168 lines
2.4 KiB
C
168 lines
2.4 KiB
C
/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglmc_affine_h
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#define cglmc_affine_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../cglm.h"
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CGLM_EXPORT
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void
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glmc_translate_make(mat4 m, vec3 v);
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CGLM_EXPORT
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void
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glmc_translate_to(mat4 m, vec3 v, mat4 dest);
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CGLM_EXPORT
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void
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glmc_translate(mat4 m, vec3 v);
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CGLM_EXPORT
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void
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glmc_translate_x(mat4 m, float to);
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CGLM_EXPORT
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void
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glmc_translate_y(mat4 m, float to);
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CGLM_EXPORT
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void
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glmc_translate_z(mat4 m, float to);
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CGLM_EXPORT
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void
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glmc_scale_make(mat4 m, vec3 v);
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CGLM_EXPORT
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void
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glmc_scale_to(mat4 m, vec3 v, mat4 dest);
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CGLM_EXPORT
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void
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glmc_scale(mat4 m, vec3 v);
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CGLM_EXPORT
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void
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glmc_scale_uni(mat4 m, float s);
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CGLM_EXPORT
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void
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glmc_rotate_x(mat4 m, float rad, mat4 dest);
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CGLM_EXPORT
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void
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glmc_rotate_y(mat4 m, float rad, mat4 dest);
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CGLM_EXPORT
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void
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glmc_rotate_z(mat4 m, float rad, mat4 dest);
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CGLM_EXPORT
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void
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glmc_rotate_make(mat4 m, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_rotate(mat4 m, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_spin(mat4 m, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_decompose_scalev(mat4 m, vec3 s);
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CGLM_EXPORT
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bool
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glmc_uniscaled(mat4 m);
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CGLM_EXPORT
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void
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glmc_decompose_rs(mat4 m, mat4 r, vec3 s);
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CGLM_EXPORT
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void
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glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
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/* affine-post */
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CGLM_EXPORT
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void
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glmc_translated(mat4 m, vec3 v);
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CGLM_EXPORT
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void
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glmc_translated_to(mat4 m, vec3 v, mat4 dest);
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CGLM_EXPORT
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void
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glmc_translated_x(mat4 m, float x);
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CGLM_EXPORT
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void
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glmc_translated_y(mat4 m, float y);
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CGLM_EXPORT
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void
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glmc_translated_z(mat4 m, float z);
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CGLM_EXPORT
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void
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glmc_rotated_x(mat4 m, float angle, mat4 dest);
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CGLM_EXPORT
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void
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glmc_rotated_y(mat4 m, float angle, mat4 dest);
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CGLM_EXPORT
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void
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glmc_rotated_z(mat4 m, float angle, mat4 dest);
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CGLM_EXPORT
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void
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glmc_rotated(mat4 m, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_spinned(mat4 m, float angle, vec3 axis);
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/* affine-mat */
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CGLM_EXPORT
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void
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glmc_mul(mat4 m1, mat4 m2, mat4 dest);
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CGLM_EXPORT
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void
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glmc_mul_rot(mat4 m1, mat4 m2, mat4 dest);
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CGLM_EXPORT
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void
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glmc_inv_tr(mat4 mat);
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#ifdef __cplusplus
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}
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#endif
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#endif /* cglmc_affine_h */
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