Fix issue with frame deselection on spritesheet editor (???) + work on themes
This commit is contained in:
@@ -28,15 +28,15 @@ namespace anm2ed::anm2
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for (auto child = layerAnimationsElement->FirstChildElement("LayerAnimation"); child;
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child = child->NextSiblingElement("LayerAnimation"))
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{
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layerAnimations[id] = Item(child, LAYER, &id);
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layerOrder.push_back(id);
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layerAnimations.emplace(id, Item(child, LAYER, &id));
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layerOrder.emplace_back(id);
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}
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}
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if (auto nullAnimationsElement = element->FirstChildElement("NullAnimations"))
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for (auto child = nullAnimationsElement->FirstChildElement("NullAnimation"); child;
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child = child->NextSiblingElement("NullAnimation"))
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nullAnimations[id] = Item(child, NULL_, &id);
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nullAnimations.emplace(id, Item(child, NULL_, &id));
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if (auto triggersElement = element->FirstChildElement("Triggers")) triggers = Item(triggersElement, TRIGGER);
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}
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@@ -7,27 +7,26 @@ namespace anm2ed::anm2
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Content::Content(XMLElement* element)
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{
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int id{};
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if (auto spritesheetsElement = element->FirstChildElement("Spritesheets"))
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for (auto child = spritesheetsElement->FirstChildElement("Spritesheet"); child;
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child = child->NextSiblingElement("Spritesheet"))
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spritesheets[id] = Spritesheet(child, id);
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spritesheets.emplace(id, Spritesheet(child, id));
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if (auto layersElement = element->FirstChildElement("Layers"))
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for (auto child = layersElement->FirstChildElement("Layer"); child; child = child->NextSiblingElement("Layer"))
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layers[id] = Layer(child, id);
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layers.emplace(id, Layer(child, id));
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if (auto nullsElement = element->FirstChildElement("Nulls"))
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for (auto child = nullsElement->FirstChildElement("Null"); child; child = child->NextSiblingElement("Null"))
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nulls[id] = Null(child, id);
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nulls.emplace(id, Null(child, id));
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if (auto eventsElement = element->FirstChildElement("Events"))
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for (auto child = eventsElement->FirstChildElement("Event"); child; child = child->NextSiblingElement("Event"))
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events[id] = Event(child, id);
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events.emplace(id, Event(child, id));
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if (auto eventsElement = element->FirstChildElement("Sounds"))
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for (auto child = eventsElement->FirstChildElement("Sound"); child; child = child->NextSiblingElement("Sound"))
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sounds[id] = Sound(child, id);
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if (auto soundsElement = element->FirstChildElement("Sounds"))
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for (auto child = soundsElement->FirstChildElement("Sound"); child; child = child->NextSiblingElement("Sound"))
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sounds.emplace(id, Sound(child, id));
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}
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void Content::serialize(XMLDocument& document, XMLElement* parent)
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@@ -12,6 +12,23 @@ using namespace glm;
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namespace anm2ed::imgui
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{
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void theme_set(theme::Type theme)
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{
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switch (theme)
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{
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case theme::LIGHT:
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ImGui::StyleColorsLight();
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break;
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case theme::DARK:
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default:
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ImGui::StyleColorsDark();
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break;
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case theme::CLASSIC:
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ImGui::StyleColorsClassic();
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break;
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}
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}
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int input_text_callback(ImGuiInputTextCallbackData* data)
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{
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if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
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@@ -90,8 +107,7 @@ namespace anm2ed::imgui
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{
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if (ImGui::Selectable(label.c_str(), isSelected, flags)) isActivated = true;
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if (isBeginEditing ||
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(ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_F2) && isSelected) ||
