.0,1.0}) \
X(TOOL, tool, TYPE_INT, TOOL_PAN) \
X(TOOL_COLOR, toolColor, TYPE_VEC4, {1.0, 1.0, 1.0, 1.0}) \
\
X(renderType, RENDER_TYPE, TYPE_INT, RENDER_PNG) \
X(renderPath, RENDER_PATH, TYPE_STRING, ".") \
X(renderFormat, RENDER_FORMAT, TYPE_STRING, "{}.png") \
X(renderIsUseAnimationBounds,RENDER_IS_USE_ANIMATION_BOUNDS,TYPE_BOOL, true) \
X(renderIsTransparent, RENDER_IS_TRANSPARENT, TYPE_BOOL, true) \
X(renderScale, RENDER_SCALE, TYPE_FLOAT, 1.0f) \
X(renderFFmpegPath, RENDER_FFMPEG_PATH, TYPE_STRING, SETTINGS_RENDER_FFMPEG_PATH_VALUE_DEFAULT)
X(RENDER_TYPE, renderType, TYPE_INT, RENDER_PNG) \
X(RENDER_PATH, renderPath, TYPE_STRING, ".") \
X(RENDER_FORMAT, renderFormat, TYPE_STRING, "{}.png") \
X(RENDER_IS_USE_ANIMATION_BOUNDS, renderIsUseAnimationBounds, TYPE_BOOL, true) \
X(RENDER_IS_TRANSPARENT, renderIsTransparent, TYPE_BOOL, true) \
X(RENDER_SCALE, renderScale, TYPE_FLOAT, 1.0f) \
X(RENDER_FFMPEG_PATH, renderFFmpegPath, TYPE_STRING, SETTINGS_RENDER_FFMPEG_PATH_VALUE_DEFAULT)
#define X(name, symbol, type, ...) \
const inline DATATYPE_TO_CTYPE(type) SETTINGS_##symbol##_DEFAULT = __VA_ARGS__;
#define X(symbol, name, type, ...) const inline DATATYPE_TO_CTYPE(type) SETTINGS_##symbol##_DEFAULT = __VA_ARGS__;
SETTINGS_LIST
#undef X
struct Settings
{
#define X(name, symbol, type, ...) \
DATATYPE_TO_CTYPE(type) name = SETTINGS_##symbol##_DEFAULT;
struct Settings {
#define X(symbol, name, type, ...) DATATYPE_TO_CTYPE(type) name = SETTINGS_##symbol##_DEFAULT;
SETTINGS_LIST
#undef X
#undef X
};
struct SettingsEntry
{
struct SettingsEntry {
std::string key;
DataType type;
s32 offset;
int offset;
};
const inline SettingsEntry SETTINGS_ENTRIES[] =
{
#define X(name, symbol, type, ...) \
{ #name, type, offsetof(Settings, name) },
const inline SettingsEntry SETTINGS_ENTRIES[] = {
#define X(symbol, name, type, ...) {#name, type, offsetof(Settings, name)},
SETTINGS_LIST
#undef X
#undef X
};
constexpr s32 SETTINGS_COUNT = (s32)std::size(SETTINGS_ENTRIES);
constexpr int SETTINGS_COUNT = (int)std::size(SETTINGS_ENTRIES);
#define HOTKEY_LIST \
X(NONE, "None") \
@@ -194,6 +194,11 @@ constexpr s32 SETTINGS_COUNT = (s32)std::size(SETTINGS_ENTRIES);
X(SAVE, "Save") \
X(SAVE_AS, "Save As") \
X(EXIT, "Exit") \
X(SHORTEN_FRAME, "Shorten Frame") \
X(EXTEND_FRAME, "Extend Frame") \
X(INSERT_FRAME, "Insert Frame") \
X(PREVIOUS_FRAME, "Previous Frame") \
X(NEXT_FRAME, "Next Frame") \
X(PAN, "Pan") \
X(MOVE, "Move") \
X(ROTATE, "Rotate") \
@@ -206,28 +211,24 @@ constexpr s32 SETTINGS_COUNT = (s32)std::size(SETTINGS_ENTRIES);
X(REDO, "Redo") \
X(COPY, "Copy") \
X(CUT, "Cut") \
X(PASTE, "Paste") \
X(PASTE, "Paste")
typedef enum
{
#define X(name, str) HOTKEY_##name,
typedef enum {
#define X(name, str) HOTKEY_##name,
HOTKEY_LIST
#undef X
#undef X
HOTKEY_COUNT
} HotkeyType;
const inline char* HOTKEY_STRINGS[] =
{
#define X(name, str) str,
const inline char* HOTKEY_STRINGS[] = {
#define X(name, str) str,
HOTKEY_LIST
#undef X
#undef X
};
using HotkeyMember = std::string Settings::*;
const inline HotkeyMember SETTINGS_HOTKEY_MEMBERS[HOTKEY_COUNT] =
{
nullptr,
const inline HotkeyMember SETTINGS_HOTKEY_MEMBERS[HOTKEY_COUNT] = {nullptr,
&Settings::hotkeyCenterView,
&Settings::hotkeyFit,
&Settings::hotkeyZoomIn,
@@ -239,6 +240,11 @@ const inline HotkeyMember SETTINGS_HOTKEY_MEMBERS[HOTKEY_COUNT] =
&Settings::hotkeySave,
&Settings::hotkeySaveAs,
&Settings::hotkeyExit,
&Settings::hotkeyShortenFrame,
&Settings::hotkeyExtendFrame,
&Settings::hotkeyInsertFrame,
&Settings::hotkeyPreviousFrame,
&Settings::hotkeyNextFrame,
&Settings::hotkeyPan,
&Settings::hotkeyMove,
&Settings::hotkeyRotate,
@@ -251,10 +257,9 @@ const inline HotkeyMember SETTINGS_HOTKEY_MEMBERS[HOTKEY_COUNT] =
&Settings::hotkeyRedo,
&Settings::hotkeyCopy,
&Settings::hotkeyCut,
&Settings::hotkeyPaste
};
&Settings::hotkeyPaste};
const std::string SETTINGS_IMGUI_DEFAULT = R"(
const inline std::string SETTINGS_IMGUI_DEFAULT = R"(
# Dear ImGui
[Window][## Window]
Pos=0,32

