56 lines
2.6 KiB
Markdown
56 lines
2.6 KiB
Markdown
# Anm2Ed
|
|
|
|

|
|
|
|
A reimplementation of *The Binding of Isaac: Rebirth*'s proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.
|
|
|
|
## Features
|
|
- Extended version of the original proprietary Nicalis animation editor
|
|
- Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc. You might be familiar with it from You might be familiar with it from (Repentogon)
|
|
- New features
|
|
- Can output .webm, .mp4 or *.png sequence (wih FFmpeg)
|
|
- Cutting, copying and pasting
|
|
- Additional wizard options
|
|
- Robust snapshot (undo/redo) system
|
|
- Additional hotkeys/shortcuts (rebindable!)
|
|
- Onionskinning
|
|
- Settings that will preserve on exit (stored in %APPDATA% on Windows or ~/.local/share on Linux)
|
|
|
|
### Note: Difference from Nicalis editor
|
|
Layers/nulls are handled differently (in their own window) and are not on the timeline! Add a layer/null in the Layers/Nulls window, and then add a LayerAnimation/NullAnimation in the timeline!
|
|
|
|
### Note: Rendering Animations
|
|
You will need FFmpeg installed! Get it from [here](https://ffmpeg.org/download.html), and point to the downloaded ffmpeg executable within the program!
|
|
|
|
## Dependencies
|
|
Download these from your package manager:
|
|
- SDL3
|
|
|
|
## Build
|
|
|
|
### Windows
|
|
|
|
Visual Studio is recommended; make sure your installation has "Desktop development with C++" and ".NET desktop development" workloads.
|
|
|
|
Install and configure [vcpkg](https://vcpkg.io/en/).
|
|
|
|
Build should be straightforward from there.
|
|
|
|
### Linux
|
|
|
|
After cloning and enter the repository's directory, make sure to initialize the submodules:
|
|
|
|
```git submodule update --init```
|
|
|
|
Then:
|
|
|
|
```
|
|
mkdir build
|
|
cd build
|
|
cmake ..
|
|
make
|
|
```
|
|
|
|
## Happy animating!
|
|

|