Files
anm2ed/src/texture.cpp
2025-06-15 22:03:02 -04:00

41 lines
962 B
C++

#include "texture.h"
#define STBI_ONLY_PNG
#define STBI_NO_FAILURE_STRINGS
#define STBI_NO_HDR
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
bool
texture_init(Texture* self, const char* path)
{
void* data;
data = stbi_load(path, &self->size[0], &self->size[1], &self->channels, 4);
if (!data)
return false;
glGenTextures(1, &self->handle);
glBindTexture(GL_TEXTURE_2D, self->handle);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self->size.x, self->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
return true;
}
void
texture_free(Texture* self)
{
glDeleteTextures(1, &self->handle);
memset(self, '\0', sizeof(Texture));
}