View File

@@ -1,16 +1,14 @@
#include "shader.h"
static bool _shader_compile(GLuint* self, const std::string& text)
{
s32 isCompile;
static bool _shader_compile(GLuint* self, const std::string& text) {
int isCompile;
const GLchar* source = text.c_str();
glShaderSource(*self, 1, &source, nullptr);
glCompileShader(*self);
glGetShaderiv(*self, GL_COMPILE_STATUS, &isCompile);
if (!isCompile)
{
if (!isCompile) {
std::string compileLog(SHADER_INFO_LOG_MAX, '\0');
glGetShaderInfoLog(*self, SHADER_INFO_LOG_MAX, nullptr, compileLog.data());
log_error(std::format(SHADER_INIT_ERROR, *self, compileLog.c_str()));
@@ -20,9 +18,7 @@ static bool _shader_compile(GLuint* self, const std::string& text)
return true;
}
// Initializes a given shader with vertex/fragment
bool shader_init(GLuint* self, const std::string& vertex, const std::string& fragment)
{
bool shader_init(GLuint* self, const std::string& vertex, const std::string& fragment) {
GLuint vertexHandle;
GLuint fragmentHandle;
@@ -45,9 +41,9 @@ bool shader_init(GLuint* self, const std::string& vertex, const std::string& fra
return true;
}
void shader_free(GLuint* self)
{
if (*self == GL_ID_NONE) return;
void shader_free(GLuint* self) {
if (*self == GL_ID_NONE)
return;
glDeleteProgram(*self);
}

