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b2cf67a823
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Added fit, fixed the layer -1 bug finally, refactored here and there
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2025-09-09 17:51:17 -04:00 |
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9ad464a74a
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Onionskin, input rebinding, alt icons, settings refactor
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2025-09-08 20:18:28 -04:00 |
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a992661c6a
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Removed GLEW dependency (using GLAD instead), axes now use shader, should now work better
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2025-09-05 16:37:45 -04:00 |
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2c62f5701c
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Hotfix for adding frames, spritesheets, etc.
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2025-08-28 08:37:47 -07:00 |
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3546f27655
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Moved spritesheet texture handling to anm2 instead of resources; added undoing for spritesheet texture changes; refactoring
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2025-08-27 00:28:41 -04:00 |
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67d36df971
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Canvas size fix
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2025-08-15 13:52:46 -04:00 |
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a665023626
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Refactor, Vsync, FFmpeg fixes
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2025-08-15 12:18:57 -04:00 |
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4029828d04
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The Omega Update(TM) Part 5 (Finishing)
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2025-08-14 21:39:17 -04:00 |
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ea3498692a
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The Omega Update(TM) Part 4 (Massive Refactor, Change All Frame Properties)
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2025-08-14 00:25:35 -04:00 |
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a48c72357a
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The Omega Update(TM) Part 3 (Rendering)
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2025-08-10 01:27:06 -04:00 |
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b9c9105621
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The Update(TM), Part 2
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2025-08-09 00:32:14 -04:00 |
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fe8bdae9a8
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The Update(TM), Part 1
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2025-07-27 22:08:57 -04:00 |
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30880c003d
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The Omega Refactor(TM) + Input Options
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2025-06-30 21:29:59 -04:00 |
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4b12153512
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Undo + Recording
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2025-06-29 20:33:52 -04:00 |
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0e8d1ae6b4
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it's kind of finished
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2025-06-28 23:33:15 -04:00 |
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d7913c01db
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tools
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2025-06-27 16:32:08 -04:00 |
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6d488fce1e
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visuals and a lot of other things
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2025-06-26 08:48:42 -04:00 |
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ea2e7e918c
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forming the skeleton
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2025-06-21 21:36:32 -04:00 |
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91190987ed
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basics
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2025-06-19 05:29:06 -04:00 |
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