Files
anm2ed/src/anm2.h
2025-06-28 23:33:15 -04:00

217 lines
6.7 KiB
C++

#pragma once
#include "COMMON.h"
#include "resources.h"
#define ANM2_SCALE_CONVERT(x) ((f32)x / 100.0f)
#define ANM2_TINT_CONVERT(x) ((f32)x / 255.0f)
#define ANM2_STRING_MAX 0xFF
#define ANM2_STRING_FORMATTED_MAX 0xFFF
#define ANM2_PATH_FORMATTED_MAX PATH_MAX + 0xFF
#define ANM2_BUFFER_MAX 0xFFFFF
#define ANM2_FPS_MIN 0
#define ANM2_FPS_MAX 120
#define ANM2_FRAME_NUM_MIN 1
#define ANM2_FRAME_NUM_MAX 1000000
#define ANM2_FRAME_DELAY_MIN 1
/* Elements */
#define ANM2_ELEMENT_LIST \
X(ANIMATED_ACTOR, "AnimatedActor") \
X(INFO, "Info") \
X(CONTENT, "Content") \
X(SPRITESHEETS, "Spritesheets") \
X(SPRITESHEET, "Spritesheet") \
X(LAYERS, "Layers") \
X(LAYER, "Layer") \
X(NULLS, "Nulls") \
X(NULL, "Null") \
X(EVENTS, "Events") \
X(EVENT, "Event") \
X(ANIMATIONS, "Animations") \
X(ANIMATION, "Animation") \
X(ROOT_ANIMATION, "RootAnimation") \
X(FRAME, "Frame") \
X(LAYER_ANIMATIONS, "LayerAnimations") \
X(LAYER_ANIMATION, "LayerAnimation") \
X(NULL_ANIMATIONS, "NullAnimations") \
X(NULL_ANIMATION, "NullAnimation") \
X(TRIGGERS, "Triggers") \
X(TRIGGER, "Trigger")
typedef enum {
#define X(name, str) ANM2_ELEMENT_##name,
ANM2_ELEMENT_LIST
#undef X
ANM2_ELEMENT_COUNT
} Anm2Element;
static const char* ANM2_ELEMENT_STRINGS[] = {
#define X(name, str) str,
ANM2_ELEMENT_LIST
#undef X
};
DEFINE_STRING_TO_ENUM_FN(anm2_element_from_string, Anm2Element, ANM2_ELEMENT_STRINGS, ANM2_ELEMENT_COUNT)
#define ANM2_ATTRIBUTE_LIST \
X(CREATED_BY, "CreatedBy") \
X(CREATED_ON, "CreatedOn") \
X(VERSION, "Version") \
X(FPS, "Fps") \
X(ID, "Id") \
X(PATH, "Path") \
X(NAME, "Name") \
X(SPRITESHEET_ID, "SpritesheetId") \
X(SHOW_RECT, "ShowRect") \
X(DEFAULT_ANIMATION, "DefaultAnimation") \
X(FRAME_NUM, "FrameNum") \
X(LOOP, "Loop") \
X(X_POSITION, "XPosition") \
X(Y_POSITION, "YPosition") \
X(X_PIVOT, "XPivot") \
X(Y_PIVOT, "YPivot") \
X(X_CROP, "XCrop") \
X(Y_CROP, "YCrop") \
X(WIDTH, "Width") \
X(HEIGHT, "Height") \
X(X_SCALE, "XScale") \
X(Y_SCALE, "YScale") \
X(DELAY, "Delay") \
X(VISIBLE, "Visible") \
X(RED_TINT, "RedTint") \
X(GREEN_TINT, "GreenTint") \
X(BLUE_TINT, "BlueTint") \
X(ALPHA_TINT, "AlphaTint") \
X(RED_OFFSET, "RedOffset") \
X(GREEN_OFFSET, "GreenOffset") \
X(BLUE_OFFSET, "BlueOffset") \
X(ROTATION, "Rotation") \
X(INTERPOLATED, "Interpolated") \
X(LAYER_ID, "LayerId") \
X(NULL_ID, "NullId") \
X(EVENT_ID, "EventId") \
X(AT_FRAME, "AtFrame")
typedef enum {
#define X(name, str) ANM2_ATTRIBUTE_##name,
ANM2_ATTRIBUTE_LIST
#undef X
ANM2_ATTRIBUTE_COUNT
} Anm2Attribute;
static const char* ANM2_ATTRIBUTE_STRINGS[] = {
#define X(name, str) str,
ANM2_ATTRIBUTE_LIST
#undef X
};
DEFINE_STRING_TO_ENUM_FN(anm2_attribute_from_string, Anm2Attribute, ANM2_ATTRIBUTE_STRINGS, ANM2_ATTRIBUTE_COUNT)