View File

@@ -1,25 +1,23 @@
#include "snapshots.h"
static void _snapshot_stack_push(SnapshotStack* stack, Snapshot* snapshot)
{
if (stack->top >= SNAPSHOT_STACK_MAX)
{
for (s32 i = 0; i < SNAPSHOT_STACK_MAX - 1; i++)
static void _snapshot_stack_push(SnapshotStack* stack, Snapshot* snapshot) {
if (stack->top >= SNAPSHOT_STACK_MAX) {
for (int i = 0; i < SNAPSHOT_STACK_MAX - 1; i++)
stack->snapshots[i] = stack->snapshots[i + 1];
stack->top = SNAPSHOT_STACK_MAX - 1;
}
stack->snapshots[stack->top++] = *snapshot;
}
static Snapshot* _snapshot_stack_pop(SnapshotStack* stack)
{
if (stack->top == 0) return nullptr;
static Snapshot* _snapshot_stack_pop(SnapshotStack* stack) {
if (stack->top == 0)
return nullptr;
return &stack->snapshots[--stack->top];
}
static void _snapshot_set(Snapshots* self, Snapshot* snapshot)
{
if (!snapshot) return;
static void _snapshot_set(Snapshots* self, Snapshot* snapshot) {
if (!snapshot)
return;
*self->anm2 = snapshot->anm2;
*self->reference = snapshot->reference;
@@ -29,47 +27,39 @@ static void _snapshot_set(Snapshots* self, Snapshot* snapshot)
anm2_spritesheet_texture_pixels_upload(self->anm2);
}
Snapshot snapshot_get(Snapshots* self)
{
Snapshot snapshot_get(Snapshots* self) {
Snapshot snapshot = {*self->anm2, *self->reference, self->preview->time, self->action};
anm2_spritesheet_texture_pixels_download(&snapshot.anm2);
return snapshot;
}
void snapshots_init(Snapshots* self, Anm2* anm2, Anm2Reference* reference, Preview* preview)
{
void snapshots_init(Snapshots* self, Anm2* anm2, Anm2Reference* reference, Preview* preview) {
self->anm2 = anm2;
self->reference = reference;
self->preview = preview;
}
void snapshots_reset(Snapshots* self)
{
void snapshots_reset(Snapshots* self) {
self->undoStack = SnapshotStack{};
self->redoStack = SnapshotStack{};
self->action.clear();
}
void snapshots_undo_push(Snapshots* self, Snapshot* snapshot)
{
void snapshots_undo_push(Snapshots* self, Snapshot* snapshot) {
self->redoStack.top = 0;
_snapshot_stack_push(&self->undoStack, snapshot);
}
void snapshots_undo(Snapshots* self)
{
if (Snapshot* snapshot = _snapshot_stack_pop(&self->undoStack))
{
void snapshots_undo(Snapshots* self) {
if (Snapshot* snapshot = _snapshot_stack_pop(&self->undoStack)) {
Snapshot current = snapshot_get(self);
_snapshot_stack_push(&self->redoStack, &current);
_snapshot_set(self, snapshot);
}
}
void snapshots_redo(Snapshots* self)
{
if (Snapshot* snapshot = _snapshot_stack_pop(&self->redoStack))
{
void snapshots_redo(Snapshots* self) {
if (Snapshot* snapshot = _snapshot_stack_pop(&self->redoStack)) {
Snapshot current = snapshot_get(self);
_snapshot_stack_push(&self->undoStack, &current);
_snapshot_set(self, snapshot);

