Commit Graph

16 Commits

Author SHA1 Message Date
62cd94ca78 Big refactor, shuffling a lot of files around 2025-11-01 19:51:19 -04:00
99b7d9f49d FFmpeg and sound support; refactor, etc. 2025-11-01 00:54:22 -04:00
729d5fb216 Autosave feature, spritesheet editor dashed lines, refactoring, fixes 2025-10-28 15:47:54 -04:00
dd3aeae6d2 Snapshots, refactoring 2025-10-26 16:06:34 -04:00
5b0f9a39c4 Refactor... 2025-10-21 20:23:27 -04:00
dbb6d13f34 refactor pt 1; getting each thing right and then will push to main 2025-09-19 17:57:48 -04:00
f8fb3df8d4 Redid layer system, added layer/null windows, more quality of life, polish 2025-09-12 18:06:30 -04:00
b2cf67a823 Added fit, fixed the layer -1 bug finally, refactored here and there 2025-09-09 17:51:17 -04:00
a992661c6a Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better 2025-09-05 16:37:45 -04:00
3546f27655 Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring 2025-08-27 00:28:41 -04:00
67d36df971 Canvas size fix 2025-08-15 13:52:46 -04:00
4029828d04 The Omega Update(TM) Part 5 (Finishing) 2025-08-14 21:39:17 -04:00
ea3498692a The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties) 2025-08-14 00:25:35 -04:00
a48c72357a The Omega Update(TM) Part 3 (Rendering) 2025-08-10 01:27:06 -04:00
b9c9105621 The Update(TM), Part 2 2025-08-09 00:32:14 -04:00
fe8bdae9a8 The Update(TM), Part 1 2025-07-27 22:08:57 -04:00