313 lines
4.8 KiB
C
313 lines
4.8 KiB
C
/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglmc_vec3_h
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#define cglmc_vec3_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../cglm.h"
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/* DEPRECATED! use _copy, _ucopy versions */
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#define glmc_vec_dup(v, dest) glmc_vec3_copy(v, dest)
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#define glmc_vec3_flipsign(v) glmc_vec3_negate(v)
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#define glmc_vec3_flipsign_to(v, dest) glmc_vec3_negate_to(v, dest)
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#define glmc_vec3_inv(v) glmc_vec3_negate(v)
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#define glmc_vec3_inv_to(v, dest) glmc_vec3_negate_to(v, dest)
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CGLM_EXPORT
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void
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glmc_vec3(vec4 v4, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_copy(vec3 a, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_zero(vec3 v);
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CGLM_EXPORT
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void
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glmc_vec3_one(vec3 v);
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CGLM_EXPORT
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float
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glmc_vec3_dot(vec3 a, vec3 b);
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CGLM_EXPORT
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void
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glmc_vec3_cross(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_crossn(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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float
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glmc_vec3_norm(vec3 v);
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CGLM_EXPORT
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float
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glmc_vec3_norm2(vec3 v);
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CGLM_EXPORT
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float
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glmc_vec3_norm_one(vec3 v);
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CGLM_EXPORT
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float
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glmc_vec3_norm_inf(vec3 v);
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CGLM_EXPORT
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void
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glmc_vec3_normalize_to(vec3 v, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_normalize(vec3 v);
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CGLM_EXPORT
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void
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glmc_vec3_add(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_adds(vec3 v, float s, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_sub(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_subs(vec3 v, float s, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_mul(vec3 a, vec3 b, vec3 d);
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CGLM_EXPORT
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void
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glmc_vec3_scale(vec3 v, float s, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_scale_as(vec3 v, float s, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_div(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_divs(vec3 a, float s, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_addadd(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_subadd(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_muladd(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_muladds(vec3 a, float s, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_maxadd(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_minadd(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_negate(vec3 v);
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CGLM_EXPORT
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void
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glmc_vec3_negate_to(vec3 v, vec3 dest);
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CGLM_EXPORT
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float
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glmc_vec3_angle(vec3 a, vec3 b);
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CGLM_EXPORT
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void
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glmc_vec3_rotate(vec3 v, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_vec3_rotate_m4(mat4 m, vec3 v, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_rotate_m3(mat3 m, vec3 v, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_proj(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_center(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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float
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glmc_vec3_distance2(vec3 a, vec3 b);
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CGLM_EXPORT
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float
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glmc_vec3_distance(vec3 a, vec3 b);
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CGLM_EXPORT
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void
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glmc_vec3_maxv(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_minv(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_clamp(vec3 v, float minVal, float maxVal);
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CGLM_EXPORT
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void
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glmc_vec3_ortho(vec3 v, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_lerp(vec3 from, vec3 to, float t, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_lerpc(vec3 from, vec3 to, float t, vec3 dest);
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CGLM_INLINE
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void
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glmc_vec3_mix(vec3 from, vec3 to, float t, vec3 dest) {
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glmc_vec3_lerp(from, to, t, dest);
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}
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CGLM_INLINE
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void
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glmc_vec3_mixc(vec3 from, vec3 to, float t, vec3 dest) {
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glmc_vec3_lerpc(from, to, t, dest);
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}
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CGLM_EXPORT
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void
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glmc_vec3_step_uni(float edge, vec3 x, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_step(vec3 edge, vec3 x, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_smoothstep_uni(float edge0, float edge1, vec3 x, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_smoothstep(vec3 edge0, vec3 edge1, vec3 x, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_smoothinterp(vec3 from, vec3 to, float t, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_smoothinterpc(vec3 from, vec3 to, float t, vec3 dest);
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/* ext */
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CGLM_EXPORT
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void
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glmc_vec3_mulv(vec3 a, vec3 b, vec3 d);
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CGLM_EXPORT
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void
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glmc_vec3_broadcast(float val, vec3 d);
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CGLM_EXPORT
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void
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glmc_vec3_fill(vec3 v, float val);
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CGLM_EXPORT
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bool
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glmc_vec3_eq(vec3 v, float val);
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CGLM_EXPORT
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bool
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glmc_vec3_eq_eps(vec3 v, float val);
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CGLM_EXPORT
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bool
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glmc_vec3_eq_all(vec3 v);
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CGLM_EXPORT
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bool
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glmc_vec3_eqv(vec3 a, vec3 b);
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CGLM_EXPORT
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bool
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glmc_vec3_eqv_eps(vec3 a, vec3 b);
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CGLM_EXPORT
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float
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glmc_vec3_max(vec3 v);
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CGLM_EXPORT
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float
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glmc_vec3_min(vec3 v);
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CGLM_EXPORT
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bool
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glmc_vec3_isnan(vec3 v);
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CGLM_EXPORT
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bool
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glmc_vec3_isinf(vec3 v);
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CGLM_EXPORT
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bool
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glmc_vec3_isvalid(vec3 v);
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CGLM_EXPORT
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void
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glmc_vec3_sign(vec3 v, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_abs(vec3 v, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_fract(vec3 v, vec3 dest);
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CGLM_EXPORT
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float
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glmc_vec3_hadd(vec3 v);
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CGLM_EXPORT
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void
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glmc_vec3_sqrt(vec3 v, vec3 dest);
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#ifdef __cplusplus
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}
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#endif
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#endif /* cglmc_vec3_h */
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