View File

@@ -2,29 +2,25 @@
#include "anm2.h"
#include "preview.h"
#include "texture.h"
#define SNAPSHOT_STACK_MAX 100
#define SNAPSHOT_ACTION "Action"
struct Snapshot
{
struct Snapshot {
Anm2 anm2;
Anm2Reference reference;
f32 time = 0.0f;
float time = 0.0f;
std::string action = SNAPSHOT_ACTION;
};
struct SnapshotStack
{
struct SnapshotStack {
Snapshot snapshots[SNAPSHOT_STACK_MAX];
s32 top = 0;
int top = 0;
bool is_empty() const { return top == 0; }
};
struct Snapshots
{
struct Snapshots {
Anm2* anm2 = nullptr;
Preview* preview = nullptr;
Anm2Reference* reference = nullptr;

View File

@@ -27,8 +27,7 @@
#define STATE_GL_VERSION_MAJOR 3
#define STATE_GL_VERSION_MINOR 3
struct State
{
struct State {
SDL_Window* window;
SDL_GLContext glContext;
Imgui imgui;
@@ -44,10 +43,10 @@ struct State
Clipboard clipboard;
std::string argument{};
std::string lastAction{};
u64 lastTick{};
u64 tick{};
u64 update{};
u64 lastUpdate{};
uint64_t lastTick{};
uint64_t tick{};
uint64_t update{};
uint64_t lastUpdate{};
bool isRunning = true;
};

View File

@@ -1,8 +1,8 @@
#if defined(__clang__) || defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#pragma GCC diagnostic ignored "-Wunused-function"
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#pragma GCC diagnostic ignored "-Wunused-function"
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#endif
#include "texture.h"
@@ -15,9 +15,9 @@
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <stb_image_write.h>
static void _texture_gl_set(Texture* self, const u8* data)
{
if (self->id == GL_ID_NONE) glGenTextures(1, &self->id);
static void _texture_gl_set(Texture* self, const uint8_t* data) {
if (self->id == GL_ID_NONE)
glGenTextures(1, &self->id);
glBindTexture(GL_TEXTURE_2D, self->id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self->size.x, self->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
@@ -28,9 +28,8 @@ static void _texture_gl_set(Texture* self, const u8* data)
glBindTexture(GL_TEXTURE_2D, 0);
}
std::vector<u8> texture_download(const Texture* self)
{
std::vector<u8> pixels(self->size.x * self->size.y * TEXTURE_CHANNELS);
std::vector<uint8_t> texture_download(const Texture* self) {
std::vector<uint8_t> pixels(self->size.x * self->size.y * TEXTURE_CHANNELS);
glBindTexture(GL_TEXTURE_2D, self->id);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
@@ -40,12 +39,10 @@ std::vector<u8> texture_download(const Texture* self)
return pixels;
}
bool texture_from_path_init(Texture* self, const std::string& path)
{
u8* data = stbi_load(path.c_str(), &self->size.x, &self->size.y, nullptr, TEXTURE_CHANNELS);
bool texture_from_path_init(Texture* self, const std::string& path) {
uint8_t* data = stbi_load(path.c_str(), &self->size.x, &self->size.y, nullptr, TEXTURE_CHANNELS);
if (!data)
{
if (!data) {
log_error(std::format(TEXTURE_INIT_ERROR, path));
return false;
}
@@ -59,26 +56,7 @@ bool texture_from_path_init(Texture* self, const std::string& path)
return true;
}
bool texture_from_encoded_data_init(Texture* self, ivec2 size, const u8* data, u32 length)
{
*self = Texture{};
self->size = size;
u8* textureData = stbi_load_from_memory(data, length, &self->size.x, &self->size.y, nullptr, TEXTURE_CHANNELS);
if (!textureData)
{
self->isInvalid = true;
return false;
}
_texture_gl_set(self, textureData);
return true;
}
bool texture_from_rgba_init(Texture* self, ivec2 size, const u8* data)
{
bool texture_from_rgba_init(Texture* self, ivec2 size, const uint8_t* data) {
*self = Texture{};
self->size = size;
self->isInvalid = false;
@@ -88,42 +66,35 @@ bool texture_from_rgba_init(Texture* self, ivec2 size, const u8* data)
return true;
}
bool texture_from_rgba_write(const std::string& path, const u8* data, ivec2 size)
{
bool texture_from_rgba_write(const std::string& path, const uint8_t* data, ivec2 size) {
bool isSuccess = stbi_write_png(path.c_str(), size.x, size.y, TEXTURE_CHANNELS, data, size.x * TEXTURE_CHANNELS);
if (!isSuccess) log_error(std::format(TEXTURE_SAVE_ERROR, path));
else log_info(std::format(TEXTURE_SAVE_INFO, path));
if (!isSuccess)
log_error(std::format(TEXTURE_SAVE_ERROR, path));
else
log_info(std::format(TEXTURE_SAVE_INFO, path));
return isSuccess;
}
bool texture_from_gl_write(Texture* self, const std::string& path)
{
return texture_from_rgba_write(path, texture_download(self).data(), self->size);
}
bool texture_from_gl_write(Texture* self, const std::string& path) { return texture_from_rgba_write(path, texture_download(self).data(), self->size); }
void texture_free(Texture* self)
{
if (self->isInvalid) return;
void texture_free(Texture* self) {
if (self->isInvalid)
return;
glDeleteTextures(1, &self->id);
*self = Texture{};
}
bool texture_pixel_set(Texture* self, ivec2 position, vec4 color)
{
if
(
position.x < 0 || position.y < 0 ||
position.x >= self->size.x || position.y >= self->size.y
)
bool texture_pixel_set(Texture* self, ivec2 position, vec4 color) {
if (position.x < 0 || position.y < 0 || position.x >= self->size.x || position.y >= self->size.y)
return false;
uint8_t rgba8[4] = {FLOAT_TO_U8(color.r), FLOAT_TO_U8(color.g), FLOAT_TO_U8(color.b), FLOAT_TO_U8(color.a)};
uint8_t rgba8[4] = {FLOAT_TO_UINT8(color.r), FLOAT_TO_UINT8(color.g), FLOAT_TO_UINT8(color.b), FLOAT_TO_UINT8(color.a)};
glBindTexture(GL_TEXTURE_2D, self->id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage2D(GL_TEXTURE_2D, 0,position.x, position.y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, rgba8);
glTexSubImage2D(GL_TEXTURE_2D, 0, position.x, position.y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, rgba8);
return true;
}

