dadfff189de91029bb9623c56113cf84364d8680
The server answers each player's WebRTC offer (signaled over the socket) with a connection of its own: frames go on a lossy channel, everything else on a reliable one, and the socket carries them until both open or where UDP is blocked. The client's Net now holds one link to the server instead of one per player. WebRTC takes UDP 47810-47899 by default, set on the command line. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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