Fix issue with frame deselection on spritesheet editor (???) + work on themes

This commit is contained in:
2025-11-15 11:01:27 -05:00
parent cbbf81b739
commit b9f195ab89
13 changed files with 81 additions and 22 deletions

View File

@@ -28,15 +28,15 @@ namespace anm2ed::anm2
for (auto child = layerAnimationsElement->FirstChildElement("LayerAnimation"); child;
child = child->NextSiblingElement("LayerAnimation"))
{
layerAnimations[id] = Item(child, LAYER, &id);
layerOrder.push_back(id);
layerAnimations.emplace(id, Item(child, LAYER, &id));
layerOrder.emplace_back(id);
}
}
if (auto nullAnimationsElement = element->FirstChildElement("NullAnimations"))
for (auto child = nullAnimationsElement->FirstChildElement("NullAnimation"); child;
child = child->NextSiblingElement("NullAnimation"))
nullAnimations[id] = Item(child, NULL_, &id);
nullAnimations.emplace(id, Item(child, NULL_, &id));
if (auto triggersElement = element->FirstChildElement("Triggers")) triggers = Item(triggersElement, TRIGGER);
}

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@@ -7,27 +7,26 @@ namespace anm2ed::anm2
Content::Content(XMLElement* element)
{
int id{};
if (auto spritesheetsElement = element->FirstChildElement("Spritesheets"))
for (auto child = spritesheetsElement->FirstChildElement("Spritesheet"); child;
child = child->NextSiblingElement("Spritesheet"))
spritesheets[id] = Spritesheet(child, id);
spritesheets.emplace(id, Spritesheet(child, id));
if (auto layersElement = element->FirstChildElement("Layers"))
for (auto child = layersElement->FirstChildElement("Layer"); child; child = child->NextSiblingElement("Layer"))
layers[id] = Layer(child, id);
layers.emplace(id, Layer(child, id));
if (auto nullsElement = element->FirstChildElement("Nulls"))
for (auto child = nullsElement->FirstChildElement("Null"); child; child = child->NextSiblingElement("Null"))
nulls[id] = Null(child, id);
nulls.emplace(id, Null(child, id));
if (auto eventsElement = element->FirstChildElement("Events"))
for (auto child = eventsElement->FirstChildElement("Event"); child; child = child->NextSiblingElement("Event"))
events[id] = Event(child, id);
events.emplace(id, Event(child, id));
if (auto eventsElement = element->FirstChildElement("Sounds"))
for (auto child = eventsElement->FirstChildElement("Sound"); child; child = child->NextSiblingElement("Sound"))
sounds[id] = Sound(child, id);
if (auto soundsElement = element->FirstChildElement("Sounds"))
for (auto child = soundsElement->FirstChildElement("Sound"); child; child = child->NextSiblingElement("Sound"))
sounds.emplace(id, Sound(child, id));
}
void Content::serialize(XMLDocument& document, XMLElement* parent)

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@@ -12,6 +12,23 @@ using namespace glm;
namespace anm2ed::imgui
{
void theme_set(theme::Type theme)
{
switch (theme)
{
case theme::LIGHT:
ImGui::StyleColorsLight();
break;
case theme::DARK:
default:
ImGui::StyleColorsDark();
break;
case theme::CLASSIC:
ImGui::StyleColorsClassic();
break;
}
}
int input_text_callback(ImGuiInputTextCallbackData* data)
{
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
@@ -90,8 +107,7 @@ namespace anm2ed::imgui
{
if (ImGui::Selectable(label.c_str(), isSelected, flags)) isActivated = true;
if (isBeginEditing ||
(ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_F2) && isSelected) ||
if (isBeginEditing || (ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_F2) && isSelected) ||
(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)))
{
editID = id;
@@ -298,7 +314,7 @@ namespace anm2ed::imgui
{
if (ImGui::GetTopMostPopupModal() != nullptr) return false;
if (isRepeat && (type == shortcut::GLOBAL || type == shortcut::FOCUSED)) return chord_repeating(chord);
if (isRepeat) return chord_repeating(chord);
int flags = type == shortcut::GLOBAL || type == shortcut::GLOBAL_SET ? ImGuiInputFlags_RouteGlobal
: ImGuiInputFlags_RouteFocused;

View File

@@ -154,6 +154,7 @@ namespace anm2ed::imgui
{"Super", ImGuiMod_Super},
};
void theme_set(types::theme::Type theme);
std::string chord_to_string(ImGuiKeyChord);
ImGuiKeyChord string_to_chord(const std::string&);
float row_widget_width_get(int, float = ImGui::GetContentRegionAvail().x);

View File

@@ -367,6 +367,15 @@ namespace anm2ed::imgui
ImGui::Checkbox("Vsync", &editSettings.isVsync);
ImGui::SetItemTooltip("Toggle vertical sync; synchronizes program update rate with monitor refresh rate.");
ImGui::SeparatorText("Theme");
for (int i = 0; i < theme::COUNT; i++)
{
if (i == theme::LIGHT) continue; // TODO; light mode is jank rn so i am soft disabling it
ImGui::RadioButton(theme::STRINGS[i], &editSettings.theme, i);
ImGui::SameLine();
}
}
ImGui::EndChild();
@@ -492,6 +501,7 @@ namespace anm2ed::imgui
if (ImGui::Button("Save", widgetSize))
{
settings = editSettings;
imgui::theme_set((theme::Type)editSettings.theme);
manager.chords_set(settings);
configurePopup.close();
}

