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Anm2Ed

Preview

A reimplementation of The Binding of Isaac: Rebirth's proprietary animation editor. Manipulates the XML-based ".anm2" format, used for in-game tweened animations.

Clarification

This application was partly vibe-coded by an LLM (let's say 70% me/30% AI sloppa). Sorry not sorry, I'm just lazy.

Features

  • Extended version of the original proprietary Nicalis animation editor
  • Smooth Dear ImGui interface; docking, dragging and dropping, etc. You might be familiar with it from Repentogon.
  • Greatly polished in many areas, to assist with all your animating needs
  • New features
    • Additional hotkeys/shortcuts (rebindable!)
    • Additional wizard options
    • Broadened sound support
    • Can output .webm, .mp4 or *.png sequence (wih FFmpeg)
    • Cutting, copying and pasting
    • Onionskinning
    • Spritesheet "regions"; pre-set areas to be reused
    • Robust snapshot (undo/redo) system
    • Selecting multiple frames at a time
    • Settings that will preserve on exit (stored in %APPDATA% on Windows or ~/.local/share on Linux)
    • Texture packing

Supported Languages

  • English
  • Español (Latinoamérica) (Spanish (Latin America))
  • Pусский (Russian)
  • 中文 (Chinese)
  • 한국어 (Korean)

If you want to help localize for your language, feel free to get in touch to contribute!

Note: Rendering Animations

You will need FFmpeg installed to output GIF/video! Get it from here, and point to the downloaded ffmpeg executable within the program!

Build

After cloning and enter the repository's directory, make sure to initialize the submodules:

git submodule update --init --recursive

Windows

Visual Studio is recommended for build.

Linux

mkdir build
cd build
cmake ..
make 

Happy animating!

Isaac

Description
No description provided
Readme GPL-3.0 56 MiB
Languages
C++ 88.4%
C 11.5%