Files
anm2ed/src/resource/audio.hpp
T

35 lines
762 B
C++

#pragma once
#include <SDL3_mixer/SDL_mixer.h>
#include <cstddef>
#include <filesystem>
#include <vector>
namespace anm2ed::resource
{
class Audio
{
MIX_Audio* internal{nullptr};
MIX_Track* track{nullptr};
std::vector<unsigned char> data{};
MIX_Mixer* mixer_get();
void unload();
public:
Audio(const unsigned char*, size_t);
Audio(const std::filesystem::path&);
~Audio();
Audio() = default;
Audio(const Audio&);
Audio(Audio&&) noexcept;
Audio& operator=(const Audio&);
Audio& operator=(Audio&&) noexcept;
bool is_valid();
void play(bool loop = false, MIX_Mixer* = nullptr);
void stop(MIX_Mixer* = nullptr);
void track_detach(MIX_Mixer* = nullptr);
bool is_playing() const;
};
}