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102 Commits 1 Branch 0 Tags
87c2db2a774300b4d6b6745108312c023e1463f5
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12 Commits

Author SHA1 Message Date
shweet
5b0f9a39c4 Refactor... 2025-10-21 20:23:27 -04:00
shweet
dbb6d13f34 refactor pt 1; getting each thing right and then will push to main 2025-09-19 17:57:48 -04:00
shweet
f8fb3df8d4 Redid layer system, added layer/null windows, more quality of life, polish 2025-09-12 18:06:30 -04:00
shweet
b2cf67a823 Added fit, fixed the layer -1 bug finally, refactored here and there 2025-09-09 17:51:17 -04:00
Shweet
a992661c6a Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better 2025-09-05 16:37:45 -04:00
shweet
3546f27655 Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring 2025-08-27 00:28:41 -04:00
shweet
67d36df971 Canvas size fix 2025-08-15 13:52:46 -04:00
shweet
4029828d04 The Omega Update(TM) Part 5 (Finishing) 2025-08-14 21:39:17 -04:00
shweet
ea3498692a The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties) 2025-08-14 00:25:35 -04:00
shweet
a48c72357a The Omega Update(TM) Part 3 (Rendering) 2025-08-10 01:27:06 -04:00
shweet
b9c9105621 The Update(TM), Part 2 2025-08-09 00:32:14 -04:00
shweet
fe8bdae9a8 The Update(TM), Part 1 2025-07-27 22:08:57 -04:00
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