Files
anm2ed/src/state.cpp

204 lines
5.9 KiB
C++

#include "state.hpp"
#include <algorithm>
#include <imgui/imgui_internal.h>
#include <imgui/backends/imgui_impl_opengl3.h>
#include <imgui/backends/imgui_impl_sdl3.h>
#include "log.hpp"
#include "path_.hpp"
#include "strings.hpp"
#include "toast.hpp"
using namespace anm2ed::imgui;
using namespace anm2ed::util;
using namespace anm2ed::types;
namespace anm2ed
{
constexpr auto TICK_RATE = 30;
constexpr auto TICK_INTERVAL = (1000 / TICK_RATE);
constexpr auto UPDATE_RATE = 120;
constexpr auto UPDATE_INTERVAL = (1000 / UPDATE_RATE);
State::State(SDL_Window*& window, Settings& settings, std::vector<std::string>& arguments)
{
dialog = Dialog(window);
for (const auto& argument : arguments)
manager.open(path::from_utf8(argument));
manager.chords_set(settings);
}
void State::tick(Settings& settings) { dockspace.tick(manager, settings); }
void State::update(SDL_Window*& window, Settings& settings)
{
/*
ImGui_ImplSDL3_NewFrame();
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
SDL_GetWindowSize(window, &settings.windowSize.x, &settings.windowSize.y);
SDL_GetWindowPosition(window, &settings.windowPosition.x, &settings.windowPosition.y);
SDL_Event event{};
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_EVENT_QUIT:
isQuit = true;
default:
break;
}
}
dockspace.update(taskbar, documents, manager, settings, resources, dialog, clipboard);
*/
SDL_Event event{};
while (SDL_PollEvent(&event))
{
ImGui_ImplSDL3_ProcessEvent(&event);
switch (event.type)
{
case SDL_EVENT_DROP_FILE:
{
std::string droppedFile = event.drop.data ? event.drop.data : "";
if (droppedFile.empty()) break;
auto droppedPath = path::from_utf8(droppedFile);
if (path::is_extension(droppedPath, "anm2"))
{
if (manager.documents.empty())
manager.open(droppedPath);
else
{
if (std::find(manager.anm2DragDropPaths.begin(), manager.anm2DragDropPaths.end(), droppedPath) ==
manager.anm2DragDropPaths.end())
manager.anm2DragDropPaths.push_back(droppedPath);
manager.isAnm2DragDrop = true;
}
SDL_FlashWindow(window, SDL_FLASH_UNTIL_FOCUSED);
}
else if (path::is_extension(droppedPath, "png"))
{
if (auto document = manager.get())
document->spritesheet_add(droppedPath);
else
{
toasts.push(localize.get(TOAST_ADD_SPRITESHEET_FAILED));
logger.warning(localize.get(TOAST_ADD_SPRITESHEET_FAILED, anm2ed::ENGLISH));
}
}
else if (path::is_extension(droppedPath, "wav") || path::is_extension(droppedPath, "ogg"))
{
if (auto document = manager.get())
document->sound_add(droppedPath);
else
{
toasts.push(localize.get(TOAST_ADD_SOUND_FAILED));
logger.warning(localize.get(TOAST_ADD_SOUND_FAILED, anm2ed::ENGLISH));
}
}
break;
}
case SDL_EVENT_USER: // Opening files
{
std::string droppedFile = event.user.data1 ? static_cast<const char*>(event.user.data1) : "";
if (event.user.data1) SDL_free(event.user.data1);
if (droppedFile.empty()) break;
auto droppedPath = path::from_utf8(droppedFile);
if (path::is_extension(droppedPath, "anm2"))
{
manager.open(droppedPath);
SDL_FlashWindow(window, SDL_FLASH_UNTIL_FOCUSED);
}
break;
}
case SDL_EVENT_QUIT:
isQuitting = true;
break;
default:
break;
}
}
ImGui_ImplSDL3_NewFrame();
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
taskbar.update(manager, settings, resources, dialog, isQuitting);
documents.update(taskbar, manager, settings, resources, isQuitting);
dockspace.update(taskbar, documents, manager, settings, resources, dialog, clipboard);
toasts.update();
SDL_GetWindowSize(window, &settings.windowSize.x, &settings.windowSize.y);
SDL_GetWindowPosition(window, &settings.windowPosition.x, &settings.windowPosition.y);
if (isQuitting && manager.documents.empty()) isQuit = true;
}
void State::render(SDL_Window*& window, Settings& settings)
{
glViewport(0, 0, settings.windowSize.x, settings.windowSize.y);
glClear(GL_COLOR_BUFFER_BIT);
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
SDL_GL_SwapWindow(window);
SDL_GL_SetSwapInterval(settings.isVsync);
}
void State::loop(SDL_Window*& window, Settings& settings)
{
auto currentTick = SDL_GetTicks();
auto currentUpdate = SDL_GetTicks();
auto isRecording = manager.isRecording;
auto tickIntervalMs = (double)TICK_INTERVAL;
if (isRecording)
{
if (auto document = manager.get())
{
auto fps = std::max(document->anm2.info.fps, 1);
tickIntervalMs = std::max(1.0, 1000.0 / (double)fps);
}
}
if (isRecording != wasRecording)
{
// Drop any accumulated backlog when entering/leaving recording mode.
tickAccumulatorMs = 0.0;
previousTick = currentTick;
wasRecording = isRecording;
}
if (previousTick == 0) previousTick = currentTick;
auto tickDeltaMs = currentTick - previousTick;
tickDeltaMs = std::min<Uint64>(tickDeltaMs, 250);
tickAccumulatorMs += (double)tickDeltaMs;
previousTick = currentTick;
if (currentUpdate - previousUpdate >= UPDATE_INTERVAL)
{
update(window, settings);
render(window, settings);
previousUpdate = currentUpdate;
}
if (tickAccumulatorMs >= tickIntervalMs)
{
tick(settings);
tickAccumulatorMs -= tickIntervalMs;
}
SDL_Delay(1);
}
}