View File

@@ -8,8 +8,7 @@
#define TEXTURE_SAVE_INFO "Saved texture to: {}"
#define TEXTURE_SAVE_ERROR "Failed to save texture to: {}"
struct Texture
{
struct Texture {
GLuint id = GL_ID_NONE;
ivec2 size{};
bool isInvalid = true;
@@ -17,7 +16,6 @@ struct Texture
auto operator<=>(const Texture&) const = default;
};
bool texture_from_encoded_data_init(Texture* self, ivec2 size, const u8* data, u32 length);
bool texture_from_gl_write(Texture* self, const std::string& path);
bool texture_from_path_init(Texture* self, const std::string& path);
bool texture_from_rgba_init(Texture* self, ivec2 size, const u8* data);

View File

@@ -1,17 +1,11 @@
#include "window.h"
#include <SDL3/SDL_video.h>
void window_title_from_path_set(SDL_Window* self, const std::string& path)
{
void window_title_from_path_set(SDL_Window* self, const std::string& path) {
if (!path.empty())
SDL_SetWindowTitle(self, std::format(WINDOW_TITLE_FORMAT, path).c_str());
else
SDL_SetWindowTitle(self, WINDOW_TITLE);
}
void window_vsync_set(bool isVsync)
{
if (isVsync)
SDL_GL_SetSwapInterval(1);
else
SDL_GL_SetSwapInterval(0);
}
void window_vsync_set(bool isVsync) { SDL_GL_SetSwapInterval(isVsync); }