Locale -> "Destination"; feels like a much better term to use

This commit is contained in:
2025-12-07 01:57:29 -05:00
parent fef1ff50e3
commit e6a4e5af35
7 changed files with 29 additions and 28 deletions

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@@ -71,8 +71,8 @@ namespace anm2ed::anm2
Item* item_get(int, Type, int = -1);
Reference layer_animation_add(Reference = {}, std::string = {}, int = 0,
types::locale::Type = types::locale::GLOBAL);
Reference null_animation_add(Reference = {}, std::string = {}, types::locale::Type = types::locale::GLOBAL);
types::destination::Type = types::destination::ALL);
Reference null_animation_add(Reference = {}, std::string = {}, types::destination::Type = types::destination::ALL);
Frame* frame_get(int, Type, int, int = -1);
void merge(const Anm2& source, const std::filesystem::path& destinationDirectory = {},