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@@ -563,7 +563,7 @@ namespace anm2ed::imgui
auto cursor = areaType == tool::ANIMATION_PREVIEW || areaType == tool::ALL ? tool::INFO[useTool].cursor
: ImGuiMouseCursor_NotAllowed;
ImGui::SetMouseCursor(cursor);
ImGui::SetKeyboardFocusHere(-1);
ImGui::SetKeyboardFocusHere();
switch (useTool)
{

View File

@@ -258,7 +258,7 @@ namespace anm2ed::imgui
auto cursor = areaType == tool::SPRITESHEET_EDITOR || areaType == tool::ALL ? tool::INFO[useTool].cursor
: ImGuiMouseCursor_NotAllowed;
ImGui::SetMouseCursor(cursor);
ImGui::SetKeyboardFocusHere(-1);
ImGui::SetKeyboardFocusHere();
switch (useTool)
{

View File

@@ -16,7 +16,6 @@ using namespace glm;
namespace anm2ed::imgui
{
constexpr auto COLOR_HIDDEN_MULTIPLIER = vec4(0.5f, 0.5f, 0.5f, 1.000f);
constexpr auto FRAME_TIMELINE_COLOR = ImVec4(0.106f, 0.184f, 0.278f, 1.000f);
constexpr auto FRAME_BORDER_COLOR = ImVec4(1.0f, 1.0f, 1.0f, 0.15f);
constexpr auto FRAME_BORDER_COLOR_REFERENCED = ImVec4(1.0f, 1.0f, 1.0f, 0.50f);
constexpr auto FRAME_MULTIPLE_OVERLAY_COLOR = ImVec4(1.0f, 1.0f, 1.0f, 0.05f);
@@ -249,7 +248,9 @@ namespace anm2ed::imgui
ImGui::Image(resources.icons[icon].id, icon_size_get());
ImGui::SameLine();
if (isReferenced) ImGui::PushFont(resources.fonts[font::BOLD].get(), font::SIZE);
ImGui::PushStyleColor(ImGuiCol_Text, to_imvec4(color::WHITE));
ImGui::TextUnformatted(label.c_str());
ImGui::PopStyleColor();
if (isReferenced) ImGui::PopFont();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4());
@@ -483,7 +484,7 @@ namespace anm2ed::imgui
{
drawList->AddRectFilled(cursorScreenPos,
ImVec2(cursorScreenPos.x + framesSize.x, cursorScreenPos.y + framesSize.y),
ImGui::GetColorU32(FRAME_TIMELINE_COLOR));
ImGui::GetColorU32(ImGui::GetStyleColorVec4(ImGuiCol_Header)));
for (int i = frameMin; i < frameMax; i++)
{

View File

@@ -50,7 +50,7 @@ namespace anm2ed::imgui
if (isSelected) ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive));
if (shortcut(manager.chords[info.shortcut], shortcut::GLOBAL_SET)) tool_use((tool::Type)i);
if (shortcut(manager.chords[info.shortcut], shortcut::GLOBAL_SET, true)) tool_use((tool::Type)i);
if (i == tool::COLOR)
{

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@@ -10,6 +10,8 @@
#include "filesystem_.h"
#include "log.h"
#include "imgui_.h"
#include "socket.h"
using namespace anm2ed::types;
@@ -180,7 +182,12 @@ namespace anm2ed
logger.info("Initialized Dear ImGui");
ImGui::StyleColorsDark();
imgui::theme_set((theme::Type)settings.theme);
if (settings.theme == theme::DARK)
ImGui::StyleColorsDark();
else if (settings.theme == theme::LIGHT)
ImGui::StyleColorsClassic();
ImGui_ImplSDL3_InitForOpenGL(window, glContext);
ImGui_ImplOpenGL3_Init("#version 330");

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@@ -44,6 +44,7 @@ namespace anm2ed
X(WINDOW_SIZE, windowSize, "Window Size", IVEC2_WH, {1600, 900}) \
X(IS_VSYNC, isVsync, "Vsync", BOOL, true) \
X(UI_SCALE, uiScale, "UI Scale", FLOAT, 1.0f) \
X(THEME, theme, "Theme", INT, types::theme::DARK) \
\
X(FILE_IS_AUTOSAVE, fileIsAutosave, "Autosave", BOOL, true) \
X(FILE_AUTOSAVE_TIME, fileAutosaveTime, "Autosave Time", INT, 1) \

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@@ -13,6 +13,30 @@ namespace anm2ed::types::draw_order
};
}
namespace anm2ed::types::theme
{
#define THEMES \
X(LIGHT, "Light") \
X(DARK, "Dark") \
X(CLASSIC, "ImGui Classic")
enum Type
{
#define X(symbol, string) symbol,
THEMES
#undef X
COUNT
};
constexpr const char* STRINGS[] = {
#define X(symbol, string) string,
THEMES
#undef X
};
#undef THEMES
}
namespace anm2ed::types::shortcut
{
enum Type

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@@ -13,7 +13,7 @@ A reimplementation of [i]The Binding of Isaac: Rebirth[/i]'s proprietary animati
[h2]Features[/h2]
[list]
[*] Extended version of the original proprietary Nicalis animation editor
[*] Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc. You might be familiar with it from [Repentogon](https://repentogon.com/).
[*] Smooth [url=https://github.com/ocornut/imgui]Dear ImGui[/url] interface; docking, dragging and dropping, etc. You might be familiar with it from [url=https://repentogon.com/]Repentogon[/url].
[*] Greatly polished in many areas, to assist with all your animating needs
[*]New features:
[list]
@@ -40,6 +40,6 @@ Alternatively, if you have subscribed to the mod, you can find the latest releas
[h3]Happy animating![/h3]
[img]https://files.catbox.moe/4auc1c.gif[/img]
</description>
<version>2.2</version>
<version>2.3</version>
<visibility>Public</visibility>
</metadata>