91 lines
1.5 KiB
C
91 lines
1.5 KiB
C
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/*
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* DESCRIPTION:
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* Global variable and constants.
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*/
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#pragma once
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#include "engine/event.h"
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#include "engine/font.h"
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#include "engine/io.h"
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#include "engine/glyph.h"
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#include "engine/keyboard.h"
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#include "engine/mouse.h"
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#include "engine/music.h"
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#include "engine/renderer.h"
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#include "engine/sound.h"
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#include "engine/tick.h"
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#include "engine/window.h"
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#include "game/ecs/ECS_TYPES.h"
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#include "game/state/STATE_TYPES.h"
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#define TEXTURE_COUNT TEXTURE_LOGO + 1
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enum TextureType
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{
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TEXTURE_PLAYER,
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TEXTURE_FOLLOWER,
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TEXTURE_ENEMY,
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TEXTURE_PARTICLE,
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TEXTURE_WARNING,
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TEXTURE_LOGO
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};
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#define SOUND_COUNT SOUND_SELECT + 1
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enum SoundType
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{
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SOUND_COLLIDE,
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SOUND_HURT,
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SOUND_LEVEL,
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SOUND_WARNING,
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SOUND_HOVER,
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SOUND_SELECT
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};
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#define MUSIC_COUNT MUSIC_ETHNICA + 1
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enum MusicType
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{
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MUSIC_ETHNICA
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};
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#define SHADER_COUNT SHADER_TEXTURE_QUAD + 1
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enum ShaderType
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{
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SHADER_TEXTURE_QUAD
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};
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#define FONT_COUNT FONT_BIG + 1
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enum FontType
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{
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FONT_SMALL,
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FONT_BIG
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};
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struct Game
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{
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enum StateType state;
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struct Camera camera;
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struct ECS ecs;
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struct Event event;
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struct Keyboard keyboard;
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struct Mouse mouse;
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struct Renderer renderer;
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struct Sound sounds[SOUND_COUNT];
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struct Texture textures[TEXTURE_COUNT];
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struct Music music[MUSIC_COUNT];
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struct Shader shaders[SHADER_COUNT];
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struct Font fonts[FONT_COUNT];
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struct Tick tick;
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struct Window window;
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struct Play play;
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struct Menu menu;
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struct Results results;
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u32 score;
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vec4 bounds;
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bool isQuit;
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bool isPaused;
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bool isMute;
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};
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extern struct Game game;
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