74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
#include "anm2.h"
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#include "filesystem_.h"
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#include "map_.h"
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using namespace anm2ed::types;
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using namespace anm2ed::util;
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using namespace tinyxml2;
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namespace anm2ed::anm2
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{
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bool Anm2::sound_add(const std::string& directory, const std::string& path, int& id)
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{
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id = map::next_id_get(content.sounds);
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content.sounds[id] = Sound(directory, path);
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return true;
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}
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std::vector<std::string> Anm2::sound_labels_get()
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{
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std::vector<std::string> labels{};
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labels.emplace_back("None");
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for (auto& [id, sound] : content.sounds)
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labels.emplace_back(sound.path.string());
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return labels;
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}
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std::set<int> Anm2::sounds_unused()
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{
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std::set<int> used;
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for (auto& animation : animations.items)
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for (auto& trigger : animation.triggers.frames)
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if (content.sounds.contains(trigger.soundID)) used.insert(trigger.soundID);
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std::set<int> unused;
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for (auto& [id, sound] : content.sounds)
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if (!used.contains(id)) unused.insert(id);
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return unused;
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}
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bool Anm2::sounds_deserialize(const std::string& string, const std::string& directory, merge::Type type,
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std::string* errorString)
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{
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XMLDocument document{};
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if (document.Parse(string.c_str()) == XML_SUCCESS)
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{
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int id{};
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if (!document.FirstChildElement("Sound"))
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{
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if (errorString) *errorString = "No valid sound(s).";
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return false;
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}
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filesystem::WorkingDirectory workingDirectory(directory);
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for (auto element = document.FirstChildElement("Sound"); element; element = element->NextSiblingElement("Sound"))
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{
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auto sound = Sound(element, id);
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if (type == merge::APPEND) id = map::next_id_get(content.sounds);
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content.sounds[id] = std::move(sound);
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}
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return true;
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}
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else if (errorString)
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*errorString = document.ErrorStr();
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return false;
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}
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}
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