fixed latching
This commit is contained in:
@ -57,10 +57,10 @@ RM = /usr/bin/cmake -E rm -f
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EQUALS = =
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# The top-level source directory on which CMake was run.
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CMAKE_SOURCE_DIR = /home/anon/main/repos/cc2
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CMAKE_SOURCE_DIR = /home/anon/sda/Personal/Repos/cc2
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# The top-level build directory on which CMake was run.
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CMAKE_BINARY_DIR = /home/anon/main/repos/cc2/build
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CMAKE_BINARY_DIR = /home/anon/sda/Personal/Repos/cc2/build
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#=============================================================================
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# Targets provided globally by CMake.
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@ -87,9 +87,9 @@ rebuild_cache/fast: rebuild_cache
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# The main all target
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all: cmake_check_build_system
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$(CMAKE_COMMAND) -E cmake_progress_start /home/anon/main/repos/cc2/build/CMakeFiles /home/anon/main/repos/cc2/build//CMakeFiles/progress.marks
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$(CMAKE_COMMAND) -E cmake_progress_start /home/anon/sda/Personal/Repos/cc2/build/CMakeFiles /home/anon/sda/Personal/Repos/cc2/build//CMakeFiles/progress.marks
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$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 all
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$(CMAKE_COMMAND) -E cmake_progress_start /home/anon/main/repos/cc2/build/CMakeFiles 0
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$(CMAKE_COMMAND) -E cmake_progress_start /home/anon/sda/Personal/Repos/cc2/build/CMakeFiles 0
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.PHONY : all
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# The main clean target
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@ -921,6 +921,30 @@ src/game/ecs/component/action/component_action_lock.c.s:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_action_lock.c.s
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.PHONY : src/game/ecs/component/action/component_action_lock.c.s
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src/game/ecs/component/action/component_action_on_delete_drop_goodies.o: src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.o
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.PHONY : src/game/ecs/component/action/component_action_on_delete_drop_goodies.o
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# target to build an object file
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src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.o:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.o
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.PHONY : src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.o
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src/game/ecs/component/action/component_action_on_delete_drop_goodies.i: src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.i
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.PHONY : src/game/ecs/component/action/component_action_on_delete_drop_goodies.i
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# target to preprocess a source file
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src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.i:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.i
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.PHONY : src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.i
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src/game/ecs/component/action/component_action_on_delete_drop_goodies.s: src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.s
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.PHONY : src/game/ecs/component/action/component_action_on_delete_drop_goodies.s
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# target to generate assembly for a file
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src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.s:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.s
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.PHONY : src/game/ecs/component/action/component_action_on_delete_drop_goodies.c.s
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src/game/ecs/component/action/component_action_on_delete_give_ammo.o: src/game/ecs/component/action/component_action_on_delete_give_ammo.c.o
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.PHONY : src/game/ecs/component/action/component_action_on_delete_give_ammo.o
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@ -1353,6 +1377,30 @@ src/game/ecs/component/entity/component_pickup.c.s:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/entity/component_pickup.c.s
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.PHONY : src/game/ecs/component/entity/component_pickup.c.s
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src/game/ecs/component/hud/component_button.o: src/game/ecs/component/hud/component_button.c.o
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.PHONY : src/game/ecs/component/hud/component_button.o
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# target to build an object file
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src/game/ecs/component/hud/component_button.c.o:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/hud/component_button.c.o
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.PHONY : src/game/ecs/component/hud/component_button.c.o
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src/game/ecs/component/hud/component_button.i: src/game/ecs/component/hud/component_button.c.i
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.PHONY : src/game/ecs/component/hud/component_button.i
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# target to preprocess a source file
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src/game/ecs/component/hud/component_button.c.i:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/hud/component_button.c.i
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.PHONY : src/game/ecs/component/hud/component_button.c.i
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src/game/ecs/component/hud/component_button.s: src/game/ecs/component/hud/component_button.c.s
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.PHONY : src/game/ecs/component/hud/component_button.s
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# target to generate assembly for a file
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src/game/ecs/component/hud/component_button.c.s:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/cc2.dir/build.make CMakeFiles/cc2.dir/src/game/ecs/component/hud/component_button.c.s
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.PHONY : src/game/ecs/component/hud/component_button.c.s
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src/game/ecs/component/stat/component_act_entity.o: src/game/ecs/component/stat/component_act_entity.c.o
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.PHONY : src/game/ecs/component/stat/component_act_entity.o
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@ -2109,6 +2157,9 @@ help:
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@echo "... src/game/ecs/component/action/component_action_lock.o"
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@echo "... src/game/ecs/component/action/component_action_lock.i"
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@echo "... src/game/ecs/component/action/component_action_lock.s"
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@echo "... src/game/ecs/component/action/component_action_on_delete_drop_goodies.o"
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@echo "... src/game/ecs/component/action/component_action_on_delete_drop_goodies.i"
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@echo "... src/game/ecs/component/action/component_action_on_delete_drop_goodies.s"
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@echo "... src/game/ecs/component/action/component_action_on_delete_give_ammo.o"
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@echo "... src/game/ecs/component/action/component_action_on_delete_give_ammo.i"
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@echo "... src/game/ecs/component/action/component_action_on_delete_give_ammo.s"
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@ -2163,6 +2214,9 @@ help:
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@echo "... src/game/ecs/component/entity/component_pickup.o"
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@echo "... src/game/ecs/component/entity/component_pickup.i"
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@echo "... src/game/ecs/component/entity/component_pickup.s"
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@echo "... src/game/ecs/component/hud/component_button.o"
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@echo "... src/game/ecs/component/hud/component_button.i"
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@echo "... src/game/ecs/component/hud/component_button.s"
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@echo "... src/game/ecs/component/stat/component_act_entity.o"
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@echo "... src/game/ecs/component/stat/component_act_entity.i"
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@echo "... src/game/ecs/component/stat/component_act_entity.s"
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