Files
anm2ed/src/state.h

53 lines
1.5 KiB
C++

#pragma once
#include "imgui.h"
#define STATE_INIT_INFO "Initializing..."
#define STATE_SDL_INIT_ERROR "Failed to initialize SDL! {}"
#define STATE_SDL_INIT_INFO "Initialized SDL"
#define STATE_MIX_INIT_WARNING "Unable to initialize SDL_mixer! {}"
#define STATE_MIX_AUDIO_DEVICE_INIT_WARNING "Unable to initialize audio device! {}"
#define STATE_MIX_INIT_INFO "Initialized SDL_mixer"
#define STATE_GL_CONTEXT_INIT_ERROR "Failed to initialize OpenGL context! {}"
#define STATE_GL_CONTEXT_INIT_INFO "Initialized OpenGL context (OpenGL {})"
#define STATE_QUIT_INFO "Exiting..."
#define STATE_GL_LINE_WIDTH 2.0f
#define STATE_DELAY_MIN 1
#define STATE_MIX_FLAGS (MIX_INIT_MP3 | MIX_INIT_OGG | MIX_INIT_WAV)
#define STATE_MIX_SAMPLE_RATE 44100
#define STATE_MIX_FORMAT MIX_DEFAULT_FORMAT
#define STATE_MIX_CHANNELS 2
#define STATE_MIX_CHUNK_SIZE 1024
#define STATE_MIX_DEVICE NULL
#define STATE_MIX_ALLOWED_CHANGES SDL_AUDIO_ALLOW_FORMAT_CHANGE
struct State
{
SDL_Window* window;
SDL_Renderer* renderer;
SDL_GLContext glContext;
Imgui imgui;
Dialog dialog;
Editor editor;
Preview preview;
Anm2 anm2;
Anm2Reference reference;
Resources resources;
Settings settings;
Snapshots snapshots;
Clipboard clipboard;
std::string argument{};
std::string lastAction{};
u64 lastTick{};
u64 tick{};
bool isRunning = true;
bool is_last_action() const { return !lastAction.empty(); }
bool is_argument() const { return !argument.empty(); }
};
void init(State* state);
void loop(State* state);
void quit(State* state);