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if (isBeginEditing || (ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_F2) && isSelected) ||
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(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)))
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{
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editID = id;
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@@ -298,7 +314,7 @@ namespace anm2ed::imgui
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{
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if (ImGui::GetTopMostPopupModal() != nullptr) return false;
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if (isRepeat && (type == shortcut::GLOBAL || type == shortcut::FOCUSED)) return chord_repeating(chord);
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if (isRepeat) return chord_repeating(chord);
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int flags = type == shortcut::GLOBAL || type == shortcut::GLOBAL_SET ? ImGuiInputFlags_RouteGlobal
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: ImGuiInputFlags_RouteFocused;
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@@ -154,6 +154,7 @@ namespace anm2ed::imgui
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{"Super", ImGuiMod_Super},
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};
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void theme_set(types::theme::Type theme);
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std::string chord_to_string(ImGuiKeyChord);
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ImGuiKeyChord string_to_chord(const std::string&);
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float row_widget_width_get(int, float = ImGui::GetContentRegionAvail().x);
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@@ -367,6 +367,15 @@ namespace anm2ed::imgui
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ImGui::Checkbox("Vsync", &editSettings.isVsync);
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ImGui::SetItemTooltip("Toggle vertical sync; synchronizes program update rate with monitor refresh rate.");
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ImGui::SeparatorText("Theme");
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for (int i = 0; i < theme::COUNT; i++)
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{
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if (i == theme::LIGHT) continue; // TODO; light mode is jank rn so i am soft disabling it
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ImGui::RadioButton(theme::STRINGS[i], &editSettings.theme, i);
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ImGui::SameLine();
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}
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}
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ImGui::EndChild();
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@@ -492,6 +501,7 @@ namespace anm2ed::imgui
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if (ImGui::Button("Save", widgetSize))
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{
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settings = editSettings;
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imgui::theme_set((theme::Type)editSettings.theme);
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manager.chords_set(settings);
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configurePopup.close();
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}
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@@ -563,7 +563,7 @@ namespace anm2ed::imgui
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auto cursor = areaType == tool::ANIMATION_PREVIEW || areaType == tool::ALL ? tool::INFO[useTool].cursor
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: ImGuiMouseCursor_NotAllowed;
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ImGui::SetMouseCursor(cursor);
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ImGui::SetKeyboardFocusHere(-1);
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ImGui::SetKeyboardFocusHere();
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switch (useTool)
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{
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@@ -258,7 +258,7 @@ namespace anm2ed::imgui
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auto cursor = areaType == tool::SPRITESHEET_EDITOR || areaType == tool::ALL ? tool::INFO[useTool].cursor
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: ImGuiMouseCursor_NotAllowed;
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ImGui::SetMouseCursor(cursor);
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ImGui::SetKeyboardFocusHere(-1);
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ImGui::SetKeyboardFocusHere();
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switch (useTool)
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{
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@@ -16,7 +16,6 @@ using namespace glm;
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namespace anm2ed::imgui
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{
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constexpr auto COLOR_HIDDEN_MULTIPLIER = vec4(0.5f, 0.5f, 0.5f, 1.000f);
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constexpr auto FRAME_TIMELINE_COLOR = ImVec4(0.106f, 0.184f, 0.278f, 1.000f);
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constexpr auto FRAME_BORDER_COLOR = ImVec4(1.0f, 1.0f, 1.0f, 0.15f);
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constexpr auto FRAME_BORDER_COLOR_REFERENCED = ImVec4(1.0f, 1.0f, 1.0f, 0.50f);
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constexpr auto FRAME_MULTIPLE_OVERLAY_COLOR = ImVec4(1.0f, 1.0f, 1.0f, 0.05f);
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@@ -249,7 +248,9 @@ namespace anm2ed::imgui
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ImGui::Image(resources.icons[icon].id, icon_size_get());
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ImGui::SameLine();
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if (isReferenced) ImGui::PushFont(resources.fonts[font::BOLD].get(), font::SIZE);
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ImGui::PushStyleColor(ImGuiCol_Text, to_imvec4(color::WHITE));
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ImGui::TextUnformatted(label.c_str());
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ImGui::PopStyleColor();
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if (isReferenced) ImGui::PopFont();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4());
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@@ -483,7 +484,7 @@ namespace anm2ed::imgui
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{
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drawList->AddRectFilled(cursorScreenPos,
