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62cd94ca78
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Big refactor, shuffling a lot of files around
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2025-11-01 19:51:19 -04:00 |
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99b7d9f49d
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FFmpeg and sound support; refactor, etc.
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2025-11-01 00:54:22 -04:00 |
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729d5fb216
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Autosave feature, spritesheet editor dashed lines, refactoring, fixes
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2025-10-28 15:47:54 -04:00 |
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dd3aeae6d2
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Snapshots, refactoring
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2025-10-26 16:06:34 -04:00 |
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5b0f9a39c4
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Refactor...
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2025-10-21 20:23:27 -04:00 |
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dbb6d13f34
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refactor pt 1; getting each thing right and then will push to main
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2025-09-19 17:57:48 -04:00 |
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f8fb3df8d4
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Redid layer system, added layer/null windows, more quality of life, polish
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2025-09-12 18:06:30 -04:00 |
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b2cf67a823
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Added fit, fixed the layer -1 bug finally, refactored here and there
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2025-09-09 17:51:17 -04:00 |
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a992661c6a
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Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better
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2025-09-05 16:37:45 -04:00 |
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3546f27655
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Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring
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2025-08-27 00:28:41 -04:00 |
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67d36df971
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Canvas size fix
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2025-08-15 13:52:46 -04:00 |
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4029828d04
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The Omega Update(TM) Part 5 (Finishing)
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2025-08-14 21:39:17 -04:00 |
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ea3498692a
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The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties)
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2025-08-14 00:25:35 -04:00 |
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a48c72357a
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The Omega Update(TM) Part 3 (Rendering)
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2025-08-10 01:27:06 -04:00 |
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b9c9105621
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The Update(TM), Part 2
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2025-08-09 00:32:14 -04:00 |
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fe8bdae9a8
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The Update(TM), Part 1
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2025-07-27 22:08:57 -04:00 |
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