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bc8cc37042
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add steam workshop
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2025-09-13 20:00:08 -04:00 |
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c3bb2bcf17
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Fix for auto fullscreen on Windows
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2025-09-13 14:07:15 -04:00 |
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9afb845a36
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add slight texture inset for layer UVs.
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2025-09-13 12:28:37 -04:00 |
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fe32c74967
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onionskin can now be 0
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2025-09-13 10:39:53 -04:00 |
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c78f2ee17b
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update gitignore
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2025-09-13 10:35:01 -04:00 |
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0a8fa44ee6
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update atlas
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2025-09-13 10:32:47 -04:00 |
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f7c4bcea52
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update windos build
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2025-09-12 16:47:16 -07:00 |
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45865bd4d1
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refactor to not expose tinyxml2 symbols
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2025-09-12 19:17:54 -04:00 |
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c7dc0db9ce
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namespace fix
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2025-09-12 18:57:50 -04:00 |
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3da8928d13
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fix triggers not serializing correctly
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2025-09-12 18:39:09 -04:00 |
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f8fb3df8d4
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Redid layer system, added layer/null windows, more quality of life, polish
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2025-09-12 18:06:30 -04:00 |
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6deaaea374
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Change clipboard system entirely, refactored anm2 serializing/deserializing, quick shell script for atlas update
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2025-09-11 17:18:27 -04:00 |
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b0e52bd444
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allow anm2s with variable layers per animation. it'll just load all of them. not 1:1 to the behavior of nicalis editor but it'll make those sorts of files load in an editable fashion
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2025-09-09 18:34:35 -04:00 |
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b2cf67a823
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Added fit, fixed the layer -1 bug finally, refactored here and there
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2025-09-09 17:51:17 -04:00 |
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9ad464a74a
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Onionskin, input rebinding, alt icons, settings refactor
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2025-09-08 20:18:28 -04:00 |
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4d098f8f1c
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Fixes to generate preview
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2025-09-05 20:07:49 -04:00 |
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a992661c6a
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Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better
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2025-09-05 16:37:45 -04:00 |
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fa6109cb2e
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Updated settings, added reset to default settings option, tried to fix -1 map bug
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2025-09-01 22:00:12 -04:00 |
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d50fded04d
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Update cmake
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2025-09-01 18:09:26 -04:00 |
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d92dbc5b6d
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This is again a bandaid solution to this map with -1 problem, but it'll work for the normies
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2025-08-28 17:00:21 -04:00 |
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2c62f5701c
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Hotfix for adding frames, spritesheets, etc.
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2025-08-28 08:37:47 -07:00 |
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8f3c666922
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Need to save anm2 first before doing anything, should eliminate a few problems
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2025-08-28 10:27:47 -04:00 |
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Shweet
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de034b9b29
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Update README.md
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2025-08-27 22:43:01 -04:00 |
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0ddc616e02
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Update default settings
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2025-08-27 22:22:08 -07:00 |
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0f06837965
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Update README.md
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2025-08-27 18:29:03 -07:00 |
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e2f1afbefb
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Update README.md
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2025-08-27 18:28:38 -07:00 |
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b667710c99
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Windows builds updates; prepare for release
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2025-08-27 18:23:12 -07:00 |
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3546f27655
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Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring
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2025-08-27 00:28:41 -04:00 |
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c9056ce707
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I have no idea why I used SDL_CreateWindowAndRenderer, that's only for applications using the SDL_Renderer, not opengl
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2025-08-15 23:47:39 -04:00 |
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ff69218d50
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exit confirmation changes
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2025-08-15 18:20:13 -04:00 |
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afbaf2bc65
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Additional logging + FFMpeg changes; ffmpeg output will be in the log now
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2025-08-15 18:03:45 -04:00 |
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8388fd5d99
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logging
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2025-08-15 17:17:11 -04:00 |
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f75369f670
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dragging frames with ctrl
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2025-08-15 16:18:00 -04:00 |
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5ee3ec4351
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Changing how string format for imgui float widgets work, suppressing stbi warnings
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2025-08-15 14:27:44 -04:00 |
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67d36df971
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Canvas size fix
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2025-08-15 13:52:46 -04:00 |
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28c0de1848
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ffmpeg dialog file filter fix for windows
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2025-08-15 13:00:55 -04:00 |
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903c77019f
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Exit confirmation change
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2025-08-15 12:49:45 -04:00 |
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f7bebe6558
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SDL_Delay
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2025-08-15 12:36:39 -04:00 |
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76271dc6b8
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SDL_Delay
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2025-08-15 12:36:14 -04:00 |
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e721f89972
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Semicolon moment
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2025-08-15 12:30:18 -04:00 |
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a665023626
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Refactor, Vsync, FFmpeg fixes
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2025-08-15 12:18:57 -04:00 |
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Shweet
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e8094a19c4
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Merge pull request #3 from im-tem/master
Windows bringup v2 feat. vsync
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2025-08-15 10:17:53 -04:00 |
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im-tem
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5b4b0b2be5
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enable vsync to prevent excess resource usage
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2025-08-15 12:41:03 +03:00 |
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im-tem
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b3f99616c9
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cmakelists: reintroduce /stack for win32
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2025-08-15 12:28:17 +03:00 |
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im-tem
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73ba6af125
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misc: fixes to make it build
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2025-08-15 12:13:26 +03:00 |
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im-tem
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cbf3a5949a
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cmakelists: adjust windows icon path
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2025-08-15 12:07:29 +03:00 |
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0b8647fe4d
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quick undo change
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2025-08-14 22:23:17 -04:00 |
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6a646717d8
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Exit confirmation changes
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2025-08-14 22:15:39 -04:00 |
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4029828d04
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The Omega Update(TM) Part 5 (Finishing)
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2025-08-14 21:39:17 -04:00 |
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ea3498692a
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The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties)
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2025-08-14 00:25:35 -04:00 |
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