The Omega Refactor(TM) + Input Options
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "COMMON.h"
|
||||
|
||||
#define SHADER_BUFFER_MAX 2048
|
||||
#define SHADER_INFO_LOG_MAX 0xFF
|
||||
|
||||
bool shader_init(GLuint* self, const char* vertex, const char* fragment);
|
||||
bool shader_init(GLuint* self, const std::string& vertex, const std::string& fragment);
|
||||
void shader_free(GLuint* self);
|
Reference in New Issue
Block a user