#define ANM2_COUNT (ANM2_TRIGGER + 1)
enum Anm2Type
{
ANM2_NONE,
ANM2_ROOT,
ANM2_LAYER,
ANM2_NULL,
ANM2_TRIGGERS
};
struct Anm2Spritesheet
{
char path[PATH_MAX] = STRING_EMPTY;
};
struct Anm2Layer
{
s32 spritesheetID = -1;
char name[ANM2_STRING_MAX] = STRING_ANM2_NEW_LAYER;
};
struct Anm2Null
{
char name[ANM2_STRING_MAX] = STRING_ANM2_NEW_NULL;
bool isShowRect = false;
};
struct Anm2Event
{
char name[ANM2_STRING_MAX] = STRING_ANM2_NEW_EVENT;
};
struct Anm2Frame
{
bool isInterpolated = false;
bool isVisible = true;
f32 rotation = 1.0f;
s32 delay = ANM2_FRAME_DELAY_MIN;
s32 atFrame = -1;
s32 eventID = -1;
vec2 crop = {0.0f, 0.0f};
vec2 pivot = {0.0f, 0.0f};
vec2 position = {0.0f, 0.0f};
vec2 size = {0.0f, 0.0f};
vec2 scale = {100.0f, 100.0f};
vec3 offsetRGB = {0.0f, 0.0f, 0.0f};
vec4 tintRGBA = {1.0f, 1.0f, 1.0f, 1.0f};
};
struct Anm2Item
{
bool isVisible = true;
std::vector<Anm2Frame> frames;
};
struct Anm2Animation
{
s32 frameNum = ANM2_FRAME_NUM_MIN;
char name[ANM2_STRING_MAX] = STRING_ANM2_NEW_ANIMATION;
bool isLoop = true;
Anm2Item rootAnimation;
std::map<s32, Anm2Item> layerAnimations;
std::map<s32, Anm2Item> nullAnimations;
Anm2Item triggers;
};
struct Anm2
{
char path[PATH_MAX] = STRING_EMPTY;
s32 fps = 30;
s32 version = 0;
char createdBy[ANM2_STRING_MAX] = STRING_ANM2_CREATED_BY_DEFAULT;
char createdOn[ANM2_STRING_MAX] = STRING_EMPTY;
char defaultAnimation[ANM2_STRING_MAX] = STRING_EMPTY;
std::map<s32, Anm2Spritesheet> spritesheets;
std::map<s32, Anm2Layer> layers;
std::map<s32, Anm2Null> nulls;
std::map<s32, Anm2Event> events;
std::map<s32, Anm2Animation> animations;
};
struct Anm2Reference
{
Anm2Type type = ANM2_NONE;
s32 id = -1;
s32 index = -1;
auto operator<=>(const Anm2Reference&) const = default;
};
void anm2_layer_add(Anm2* self);
void anm2_layer_remove(Anm2* self, s32 id);
void anm2_null_add(Anm2* self);
void anm2_null_remove(Anm2* self, s32 id);
bool anm2_serialize(Anm2* self, const char* path);
bool anm2_deserialize(Anm2* self, Resources* resources, const char* path);
void anm2_new(Anm2* self);
void anm2_created_on_set(Anm2* self);
s32 anm2_animation_add(Anm2* self);
void anm2_animation_remove(Anm2* self, s32 id);
void anm2_spritesheet_texture_load(Anm2* self, Resources* resources, const char* path, s32 id);
Anm2Animation* anm2_animation_from_id(Anm2* self, s32 animationID);
Anm2Item* anm2_item_from_reference(Anm2* self, Anm2Reference* reference, s32 animationID);
Anm2Frame* anm2_frame_from_reference(Anm2* self, Anm2Reference* reference, s32 animationID);
Anm2Frame* anm2_frame_add(Anm2* self, Anm2Reference* reference, s32 animationID, s32 time);
void anm2_frame_from_time(Anm2* self, Anm2Frame* frame, Anm2Reference reference, s32 animationID, f32 time);