Commit Graph

80 Commits

Author SHA1 Message Date
fe32c74967 onionskin can now be 0 2025-09-13 10:39:53 -04:00
c78f2ee17b update gitignore 2025-09-13 10:35:01 -04:00
0a8fa44ee6 update atlas 2025-09-13 10:32:47 -04:00
f7c4bcea52 update windos build 2025-09-12 16:47:16 -07:00
45865bd4d1 refactor to not expose tinyxml2 symbols 2025-09-12 19:17:54 -04:00
c7dc0db9ce namespace fix 2025-09-12 18:57:50 -04:00
3da8928d13 fix triggers not serializing correctly 2025-09-12 18:39:09 -04:00
f8fb3df8d4 Redid layer system, added layer/null windows, more quality of life, polish 2025-09-12 18:06:30 -04:00
6deaaea374 Change clipboard system entirely, refactored anm2 serializing/deserializing, quick shell script for atlas update 2025-09-11 17:18:27 -04:00
b0e52bd444 allow anm2s with variable layers per animation. it'll just load all of them. not 1:1 to the behavior of nicalis editor but it'll make those sorts of files load in an editable fashion 2025-09-09 18:34:35 -04:00
b2cf67a823 Added fit, fixed the layer -1 bug finally, refactored here and there 2025-09-09 17:51:17 -04:00
9ad464a74a Onionskin, input rebinding, alt icons, settings refactor 2025-09-08 20:18:28 -04:00
4d098f8f1c Fixes to generate preview 2025-09-05 20:07:49 -04:00
a992661c6a Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better 2025-09-05 16:37:45 -04:00
fa6109cb2e Updated settings, added reset to default settings option, tried to fix -1 map bug 2025-09-01 22:00:12 -04:00
d50fded04d Update cmake 2025-09-01 18:09:26 -04:00
d92dbc5b6d This is again a bandaid solution to this map with -1 problem, but it'll work for the normies 2025-08-28 17:00:21 -04:00
2c62f5701c Hotfix for adding frames, spritesheets, etc. 2025-08-28 08:37:47 -07:00
8f3c666922 Need to save anm2 first before doing anything, should eliminate a few problems 2025-08-28 10:27:47 -04:00
Shweet
de034b9b29 Update README.md 2025-08-27 22:43:01 -04:00
0ddc616e02 Update default settings 2025-08-27 22:22:08 -07:00
0f06837965 Update README.md 2025-08-27 18:29:03 -07:00
e2f1afbefb Update README.md 2025-08-27 18:28:38 -07:00
b667710c99 Windows builds updates; prepare for release 2025-08-27 18:23:12 -07:00
3546f27655 Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring 2025-08-27 00:28:41 -04:00
c9056ce707 I have no idea why I used SDL_CreateWindowAndRenderer, that's only for applications using the SDL_Renderer, not opengl 2025-08-15 23:47:39 -04:00
ff69218d50 exit confirmation changes 2025-08-15 18:20:13 -04:00
afbaf2bc65 Additional logging + FFMpeg changes; ffmpeg output will be in the log now 2025-08-15 18:03:45 -04:00
8388fd5d99 logging 2025-08-15 17:17:11 -04:00
f75369f670 dragging frames with ctrl 2025-08-15 16:18:00 -04:00
5ee3ec4351 Changing how string format for imgui float widgets work, suppressing stbi warnings 2025-08-15 14:27:44 -04:00
67d36df971 Canvas size fix 2025-08-15 13:52:46 -04:00
28c0de1848 ffmpeg dialog file filter fix for windows 2025-08-15 13:00:55 -04:00
903c77019f Exit confirmation change 2025-08-15 12:49:45 -04:00
f7bebe6558 SDL_Delay 2025-08-15 12:36:39 -04:00
76271dc6b8 SDL_Delay 2025-08-15 12:36:14 -04:00
e721f89972 Semicolon moment 2025-08-15 12:30:18 -04:00
a665023626 Refactor, Vsync, FFmpeg fixes 2025-08-15 12:18:57 -04:00
Shweet
e8094a19c4 Merge pull request #3 from im-tem/master
Windows bringup v2 feat. vsync
2025-08-15 10:17:53 -04:00
im-tem
5b4b0b2be5 enable vsync to prevent excess resource usage 2025-08-15 12:41:03 +03:00
im-tem
b3f99616c9 cmakelists: reintroduce /stack for win32 2025-08-15 12:28:17 +03:00
im-tem
73ba6af125 misc: fixes to make it build 2025-08-15 12:13:26 +03:00
im-tem
cbf3a5949a cmakelists: adjust windows icon path 2025-08-15 12:07:29 +03:00
0b8647fe4d quick undo change 2025-08-14 22:23:17 -04:00
6a646717d8 Exit confirmation changes 2025-08-14 22:15:39 -04:00
4029828d04 The Omega Update(TM) Part 5 (Finishing) 2025-08-14 21:39:17 -04:00
ea3498692a The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties) 2025-08-14 00:25:35 -04:00
a48c72357a The Omega Update(TM) Part 3 (Rendering) 2025-08-10 01:27:06 -04:00
b9c9105621 The Update(TM), Part 2 2025-08-09 00:32:14 -04:00
fe8bdae9a8 The Update(TM), Part 1 2025-07-27 22:08:57 -04:00