59 lines
2.7 KiB
Markdown
59 lines
2.7 KiB
Markdown
# Anm2Ed
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A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.
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### Clarification
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This application was partly vibe-coded by an LLM (let's say 70% me/30% AI sloppa). Sorry not sorry, I'm just lazy.
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## Features
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- Extended version of the original proprietary Nicalis animation editor
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- Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc. You might be familiar with it from [Repentogon](https://repentogon.com/).
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- Greatly polished in many areas, to assist with all your animating needs
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- New features
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- Additional hotkeys/shortcuts (rebindable!)
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- Additional wizard options
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- Broadened sound support
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- Can output .webm, .mp4 or *.png sequence (wih FFmpeg)
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- Cutting, copying and pasting
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- Onionskinning
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- Spritesheet "regions"; pre-set areas to be reused
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- Robust snapshot (undo/redo) system
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- Selecting multiple frames at a time
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- Settings that will preserve on exit (stored in %APPDATA% on Windows or ~/.local/share on Linux)
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- Texture packing
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### Supported Languages
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- English
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- Español (Latinoamérica) (Spanish (Latin America))
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- Pусский (Russian)
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- 中文 (Chinese)
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- 한국어 (Korean)
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**If you want to help localize for your language, feel free to get in touch to contribute!**
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### Note: Rendering Animations
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You will need FFmpeg installed to output GIF/video! Get it from [here](https://ffmpeg.org/download.html), and point to the downloaded ffmpeg executable within the program!
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## Build
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After cloning and enter the repository's directory, make sure to initialize the submodules:
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```git submodule update --init --recursive```
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### Windows
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Visual Studio is recommended for build.
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### Linux
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```
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mkdir build
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cd build
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cmake ..
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make
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```
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## Happy animating!
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