Commit Graph

46 Commits

Author SHA1 Message Date
1b5ba6b584 fix audio desync for realsies, stderr to log.txt 2026-03-10 00:36:21 -04:00
c11b404392 let's actually stage those changes... 2026-03-09 23:09:37 -04:00
1b7a49c25d regions and a whole bunch of other shit 2026-01-30 01:13:28 -05:00
a8143b6d0c Fixed random crashing issue 2026-01-02 03:42:43 -05:00
99e56eabdf window pos 2025-12-20 13:46:50 -05:00
119bbc4081 Refactor + render animation tweaks + updated frame properties + bug fixes 2025-12-17 23:02:00 -05:00
31ac9707e7 preliminary utf-16 stuff 2025-12-13 21:54:29 -05:00
fef1ff50e3 Fffffffffff 2025-12-06 22:49:13 -05:00
10b37e9854 Fix for opening files with program association; shouldn't open popup anymore 2025-12-06 22:47:01 -05:00
300e322b9d Sound drag/drop 2025-11-30 22:25:57 -05:00
009b285baa tweak some variables here and there 2025-11-19 23:04:52 -05:00
4b6fa7153d quck fixes to issues i noticed while doing a general overview 2025-11-14 16:22:22 -05:00
c57c32aca8 ...Anm2Ed 2.0 2025-11-13 22:06:09 -05:00
3f666ab18a msvc fixes 2025-11-11 19:16:07 -05:00
07096c487b fuck git and fuck vs code 2025-11-11 11:25:46 -05:00
e2799b1e58 timeline refactor, bit broken rn 2025-11-09 10:35:21 -05:00
1e35910b0a Refactoring, FFmpeg updates 2025-11-03 00:16:05 -05:00
62cd94ca78 Big refactor, shuffling a lot of files around 2025-11-01 19:51:19 -04:00
729d5fb216 Autosave feature, spritesheet editor dashed lines, refactoring, fixes 2025-10-28 15:47:54 -04:00
fe9366f9ef context menus, document refactoring, fixes 2025-10-26 00:10:44 -04:00
87c2db2a77 Refactoring; structs for popups/multi-selects, additional popups in places 2025-10-22 21:27:11 -04:00
5b0f9a39c4 Refactor... 2025-10-21 20:23:27 -04:00
c3bb2bcf17 Fix for auto fullscreen on Windows 2025-09-13 14:07:15 -04:00
f8fb3df8d4 Redid layer system, added layer/null windows, more quality of life, polish 2025-09-12 18:06:30 -04:00
b2cf67a823 Added fit, fixed the layer -1 bug finally, refactored here and there 2025-09-09 17:51:17 -04:00
a992661c6a Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better 2025-09-05 16:37:45 -04:00
3546f27655 Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring 2025-08-27 00:28:41 -04:00
c9056ce707 I have no idea why I used SDL_CreateWindowAndRenderer, that's only for applications using the SDL_Renderer, not opengl 2025-08-15 23:47:39 -04:00
8388fd5d99 logging 2025-08-15 17:17:11 -04:00
76271dc6b8 SDL_Delay 2025-08-15 12:36:14 -04:00
a665023626 Refactor, Vsync, FFmpeg fixes 2025-08-15 12:18:57 -04:00
im-tem
5b4b0b2be5 enable vsync to prevent excess resource usage 2025-08-15 12:41:03 +03:00
4029828d04 The Omega Update(TM) Part 5 (Finishing) 2025-08-14 21:39:17 -04:00
ea3498692a The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties) 2025-08-14 00:25:35 -04:00
a48c72357a The Omega Update(TM) Part 3 (Rendering) 2025-08-10 01:27:06 -04:00
b9c9105621 The Update(TM), Part 2 2025-08-09 00:32:14 -04:00
fe8bdae9a8 The Update(TM), Part 1 2025-07-27 22:08:57 -04:00
30880c003d The Omega Refactor(TM) + Input Options 2025-06-30 21:29:59 -04:00
4b12153512 Undo + Recording 2025-06-29 20:33:52 -04:00
e4f6da650e woopsies 2025-06-29 00:53:26 -04:00
9083a25a2b le readme 2025-06-29 00:49:58 -04:00
0e8d1ae6b4 it's kind of finished 2025-06-28 23:33:15 -04:00
d7913c01db tools 2025-06-27 16:32:08 -04:00
6d488fce1e visuals and a lot of other things 2025-06-26 08:48:42 -04:00
ea2e7e918c forming the skeleton 2025-06-21 21:36:32 -04:00
91190987ed basics 2025-06-19 05:29:06 -04:00