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ImVec2(cursorScreenPos.x + framesSize.x, cursorScreenPos.y + framesSize.y),
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ImGui::GetColorU32(FRAME_TIMELINE_COLOR));
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ImGui::GetColorU32(ImGui::GetStyleColorVec4(ImGuiCol_Header)));
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for (int i = frameMin; i < frameMax; i++)
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{
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@@ -50,7 +50,7 @@ namespace anm2ed::imgui
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if (isSelected) ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive));
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if (shortcut(manager.chords[info.shortcut], shortcut::GLOBAL_SET)) tool_use((tool::Type)i);
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if (shortcut(manager.chords[info.shortcut], shortcut::GLOBAL_SET, true)) tool_use((tool::Type)i);
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if (i == tool::COLOR)
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{
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@@ -10,6 +10,8 @@
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#include "filesystem_.h"
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#include "log.h"
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#include "imgui_.h"
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#include "socket.h"
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using namespace anm2ed::types;
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@@ -180,7 +182,12 @@ namespace anm2ed
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logger.info("Initialized Dear ImGui");
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ImGui::StyleColorsDark();
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imgui::theme_set((theme::Type)settings.theme);
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if (settings.theme == theme::DARK)
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ImGui::StyleColorsDark();
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else if (settings.theme == theme::LIGHT)
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ImGui::StyleColorsClassic();
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ImGui_ImplSDL3_InitForOpenGL(window, glContext);
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ImGui_ImplOpenGL3_Init("#version 330");
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@@ -44,6 +44,7 @@ namespace anm2ed
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X(WINDOW_SIZE, windowSize, "Window Size", IVEC2_WH, {1600, 900}) \
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X(IS_VSYNC, isVsync, "Vsync", BOOL, true) \
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X(UI_SCALE, uiScale, "UI Scale", FLOAT, 1.0f) \
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X(THEME, theme, "Theme", INT, types::theme::DARK) \
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\
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X(FILE_IS_AUTOSAVE, fileIsAutosave, "Autosave", BOOL, true) \
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X(FILE_AUTOSAVE_TIME, fileAutosaveTime, "Autosave Time", INT, 1) \
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24
src/types.h
24
src/types.h
@@ -13,6 +13,30 @@ namespace anm2ed::types::draw_order
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};
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}
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namespace anm2ed::types::theme
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{
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#define THEMES \
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X(LIGHT, "Light") \
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X(DARK, "Dark") \
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X(CLASSIC, "ImGui Classic")
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enum Type
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{
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#define X(symbol, string) symbol,
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THEMES
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#undef X
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COUNT
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};
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constexpr const char* STRINGS[] = {
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#define X(symbol, string) string,
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THEMES
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#undef X
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};
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#undef THEMES
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}
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namespace anm2ed::types::shortcut
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{
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enum Type
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@@ -13,7 +13,7 @@ A reimplementation of [i]The Binding of Isaac: Rebirth[/i]'s proprietary animati
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[h2]Features[/h2]
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[list]
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[*] Extended version of the original proprietary Nicalis animation editor
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[*] Smooth [Dear ImGui](https://github.com/ocornut/imgui) interface; docking, dragging and dropping, etc. You might be familiar with it from [Repentogon](https://repentogon.com/).
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[*] Smooth [url=https://github.com/ocornut/imgui]Dear ImGui[/url] interface; docking, dragging and dropping, etc. You might be familiar with it from [url=https://repentogon.com/]Repentogon[/url].
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[*] Greatly polished in many areas, to assist with all your animating needs
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[*]New features:
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[list]
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@@ -40,6 +40,6 @@ Alternatively, if you have subscribed to the mod, you can find the latest releas
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[h3]Happy animating![/h3]
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[img]https://files.catbox.moe/4auc1c.gif[/img]
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</description>
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<version>2.2</version>
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<version>2.3</version>
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<visibility>Public</visibility>
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</metadata>
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