fixed latching
This commit is contained in:
CMakeLists.txt
build
CMakeCache.txtMakefilecc2cmake_install.cmake
CMakeFiles
3.27.1
CMakeConfigureLog.yamlCMakeDirectoryInformation.cmakeMakefile.cmakeMakefile2TargetDirectories.txtcc2.dir
DependInfo.cmakebuild.makecmake_clean.cmakecompiler_depend.internalcompiler_depend.makeflags.makelink.txtprogress.makeecs.c.oecs.c.o.decs_component.c.oecs_component.c.o.decs_component_list.c.oecs_component_list.c.o.decs_entity.c.oecs_entity.c.o.dgame.c.ogame.c.o.dmain.c.omain.c.o.d
progress.markssrc
engine
atlas.c.oatlas.c.o.dcamera.c.ocamera.c.o.dcircle.c.ocircle.c.o.devent.c.oevent.c.o.dfile.c.ofile.c.o.dfont.c.ofont.c.o.dfullscreen.c.ofullscreen.c.o.dglew.c.oglew.c.o.dglyph.c.oglyph.c.o.djson.c.ojson.c.o.dkeyboard.c.okeyboard.c.o.dmouse.c.omouse.c.o.dmusic.c.omusic.c.o.drectangle.c.orectangle.c.o.drenderer.c.orenderer.c.o.dsdl.c.osdl.c.o.dshader.c.oshader.c.o.dsound.c.osound.c.o.dsurface.c.osurface.c.o.dtexture.c.otexture.c.o.dtick.c.otick.c.o.dvao.c.ovao.c.o.dvbo.c.ovbo.c.o.dvector.c.ovector.c.o.dvertexattribute.c.overtexattribute.c.o.dwindow.c.owindow.c.o.d
game
ecs
component
action
component_action_damage.c.ocomponent_action_damage.c.o.dcomponent_action_delete_on_timer.c.ocomponent_action_delete_on_timer.c.o.dcomponent_action_delete_on_touch.c.ocomponent_action_delete_on_touch.c.o.dcomponent_action_delete_on_touch_allegiance.c.ocomponent_action_delete_on_touch_entity.c.ocomponent_action_delete_on_touch_entity.c.o.dcomponent_action_delete_on_touch_game_entity_type.c.ocomponent_action_delete_on_touch_game_entity_type.c.o.dcomponent_action_grip.c.ocomponent_action_grip.c.o.dcomponent_action_gripped.c.ocomponent_action_gripped.c.o.dcomponent_action_lock.c.ocomponent_action_lock.c.o.dcomponent_action_on_delete_drop_goodies.c.ocomponent_action_on_delete_drop_goodies.c.o.dcomponent_action_on_delete_give_ammo.c.ocomponent_action_on_delete_give_ammo.c.o.dcomponent_action_on_delete_give_goodie.c.o.dcomponent_action_on_delete_give_goodies.c.ocomponent_action_on_delete_give_goodies.c.o.dcomponent_action_redirect.c.ocomponent_action_redirect.c.o.dcomponent_action_return.c.ocomponent_action_return.c.o.dcomponent_action_shoot.c.ocomponent_action_shoot.c.o.d
animation
component_character.c.ocomponent_character.c.o.dcomponent_game_object.c.ocomponent_game_object.c.o.dcomponent_physics.c.ocomponent_physics.c.o.dcomponent_sprite.c.ocomponent_sprite.c.o.dcontrol
component_control_aim.c.ocomponent_control_aim.c.o.dcomponent_control_lock.c.ocomponent_control_lock.c.o.dcomponent_control_move.c.ocomponent_control_move.c.o.dcomponent_control_player.c.ocomponent_control_player.c.o.dcomponent_control_recall.c.ocomponent_control_recall.c.o.dcomponent_control_redirect.c.ocomponent_control_redirect.c.o.dcomponent_control_shoot.c.ocomponent_control_shoot.c.o.d
entity
hud
stat
component_act_entity.c.ocomponent_act_entity.c.o.dcomponent_allegiance.c.ocomponent_allegiance.c.o.dcomponent_ammo.c.ocomponent_ammo.c.o.dcomponent_animation_timer.c.ocomponent_animation_timer.c.o.dcomponent_game_entity_type.c.ocomponent_game_entity_type.c.o.dcomponent_goodies.c.ocomponent_goodies.c.o.dcomponent_grip.c.ocomponent_grip.c.o.dcomponent_health.c.ocomponent_health.c.o.dcomponent_lifetime.c.ocomponent_lifetime.c.o.dcomponent_redirect.c.ocomponent_redirect.c.o.dcomponent_redirects.c.ocomponent_redirects.c.o.dcomponent_timer.c.ocomponent_upgrades.c.ocomponent_upgrades.c.o.d
entity
input
render
resource
state
src
@@ -54,10 +54,10 @@ RM = /usr/bin/cmake -E rm -f
|
||||
EQUALS = =
|
||||
|
||||
# The top-level source directory on which CMake was run.
|
||||
CMAKE_SOURCE_DIR = /home/anon/main/repos/cc2
|
||||
CMAKE_SOURCE_DIR = /home/anon/sda/Personal/Repos/cc2
|
||||
|
||||
# The top-level build directory on which CMake was run.
|
||||
CMAKE_BINARY_DIR = /home/anon/main/repos/cc2/build
|
||||
CMAKE_BINARY_DIR = /home/anon/sda/Personal/Repos/cc2/build
|
||||
|
||||
#=============================================================================
|
||||
# Directory level rules for the build root directory
|
||||
@@ -81,14 +81,14 @@ clean: CMakeFiles/cc2.dir/clean
|
||||
CMakeFiles/cc2.dir/all:
|
||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/depend
|
||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/build
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --progress-dir=/home/anon/main/repos/cc2/build/CMakeFiles --progress-num=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79 "Built target cc2"
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --progress-dir=/home/anon/sda/Personal/Repos/cc2/build/CMakeFiles --progress-num=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81 "Built target cc2"
|
||||
.PHONY : CMakeFiles/cc2.dir/all
|
||||
|
||||
# Build rule for subdir invocation for target.
|
||||
CMakeFiles/cc2.dir/rule: cmake_check_build_system
|
||||
$(CMAKE_COMMAND) -E cmake_progress_start /home/anon/main/repos/cc2/build/CMakeFiles 79
|
||||
$(CMAKE_COMMAND) -E cmake_progress_start /home/anon/sda/Personal/Repos/cc2/build/CMakeFiles 81
|
||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 CMakeFiles/cc2.dir/all
|
||||
$(CMAKE_COMMAND) -E cmake_progress_start /home/anon/main/repos/cc2/build/CMakeFiles 0
|
||||
$(CMAKE_COMMAND) -E cmake_progress_start /home/anon/sda/Personal/Repos/cc2/build/CMakeFiles 0
|
||||
.PHONY : CMakeFiles/cc2.dir/rule
|
||||
|
||||
# Convenience name for target.
|
||||
|
Reference in New Issue
Block a user