orbit-plus/include/cglm/struct/mat2.h
2023-02-11 23:18:45 -05:00

259 lines
5.3 KiB
C

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Macros:
GLM_MAT2_IDENTITY_INIT
GLM_MAT2_ZERO_INIT
GLM_MAT2_IDENTITY
GLM_MAT2_ZERO
Functions:
CGLM_INLINE void glms_mat2_identity(mat2 mat)
CGLM_INLINE void glms_mat2_identity_array(mat2 * restrict mat, size_t count)
CGLM_INLINE void glms_mat2_zero(mat2 mat)
CGLM_INLINE void glms_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
CGLM_INLINE void glms_mat2_transpose_to(mat2 m, mat2 dest)
CGLM_INLINE void glms_mat2_transpose(mat2 m)
CGLM_INLINE void glms_mat2_mulv(mat2 m, vec2 v, vec2 dest)
CGLM_INLINE float glms_mat2_trace(mat2 m)
CGLM_INLINE void glms_mat2_scale(mat2 m, float s)
CGLM_INLINE float glms_mat2_det(mat2 mat)
CGLM_INLINE void glms_mat2_inv(mat2 mat, mat2 dest)
CGLM_INLINE void glms_mat2_swap_col(mat2 mat, int col1, int col2)
CGLM_INLINE void glms_mat2_swap_row(mat2 mat, int row1, int row2)
CGLM_INLINE float glms_mat2_rmc(vec2 r, mat2 m, vec2 c)
*/
#ifndef cglms_mat2_h
#define cglms_mat2_h
#include "../common.h"
#include "../types-struct.h"
#include "../mat2.h"
#define GLMS_MAT2_IDENTITY_INIT {GLM_MAT2_IDENTITY_INIT}
#define GLMS_MAT2_ZERO_INIT {GLM_MAT2_ZERO_INIT}
/* for C only */
#define GLMS_MAT2_IDENTITY ((mat3s)GLMS_MAT2_IDENTITY_INIT)
#define GLMS_MAT2_ZERO ((mat3s)GLMS_MAT2_ZERO_INIT)
/*!
* @brief make given matrix identity. It is identical with below,
* but it is more easy to do that with this func especially for members
* e.g. glm_mat2_identity(aStruct->aMatrix);
*
* @code
* glm_mat2_copy(GLM_MAT2_IDENTITY, mat); // C only
*
* // or
* mat2 mat = GLM_MAT2_IDENTITY_INIT;
* @endcode
*
* @returns identity matrix
*/
CGLM_INLINE
mat2s
glms_mat2_identity(void) {
mat2s r;
glm_mat2_identity(r.raw);
return r;
}
/*!
* @brief make given matrix array's each element identity matrix
*
* @param[in, out] mat matrix array (must be aligned (16)
* if alignment is not disabled)
*
* @param[in] count count of matrices
*/
CGLM_INLINE
void
glms_mat2_identity_array(mat2s * __restrict mat, size_t count) {
CGLM_ALIGN_MAT mat2s t = GLMS_MAT2_IDENTITY_INIT;
size_t i;
for (i = 0; i < count; i++) {
glm_mat2_copy(t.raw, mat[i].raw);
}
}
/*!
* @brief make given matrix zero.
*
* @returns matrix
*/
CGLM_INLINE
mat2s
glms_mat2_zero(void) {
mat2s r;
glm_mat2_zero(r.raw);
return r;
}
/*!
* @brief multiply m1 and m2 to dest
*
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
*
* @code
* mat2 m = GLM_MAT2_IDENTITY_INIT;
* glm_mat2_mul(m, m, m);
* @endcode
*
* @param[in] m1 left matrix
* @param[in] m2 right matrix
*
* @returns matrix
*/
CGLM_INLINE
mat2s
glms_mat2_mul(mat2s m1, mat2s m2) {
mat2s r;
glm_mat2_mul(m1.raw, m2.raw, r.raw);
return r;
}
/*!
* @brief transpose mat2
*
* @param[in] m matrix to transpose
*
* @returns transposed matrix
*/
CGLM_INLINE
mat2s
glms_mat2_transpose(mat2s m) {
glm_mat2_transpose(m.raw);
return m;
}
/*!
* @brief multiply mat2 with vec2 (column vector) and store in dest vector
*
* @param[in] m mat2 (left)
* @param[in] v vec2 (right, column vector)
* @returns vec2 (result, column vector)
*/
CGLM_INLINE
vec2s
glms_mat2_mulv(mat2s m, vec2s v) {
vec2s r;
glm_mat2_mulv(m.raw, v.raw, r.raw);
return r;
}
/*!
* @brief trace of matrix
*
* sum of the elements on the main diagonal from upper left to the lower right
*
* @param[in] m matrix
*/
CGLM_INLINE
float
glms_mat2_trace(mat2s m) {
return glm_mat2_trace(m.raw);
}
/*!
* @brief scale (multiply with scalar) matrix
*
* multiply matrix with scalar
*
* @param[in, out] m matrix
* @param[in] s scalar
* @returns matrix
*/
CGLM_INLINE
mat2s
glms_mat2_scale(mat2s m, float s) {
glm_mat2_scale(m.raw, s);
return m;
}
/*!
* @brief mat2 determinant
*
* @param[in] mat matrix
*
* @return determinant
*/
CGLM_INLINE
float
glms_mat2_det(mat2s mat) {
return glm_mat2_det(mat.raw);
}
/*!
* @brief inverse mat2 and store in dest
*
* @param[in] mat matrix
* @returns matrix
*/
CGLM_INLINE
mat2s
glms_mat2_inv(mat2s mat) {
mat2s r;
glm_mat2_inv(mat.raw, r.raw);
return r;
}
/*!
* @brief swap two matrix columns
*
* @param[in] mat matrix
* @param[in] col1 col1
* @param[in] col2 col2
* @returns matrix
*/
CGLM_INLINE
mat2s
glms_mat2_swap_col(mat2s mat, int col1, int col2) {
glm_mat2_swap_col(mat.raw, col1, col2);
return mat;
}
/*!
* @brief swap two matrix rows
*
* @param[in] mat matrix
* @param[in] row1 row1
* @param[in] row2 row2
* @returns matrix
*/
CGLM_INLINE
mat2s
glms_mat2_swap_row(mat2s mat, int row1, int row2) {
glm_mat2_swap_row(mat.raw, row1, row2);
return mat;
}
/*!
* @brief helper for R (row vector) * M (matrix) * C (column vector)
*
* rmc stands for Row * Matrix * Column
*
* the result is scalar because R * M = Matrix1x2 (row vector),
* then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
*
* @param[in] r row vector or matrix1x2
* @param[in] m matrix2x2
* @param[in] c column vector or matrix2x1
*
* @return scalar value e.g. Matrix1x1
*/
CGLM_INLINE
float
glms_mat2_rmc(vec2s r, mat2s m, vec2s c) {
return glm_mat2_rmc(r.raw, m.raw, c.raw);
}
#endif /* cglms_mat2_h */